Template:Sideicon Grosspanzer∙Mobile is an enemy from Final Fantasy VII. Attached to its top and sides are smaller enemies that allow it to use special attacks.
Stats
Formations
# | Formation |
---|---|
836 | Grosspanzer▪Big, Grosspanzer▪Small A, Grosspanzer▪Small B, Grosspanzer▪Mobile |
837 | Grosspanzer▪Big, Grosspanzer▪Small A, Grosspanzer▪Small B, Grosspanzer▪Mobile |
838 | Grosspanzer▪Big, Grosspanzer▪Small A, Grosspanzer▪Small B, Grosspanzer▪Mobile |
839 | Grosspanzer▪Big, Grosspanzer▪Small A, Grosspanzer▪Small B, Grosspanzer▪Mobile |
Locations
Sector 8 (Raid on Midgar event) | |
---|---|
Fountain | 836, 837, 838, 839 |
Battle
If it dies, all the parts die with it. It uses Napalm Bomb only if his Big part is alive. It uses Normal Shell only if at least a Small part is alive, this attack has two versions. His Bodyblow attack only it use if either only his Mobile part is alive or all Grosspanzer parts are alive. Finally, his Deadly Wheel attack, may it use twice in one turn, also only it use if all Grosspanzer parts are alive, or either his Big part or both Small parts have been destroyed.
Its attacks are powerful, dealing upwards to 1,000 - 2,000 damage.
Grosspanzers are ideal for level grinding because they give plenty EXP, AP, and items if one defeats all of its parts, and the area it appears in—the ground below the ladder leading to the Sister Ray—only contains Grosspanzers.
Strategy
The simplest way of defeating this powerful enemy is to use the Enemy Skill Magic Breath once or twice to destroy not only this enemy, but all of the other parts attached to it. If the player does not possess Magic Breath, they may opt to use Trine, Bolt2, Bolt3, 2x-Cut, or 4x-Cut. It is recommended that if the player cannot defeat it fast enough, to cast Big Guard to soften its attacks.
AI script
AI: Main {
- If (BattleVar:PanzerPartsDead == 0) Then
- {
- Choose All Opponents
- If (Count == 0 or 1 or 2) Then
- {
- Use <Normal Shell> (High Power Version) on Target
- Count = Count + 1
- } Else If (Count == 3) Then {
- Use <Napalm Bomb> on Target
- Count = Count + 1
- } Else If (Count == 4 or 5) Then {
- Use <Normal Shell> (High Power Version) on Target
- Count = Count + 1
- } Else If (Count == 6) Then {
- Use <Napalm Bomb> on Target
- Count = Count + 1
- } Else If (Count == 7) Then {
- Use <Deadly Wheel> on Target
- Count = Count + 1
- } Else {
- Use <Bodyblow> on Target
- Count = 0
- }
- } Else If (BattleVar:PanzerPartsDead == 1) Then {
- Choose All Opponents
- If (Count == 0 or 1 or 2) Then
- {
- Use <Normal Shell> (High Power Version) on Target
- Count = Count + 1
- } Else {
- Use <Deadly Wheel> on Target
- Count = 0
- }
- } Else If (BattleVar:PanzerPartsDead == 2) Then {
- Choose All Opponents
- If (Count == 0 or 1 or 2) Then
- {
- Use <Normal Shell> (Low Power Version) on Target
- Count = Count + 1
- } Else {
- Use <Napalm Bomb> on Target
- Count = 0
- }
- } Else If (BattleVar:PanzerPartsDead == 3) Then {
- Choose All Opponents
- If (Count == 0 or 1 or 2) Then
- {
- Use <Normal Shell> (Low Power Version) on Target
- Count = Count + 1
- } Else {
- Use <Deadly Wheel> on Target
- Count = 0
- }
- } Else If (BattleVar:PanzerPartsDead == 4) Then {
- Choose All Opponents
- If (Count == 0) Then
- {
- Count = Count + 1
- } Else If (Count == 1) Then {
- Use <Deadly Wheel> on Target
- Count = Count + 1
- } Else If (Count == 2) Then {
- Count = Count + 1
- } Else {
- Use <Napalm Bomb> on Target
- Count = 0
- }
- } Else {
- Choose All Opponents
- If (Count == 0) Then
- {
- Use <Deadly Wheel> on Target
- Use <Deadly Wheel> on Target
- Count = Count + 1
- } Else If (Count == 1) Then {
- Use <Deadly Wheel> on Target
- Count = Count + 1
- } Else If (Count == 2) Then {
- Count = Count + 1
- } Else {
- Use <Bodyblow> on Target
- Count = 0
- }
- }
} AI: Counter - Death {
- Choose Self
- Use <Vanish> on Target
- Remove Grosspanzer*Big
- Remove Grosspanzer*Small A
- Remove Grosspanzer*Small B
}
Etymology
Panzer means "armor" in German. It is also the German abbreviation for "tank".
interpunct used in Japanese to indicate that a full proper noun is two separate words.
The dot (・) is an