Final Fantasy Wiki
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{{sideicon|prime=FFVII}}
{{FFVII Enemies|
 
  +
{{infobox enemy
name = Grosspanzer (Mobile)
 
  +
| release = FFVII
| image = [[Image:Grosspanzer_Mobile_FF7.jpg|200px]]
 
  +
|name = Grosspanzer∙Mobile
| Location = [[Midgar]] - Mako Cannon
 
 
| japanese = グロスパンツァー・車体
| level = 50
 
| HP = 10000
 
| MP = 300
 
| Attack = 160
 
| Def = 136
 
| Magic = 111
 
| MDef = 160
 
| Speed = 75
 
| Evade = 10
 
| AP Awarded = 80
 
| EXP = 400
 
| Gil = 1400
 
| japan = グロスパンツァー・車体
 
 
| romaji = Gurosupantsā - Shatai
 
| romaji = Gurosupantsā - Shatai
 
| lit = Grosspanzer - Frame
| Morph = Nothing
 
 
| image = [[File:Grosspanzer Mobile FF7.png|200px]]
| Steal = Nothing
 
  +
|location = [[Sector 8]]
| Drop = Nothing
 
  +
|formations = true
| Attacks = Napalm Bomb, Normal Shell, Bodyblow, Deadly Wheel
 
  +
|aiscript = true
| Weak Against = Lightning
 
| Resistant to = Nothing
 
| Immune to = Nothing
 
| Absorbs = Nothing
 
| Status = [[Sadness]], [[Slow]], [[Gradual Petrify#Final Fantasy VII|Slow Numb]], [[Berserk (Spell)|Berserk]], [[Fury (Status)|Fury]], [[Stop]], [[Petrify]], [[Paralyze]], [[Sleep]], [[Confusion]], [[Toad (Spell)#Final Fantasy VII|Frog]], [[Doom (Status)|Death Sentence]], [[Blind|Darkness]], [[Poison]], [[Mini|Small]], [[Control|Manipulate]]
 
| Other Information = This monster can only use the attack 'Napalm Bomb' if [[Grosspanzer (Big)]] is alive and can only use the attack 'Normal Shell' if at least one [[Grosspanzer (Small)]] is alive.
 
 
}}
 
}}
'''Grosspanzer (Mobile)''' is an enemy from ''[[Final Fantasy VII]]''. Attached to its top and sides are smaller enemies that allow it to use special attacks. If it dies, all the parts die with it.
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'''Grosspanzer∙Mobile''' is an enemy from ''[[Final Fantasy VII]]''. Attached to its top and sides are smaller enemies that allow it to use special attacks.
  +
  +
==Stats==
  +
{{infobox enemy stats FFVII
  +
| name = Grosspanzer∙Mobile
  +
| location = [[Sector 8]]
 
| level = 50
 
| hp = 10000
 
| mp = 300
 
| attack = 160
 
| magic atk = 111
  +
| defense = 68
  +
| magic def = 80
 
| dexterity = 75
 
| defense% = 10
 
| luck = 0
 
| exp = 400
 
| ap = 80
 
| gil = 1400
  +
| lightning = Weak
  +
| sleep = Immune
  +
| poison status = Immune
  +
| sadness = Immune
  +
| fury = Immune
  +
| confusion = Immune
  +
| haste = Immune
  +
| slow = Immune
  +
| stop = Immune
  +
| frog = Immune
  +
| small = Immune
  +
| slow-numb = Immune
  +
| petrify = Immune
  +
| death-sentence = Immune
  +
| manipulate = Immune
  +
| berserk = Immune
  +
| paralyzed = Immune
  +
| darkness = Immune
  +
| abilities = ''[[Final Fantasy VII enemy abilities#Napalm Bomb|Napalm Bomb]]'', ''[[Final Fantasy VII enemy abilities#Normal Shell|Normal Shell]]'', ''[[Final Fantasy VII enemy abilities#Normal Shell|Normal Shell]]'', ''[[Final Fantasy VII enemy abilities#Bodyblow|Bodyblow]]'', ''[[Final Fantasy VII enemy abilities#Deadly Wheel|Deadly Wheel]]'', ''[[Final Fantasy VII enemy abilities#Vanish|Vanish]]''
  +
| info = -This enemy can only use the attack "Napalm Bomb" if [[Grosspanzer∙Big]] is alive.<br/>-This enemy can only use the attack "Normal Shell" if at least one [[Grosspanzer∙Small]] is alive.<br/>-*It has two versions attacks of this attack.<br/>-If this enemy is defeated, all other enemies in the battle will be removed from battle without giving any EXP, AP, Gil, or items.
  +
}}
  +
  +
==Formations==
  +
{|class="FFVII article-table" style="width:380px"
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|-class="a"
  +
!style="width:10%"|#
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!style="width:90%"|Formation
  +
|-
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!class="b"|{{LA|Final Fantasy VII enemy formations#836|836}}
  +
|Grosspanzer▪Big, Grosspanzer▪Small A, Grosspanzer▪Small B, Grosspanzer▪Mobile
  +
|-
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!class="b"|{{LA|Final Fantasy VII enemy formations#837|837}}
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|Grosspanzer▪Big, Grosspanzer▪Small A, Grosspanzer▪Small B, Grosspanzer▪Mobile
  +
|-
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!class="b"|{{LA|Final Fantasy VII enemy formations#838|838}}
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|Grosspanzer▪Big, Grosspanzer▪Small A, Grosspanzer▪Small B, Grosspanzer▪Mobile
  +
|-
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!class="b"|{{LA|Final Fantasy VII enemy formations#839|839}}
  +
|Grosspanzer▪Big, Grosspanzer▪Small A, Grosspanzer▪Small B, Grosspanzer▪Mobile
  +
|}
  +
  +
==Locations==
  +
{|class="article-table" style="width:380px;text-align:left"
  +
|-
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!colspan="2" class="no-table"|[[Sector 8]] (Raid on Midgar event)
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|-
  +
|style="width:50%"|Fountain
  +
|[[#836|836]], [[#837|837]], [[#838|838]], [[#839|839]]
  +
|}
  +
  +
==Battle==
  +
If Grosspanzer∙Mobile dies, all the parts die with it. It uses Napalm Bomb if its Big part is alive. It uses Normal Shell if at least a Small part is alive, and this attack has two versions. Its Bodyblow attack is used if either only his Mobile part is alive or all Grosspanzer parts are alive. Finally, its Deadly Wheel attack may be used twice in one turn, and is also only used if all Grosspanzer parts are alive, or either its Big part or both Small parts have been destroyed.
  +
  +
Its attacks are powerful, dealing upwards to 1,000–2,000 damage.
  +
  +
Grosspanzers are ideal for [[Level grinding|level grinding]] because they give plenty EXP, AP, and items if one defeats all of its parts, and the area it appears in—the ground below the ladder leading to the [[Sister Ray]]—only contains Grosspanzers.
  +
  +
===Strategy===
  +
The simplest way of defeating this powerful enemy is to use the [[Enemy Skill (Final Fantasy VII)|Enemy Skill]] [[Magic Breath]] once or twice to destroy not only this enemy, but all of the other parts attached to it. Other good abilities to use are [[Trine]], [[Magic (Final Fantasy VII)#Bolt2|Bolt2]], [[Magic (Final Fantasy VII)#Bolt3|Bolt3]], 2x-Cut, or 4x-Cut. If the player cannot defeat it fast enough, they can cast [[Mighty Guard (ability)|Big Guard]] to soften its attacks.
  +
  +
==AI script==
  +
AI: Main
  +
{
  +
:If (BattleVar:PanzerPartsDead == 0) Then
  +
:{
  +
::Choose All Opponents
  +
::If (Count == 0 or 1 or 2) Then
  +
::{
  +
:::Use <Normal Shell> (High Power Version) on Target
  +
:::Count = Count + 1
  +
::} Else If (Count == 3) Then {
  +
:::Use <Napalm Bomb> on Target
  +
:::Count = Count + 1
  +
::} Else If (Count == 4 or 5) Then {
  +
:::Use <Normal Shell> (High Power Version) on Target
  +
:::Count = Count + 1
  +
::} Else If (Count == 6) Then {
  +
:::Use <Napalm Bomb> on Target
  +
:::Count = Count + 1
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::} Else If (Count == 7) Then {
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:::Use <Deadly Wheel> on Target
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:::Count = Count + 1
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::} Else {
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:::Use <Bodyblow> on Target
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:::Count = 0
  +
::}
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:} Else If (BattleVar:PanzerPartsDead == 1) Then {
  +
::Choose All Opponents
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::If (Count == 0 or 1 or 2) Then
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::{
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:::Use <Normal Shell> (High Power Version) on Target
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:::Count = Count + 1
  +
::} Else {
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:::Use <Deadly Wheel> on Target
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:::Count = 0
  +
::}
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:} Else If (BattleVar:PanzerPartsDead == 2) Then {
  +
::Choose All Opponents
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::If (Count == 0 or 1 or 2) Then
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::{
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:::Use <Normal Shell> (Low Power Version) on Target
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:::Count = Count + 1
  +
::} Else {
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:::Use <Napalm Bomb> on Target
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:::Count = 0
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::}
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:} Else If (BattleVar:PanzerPartsDead == 3) Then {
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::Choose All Opponents
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::If (Count == 0 or 1 or 2) Then
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::{
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:::Use <Normal Shell> (Low Power Version) on Target
  +
:::Count = Count + 1
  +
::} Else {
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:::Use <Deadly Wheel> on Target
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:::Count = 0
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::}
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:} Else If (BattleVar:PanzerPartsDead == 4) Then {
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::Choose All Opponents
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::If (Count == 0) Then
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::{
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:::Count = Count + 1
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::} Else If (Count == 1) Then {
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:::Use <Deadly Wheel> on Target
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:::Count = Count + 1
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::} Else If (Count == 2) Then {
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:::Count = Count + 1
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::} Else {
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:::Use <Napalm Bomb> on Target
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:::Count = 0
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::}
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:} Else {
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::Choose All Opponents
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::If (Count == 0) Then
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::{
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:::Use <Deadly Wheel> on Target
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:::Use <Deadly Wheel> on Target
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:::Count = Count + 1
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::} Else If (Count == 1) Then {
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:::Use <Deadly Wheel> on Target
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:::Count = Count + 1
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::} Else If (Count == 2) Then {
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:::Count = Count + 1
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::} Else {
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:::Use <Bodyblow> on Target
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:::Count = 0
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::}
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:}
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}
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AI: Counter - Death
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{
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:Choose Self
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:Use <Vanish> on Target
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:Remove Grosspanzer*Big
  +
:Remove Grosspanzer*Small A
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:Remove Grosspanzer*Small B
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}
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  +
==Etymology==
  +
{{etym|Panzer}}
   
  +
{{etym|Interpunct}}
== Related Enemies ==
 
   
 
==Related enemies==
*[[Grosspanzer (Small)]]
 
*[[Grosspanzer (Big)]]
+
*[[Grosspanzer∙Small]]
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*[[Grosspanzer∙Big]]
   
[[Category:Final Fantasy VII enemies]]
+
[[Category:Enemies in Final Fantasy VII]]

Revision as of 20:30, 17 April 2020

Template:Sideicon

Grosspanzer∙Mobile is an enemy from Final Fantasy VII. Attached to its top and sides are smaller enemies that allow it to use special attacks.

Stats

Formations

# Formation
836 Grosspanzer▪Big, Grosspanzer▪Small A, Grosspanzer▪Small B, Grosspanzer▪Mobile
837 Grosspanzer▪Big, Grosspanzer▪Small A, Grosspanzer▪Small B, Grosspanzer▪Mobile
838 Grosspanzer▪Big, Grosspanzer▪Small A, Grosspanzer▪Small B, Grosspanzer▪Mobile
839 Grosspanzer▪Big, Grosspanzer▪Small A, Grosspanzer▪Small B, Grosspanzer▪Mobile

Locations

Sector 8 (Raid on Midgar event)
Fountain 836, 837, 838, 839

Battle

If Grosspanzer∙Mobile dies, all the parts die with it. It uses Napalm Bomb if its Big part is alive. It uses Normal Shell if at least a Small part is alive, and this attack has two versions. Its Bodyblow attack is used if either only his Mobile part is alive or all Grosspanzer parts are alive. Finally, its Deadly Wheel attack may be used twice in one turn, and is also only used if all Grosspanzer parts are alive, or either its Big part or both Small parts have been destroyed.

Its attacks are powerful, dealing upwards to 1,000–2,000 damage.

Grosspanzers are ideal for level grinding because they give plenty EXP, AP, and items if one defeats all of its parts, and the area it appears in—the ground below the ladder leading to the Sister Ray—only contains Grosspanzers.

Strategy

The simplest way of defeating this powerful enemy is to use the Enemy Skill Magic Breath once or twice to destroy not only this enemy, but all of the other parts attached to it. Other good abilities to use are Trine, Bolt2, Bolt3, 2x-Cut, or 4x-Cut. If the player cannot defeat it fast enough, they can cast Big Guard to soften its attacks.

AI script

AI: Main {

If (BattleVar:PanzerPartsDead == 0) Then
{
Choose All Opponents
If (Count == 0 or 1 or 2) Then
{
Use <Normal Shell> (High Power Version) on Target
Count = Count + 1
} Else If (Count == 3) Then {
Use <Napalm Bomb> on Target
Count = Count + 1
} Else If (Count == 4 or 5) Then {
Use <Normal Shell> (High Power Version) on Target
Count = Count + 1
} Else If (Count == 6) Then {
Use <Napalm Bomb> on Target
Count = Count + 1
} Else If (Count == 7) Then {
Use <Deadly Wheel> on Target
Count = Count + 1
} Else {
Use <Bodyblow> on Target
Count = 0
}
} Else If (BattleVar:PanzerPartsDead == 1) Then {
Choose All Opponents
If (Count == 0 or 1 or 2) Then
{
Use <Normal Shell> (High Power Version) on Target
Count = Count + 1
} Else {
Use <Deadly Wheel> on Target
Count = 0
}
} Else If (BattleVar:PanzerPartsDead == 2) Then {
Choose All Opponents
If (Count == 0 or 1 or 2) Then
{
Use <Normal Shell> (Low Power Version) on Target
Count = Count + 1
} Else {
Use <Napalm Bomb> on Target
Count = 0
}
} Else If (BattleVar:PanzerPartsDead == 3) Then {
Choose All Opponents
If (Count == 0 or 1 or 2) Then
{
Use <Normal Shell> (Low Power Version) on Target
Count = Count + 1
} Else {
Use <Deadly Wheel> on Target
Count = 0
}
} Else If (BattleVar:PanzerPartsDead == 4) Then {
Choose All Opponents
If (Count == 0) Then
{
Count = Count + 1
} Else If (Count == 1) Then {
Use <Deadly Wheel> on Target
Count = Count + 1
} Else If (Count == 2) Then {
Count = Count + 1
} Else {
Use <Napalm Bomb> on Target
Count = 0
}
} Else {
Choose All Opponents
If (Count == 0) Then
{
Use <Deadly Wheel> on Target
Use <Deadly Wheel> on Target
Count = Count + 1
} Else If (Count == 1) Then {
Use <Deadly Wheel> on Target
Count = Count + 1
} Else If (Count == 2) Then {
Count = Count + 1
} Else {
Use <Bodyblow> on Target
Count = 0
}
}

} AI: Counter - Death {

Choose Self
Use <Vanish> on Target
Remove Grosspanzer*Big
Remove Grosspanzer*Small A
Remove Grosspanzer*Small B

}

Etymology

Panzer means "armor" in German. It is also the German abbreviation for "tank".

The dot (・) is an interpunct used in Japanese to indicate that a full proper noun is two separate words.

Related enemies