Final Fantasy Wiki
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:Remove Grosspanzer*Small B
 
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==Etymology==
  +
{{etym|Panzer}}
   
 
==Related enemies==
 
==Related enemies==

Revision as of 02:58, 6 March 2016

Template:Sideicon Template:FFVII Enemies Grosspanzer∙Mobile is an enemy from Final Fantasy VII. Attached to its top and sides are smaller enemies that allow it to use special attacks.

Formations

# Formation
836 Grosspanzer▪Big, Grosspanzer▪Small A, Grosspanzer▪Small B, Grosspanzer▪Mobile
837 Grosspanzer▪Big, Grosspanzer▪Small A, Grosspanzer▪Small B, Grosspanzer▪Mobile
838 Grosspanzer▪Big, Grosspanzer▪Small A, Grosspanzer▪Small B, Grosspanzer▪Mobile
839 Grosspanzer▪Big, Grosspanzer▪Small A, Grosspanzer▪Small B, Grosspanzer▪Mobile

Locations

Sector 8 (Raid on Midgar event)
Fountain 836, 837, 838, 839

Battle

If it dies, all the parts die with it. It uses Napalm Bomb only if his Big part is alive. It uses Normal Shell only if at least a Small part is alive, this attack has two versions. His Bodyblow attack only it use if either only his Mobile part is alive or all Grosspanzer parts are alive. Finally, his Deadly Wheel attack, may it use twice in one turn, also only it use if all Grosspanzer parts are alive, or either his Big part or both Small parts have been destroyed.

Its attacks are powerful, dealing upwards to 1,000 - 2,000 damage.

Grosspanzers are ideal for level grinding because they give plenty EXP, AP, and items if one defeats all of its parts, and the area it appears in—the ground below the ladder leading to the Sister Ray—only contains Grosspanzers.

Strategy

The simplest way of defeating this powerful enemy is to use the Enemy Skill Magic Breath once or twice to destroy not only this enemy, but all of the other parts attached to it. If the player does not possess Magic Breath, they may opt to use Trine, Bolt2, Bolt3, 2x-Cut, or 4x-Cut. It is recommended that if the player cannot defeat it fast enough, to cast Big Guard to soften its attacks.

AI script

AI: Main {

If (BattleVar:PanzerPartsDead == 0) Then
{
Choose All Opponents
If (Count == 0 or 1 or 2) Then
{
Use <Normal Shell> (High Power Version) on Target
Count = Count + 1
} Else If (Count == 3) Then {
Use <Napalm Bomb> on Target
Count = Count + 1
} Else If (Count == 4 or 5) Then {
Use <Normal Shell> (High Power Version) on Target
Count = Count + 1
} Else If (Count == 6) Then {
Use <Napalm Bomb> on Target
Count = Count + 1
} Else If (Count == 7) Then {
Use <Deadly Wheel> on Target
Count = Count + 1
} Else {
Use <Bodyblow> on Target
Count = 0
}
} Else If (BattleVar:PanzerPartsDead == 1) Then {
Choose All Opponents
If (Count == 0 or 1 or 2) Then
{
Use <Normal Shell> (High Power Version) on Target
Count = Count + 1
} Else {
Use <Deadly Wheel> on Target
Count = 0
}
} Else If (BattleVar:PanzerPartsDead == 2) Then {
Choose All Opponents
If (Count == 0 or 1 or 2) Then
{
Use <Normal Shell> (Low Power Version) on Target
Count = Count + 1
} Else {
Use <Napalm Bomb> on Target
Count = 0
}
} Else If (BattleVar:PanzerPartsDead == 3) Then {
Choose All Opponents
If (Count == 0 or 1 or 2) Then
{
Use <Normal Shell> (Low Power Version) on Target
Count = Count + 1
} Else {
Use <Deadly Wheel> on Target
Count = 0
}
} Else If (BattleVar:PanzerPartsDead == 4) Then {
Choose All Opponents
If (Count == 0) Then
{
Count = Count + 1
} Else If (Count == 1) Then {
Use <Deadly Wheel> on Target
Count = Count + 1
} Else If (Count == 2) Then {
Count = Count + 1
} Else {
Use <Napalm Bomb> on Target
Count = 0
}
} Else {
Choose All Opponents
If (Count == 0) Then
{
Use <Deadly Wheel> on Target
Use <Deadly Wheel> on Target
Count = Count + 1
} Else If (Count == 1) Then {
Use <Deadly Wheel> on Target
Count = Count + 1
} Else If (Count == 2) Then {
Count = Count + 1
} Else {
Use <Bodyblow> on Target
Count = 0
}
}

} AI: Counter - Death {

Choose Self
Use <Vanish> on Target
Remove Grosspanzer*Big
Remove Grosspanzer*Small A
Remove Grosspanzer*Small B

}

Etymology

Panzer means "armor" in German. It is also the German abbreviation for "tank".

Related enemies