Grosspanzer∙Mobile is an enemy from Final Fantasy VII. It is a particularly dangerous enemy as its physical attacks deal more than 1000 damage. Attached to its top and sides are smaller enemies that allow it to use special attacks.
Stats[]
Formations[]
# | Formation |
---|---|
836 | Grosspanzer▪Big, Grosspanzer▪Small A, Grosspanzer▪Small B, Grosspanzer▪Mobile |
837 | Grosspanzer▪Big, Grosspanzer▪Small A, Grosspanzer▪Small B, Grosspanzer▪Mobile |
838 | Grosspanzer▪Big, Grosspanzer▪Small A, Grosspanzer▪Small B, Grosspanzer▪Mobile |
839 | Grosspanzer▪Big, Grosspanzer▪Small A, Grosspanzer▪Small B, Grosspanzer▪Mobile |
Locations[]
Sector 8 (Raid on Midgar event) | |
---|---|
Fountain | 836, 837, 838, 839 |
Battle[]
If Grosspanzer∙Mobile dies, all the parts die with it. It uses Napalm Bomb if its Big part is alive. It uses Normal Shell if at least a Small part is alive, and this attack has two versions. Its Bodyblow attack is used if either only his Mobile part is alive or all Grosspanzer parts are alive. Finally, its Deadly Wheel attack may be used twice in one turn, and is also only used if all Grosspanzer parts are alive, or either its Big part or both Small parts have been destroyed.
Its attacks are powerful, dealing upwards to 1,000–2,000 damage.
Grosspanzers are ideal for level grinding because they give plenty EXP, AP, and items if one defeats all of its parts, and the area it appears in—the ground below the ladder leading to the Sister Ray—only contains Grosspanzers.
Strategy[]
The simplest way of defeating this powerful enemy is to use the Enemy Skill Magic Breath once or twice to destroy not only this enemy, but all of the other parts attached to it. Other good abilities to use are Trine, Bolt2, Bolt3, 2x-Cut, and 4x-Cut. If the player cannot defeat it fast enough, they can cast Big Guard to soften its attacks.
AI script[]
AI: Main {
- If (BattleVar:PanzerPartsDead == 0) Then
- {
- Choose All Opponents
- If (Count == 0 or 1 or 2) Then
- {
- Use <Normal Shell> (High Power Version) on Target
- Count = Count + 1
- } Else If (Count == 3) Then {
- Use <Napalm Bomb> on Target
- Count = Count + 1
- } Else If (Count == 4 or 5) Then {
- Use <Normal Shell> (High Power Version) on Target
- Count = Count + 1
- } Else If (Count == 6) Then {
- Use <Napalm Bomb> on Target
- Count = Count + 1
- } Else If (Count == 7) Then {
- Use <Deadly Wheel> on Target
- Count = Count + 1
- } Else {
- Use <Bodyblow> on Target
- Count = 0
- }
- } Else If (BattleVar:PanzerPartsDead == 1) Then {
- Choose All Opponents
- If (Count == 0 or 1 or 2) Then
- {
- Use <Normal Shell> (High Power Version) on Target
- Count = Count + 1
- } Else {
- Use <Deadly Wheel> on Target
- Count = 0
- }
- } Else If (BattleVar:PanzerPartsDead == 2) Then {
- Choose All Opponents
- If (Count == 0 or 1 or 2) Then
- {
- Use <Normal Shell> (Low Power Version) on Target
- Count = Count + 1
- } Else {
- Use <Napalm Bomb> on Target
- Count = 0
- }
- } Else If (BattleVar:PanzerPartsDead == 3) Then {
- Choose All Opponents
- If (Count == 0 or 1 or 2) Then
- {
- Use <Normal Shell> (Low Power Version) on Target
- Count = Count + 1
- } Else {
- Use <Deadly Wheel> on Target
- Count = 0
- }
- } Else If (BattleVar:PanzerPartsDead == 4) Then {
- Choose All Opponents
- If (Count == 0) Then
- {
- Count = Count + 1
- } Else If (Count == 1) Then {
- Use <Deadly Wheel> on Target
- Count = Count + 1
- } Else If (Count == 2) Then {
- Count = Count + 1
- } Else {
- Use <Napalm Bomb> on Target
- Count = 0
- }
- } Else {
- Choose All Opponents
- If (Count == 0) Then
- {
- Use <Deadly Wheel> on Target
- Use <Deadly Wheel> on Target
- Count = Count + 1
- } Else If (Count == 1) Then {
- Use <Deadly Wheel> on Target
- Count = Count + 1
- } Else If (Count == 2) Then {
- Count = Count + 1
- } Else {
- Use <Bodyblow> on Target
- Count = 0
- }
- }
} AI: Counter - Death {
- Choose Self
- Use <Vanish> on Target
- Remove Grosspanzer*Big
- Remove Grosspanzer*Small A
- Remove Grosspanzer*Small B
}
Etymology[]
Panzer means "armor" in German. It is also the German abbreviation for "tank".
interpunct used in Japanese to indicate that a full proper noun is two separate words.
The dot (・) is an