The Griffin is an enemy encountered in Final Fantasy VII. It is fought on the world map in the Cosmo Area, and in the fourth round of the Battle Square during the time Tiny Bronco is available. When fought in the Battle Square its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25%.
Griffin begins the battle with a Defense% of 1. When Griffin goes from its grounded to flying form, its Defense% increases by 30. When it lands its Defense% is set back to 1.
The game's BradyGames guide has two entries with Griffin's image, an enemy called "Griffin" and an enemy called "Griffon". No enemy called "Griffon" appears in the game, and there is only one set of stats for the Griffin enemy, the one attributed to the enemy named "Griffin". The set of stats attributed to "Griffon" are actually the stats of the enemy Harpy, who otherwise has no entry in the guide.
Stats[]
Formations[]
# | Formation |
---|---|
121 | Griffin |
125 | Griffin |
127 | Row 1: Skeeskee A, Skeeskee B Row 2: Griffin |
Locations[]
Cosmo Area | |
---|---|
Dirt | 121 |
Canyon | 125, 127 |
Battle Square (with Tiny Bronco available) | |
Group A - Battle 4 | 125 |
Group B - Battle 4 | 121, 127 |
Battle[]
Griffin only uses a physical attack at first, but after a few turns it flies into the air, increasing its Evade and making it a Long Range enemy. At this time it uses Peacock to attack the party's MP. The party should attack with long-range characters, like Yuffie or Barret, or equip the Long Range Materia. Otherwise the party will need to cast magic to defeat it.
AI script[]
AI: Setup {
- TempVar:DfltDf% = Griffin's Df%
} AI: Main {
- If (Griffin's IdleAnim == On Land) Then
- {
- 1/4 Chance:
- {
- If (TempVar:1stLandAttack == 1) Then
- {
- Choose Random Opponent
- Use <Claw> on Target
- } Else {
- Choose Self
- Use <> on Target
- Griffin's IdleAnim = In Air
- Griffin's Df% = Griffin's Df% + 30
- Griffin's Range = 16
- TempVar:1stFlyAttack = 1
- }
- TempVar:1stLandAttack = 0
- }
- 1/4 Chance:
- {
- Choose Random Opponent
- Use Peacock on Target
- TempVar:1stLandAttack = 0
- }
- 1/2 Chance:
- {
- Choose Random Opponent
- Use <Claw> on Target
- TempVar:1stLandAttack = 0
- }
- } Else {
- 1/4 Chance:
- {
- If (TempVar:1stFlyAttack == 1) Then
- {
- Choose Random Opponent
- Use <Peacock> on Target
- } Else {
- Choose Self
- Use <> on Target
- Griffin's IdleAnim = On Land
- Griffin's Df% = TempVar:DfltDf%
- Griffin's Range = 1
- TempVar:1stLandAttack = 1
- }
- TempVar:1stFlyAttack = 0
- }
- 1/4 Chance:
- {
- Choose Random Opponent
- Use <Claw> on Target
- TempVar:1stFlyAttack = 0
- }
- 1/2 Chance:
- {
- Choose Random Opponent
- Use <Peacock> on Target
- TempVar:1stFlyAttack = 0
- }
- }
} AI: Counter - General {
- If (Griffin's IdleAnim == On Land) Then
- {
- Griffin's HurtAnim = Flinch (On Land)
- } Else {
- Griffin's HurtAnim = Flinch (In Air)
- }
}
Gallery[]
Etymology[]
griffin, griffon, or gryphon (Greek: γρύφων, grýphōn, or γρύπων, grýpōn, early form γρύψ, grýps; Latin: gryphus) is a legendary creature with the body of a lion and the head and wings of an eagle.
The