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{{sideicon|FFVII}}
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{{sideicon|prime=FFVII}}
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{{DISPLAYTITLE:Grenade (''Final Fantasy VII'' enemy)}}
{{FFVII Enemies
 
  +
{{infobox enemy
  +
| release = FFVII
 
|name = Grenade
 
|name = Grenade
 
| japanese = グレネード
|image = [[File:Grenade FF7.png|200px]]
 
 
| romaji = Gurenēdo
|level = 32
 
 
| image = Grenade FF7.png
|HP = 2,000
 
  +
|location = [[North Crater]]
|MP = 0
 
|Attack = 70
+
|formations = true
|Magic = 30
+
|aiscript = true
|Def = 60
 
|MDef = 64
 
|Speed = 68
 
|Evade = 1
 
|EXP = 900
 
|AP Awarded = 100
 
|Gil = 400
 
|Fire = Halves
 
|Earth = Immune
 
|japan = グレネード
 
|romaji = Gurenēdo
 
|Location = [[Whirlwind Maze]]
 
|Steal = [[Bomb Core|Right Arm]]
 
|Drop = Right Arm
 
|Morph = Right Arm
 
|Attacks = Bodyblow, Gush, Bomb Blast
 
|Enemy Skill = N/A
 
|Status = [[Berserk (Status)|Berserk]], [[Stop (Status)|Stop]], [[Paralysis|Paralyze]], [[Confuse (Status)|Confuse]], [[Toad (Status)|Frog]], [[Mini (Status)|Small]], [[Control (Ability)|Manipulate]]
 
 
}}
 
}}
The '''Grenade''' is an enemy from ''[[Final Fantasy VII]]'' found on the [[Whirlwind Maze]]. As with its cousin, Bomb, it grows and explodes as it takes damage. Thus, the party should defeat it in as few hits as possible. The simplest way of fighting Grenades is to inflict [[Sleep (Status)|Sleep]] on them via [[Frog Song]] or [[Sleep (Ability)|Sleepel]], then use [[L4 Suicide]] and then attack afterward to defeat them, as Sleep is to avoid the Grenade from countering with [[Self-Destruct|Bomb Blast]].
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The '''Grenade''' is an enemy from ''[[Final Fantasy VII]]'' found on the [[Whirlwind Maze]]. As with its cousin, [[Bomb (Final Fantasy VII)|Bomb]], it grows and explodes as it takes damage. Thus, the party should defeat it in as few hits as possible. His Gush attack is only used in his second form. Grenade never uses Eruption.
   
  +
The simplest way of fighting Grenades is to inflict [[Sleep (status)|Sleep]] on them via [[Frog Song]] or [[Sleep (ability)|Sleepel]], then use [[L4 Suicide]] and then attack to defeat them, as Sleep is to avoid the Grenade from countering with [[Self-Destruct|Bomb Blast]].
==AI Script==
 
  +
{{See|Grenade (enemy)}}
AI: Setup
 
  +
==Stats==
{
 
  +
{{infobox enemy stats FFVII
:TempVar:TurnsUntilGrenade = 3
 
  +
| name = Grenade
:TempVar:GrenadeAmmo = 4
 
  +
| location = [[North Crater]]
}
 
 
| level = 32
  +
| hp = 2000
 
| mp = 0
  +
| attack = 70
  +
| magic atk = 30
  +
| defense = 30
  +
| magic def = 32
  +
| dexterity = 68
  +
| defense% = 1
  +
| luck = 0
 
| exp = 900
 
| ap = 100
 
| gil = 400
 
| fire = Halves
  +
| earth = Immune
  +
| confusion = Immune
 
| stop = Immune
  +
| frog = Immune
  +
| small = Immune
  +
| manipulate = Immune
  +
| berserk = Immune
  +
| paralyzed = Immune
  +
| drop 1 = [[Final Fantasy VII items#Right arm|Right arm]]
  +
| drop 1 rate = 8
  +
| steal 2 = [[Final Fantasy VII items#Right arm|Right arm]]
  +
| steal 2 rate = 8
  +
| morph = [[Final Fantasy VII items#Right arm|Right arm]]
  +
| abilities = ''[[Final Fantasy VII enemy abilities#Bodyblow|Bodyblow]]'', ''[[Final Fantasy VII enemy abilities#Bodyblow|Bodyblow]]'', ''[[Final Fantasy VII enemy abilities#Bodyblow|Bodyblow]]'', [[Final Fantasy VII enemy abilities#Gush|Gush]], [[Final Fantasy VII enemy abilities#Eruption|Eruption]], [[Final Fantasy VII enemy abilities#Bomb Blast|Bomb Blast]]
 
}}
  +
  +
==Formations==
  +
{|class="FFVII article-table" style="width:380px"
  +
|-class="a"
  +
!style="width:10%"|#
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!style="width:90%"|Formation
  +
|-
  +
!class="b"|{{LA|Final Fantasy VII enemy formations#720|720}}
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|Grenade
  +
|-
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!class="b"|{{LA|Final Fantasy VII enemy formations#722|722}}
  +
|Row 1: Grenade A<br/>Row 2: Grenade B
  +
|-
  +
!class="b"|{{LA|Final Fantasy VII enemy formations#723|723}}
  +
|Grenade (Attack from both sides)
 
|}
  +
  +
==Locations==
  +
{|class="article-table" style="width:380px;text-align:left"
  +
|-
  +
!colspan="2" class="no-table"|[[North Crater]]
  +
|-
  +
|style="width:50%"|Descent
  +
|[[#720|720]], [[#722|722]], [[#723|723]] (Side Attack)
 
|}
  +
 
==AI script==
  +
<pre class="ai">
 
AI: Main
 
AI: Main
 
{
 
{
:If (Stage == 0) Then
+
If (Stage == 0) Then
:{
+
{
::If (TempVar:TurnsUntilGrenade == 0) Then
+
If (1/2 Chance) Then
  +
{
::{
 
 
Choose Random Opponent
:::If (TempVar:GrenadeAmmo > 0) Then
 
  +
Use <Bodyblow> (1st Form Version) on Target
:::{
 
  +
}
::::Choose Random Opponent with Lowest HP
 
  +
} Else If (Stage == 1) Then {
::::Use Hand Grenade on Target
 
 
Choose Random Opponent
::::TempVar:GrenadeAmmo = TempVar:GrenadeAmmo - 1
 
  +
1/4 Chance: Nothing
::::TempVar:TurnsUntilGrenade = 3
 
  +
1/4 Chance: Use Gush on Target
:::} Else {
 
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1/2 Chance: Use <Bodyblow> (2nd Form Version) on Target
::::Choose Random Opponent with Lowest HP
 
 
} Else {
::::Use <Machine Gun> on Target
 
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Choose Random Opponent
:::}
 
  +
If (1/2 Chance) Then
::} Else {
 
  +
{
:::Choose Random Opponent
 
:::Use <Machine Gun> on Target
+
Use <Bodyblow> (3rd Form Version) on Target
 
} Else {
:::TempVar:TurnsUntilGrenade = TempVar:TurnsUntilGrenade - 1
 
 
Use Bomb Blast on Target
::}
 
  +
Remove Self
:} Else {
 
  +
}
::If (TempVar:GrenadeAmmo > 0) Then
 
  +
}
::{
 
:::Choose Random Opponent with Lowest HP
 
:::Use Hand Grenade on Target
 
:::TempVar:GrenadeAmmo = TempVar:GrenadeAmmo - 1
 
::} Else {
 
:::Choose Random Opponent
 
:::Use <Machine Gun> on Target
 
::}
 
:}
 
 
}
 
}
  +
 
AI: Counter - General
 
AI: Counter - General
 
{
 
{
:If (Grenade Combatant's HP <= 3 * [Grenade Combatant's Max HP / 4]) Then
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If (Grenade's HP <= 25% of Grenade's Max HP) Then
:{
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{
  +
Choose Random Opponent
::Stage = 1
 
 
Use Bomb Blast on Target
:} Else {
 
  +
Remove Self
::Stage = 0
 
  +
} Else If ((Grenade's HP <= 50% of Grenade's Max HP)
:}
 
  +
AND (Stage < 2)) Then {
  +
Grenade's [4098] = Grenade's [4098] + 8
 
Stage = 2
  +
} Else If ((Grenade's HP <= 75% of Grenade's Max HP)
  +
AND (Stage < 1)) Then {
  +
Grenade's [4098] = Grenade's [4098] + 8
 
Stage = 1
  +
}
 
}
 
}
  +
</pre>
   
 
==Gallery==
 
==Gallery==
  +
<gallery>
{{Gallery
 
|File:FFVII Gush.png|Grenade in battle.
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FFVII Gush.png|Grenade in battle.
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</gallery>
}}
 
   
==Related Enemies==
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==Etymology==
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{{Etym|Grenade}}
  +
  +
==Related enemies==
 
*[[Bomb (Final Fantasy VII)|Bomb]]
 
*[[Bomb (Final Fantasy VII)|Bomb]]
  +
   
 
[[it:Granata (Final Fantasy VII)]]
 
[[it:Granata (Final Fantasy VII)]]
[[Category:Final Fantasy VII Enemies]]
+
[[Category:Enemies in Final Fantasy VII]]

Revision as of 18:24, 3 January 2020

Template:Sideicon

The Grenade is an enemy from Final Fantasy VII found on the Whirlwind Maze. As with its cousin, Bomb, it grows and explodes as it takes damage. Thus, the party should defeat it in as few hits as possible. His Gush attack is only used in his second form. Grenade never uses Eruption.

The simplest way of fighting Grenades is to inflict Sleep on them via Frog Song or Sleepel, then use L4 Suicide and then attack to defeat them, as Sleep is to avoid the Grenade from countering with Bomb Blast.

Stats

Formations

# Formation
720 Grenade
722 Row 1: Grenade A
Row 2: Grenade B
723 Grenade (Attack from both sides)

Locations

North Crater
Descent 720, 722, 723 (Side Attack)

AI script

AI: Main
{
   If (Stage == 0) Then
   {
      If (1/2 Chance) Then
      {
         Choose Random Opponent
         Use <Bodyblow> (1st Form Version) on Target
      }
   } Else If (Stage == 1) Then {
      Choose Random Opponent
      1/4 Chance: Nothing
      1/4 Chance: Use Gush on Target
      1/2 Chance: Use <Bodyblow> (2nd Form Version) on Target
   } Else {
      Choose Random Opponent
      If (1/2 Chance) Then
      {
         Use <Bodyblow> (3rd Form Version) on Target
      } Else {
         Use Bomb Blast on Target
         Remove Self
      }
   }
}

AI: Counter - General
{
   If (Grenade's HP <= 25% of Grenade's Max HP) Then
   {
      Choose Random Opponent
      Use Bomb Blast on Target
      Remove Self
   } Else If ((Grenade's HP <= 50% of Grenade's Max HP)
                AND (Stage < 2)) Then {
      Grenade's [4098] = Grenade's [4098] + 8
      Stage = 2
   } Else If ((Grenade's HP <= 75% of Grenade's Max HP)
                AND (Stage < 1)) Then {
      Grenade's [4098] = Grenade's [4098] + 8
      Stage = 1
   }
}

Gallery

Etymology

A grenade is a small bomb typically thrown by hand.

Related enemies