Final Fantasy Wiki
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|Attacks = Bodyblow, Gush, Bomb Blast
 
|Attacks = Bodyblow, Gush, Bomb Blast
 
|Enemy Skill = N/A
 
|Enemy Skill = N/A
|Status = [[Berserk (Status)|Berserk]], [[Stop (Status)|Stop]], [[Paralysis|Paralyze]], [[Confusion]], [[Toad (Status)|Frog]], [[Mini (Status)|Small]], [[Control (Ability)|Manipulate]]
+
|Status = [[Berserk (Status)|Berserk]], [[Stop (Status)|Stop]], [[Paralysis|Paralyze]], [[Confuse (Status)|Confuse]], [[Toad (Status)|Frog]], [[Mini (Status)|Small]], [[Control (Ability)|Manipulate]]
 
}}
 
}}
 
The '''Grenade''' is an enemy from ''[[Final Fantasy VII]]'' found on the [[Whirlwind Maze]]. As with its cousin, Bomb, it grows and explodes as it takes damage. Thus, the party should defeat it in as few hits as possible. The simplest way of fighting Grenades is to inflict [[Sleep (Status)|Sleep]] on them via [[Frog Song]] or [[Sleep (Ability)|Sleepel]], then use [[L4 Suicide]] and then attack afterward to defeat them, as Sleep is to avoid the Grenade from countering with [[Self-Destruct|Bomb Blast]].
 
The '''Grenade''' is an enemy from ''[[Final Fantasy VII]]'' found on the [[Whirlwind Maze]]. As with its cousin, Bomb, it grows and explodes as it takes damage. Thus, the party should defeat it in as few hits as possible. The simplest way of fighting Grenades is to inflict [[Sleep (Status)|Sleep]] on them via [[Frog Song]] or [[Sleep (Ability)|Sleepel]], then use [[L4 Suicide]] and then attack afterward to defeat them, as Sleep is to avoid the Grenade from countering with [[Self-Destruct|Bomb Blast]].

Revision as of 19:30, 18 June 2013

Template:FFVII Enemies The Grenade is an enemy from Final Fantasy VII found on the Whirlwind Maze. As with its cousin, Bomb, it grows and explodes as it takes damage. Thus, the party should defeat it in as few hits as possible. The simplest way of fighting Grenades is to inflict Sleep on them via Frog Song or Sleepel, then use L4 Suicide and then attack afterward to defeat them, as Sleep is to avoid the Grenade from countering with Bomb Blast.

AI Script

AI: Setup {

TempVar:TurnsUntilGrenade = 3
TempVar:GrenadeAmmo = 4

} AI: Main {

If (Stage == 0) Then
{
If (TempVar:TurnsUntilGrenade == 0) Then
{
If (TempVar:GrenadeAmmo > 0) Then
{
Choose Random Opponent with Lowest HP
Use Hand Grenade on Target
TempVar:GrenadeAmmo = TempVar:GrenadeAmmo - 1
TempVar:TurnsUntilGrenade = 3
} Else {
Choose Random Opponent with Lowest HP
Use <Machine Gun> on Target
}
} Else {
Choose Random Opponent
Use <Machine Gun> on Target
TempVar:TurnsUntilGrenade = TempVar:TurnsUntilGrenade - 1
}
} Else {
If (TempVar:GrenadeAmmo > 0) Then
{
Choose Random Opponent with Lowest HP
Use Hand Grenade on Target
TempVar:GrenadeAmmo = TempVar:GrenadeAmmo - 1
} Else {
Choose Random Opponent
Use <Machine Gun> on Target
}
}

} AI: Counter - General {

If (Grenade Combatant's HP <= 3 * [Grenade Combatant's Max HP / 4]) Then
{
Stage = 1
} Else {
Stage = 0
}

}

Gallery

Template:Gallery

Related Enemies