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|Attacks = Bodyblow, Gush, Bomb Blast |
|Attacks = Bodyblow, Gush, Bomb Blast |
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|Enemy Skill = N/A |
|Enemy Skill = N/A |
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− | |Status = [[Berserk (Status)|Berserk]], [[Stop (Status)|Stop]], [[Paralysis|Paralyze]], [[ |
+ | |Status = [[Berserk (Status)|Berserk]], [[Stop (Status)|Stop]], [[Paralysis|Paralyze]], [[Confuse (Status)|Confuse]], [[Toad (Status)|Frog]], [[Mini (Status)|Small]], [[Control (Ability)|Manipulate]] |
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}} |
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The '''Grenade''' is an enemy from ''[[Final Fantasy VII]]'' found on the [[Whirlwind Maze]]. As with its cousin, Bomb, it grows and explodes as it takes damage. Thus, the party should defeat it in as few hits as possible. The simplest way of fighting Grenades is to inflict [[Sleep (Status)|Sleep]] on them via [[Frog Song]] or [[Sleep (Ability)|Sleepel]], then use [[L4 Suicide]] and then attack afterward to defeat them, as Sleep is to avoid the Grenade from countering with [[Self-Destruct|Bomb Blast]]. |
The '''Grenade''' is an enemy from ''[[Final Fantasy VII]]'' found on the [[Whirlwind Maze]]. As with its cousin, Bomb, it grows and explodes as it takes damage. Thus, the party should defeat it in as few hits as possible. The simplest way of fighting Grenades is to inflict [[Sleep (Status)|Sleep]] on them via [[Frog Song]] or [[Sleep (Ability)|Sleepel]], then use [[L4 Suicide]] and then attack afterward to defeat them, as Sleep is to avoid the Grenade from countering with [[Self-Destruct|Bomb Blast]]. |
Revision as of 19:30, 18 June 2013
Template:FFVII Enemies The Grenade is an enemy from Final Fantasy VII found on the Whirlwind Maze. As with its cousin, Bomb, it grows and explodes as it takes damage. Thus, the party should defeat it in as few hits as possible. The simplest way of fighting Grenades is to inflict Sleep on them via Frog Song or Sleepel, then use L4 Suicide and then attack afterward to defeat them, as Sleep is to avoid the Grenade from countering with Bomb Blast.
AI Script
AI: Setup {
- TempVar:TurnsUntilGrenade = 3
- TempVar:GrenadeAmmo = 4
} AI: Main {
- If (Stage == 0) Then
- {
- If (TempVar:TurnsUntilGrenade == 0) Then
- {
- If (TempVar:GrenadeAmmo > 0) Then
- {
- Choose Random Opponent with Lowest HP
- Use Hand Grenade on Target
- TempVar:GrenadeAmmo = TempVar:GrenadeAmmo - 1
- TempVar:TurnsUntilGrenade = 3
- } Else {
- Choose Random Opponent with Lowest HP
- Use <Machine Gun> on Target
- }
- } Else {
- Choose Random Opponent
- Use <Machine Gun> on Target
- TempVar:TurnsUntilGrenade = TempVar:TurnsUntilGrenade - 1
- }
- } Else {
- If (TempVar:GrenadeAmmo > 0) Then
- {
- Choose Random Opponent with Lowest HP
- Use Hand Grenade on Target
- TempVar:GrenadeAmmo = TempVar:GrenadeAmmo - 1
- } Else {
- Choose Random Opponent
- Use <Machine Gun> on Target
- }
- }
} AI: Counter - General {
- If (Grenade Combatant's HP <= 3 * [Grenade Combatant's Max HP / 4]) Then
- {
- Stage = 1
- } Else {
- Stage = 0
- }
}
Gallery
Template:Gallery