The Gremlin is an enemy from Final Fantasy VII fought in the Whirlwind Maze and in the sixth round of the Battle Square after the player acquires the Highwind and Cloud Strife rejoins the party. When fought in the Battle Square its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25%. Lua error in package.lua at line 80: module 'Dev:Context-link' not found.

Stats[edit | edit source]

Lua error in package.lua at line 95: loop or previous error loading module 'Dev:Arguments'.

Formations[edit | edit source]

# Formation
724 Gremlin A, Gremlin B, Gremlin C
727 Row 1: Gremlin A, Gremlin B
Row 2: Sculpture
728 Gremlin A, Gremlin B (Back Attack)
737 Row 1: Gremlin A, Gremlin B
Row 2: Killbin

Locations[edit | edit source]

Whirlwind Maze
Winding Path 724, 727, 728 (Back Attack)
Northern Cave
Reunion Area 737
Battle Square (with Highwind available)
Group A - Battle 6 727
Group B - Battle 7 724

Battle[edit | edit source]

Gremlin gets angry as it is attacked and depending of it HP it uses Fury (51-75% HP) or Fury 2 (50% or below) animations, but mostly just uses its physical attack; rarely it will use an attack called Bad Mouth, which always inflicts a character with Sadness. With its low HP, it is not dangerous.

Strategy[edit | edit source]

A simple way of defeating them is to cast L4 Suicide, then use a physical attack.

AI script[edit | edit source]

AI: Main {

If (Count == 0) Then
{
If ((At Least One Opponent doesn't have Sadness Status)
AND (1/3 Chance)) Then
{
Choose Random Opponent without Sadness Status
Use Bad mouth on Target
} Else {
Choose Random Opponent
Use <Claw> on Target
}
} Else If (Count == 1 or 2 or 3) Then {
If (Stage == 0) Then
{
Choose Random Opponent
Use <Claw> on Target
} Else {
If (At Least One Opponent has Sadness Status) Then
{
Choose Random Opponent with Sadness Status
} Else {
Choose Random Opponent
}
Use <Claw> on Target
}
Count = Count + 1
} Else {
If (Stage == 0) Then
{
Choose Random Opponent
Use <Claw> on Target
} Else If (Stage == 1) Then {
If ((At Least One Opponent doesn't have Sadness Status)
AND (1/3 Chance)) Then
{
Choose Random Opponent without Sadness Status
Use Bad mouth on Target
} Else {
Choose Random Opponent
Use <Claw> on Target
}
} Else {
If (At Least One Opponent doesn't have Sadness Status) Then
{
Choose Random Opponent without Sadness Status
Use Bad mouth on Target
} Else {
Choose Random Opponent
Use <Claw> on Target
}
}
Count = 1
}

} AI: Counter - General {

Choose Self
If (Gremlin's HP <= 50% of Gremlin's Max HP) Then
{
Use <Fury 2> on Target
Stage = 2
} Else If (Gremlin's HP <= 75% of Gremlin's Max HP) Then {
Use <Fury> on Target
Stage = 1
} Else {
Stage = 0
}

}

Bad Mouth symbols[edit | edit source]

Bad Mouth attack broken down in Ultimania Omega.
  • The symbols during Bad Mouth do not appear to have any real-world meaning. The Final Fantasy VII Ultimania Omega features a segment that attempts to make sense of the symbols. Its suggestions for the characters are the katakana symbol Lua error in package.lua at line 80: module 'Dev:Japanese' not found., the katakana symbol Lua error in package.lua at line 80: module 'Dev:Japanese' not found., a Hangul character, a trident, and the logo of Fuji TV (although it partially censors the company name).[1]

Gallery[edit | edit source]

Bad Mouth.png

Etymology[edit | edit source]

A gremlin is an imaginary creature commonly depicted as mischievous and mechanically oriented, with a specific interest in aircraft. Gremlins' mischievous natures are similar to those of English folkloric imps. They became more well-known thanks to the famous 1984 film of the same name, which depicts gremlins as the main antagonists.

References[edit | edit source]

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