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FFXII Oil

Oil is a Green Magicks spell. It is the only spell that is classified as Green Magick in both the original and international versions.

FFXII Green Magic Menu Icon

The Green Magicks is skillset in Final Fantasy XII differs compared to the later Zodiac releases. All characters can learn Green Magick by buying the appropriate license and the spell from a magick shop or a traveling merchant. Additionally, some spells were re-classified in later versions.

Mechanics[]

The success rate of negative status spells is unaffected by the target's magick evasion.

[1]

If the target has Shell, the success rate is halved. The accuracy underflow bug is a glitch in some versions of Final Fantasy XII where a low level character with extremely low Magick attempts to use a status move on a target with very high Vitality, and the accuracy of the spell becomes less than zero. In this case the accuracy will underflow to 100%, allowing certain status spells to always succeed.

List of Green Magicks[]

FFXII Green Magic Icon

"MP cost" is defined as default MP cost. Channeling augment lowers MP costs of spells.

Name MP Target Element Base Potency Faith Modifier Accuracy MP Recovery Required License
Initial Switch(With L1 or R1) Area Base Evasion(Magick Evasion) Safety(Nulled by Safety augment) Reflect(Can be Reflected)
Protect 8 Ally Partial Single None None Always No No Yes No Green Magick 1
Raise one ally's defense.

Effect: Bestows Protect on a target, reducing physical damage by 25%.
Cost: 200 gil
Location: Nalbina Fortress, Rabanastre (After obtaining Sunstone), Barheim Passage, Bhujerba, Dreadnought Leviathan, Dalmasca Westersand (After Ondore's Estate), Dyce (Sandseas)

Protectga 36 Ally Partial Circle 10 None None Always No No Yes No Green Magick 7
Raise defense of all allies in range.

Effect: Bestow Protect on all targets in range, reducing physical damage by 25%.
Cost: 9,400 gil
Location: Balfonheim Port (After obtaining Treaty-Blade)

Shell 8 Ally Partial Single None None Always No No Yes No Green Magick 2
Raise one ally's magick resist.

Effect: Bestows Shell on a single target, reducing magick damage by 25%.
Cost: 300 gil
Location: Rabanastre (After Barheim Passage), Bhujerba, Dreadnought Leviathan, Dalmasca Westersand (After Ondore's Estate), Dyce (Sandseas)

Shellga 40 Ally Partial Circle 10 None None Always No No Yes No Green Magick 7
Raise magick resist of all allies in range.

Effect: Bestows Shell on all targets in range, reducing magick damage by 25%.
Cost: 9,900 gil
Location: Balfonheim Port (After obtaining Treaty-Blade)

Bravery 24 Ally Partial Single None None Always No No Yes No Green Magick 6
Increase one ally's physical attack damage.

Effect: Bestows Bravery on a single target, raising attack damage by 30%.
Cost: 5,800 gil
Location: Clan Provisioner (Rank: Riskbreaker)

Faith 24 Ally Partial Single None None Always No No Yes No Green Magick 6
Augment one ally's magick.

Effect: Bestows Faith on a single target, raising magick by 30% to 50%.
Cost: 5,800 gil
Location: Clan Provisioner (Rank: Brave Companion)

Blind 10 Enemy Partial Single None Accuracy 60% No No Yes No Green Magick 1
Lower one foe's chance to hit.

Effect: Inflicts Blind on a single target.
Cost: 200 gil
Location: Nalbina Fortress, Rabanastre (After obtaining Sunstone), Barheim Passage, Bhujerba, Dreadnought Leviathan, Dalmasca Westersand (After Ondore's Estate), Dyce (Sandseas)

Blindga 20 Enemy Partial Circle 6 None Accuracy 55% No No Yes No Green Magick 5
Lower the chance to hit of all foes in range.

Effect: Inflicts Blind to all targets in range.
Cost: 6,800 gil
Location: Archades

Silence 8 Enemy Partial Single None Accuracy 60% No No Yes No Green Magick 3
Prevent one foe from casting magicks.

Effect: Inflicts Silence on a single target.
Cost: 400 gil
Location: Bhujerba, Dreadnought Leviathan, Rabanastre (After Ondore's Estate), Dalmasca Westersand (After Ondore's Estate), Dyce (Sandseas and tomb)

Silencega 22 Enemy Partial Circle 6 None Accuracy 55% No No Yes No Green Magick 5
Prevent all foes in range from casting magicks.

Effect: Inflicts Silence to all targets in range.
Cost: 6,800 gil
Location: Archades

Sleep 10 Enemy Partial Single None Accuracy 65% No No Yes No Green Magick 3
Put one foe to sleep.

Effect: Inflicts Sleep on a single target.
Cost: 700 gil
Location: Rabanastre (After Ondore's Estate), Bhujerba (After Ondore's Estate), Dyce (Sandseas and tomb)

Sleepga 26 Enemy Partial Circle 6 None Accuracy 55% No No Yes No Green Magick 7
Put all foes in range to sleep.

Effect: Inflicts Sleep on all targets in range.
Cost: 7,900 gil
Location: Balfonheim Port

Poison 10 Enemy Partial Single None Accuracy 60% No No Yes No Green Magick 2
Damage one foe over time.

Effect: Inflicts Poison on a single target.
Cost: 500 gil
Location: Nalbina Fortress, Rabanastre (After Barheim Passage), Bhujerba, Dreadnought Leviathan, Dalmasca Westersand (After Ondore's Estate), Dyce (Sandseas)

Toxify 26 Enemy Partial Circle 6 None Accuracy 55% No No Yes No Green Magick 4
Damage all foes in range over time.

Effect: Inflicts Poison to all targets in range.
Cost: 4,100 gil
Location: Eruyt Village (After obtaining Lente's Tear), Mt Bur-Omisace, Rabanastre (After defeating Judge Bergan), Nalbina Fortress (After defeating Judge Bergan)

Oil 8 Enemy Partial Circle 6 None Accuracy 80% No No Yes No Green Magick 4
Increase fire damage dealt to all foes in range.

Effect: Inflicts Oil on all targets in range.
Cost: 600 gil
Location: Rabanastre (After Ondore's Estate), Bhujerba (After Ondore's Estate), Dyce (Sandseas and tomb)

Gallery[]

Etymology[]

Magick is an Early Modern English spelling for magic. Magick, in the context of Aleister Crowley's Thelema, is a term used to differentiate the occult from stage magic and is defined as "the Science and Art of causing Change to occur in conformity with Will", including both "mundane" acts of will as well as ritual magic.

References[]

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