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==List of Green Magicks== |
==List of Green Magicks== |
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!style="width:10%"|Skill |
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Revision as of 14:03, 8 February 2019
Template:Sideicon Green Magick (緑魔法, Midori Mahō?) is the skill set of the the Green Mage in Final Fantasy Tactics A2: Grimoire of the Rift. They are learned through hammers.
List of Green Magicks
Skill | Equipment | Range | AP | MP |
---|---|---|---|---|
Protect | Iron Hammer | 4 | 150 | 8 |
Create an invisible shield around units in a small area. Raises DEFENSE. | ||||
Shell | War Hammer | 4 | 150 | 8 |
Surround units in a small area with a veil of divine protection. Raises RESISTANCE. | ||||
Tranq | Sage Crosier | 4 | 200 | 8 |
Soothe the target's nerves. Raises ACCURACY. | ||||
Leap | Mandragora | 4 | 400 | 18 |
Stimulate the muscles in the user's legs. Raises MOVE and JUMP. | ||||
Blind | Druid Mace | 4 | 150 | 8 |
Conjure a black mist to BLIND the target. | ||||
Oil | Sledgehammer | 4 | 250 | 8 |
Coat the target with a film of black, sticky OIL. | ||||
Silence | Energy Mace | 3 | 200 | 8 |
Steal the target's voice. SILENCE in a small area. | ||||
Sleep | Battle Mace | 4 | 200 | 12 |
Put units in a small area to SLEEP with a powerful gas. |
Gallery
Etymology
magic. Magick, in the context of Aleister Crowley's Thelema, is a term used to differentiate the occult from stage magic and is defined as "the Science and Art of causing Change to occur in conformity with Will", including both "mundane" acts of will as well as ritual magic.
Magick is an Early Modern English spelling for