Green Magick (緑魔法, Midori Mahō?), also called Green Magic, is a recurring set of magick in the series. It focuses on using status effects to buff the party and weaken enemies. It consists of a combination of beneficial and negative status effect-inducing spells from the traditional White and Black Magic.
Appearances[edit | edit source]
The primary focuses of spells in the Green Magicks skillset is to give statuses to allies or foes.
There is no Green Mage class, so Green Magick spells are available to the White Mage, Red Battlemage, Time Battlemage and Black Mage jobs, while the Machinist can only access Level 1 spells with the Esper exodus.
Green Magick is the skillset of the Green Mage.
|Create an invisible shield around units in a small area. Raises DEFENSE.|
|Surround units in a small area with a veil of divine protection. Raises RESISTANCE.|
|Soothe the target's nerves. Raises ACCURACY.|
|Stimulate the muscles in the user's legs. Raises MOVE and JUMP.|
|Conjure a black mist to BLIND the target.|
|Coat the target with a film of black, sticky OIL.|
|Steal the target's voice. SILENCE in a small area.|
|Put units in a small area to SLEEP with a powerful gas.|
A number of characters have varying levels of access to Green Magic. Traditional Green Magics Sleep, Blind, Silence, Shell, Protect, Protectga, Brave, and Faith return, but they are joined by the elemental protection magics Barfire, Barblizzard, Barthunder, Baraero, Barwater, and Barstone which were previously White Magic. In addition, the Saboteur spells Deprotect, Deshell, and Imperil make their first appearance as traditional colored magics as Green Magic.
Etymology[edit | edit source]
magic. Magick, in the context of Aleister Crowley's Thelema, is a term used to differentiate the occult from stage magic and is defined as "the Science and Art of causing Change to occur in conformity with Will", including both "mundane" acts of will as well as ritual magic.Magick is an Early Modern English spelling for