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− | [[Image:Magick.PNG|thumb|Green Magick (green color) on the [[License Board]]]] |
+ | [[Image:Magick.PNG|thumb|Green Magick (green color) on the [[License Board]].]] |
'''Green Magick''' is a set of [[Magic (Term)|magick]] found in ''[[Final Fantasy XII]]'' and ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''. It focuses on using [[Status Effect|status effects]] to buff the [[party]] and weaken enemies. It consists of a combination of what is normally considered [[White Magic|White]] and [[Black Magic]], similar to the "Gray Magic" of ''[[Final Fantasy VI]]''. |
'''Green Magick''' is a set of [[Magic (Term)|magick]] found in ''[[Final Fantasy XII]]'' and ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''. It focuses on using [[Status Effect|status effects]] to buff the [[party]] and weaken enemies. It consists of a combination of what is normally considered [[White Magic|White]] and [[Black Magic]], similar to the "Gray Magic" of ''[[Final Fantasy VI]]''. |
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'''NB!''' "MP cost" is defined as default MP cost. Channeling [[Augment (Final Fantasy XII)|Augment]] can lower MP cost of any spell. |
'''NB!''' "MP cost" is defined as default MP cost. Channeling [[Augment (Final Fantasy XII)|Augment]] can lower MP cost of any spell. |
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===''International Zodiac Job System''=== |
===''International Zodiac Job System''=== |
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− | Most Green Magick spells have been re-categorized as either Black or White Magick with several [[Arcane Magick]] spells having taken their place. Green Magick spells are available to the [[White Mage (Final Fantasy XII)|White Mage]], [[Red Mage (Final Fantasy XII)|Red Mage]], [[Time Mage (Final Fantasy XII)|Time Mage]] and [[Black Mage (Final Fantasy XII)|Black Mage]] jobs, while [[Machinist]]s can only access Level 1 spells with the [[Esper (Final Fantasy XII)|Esper]] [[Exodus]]. |
+ | Most Green Magick spells have been re-categorized as either Black or White Magick with several [[Arcane Magick]] spells having taken their place. Green Magick spells are available to the [[White Mage (Final Fantasy XII)|White Mage]], [[Red Mage (Final Fantasy XII)|Red Mage]], [[Time Mage (Final Fantasy XII)|Time Mage]] and [[Black Mage (Final Fantasy XII)|Black Mage]] jobs, while [[Machinist]]s can only access Level 1 spells with the [[Esper (Final Fantasy XII)|Esper]] [[Exodus]]. |
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Revision as of 06:18, 29 October 2011
Green Magick is a set of magick found in Final Fantasy XII and Final Fantasy Tactics A2: Grimoire of the Rift. It focuses on using status effects to buff the party and weaken enemies. It consists of a combination of what is normally considered White and Black Magic, similar to the "Gray Magic" of Final Fantasy VI.
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Appearances
Final Fantasy XII
In the International Zodiac Job System version, changes have been made where many Green Magicks have been transferred into White Magick: the only remaining spell is Oil, the rest of the Green Magick space has been replaced with what was previously Arcane Magick.
The success rate of negative status spells are unaffected by the target's magick evasion.
If the target has Shell, the success rate is halved.
NB! "MP cost" is defined as default MP cost. Channeling Augment can lower MP cost of any spell.
Name | Description | MP cost | Price | License | LP cost |
---|---|---|---|---|---|
Protect | Raise one ally's defense. | 8 | 200 | Green Magick 1 | 25 |
Blind | Lower one foe's chance to hit. 60% base hit rate. | 8 | 200 | ||
Poison | Damage one foe over time. 60% base hit rate. | 10 | 500 | Green Magick 2 | 30 |
Shell | Raise one ally's magick resist. | 8 | 300 | ||
Silence | Prevent one foe from casting magicks. 60% base hit rate. | 8 | 400 | Green Magick 3 | 35 |
Sleep | Put one foe to sleep. 60% base hit rate. | 8 | 700 | ||
Oil | Increase fire damage dealt to all foes in range. 80% base hit rate. | 8 | 600 | Green Magick 4 | 40 |
Toxify | Damage all foes in range over time. 55% base hit rate. | 26 | 4100 | ||
Silencega | Prevent all foes in range from casting magicks. 55% base hit rate. | 22 | 6800 | Green Magick 5 | 45 |
Blindga | Lower the chance to hit of all foes in range. 55% base hit rate. | 20 | 6800 | ||
Bravery | Increase one ally's physical attack damage by 30%. | 24 | 5800 | Green Magick 6 | 50 |
Faith | Augment one ally's magick by 30-50%. | 24 | 5800 | ||
Sleepga | Put all foes in range to sleep. 55% base hit rate. | 26 | 7900 | Green Magick 7 | 105 |
Shellga | Raise magick resist of all allies in range. | 40 | 9900 | ||
Protectga | Raise defense of all allies in range. | 36 | 9600 |
International Zodiac Job System
Most Green Magick spells have been re-categorized as either Black or White Magick with several Arcane Magick spells having taken their place. Green Magick spells are available to the White Mage, Red Mage, Time Mage and Black Mage jobs, while Machinists can only access Level 1 spells with the Esper Exodus.
Name | Description | MP cost | Price | License | LP cost |
---|---|---|---|---|---|
Decoy | Cause one ally to be the target of all foes. 60% base hit rate. | 10 | 2000 | Green Magick 1 | 40 |
Oil | Increase fire damage dealt to one foe. 80% base hit rate. | 8 | 800 | ||
Drain | Transfer HP from one foe to the caster. | 18 | 3000 | Green Magick 2 | 50 |
Reverse | Cause healing and damage to have opposite effect on one foe. 70% base hit rate. | 20 | 7000 | ||
Bubble | Double max HP of one ally. | 32 | 5000 | Green Magick 3 | 90 |
Syphon | Transfer MP from one foe to the caster. | 2 | 3500 |
Final Fantasy Tactics A2: Grimoire of the Rift
Green Magick is the skillset of the Green Mage. The spells Protect and Shell have been transferred from the White Magic of Final Fantasy Tactics Advance to this skillset.
Skill | Weapon Learned From | Effect | Range | AP To Master | MP Use |
---|---|---|---|---|---|
Protect | Iron Hammer | Grants Protect in an area. | 4 | 150 | 8 |
Shell | War Hammer | Grants Shell in an area. | 4 | 150 | 8 |
Tranq | Sage Crosier | Improves unit's Accuracy. | 4 | 200 | 8 |
Leap | Mandragora | Allows unit to have increased movement. | 4 | 400 | 18 |
Blind | Druid Mace | Inflicts Blind on one target. | 4 | 150 | 8 |
Oil | Sledgehammer | Inflicts Oil on one target. | 4 | 250 | 8 |
Silence | Energy Mace | Inflicts Silence in an area. | 3 | 200 | 8 |
Sleep | Battle Mace | Inflicts Sleep in an area. | 4 | 200 | 12 |
References
Template:Magic Template:Green Magick