Barret: There's no gettin' off this train we on 'till we reach the end of the line.
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Adds lightning element to physical attacks for five turns to all allies. Increases physical and magical lightning damage by 15% for five turns to all allies.
Grants HP barrier (8000) for four turns to one ally. Increase resistance to Disease by 100% for four turns to one ally.
Awakening
Bubble+1 - Increases HP barrier to 10,000.
Bubble+2 - Increases HP barrier to 12,000.
Enaerora
40
No
-
-
Effect
Adds wind element to physical attacks for five turns to all allies. Increases physical and magical wind damage by 25% for five turns to all allies.
Awakening
-
Enstonra
40
No
-
-
Effect
Adds earth element to physical attacks for five turns to all allies. Increases physical and magical earth damage by 25% for five turns to all allies.
Awakening
-
Endarkra
40
No
-
-
Effect
Adds dark element to physical attacks for five turns to all allies. Increases physical and magical dark damage by 25% for five turns to all allies.
Awakening
-
Enfira
40
No
-
-
Effect
Adds fire element to physical attacks for five turns to all allies. Increases physical and magical fire damage by 25% for five turns to all allies.
Awakening
-
Enlightra
40
No
-
-
Effect
Adds light element to physical attacks for five turns to all allies. Increases physical and magical light damage by 25% for five turns to all allies.
Awakening
-
Enthundara
40
No
-
-
Effect
Adds lightning element to physical attacks for five turns to all allies. Increases physical and magical lightning damage by 25% for five turns to all allies.
Awakening
-
Enwatera
40
No
-
-
Effect
Adds water element to physical attacks for five turns to all allies. Increases physical and magical water damage by 25% for five turns to all allies.
Reflect 1 magic spell taken for three turns to one ally. It does not work against spells that ignore SPR (e.g. Ultima), Flare, Death, and most Level 8 spells (e.g. Tornado). It does work against healing and V spells.
Awakening
Reflect+1 - Increases spell taken to 2.
Reflect+2 - Increases spell taken to 3.
Level 9[]
Name
MP
Craft
Obtain
Equip
Baraeroja
500
No
-
-
Effect
Increases wind resistance by 200% for five turns to all allies. Reduces physical/magic/overall damage by 50% for five turns to all allies. Increase LB gauge by 10 to all allies.
Awakening
-
Barblizzaja
500
No
-
-
Effect
Increases ice resistance by 200% for five turns to all allies. Reduces physical/magic/overall damage by 50% for five turns to all allies. Increase LB gauge by 10 to all allies.
Increases dark resistance by 200% for five turns to all allies. Reduces physical/magic/overall damage by 50% for five turns to all allies. Increase LB gauge by 10 to all allies.
Awakening
-
Barfiraja
500
No
-
-
Effect
Increases fire resistance by 200% for five turns to all allies. Reduces physical/magic/overall damage by 50% for five turns to all allies. Increase LB gauge by 10 to all allies.
Increases light resistance by 200% for five turns to all allies. Reduces physical/magic/overall damage by 50% for five turns to all allies. Increase LB gauge by 10 to all allies.
Awakening
-
Barstonja
500
No
-
-
Effect
Increases earth resistance by 200% for five turns to all allies. Reduces physical/magic/overall damage by 50% for five turns to all allies. Increase LB gauge by 10 to all allies.
Awakening
-
Barthundaja
500
No
-
-
Effect
Increases lightning resistance by 200% for five turns to all allies. Reduces physical/magic/overall damage by 50% for five turns to all allies. Increase LB gauge by 10 to all allies.
Awakening
-
Barwaterja
500
No
-
-
Effect
Increases water resistance by 200% for five turns to all allies. Reduces physical/magic/overall damage by 50% for five turns to all allies. Increase LB gauge by 10 to all allies.
Awakening
-
Enaeroga
48
No
-
-
Effect
Adds wind element to physical attacks for five turns to all allies. Increases physical/magical wind damage by 35% for five turns to all allies.
Awakening
-
Enblizzaga
48
No
-
-
Effect
Adds ice element to physical attacks for five turns to all allies. Increases physical/magical ice damage by 35% for five turns to all allies.
Awakening
-
Enblizzaja
100
No
-
-
Effect
Adds ice element to physical attacks for five turns to all allies. Increases physical/magical ice damage by 45% for five turns to all allies.
Awakening
-
Endarkga
48
No
-
-
Effect
Adds dark element to physical attacks for five turns to all allies. Increases physical/magical dark damage by 35% for five turns to all allies.
Awakening
-
Enfiraga
48
No
-
-
Effect
Adds fire element to physical attacks for five turns to all allies. Increases physical/magical fire damage by 35% for five turns to all allies.
Awakening
-
Enfiraja
100
No
-
-
Effect
Adds fire element to physical attacks for five turns to all allies. Increases physical/magical fire damage by 45% for five turns to all allies.
Awakening
-
Enlightga
48
No
-
-
Effect
Adds light element to physical attacks for five turns to all allies. Increases physical/magical light damage by 35% for five turns to all allies.
Awakening
-
Enstonga
48
No
-
-
Effect
Adds earth element to physical attacks for five turns to all allies. Increases physical/magical earth damage by 35% for five turns to all allies.
Awakening
-
Enthundaga
48
No
-
-
Effect
Adds lightning element to physical attacks for five turns to all allies. Increases physical/magical lightning damage by 35% for five turns to all allies.
Awakening
-
Enwaterga
48
No
-
-
Effect
Adds water element to physical attacks for five turns to all allies. Increases physical/magical water damage by 35% for five turns to all allies.