As the name suggest, Green Mages specialize in Green Magicks/Magics, which are a school of spells that specialize in buffing allies and debuffing enemies. Spells often associated with Green Mages are Protect, Blind, and the Bar-Spells.
Green Mages are a fairly new job in the series, while Green Mages are mentioned in the world of Final Fantasy XII, players are only able to use Green Magicks. Despite adding a job system in the Zodiac versions of the game, it was still not a playable job, with Green Magicks being relegated to be a secondary magick command usable by all mage jobs. The job did not make a formal appearance until Final Fantasy Tactics A2: Grimoire of the Rift as a Viera job.
Several Green Mages are mentioned in bestiary entries.
Green Mages are a viera exclusive job. The job's Green Magick command gives Green Mages access to support abilities; such as Protect and Leap, while having access to debuffing spells; such as Blind and Silence. Green Mages wield hammers and maces in battle.
The Green Mage was a viera unit available for players to unlock. The job's sole ability was Protect, raising the defense of targets in a cross shaped area.
The Green Mage appears as the unique job of Chel Groms, Helena Leonis, and Vallaide. The Green Mage job gives the character access to the Green Magic command, granting a variety of booning and debuffing spells, while having some damage dealing magics.
Green Mage appears in Final Fantasy Trading Card Game as Ice- and Water-elemental Backup cards.
Non-Final Fantasy guest appearances
The Green Mage appears on a gold card.