The Green Chocobo is an enemy in Final Fantasy XIII-2.
Stats[edit | edit source]
Battle[edit | edit source]
Strategy[edit | edit source]
A good tip is to pay attention to the chocobo's movements in battle, as right before they flee they will turn around and shake their rear. As soon as the player spots this they can press and redo the battle, as it is often faster than waiting for another one to spawn.
The Green Chocobo is a Medic that learns every Medic ability a monster is capable of learning, except for Esuna and Esunada (as Curaja is a hidden ability), and learns its abilities early on in its development. Its Improved Cure and Critical: Faith passive abilities allow it to boost its healing capabilities considerably.
Its stat growth is linear for a Late Bloomer, allowing the player to make good use of the Green Chocobo even in its early stages, although it does not possess particularly high stats at level 99 like other chocobos do, meaning it is not the best choice to go racing in Serendipity.
Because of the racing minigame a player with one Green Chocobo and its crystal may obtain another Green Chocobo crystal; this is true of the other colors also. All other tameable monsters are limited to one each.
Monster stats[edit | edit source]
Abilities[edit | edit source]
|Resist Physical: +5%||Initial||Passive|
|Resist Physical: +15%||13||Passive|
|Resist Physical: +26%||36||Passive|
|Resist Physical: +36%||48||Passive|
|Improved Cure II||60||Passive|
Crystarium[edit | edit source]
- Green – HP
- Red – Strength
- Purple – Magic
Etymology[edit | edit source]
食う / くう / kuu is a rough way to say "eat", whose volitional casual form is 食え / くえ / kue ("let's scoff 'em down!"), leading to Kweh!