Final Fantasy Wiki
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{{sideicon|XIII2}}
 
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{{DISPLAYTITLE:Green Chocobo (''Final Fantasy XIII-2'')}}
 
{{infobox enemy
 
{{infobox enemy
 
| release = XIII2
 
| release = XIII2
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The '''Green Chocobo''' is an enemy in ''[[Final Fantasy XIII-2]]''.
 
The '''Green Chocobo''' is an enemy in ''[[Final Fantasy XIII-2]]''.
   
{{See Also|Chocobo (Final Fantasy XIII)}}
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{{See|Chocobo (Final Fantasy XIII)|Green chocobo}}
   
 
==Stats==
 
==Stats==
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| wound = 0
 
| wound = 0
 
| provoke = 30
 
| provoke = 30
| common drop = [[List of Final Fantasy XIII-2 items#Chocobo Plume|Chocobo Plume]]
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| common drop = [[Final Fantasy XIII-2 items#Chocobo Plume|Chocobo Plume]]
| rare drop = [[List of Final Fantasy XIII-2 items#Vitality Orb|Vitality Orb]]
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| rare drop = [[Final Fantasy XIII-2 items#Vitality Orb|Vitality Orb]]
 
| common drop rate = 20
 
| common drop rate = 20
 
| rare drop rate = 3
 
| rare drop rate = 3
| abilities = [[List of Final Fantasy XIII-2 enemy abilities#Choco Cure|Choco Cure]], [[List of Final Fantasy XIII-2 enemy abilities#Supersonic Wave|Supersonic Wave]], [[List of Final Fantasy XIII-2 enemy abilities#Inspire|Inspire]], [[List of Final Fantasy XIII-2 enemy abilities#Choco Dash|Choco Dash]]
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| abilities = [[Final Fantasy XIII-2 enemy abilities#Choco Cure|Choco Cure]], [[Final Fantasy XIII-2 enemy abilities#Supersonic Wave|Supersonic Wave]], [[Final Fantasy XIII-2 enemy abilities#Inspire|Inspire]], [[Final Fantasy XIII-2 enemy abilities#Choco Dash|Choco Dash]]
 
| notes = - May flee from battle.<br/>- Capable of restoring HP.<br/>- Capable of inflicting Debrave.
 
| notes = - May flee from battle.<br/>- Capable of restoring HP.<br/>- Capable of inflicting Debrave.
 
}}
 
}}
   
 
==Battle==
 
==Battle==
It can inflict [[Debrave (status)|Debrave]] and [[Defaith (status)|Defaith]] with Supersonic Wave, and buff itself with [[Protect (status)|Protect]] and [[Shell (status)|Shell]]. If the battle takes too long, it will flee by using Choco Dash.
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The Green Chocobo can inflict [[Debrave (status)|Debrave]] and [[Defaith (status)|Defaith]] with Supersonic Wave, and buff itself with [[Protect (status)|Protect]] and [[Shell (status)|Shell]]. If the battle takes too long, it will flee by using Choco Dash.
   
 
===Strategy===
 
===Strategy===
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==[[Paradigm Pack]]==
 
==[[Paradigm Pack]]==
The Green Chocobo is a [[Medic (Final Fantasy XIII-2)|Medic]] that learns every Medic ability a monster is capable of learning, except for [[Esuna (ability)|Esuna]] and [[Esunada]] (as [[Curaja]] is a hidden ability), and learns its abilities early on in its development. Its [[List of Final Fantasy XIII-2 passive abilities#Improved Cure|Improved Cure]] and [[List of Final Fantasy XIII-2 passive abilities#Critical: Faith|Critical: Faith]] passive abilities allow the Green Chocobo to boost its healing capabilities considerably.
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The Green Chocobo is a [[Medic (Final Fantasy XIII-2)|Medic]] that learns every Medic ability a monster is capable of learning, except for [[Esuna (Final Fantasy XIII-2)|Esuna]] and [[Esunada (Final Fantasy XIII-2)|Esunada]] (as [[Curaja (Final Fantasy XIII-2)|Curaja]] is a hidden ability), and learns its abilities early on in its development. Its [[Final Fantasy XIII-2 passive abilities#Improved Cure|Improved Cure]] and [[Final Fantasy XIII-2 passive abilities#Critical: Faith|Critical: Faith]] passive abilities allow it to boost its healing capabilities considerably.
   
Its stat growth is relatively linear for a Late Bloomer, allowing the player to make good use of the Green Chocobo even in its early stages, although it does not possess particularly high [[stats]] at [[level]] 99 like other chocobos do, meaning it is not the best choice to go [[Chocobo racing (minigame)|racing]] in [[Serendipity (Final Fantasy XIII-2)|Serendipity]].
+
Its stat growth is linear for a Late Bloomer, allowing the player to make good use of the Green Chocobo even in its early stages, although it does not possess particularly high [[stats]] at [[level]] 99 like other chocobos do, meaning it is not the best choice to go [[Chocobo racing (minigame)|racing]] in [[Serendipity (Final Fantasy XIII-2)|Serendipity]].
   
Because of the racing minigame a player with one Green Chocobo and its crystal may obtain another Green Chocobo crystal; this is true of [[Black Chocobo (Final Fantasy XIII-2)|Black Chocobos]] and the other colors also. All other tameable monsters are limited to one each.
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Because of the racing minigame a player with one Green Chocobo and its crystal may obtain another Green Chocobo crystal; this is true of the other colors also. All other tameable monsters are limited to one each.
   
 
===Monster stats===
 
===Monster stats===
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{{Infobox paradigm pack XIII2
{{XIII2 Paradigm Pack
 
 
| name = Green Chocobo
 
| name = Green Chocobo
 
| role = Medic
 
| role = Medic
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|{{X}}
 
|{{X}}
 
|-
 
|-
!class="b"|[[List of Final Fantasy XIII-2 passive abilities#Improved Cure|Improved Cure]]
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!class="b"|[[Final Fantasy XIII-2 passive abilities#Improved Cure|Improved Cure]]
 
|Initial
 
|Initial
 
|Passive
 
|Passive
 
|{{X}}
 
|{{X}}
 
|-
 
|-
!class="b"|[[List of Final Fantasy XIII-2 passive abilities#Resist Physical: +X%|Resist Physical: +5%]]
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!class="b"|[[Final Fantasy XIII-2 passive abilities#Resist Physical: +X%|Resist Physical: +5%]]
 
|Initial
 
|Initial
 
|Passive
 
|Passive
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|{{X}}
 
|{{X}}
 
|-
 
|-
!class="b"|[[List of Final Fantasy XIII-2 passive abilities#Critical: Faith|Critical: Faith]]
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!class="b"|[[Final Fantasy XIII-2 passive abilities#Critical: Faith|Critical: Faith]]
 
|9
 
|9
 
|Passive
 
|Passive
 
|{{X}}
 
|{{X}}
 
|-
 
|-
!class="b"|[[List of Final Fantasy XIII-2 passive abilities#Resist Physical: +X%|Resist Physical: +15%]]
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!class="b"|[[Final Fantasy XIII-2 passive abilities#Resist Physical: +X%|Resist Physical: +15%]]
 
|13
 
|13
 
|Passive
 
|Passive
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|{{Y}}
 
|{{Y}}
 
|-
 
|-
!class="b"|[[List of Final Fantasy XIII-2 passive abilities#Resist Physical: +X%|Resist Physical: +26%]]
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!class="b"|[[Final Fantasy XIII-2 passive abilities#Resist Physical: +X%|Resist Physical: +26%]]
 
|36
 
|36
 
|Passive
 
|Passive
 
|{{Y}}
 
|{{Y}}
 
|-
 
|-
!class="b"|[[List of Final Fantasy XIII-2 passive abilities#Resist Physical: +X%|Resist Physical: +36%]]
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!class="b"|[[Final Fantasy XIII-2 passive abilities#Resist Physical: +X%|Resist Physical: +36%]]
 
|48
 
|48
 
|Passive
 
|Passive
 
|{{Y}}
 
|{{Y}}
 
|-
 
|-
!class="b"|[[List of Final Fantasy XIII-2 passive abilities#Improved Cure|Improved Cure II]]
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!class="b"|[[Final Fantasy XIII-2 passive abilities#Improved Cure|Improved Cure II]]
 
|60
 
|60
 
|Passive
 
|Passive
 
|{{X}}
 
|{{X}}
 
|-
 
|-
!class="b"|[[List of Final Fantasy XIII-2 passive abilities#Bonus CP|Bonus CP]]
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!class="b"|[[Final Fantasy XIII-2 passive abilities#Bonus CP|Bonus CP]]
 
|99
 
|99
 
|Passive
 
|Passive
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*[[Silver Chocobo]]
 
*[[Silver Chocobo]]
 
*[[Golden Chocobo (Final Fantasy XIII-2)|Golden Chocobo]]
 
*[[Golden Chocobo (Final Fantasy XIII-2)|Golden Chocobo]]
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[[de:Grüner Chocobo (FFXIII-2)]]
 
[[de:Grüner Chocobo (FFXIII-2)]]
[[Category:Final Fantasy XIII-2 enemies]]
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[[Category:Enemies in Final Fantasy XIII-2]]
 
[[Category:Final Fantasy XIII-2 Medic Monsters]]
 
[[Category:Final Fantasy XIII-2 Medic Monsters]]

Revision as of 03:40, 7 January 2020

Template:Sideicon

The Green Chocobo is an enemy in Final Fantasy XIII-2.

Stats

Battle

The Green Chocobo can inflict Debrave and Defaith with Supersonic Wave, and buff itself with Protect and Shell. If the battle takes too long, it will flee by using Choco Dash.

Strategy

A good tip is to pay attention to the chocobo's movements in battle, as right before they flee they will turn around and shake their rear. As soon as the player spots this they can press Start and redo the battle, as it is often faster than waiting for another one to spawn.

Paradigm Pack

The Green Chocobo is a Medic that learns every Medic ability a monster is capable of learning, except for Esuna and Esunada (as Curaja is a hidden ability), and learns its abilities early on in its development. Its Improved Cure and Critical: Faith passive abilities allow it to boost its healing capabilities considerably.

Its stat growth is linear for a Late Bloomer, allowing the player to make good use of the Green Chocobo even in its early stages, although it does not possess particularly high stats at level 99 like other chocobos do, meaning it is not the best choice to go racing in Serendipity.

Because of the racing minigame a player with one Green Chocobo and its crystal may obtain another Green Chocobo crystal; this is true of the other colors also. All other tameable monsters are limited to one each.

Monster stats

Abilities

Ability Level Type Infuse
Cure Initial Command N
Improved Cure Initial Passive N
Resist Physical: +5% Initial Passive Y
Cheer 4 Command N
Critical: Faith 9 Passive N
Resist Physical: +15% 13 Passive Y
Curasa 16 Command Y
Raise 22 Command Y
Cura 29 Command Y
Resist Physical: +26% 36 Passive Y
Resist Physical: +36% 48 Passive Y
Improved Cure II 60 Passive N
Bonus CP 99 Passive N

Crystarium

Legend
  • Green – HP
  • Red – Strength
  • Purple – Magic

Etymology

The name "chocobo" derives from a Japanese brand of chocolate malt ball by Morinaga, ChocoBall (チョコボール, Chokobōru?). The mascot for this product is Kyoro-chan (キョロちゃん?), a bird who says "kweh".

食う / くう / kuu is a rough way to say "eat", whose volitional casual form is 食え / くえ / kue ("let's scoff 'em down!"), leading to Kweh!

Related enemies