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{{sideicon|XIII2}} |
{{sideicon|XIII2}} |
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+ | {{DISPLAYTITLE:Green Chocobo (''Final Fantasy XIII-2'')}} |
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{{infobox enemy |
{{infobox enemy |
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| release = XIII2 |
| release = XIII2 |
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The '''Green Chocobo''' is an enemy in ''[[Final Fantasy XIII-2]]''. |
The '''Green Chocobo''' is an enemy in ''[[Final Fantasy XIII-2]]''. |
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− | {{See |
+ | {{See|Chocobo (Final Fantasy XIII)|Green chocobo}} |
==Stats== |
==Stats== |
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| wound = 0 |
| wound = 0 |
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| provoke = 30 |
| provoke = 30 |
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− | | common drop = [[ |
+ | | common drop = [[Final Fantasy XIII-2 items#Chocobo Plume|Chocobo Plume]] |
− | | rare drop = [[ |
+ | | rare drop = [[Final Fantasy XIII-2 items#Vitality Orb|Vitality Orb]] |
| common drop rate = 20 |
| common drop rate = 20 |
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| rare drop rate = 3 |
| rare drop rate = 3 |
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− | | abilities = [[ |
+ | | abilities = [[Final Fantasy XIII-2 enemy abilities#Choco Cure|Choco Cure]], [[Final Fantasy XIII-2 enemy abilities#Supersonic Wave|Supersonic Wave]], [[Final Fantasy XIII-2 enemy abilities#Inspire|Inspire]], [[Final Fantasy XIII-2 enemy abilities#Choco Dash|Choco Dash]] |
| notes = - May flee from battle.<br/>- Capable of restoring HP.<br/>- Capable of inflicting Debrave. |
| notes = - May flee from battle.<br/>- Capable of restoring HP.<br/>- Capable of inflicting Debrave. |
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}} |
}} |
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==Battle== |
==Battle== |
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− | + | The Green Chocobo can inflict [[Debrave (status)|Debrave]] and [[Defaith (status)|Defaith]] with Supersonic Wave, and buff itself with [[Protect (status)|Protect]] and [[Shell (status)|Shell]]. If the battle takes too long, it will flee by using Choco Dash. |
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===Strategy=== |
===Strategy=== |
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==[[Paradigm Pack]]== |
==[[Paradigm Pack]]== |
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− | The Green Chocobo is a [[Medic (Final Fantasy XIII-2)|Medic]] that learns every Medic ability a monster is capable of learning, except for [[Esuna ( |
+ | The Green Chocobo is a [[Medic (Final Fantasy XIII-2)|Medic]] that learns every Medic ability a monster is capable of learning, except for [[Esuna (Final Fantasy XIII-2)|Esuna]] and [[Esunada (Final Fantasy XIII-2)|Esunada]] (as [[Curaja (Final Fantasy XIII-2)|Curaja]] is a hidden ability), and learns its abilities early on in its development. Its [[Final Fantasy XIII-2 passive abilities#Improved Cure|Improved Cure]] and [[Final Fantasy XIII-2 passive abilities#Critical: Faith|Critical: Faith]] passive abilities allow it to boost its healing capabilities considerably. |
− | Its stat growth is |
+ | Its stat growth is linear for a Late Bloomer, allowing the player to make good use of the Green Chocobo even in its early stages, although it does not possess particularly high [[stats]] at [[level]] 99 like other chocobos do, meaning it is not the best choice to go [[Chocobo racing (minigame)|racing]] in [[Serendipity (Final Fantasy XIII-2)|Serendipity]]. |
− | Because of the racing minigame a player with one Green Chocobo and its crystal may obtain another Green Chocobo crystal; this is true of |
+ | Because of the racing minigame a player with one Green Chocobo and its crystal may obtain another Green Chocobo crystal; this is true of the other colors also. All other tameable monsters are limited to one each. |
===Monster stats=== |
===Monster stats=== |
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+ | {{Infobox paradigm pack XIII2 |
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− | {{XIII2 Paradigm Pack |
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| name = Green Chocobo |
| name = Green Chocobo |
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| role = Medic |
| role = Medic |
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|{{X}} |
|{{X}} |
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|- |
|- |
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− | !class="b"|[[ |
+ | !class="b"|[[Final Fantasy XIII-2 passive abilities#Improved Cure|Improved Cure]] |
|Initial |
|Initial |
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|Passive |
|Passive |
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|{{X}} |
|{{X}} |
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|- |
|- |
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− | !class="b"|[[ |
+ | !class="b"|[[Final Fantasy XIII-2 passive abilities#Resist Physical: +X%|Resist Physical: +5%]] |
|Initial |
|Initial |
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|Passive |
|Passive |
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|{{X}} |
|{{X}} |
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|- |
|- |
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− | !class="b"|[[ |
+ | !class="b"|[[Final Fantasy XIII-2 passive abilities#Critical: Faith|Critical: Faith]] |
|9 |
|9 |
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|Passive |
|Passive |
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|{{X}} |
|{{X}} |
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|- |
|- |
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− | !class="b"|[[ |
+ | !class="b"|[[Final Fantasy XIII-2 passive abilities#Resist Physical: +X%|Resist Physical: +15%]] |
|13 |
|13 |
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|Passive |
|Passive |
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|{{Y}} |
|{{Y}} |
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|- |
|- |
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− | !class="b"|[[ |
+ | !class="b"|[[Final Fantasy XIII-2 passive abilities#Resist Physical: +X%|Resist Physical: +26%]] |
|36 |
|36 |
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|Passive |
|Passive |
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|{{Y}} |
|{{Y}} |
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|- |
|- |
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− | !class="b"|[[ |
+ | !class="b"|[[Final Fantasy XIII-2 passive abilities#Resist Physical: +X%|Resist Physical: +36%]] |
|48 |
|48 |
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|Passive |
|Passive |
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|{{Y}} |
|{{Y}} |
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|- |
|- |
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− | !class="b"|[[ |
+ | !class="b"|[[Final Fantasy XIII-2 passive abilities#Improved Cure|Improved Cure II]] |
|60 |
|60 |
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|Passive |
|Passive |
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|{{X}} |
|{{X}} |
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|- |
|- |
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− | !class="b"|[[ |
+ | !class="b"|[[Final Fantasy XIII-2 passive abilities#Bonus CP|Bonus CP]] |
|99 |
|99 |
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|Passive |
|Passive |
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*[[Silver Chocobo]] |
*[[Silver Chocobo]] |
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*[[Golden Chocobo (Final Fantasy XIII-2)|Golden Chocobo]] |
*[[Golden Chocobo (Final Fantasy XIII-2)|Golden Chocobo]] |
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+ | |||
[[de:Grüner Chocobo (FFXIII-2)]] |
[[de:Grüner Chocobo (FFXIII-2)]] |
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− | [[Category:Final Fantasy XIII-2 |
+ | [[Category:Enemies in Final Fantasy XIII-2]] |
[[Category:Final Fantasy XIII-2 Medic Monsters]] |
[[Category:Final Fantasy XIII-2 Medic Monsters]] |
Revision as of 03:40, 7 January 2020
Template:Sideicon
The Green Chocobo is an enemy in Final Fantasy XIII-2.
Stats
Battle
The Green Chocobo can inflict Debrave and Defaith with Supersonic Wave, and buff itself with Protect and Shell. If the battle takes too long, it will flee by using Choco Dash.
Strategy
A good tip is to pay attention to the chocobo's movements in battle, as right before they flee they will turn around and shake their rear. As soon as the player spots this they can press and redo the battle, as it is often faster than waiting for another one to spawn.
Paradigm Pack
The Green Chocobo is a Medic that learns every Medic ability a monster is capable of learning, except for Esuna and Esunada (as Curaja is a hidden ability), and learns its abilities early on in its development. Its Improved Cure and Critical: Faith passive abilities allow it to boost its healing capabilities considerably.
Its stat growth is linear for a Late Bloomer, allowing the player to make good use of the Green Chocobo even in its early stages, although it does not possess particularly high stats at level 99 like other chocobos do, meaning it is not the best choice to go racing in Serendipity.
Because of the racing minigame a player with one Green Chocobo and its crystal may obtain another Green Chocobo crystal; this is true of the other colors also. All other tameable monsters are limited to one each.
Monster stats
Abilities
Ability | Level | Type | Infuse |
---|---|---|---|
Cure | Initial | Command | |
Improved Cure | Initial | Passive | |
Resist Physical: +5% | Initial | Passive | |
Cheer | 4 | Command | |
Critical: Faith | 9 | Passive | |
Resist Physical: +15% | 13 | Passive | |
Curasa | 16 | Command | |
Raise | 22 | Command | |
Cura | 29 | Command | |
Resist Physical: +26% | 36 | Passive | |
Resist Physical: +36% | 48 | Passive | |
Improved Cure II | 60 | Passive | |
Bonus CP | 99 | Passive |
Crystarium
- Legend
- Green – HP
- Red – Strength
- Purple – Magic
Etymology
(チョコボール, Chokobōru?). The mascot for this product is Kyoro-chan (キョロちゃん?), a bird who says "kweh".
The name "chocobo" derives from a Japanese brand of chocolate malt ball by Morinaga, ChocoBall食う / くう / kuu is a rough way to say "eat", whose volitional casual form is 食え / くえ / kue ("let's scoff 'em down!"), leading to Kweh!