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Demi in Final Fantasy Tactics A2: Grimoire of the Rift.

This won't hurt...much!

Gravity (グラビデ, Gurabide?, lit. Gravide), also known as Demi, is a recurring fractional damage spell from the Final Fantasy series. In a few games it appears in, it's a Gravity-elemental spell. It cuts an enemy's HP by a specific amount, usually by 50% or 25%, although this depends on the game. The number of targets it affects is also game dependent.

In most cases, the spells in the Gravity family are not lethal and round half down to the damage value. If the target's remaining HP is 1, the resultant damage will be zero. But the damage values of Gravity and Graviga of Final Fantasy IX, Final Fantasy XII and Final Fantasy Tactics are based on the target's maximum HP as opposed to remaining HP like in other installments, making them actually lethal.

The upgrades of Gravity are called Graviga, also known as Quarter or Demi 2, and Gravija. The Compilation of Final Fantasy VII and the Final Fantasy Crystal Chronicles series are by now the only games that include the -"ra" tier spell, Gravira, of the Gravity family.


Final Fantasy V[]

Gravity in Final Fantasy V (Pixel Remaster).

Time Mages can cast Gravity (also called Demi) as a Level 3 Time Magic spell. It can be bought from Karnak for 620 gil, requires 9 MP to cast, and is non-elemental. Enemies with the hidden "heavy" property are immune. The enemies Chrono Controller, Exdeath in the first fight, Hole, Omniscient, and Atomos can use the spell against the party.

Final Fantasy VI[]

Gravity in Final Fantasy VI (Pixel Remaster).

Gravity (Demi on the SNES) is an Attack spell taught by Phantom. Gravity reduces the target's HP by 1/2, costs 33 MP to cast, has a hit rate of 120, but will fail against those immune to Death. It is vulnerable to Runic. Daedalus, Level 20 Magic, Necromancer, Angel Whisper, Zone Eater, and Zurvan are capable of casting this spell.

Final Fantasy VII[]

Demi is the first spell available through the Gravity Materia. It costs 14 MP to cast. Barret can use this spell in the 1996 demo release for the cost of only 5 MP, but its effect is the same as the effect of Demi2 in the final game. Deenglow is the only enemy to use the spell against the player. Gravity spells deal Gravity-elemental damage, which some monsters can resist or absorb.

Before Crisis -Final Fantasy VII-[]

Gravity appears as a Materia.

  • MP Cost: N/A
  • Target Type: Range
  • Materia Generation System: Pink, Purple
  • Level 1 - Default - Base Damage: N/A

Crisis Core -Final Fantasy VII-[]

Gravity in Crisis Core.

The Gravity Materia conjures an orb of darkness to fall on an opponent. It explodes on contact, dealing damage to all enemies in range equal to 25% of their HP. Gravity costs 22 MP to cast. Gravity cannot be purchased at the shop, although a stronger version of it, Graviga, can be. It also can't be made through Materia Fusion. G Deleters drop Gravity Materia.

Final Fantasy VIII[]

Demi is a Gravity-based spell, which decreases a single opponent's HP by 1/4 of its current HP and is quite useful on many powerful enemies, such as the Tonberry. Demi is drawn from opponents and draw points and refined from items with Diablos's Time Mag-RF. The player can also get one Demi spell from Zell's "love quest" if they give Beef & Pink as the answers to a "survey" held by girls at the Balamb Garden library, and later return for the results.

Casting Demi in battle increases compatibility with Diablos by 2, and is one of the few spells that doesn't lower compatibility with any GF when cast.

Since Angel Wing makes spells do five times the damage, Demi has the potential to defeat an enemy as it deals damage equal to 1.25 times the opponent's current HP, though capped at 9999.

Final Fantasy IX[]

Demi in Final Fantasy IX.

Vivi can learn the Black Magic spell Demi for 30 AP from the Cypress Pile, Black Belt, and Amethyst. It costs 18 MP to cast, deals 30% of the target(s)' max HP as damage (60% with Reflectx2), and its damage is unaffected by multi-targeting. It can be reflected and works with Return Magic. It has an accuracy of 40%.

In the first encounter with Kuja, he casts Demi frequently.

Final Fantasy X[]

Demi is a Black Magic spell found in Lulu's section of the Sphere Grid. Demi affects all units of the target party and inflicts damage equal to one quarter of their current HP, capped by the damage limit. The resultant damage is rounded down, meaning a character with three HP or below will take no damage from Demi. In Lulu's Fury Overdrive each casting of Demi inflicts damage equal to one eighth of all enemies' current HP.

It can be used by Abaddon, Anima (Remiem Temple), Black Element, Catastrophe, Dark Flan, Omega Weapon, Sinspawn Ammes, Sinspawn Gui, and Varuna.

Final Fantasy X-2[]

Demi in Final Fantasy X-2.

Demi is part of the Arcana spellset of the Dark Knight dressphere, and requires 20 AP to master. It can also be used by equipping the Black Ring accessory or by passing through the red gate on the Downtrodder Garment Grid, or via Lady Luck's Magic Reels by rolling three Skulls. It costs 10 MP to cast and reduces the HP of the target party by 25%. Several enemies are capable of casting the spell against the party, including Trema and Paragon (Oversoul).

Demi Sword is an ability used by the Warrior dressphere that requires Flametongue, Ice Brand, Thunder Blade, and Liquid Steel to be mastered. It takes 60 AP to master and costs 6 MP to use. It inflicts Gravity-elemental damage to one target.

Final Fantasy XI[]

Gravity is a level 21 Black Magic spell cast by Red Mages. It lowers a target's Evasion by 10 points and inflicts the Weight status effect, which decreases physical movement speed.

Final Fantasy XII[]

Gravity in Final Fantasy XII.

In the original versions, Gravity is part of the Arcane Magicks 2 License on the License Board and costs 30 License Points. The spell can be bought in Rabanastre, Eruyt Village, and Mt Bur-Omisace for 2,800 gil. It causes damage equal to 25% of the enemy's max HP and hits all targets in range. Gravity spells have a chance to miss. Gravity's base success rate is 70%, but it is also affected by the caster's Magick Power and the target's Vitality. Most, if not all, bosses are immune to gravity.

In the Zodiac versions, Gravity is a Time Magick 4 License and can only be used by the Time Battlemage.

Final Fantasy XII: Revenant Wings[]

Gravity is used by the Yarhi, Diabolos. It deals damage equal to 25% of the enemy's max HP.

Final Fantasy XIII-2[]

Gravity in Final Fantasy XIII-2.

Gravity is an ability that appears in the opening sequence, during the Cinematic Action in which Lightning battles with Caius. It only appears once, alongside Ruinga, as an option. If chosen, Lightning uses the spell to attract surrounding debris towards Caius, trapping him inside. Afterwards, the ability is not seen for the rest of the game.

Final Fantasy XIV[]

Gravity is an Astrologian ability unlocked at level 45 after completing the quest Ewer Right. It has a 1.5 second cast time and 2.5 second cooldown. It deals damage to multiple enemies, with a potency of 140.

Final Fantasy Tactics[]

Time magick that conjures up a supermassive field, inflicting damage with powerful gravitational forces.


Revenge with dark-evil spell! Demi!

Upon casting (PlayStation)

Gravity (also called Demi) is a spell learned by Time Mages for 250 JP. It costs 24 MP to cast with the charging speed of 17. It reduces the HP of the targets in the area by 1/4 of their max HP. The damage fraction is the same as Mystic Arts' Invigoration with nearly instant casting speed of 50 and ignoring target's magickal evasion, but Gravity has higher hit-rate and can hit multiple targets. It is effective against many of the Lucavi bosses due in part to their having a couple thousand HP and no resistance to Gravity.

Final Fantasy Tactics Advance[]

Demi in Tactics Advance.

Gravity field. Saps 1/2 of target's HP.


Demi is a spell that reduces HP by 1/2 for 24 MP. Time Mages can learn Demi from the Stardust Rod for 300 AP, while Babus knows the spell as the Runeseeker. It is stealable through the ability Steal: Ability, and is also susceptible to Return Magic and Absorb MP.

Final Fantasy Tactics A2: Grimoire of the Rift[]

Gravity is an Arcanist ability, reducing HP of an target by 1/4 at the cost of 12 MP. It is learned for 250 AP through the Force Rod and has a range of 3.

Final Fantasy Crystal Chronicles[]

Gravity drags flying enemies to the ground and deals heavy damage to stone enemies. It is cast by fusing any two Element Magicite (Fire + Blizzard, Blizzard + Thunder, or Fire + Thunder).

Final Fantasy Crystal Chronicles: Ring of Fates[]

Gravity is cast by piling Fire, Blizzard, and Thunder. If cast on a player, they will not be able to jump for a short amount of time. It also deals moderate damage.

Final Fantasy Crystal Chronicles: Echoes of Time[]

Gravity binds the target to the ground, preventing them from jumping. It is cast by stacking Blizzard and Raise target rings.

Final Fantasy Dimensions[]

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Final Fantasy Dimensions II[]

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Theatrhythm Final Fantasy Curtain Call[]

Doomsday is a reactive ability that costs 19 CP to equip. It is activated just once in Battle Music Sequences (BMS) when the player makes a chain of 35 hits. It reduces the enemy's remaining HP by half. It is learned by Faris (level 80), Lenna (level 60), Krile (level 50), Sephiroth (level 45), Vincent (level 60), Vivi (level 40), Ashe (level 75), Ace (level 90), and Lightning #2 (level 85).

Theatrhythm Final Fantasy All-Star Carnival[]

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Final Fantasy Airborne Brigade[]

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Final Fantasy Record Keeper[]

Gravity is a Black Magic ability with a Rarity of 2☆. It halves the target's HP and can initially be used twice. It can be honed to Rank 5. It can be created by using Black Orb x5, Lightning Orb x3, Dark Orb x3, and 5000 gil.

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Final Fantasy Explorers[]

Create an orb that draws foes in, dealing damage and potentially depleting 25% of enemy HP on contact.

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Final Fantasy Brave Exvius[]

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World of Final Fantasy[]

Gravity is an active ability that eliminates 1/4 of a single target's remaining HP for 10 AP. It can be used by Death Searcher and Nightmare.

Chocobo's Dungeon 2[]

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Non-Final Fantasy guest appearances[]

Kingdom Hearts series[]

Gravity, along with its tiers Gravira and Graviga appears in Kingdom Hearts and Chain of Memories. When used, the spell creates an orb of darkness that slowly crushes the enemy (akin to an event horizon) and reduces the enemy's HP by a set fraction.

Zero Gravity, Zero Gravira and Zero Graviga are spells that appear in Birth by Sleep. When used, the spell flings the enemies into the air where they slowly lose HP and become vulnerable to Confuse when hit.

Bravely series[]

In Bravely Default, Gravity is a level 3 Time Magic spell. It has a 50% chance to deal damage equal to half of maximum HP to one target and will not work on certain enemies, such as bosses. It costs 12 MP to use. It can be bought in Hartschild for 800 pg.

In Bravely Second: End Layer, Gravity is a level 3 Time Magic for the Time Mage. It has a 50% chance to deal damage equal to half of maximum HP to one target. Bosses and other unique enemies will be unaffected by this spell. It costs 12 MP to use. It can be bought in Grandship and Chompshire for 1600 pg.


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Gravity, or gravitation, is the natural phenomenon by which physical bodies appear to attract each other with a force proportional to their masses. It is most commonly experienced as the agent that gives weight to objects with mass and causes them to fall to the ground when dropped.

It is also called "Demi". Demi is a prefix meaning "half", from the Latin dīmidium meaning "divided in half". This is sometimes a misnomer as the spell of that name does not necessarily reduce a foe's remaining health by half.

Gravity does percentage-based damage on the target's HP, thus doing more damage to enemies with more HP. This is roughly analogous to the fact that the larger a mass is, the greater the gravitational force it exerts on objects around it.