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Short grasses rise from the soil.

Final Fantasy Tactics: The War of the Lions Grassland tile's description.
Balamb Garden (stationary)

Grass viewed in the World Map in Final Fantasy VIII.

Grass (草地, Kusachi?, lit. Grassland), also called Grassland and Meadow, is a terrain used throughout the Final Fantasy series. Grass area usually covers the bulk of the world map in most maps of the game, and always being the main terrain in the first world map of a game that has multiple maps. Grass is usually the only terrain where airships can land. Due to this, some areas do not use grass to prevent access until later areas of the game where other methods of transport become open to the player.

Appearances[]

Final Fantasy[]

The only majorly grassy area are the surroundings of Cornelia and Pravoka, while the Melmond area is surrounded by barren plains due to Lich's draining of the Earth Crystal. The rest of the world map features several clearings among forest-like terrain so as to allow the player to land the airship.

Final Fantasy II[]

The world map is mainly composed of wide grasslands with the exception of the Mysidia, Palamecia, and Salamand's Snowfields areas.

Final Fantasy III[]

The Floating Continent features a wide ocean with grassy borders surrounding it and mountainous regions in the middle. On the other hand, the Overworld features less grassy terrains to land your airship on, but in any case, the Invincible does not need to be landed as it is boarded through a rope ladder.

Final Fantasy IV[]

Grass can be found throughout the overworld map, it is the only place where the player can land the airship.

Final Fantasy V[]

Grass is found throughout most of the world map. The wind drake and the airship can only land on grasslands.

Final Fantasy VI[]

Grass regions are prominently featured near South Figaro, Doma Castle, Kohlingen and Jidoor, and on much of the southern continent around Vector. The Veldt is a massive, sprawling plain of grasslands where monsters from the around the world migrate. In the World of Ruin, with much of the planet destroyed the largest regions of grasslands are the Veldt, and to lesser degrees Kohlingen and around Kefka's Tower, but otherwise much of the grasslands have been replaced with barren wastelands. The associated Dance of the grasslands and wasteland is the Wind Rhapsody.

Final Fantasy VII[]

The areas around Grasslands Area, Junon Area, Nibel Area, and Rocket Launch Pad Area feature huge grasslands.

Grass is the only terrain the Highwind can land on. Due to this, some places on the world map purposely avoid using grass to stunt the player from accessing the areas before getting the submarine or breeding a correct chocobo. The Cactus Island has a patch of grass for the Highwind to land on, as does Chocobo Sage's house.

Areas notable for a lack of grass are the tropical areas of Mideel Area and Gongaga Area, the barren surroundings of Midgar Area, the mountainous zones of Wutai Area, Cosmo Area, and Icicle Area, as well as the remaining Materia Caves, including the entirety of Round Island. Also, the grass area around ??? is not large enough for the Highwind to land. The North Corel Area contains one small area with grass too small to land the Highwind on, and is also special because no encounters can be fought on it.

Due to grass being the main terrain used in the world map, enemies have few defining characteristics.

Final Fantasy VIII[]

On the world map, Balamb and nearby islands, as well as the Galbadian continent are mainly grass terrain, though Galbadia also has mountainous areas and a desert. North of Centra near Winhill is grassland, but otherwise the area is barren, as is Esthar. Many islands around are grassy, however, including the Islands Closest to Heaven and Hell. Trabia continent and Winter Island are mainly snowfield terrain, but have some patches of exposed tundra. The world map terrain only matters for battle backgrounds, as the player can ride a chocobo on any terrain and land the airship anywhere.

Final Fantasy IX[]

Grass covers most areas in the Mist Continent. On the other continents grass is rarer, however, grass appears on Lucid Plains at the Outer Continent and certain parts on Forgotten Continent and on the small islands near it. The Lost Continent, however, is grass-free.

Final Fantasy X and Final Fantasy X-2[]

Grass appears in the Calm Lands and parts of Besaid and Kilika.

Final Fantasy XI[]

Many of the areas in Final Fantasy XI, such as Ronfaure, La Theine Plateau, Batallia Downs, Sarutabaruta, and the Rolanberry Fields, have grassy terrain. Most field areas contain at least a little grassland.

In Final Fantasy XI, terrain does not matter with regards to combat, chocobos, or airships, so the effect of the terrain is mostly aesthetic. Some grassy areas contain "Harvesting Points", however, that adventurers may reap using sickles. They thereby obtain items, including the grass itself, for use in crafting.

Final Fantasy XII[]

Tchita Uplands is a vast grassland is located outside Sochen Cave Palace in Archadia.

Final Fantasy XIII[]

Archylte Steppe is a vast grassland located in Gran Pulse.

Final Fantasy XIII-2[]

Grass grows on the Plains of Eternity on the Archylte Steppe.

Lightning Returns: Final Fantasy XIII[]

Several areas of the Wildlands feature grasslands. It grows most prominently at the Eremite Plains.

Final Fantasy XIV[]

The La Noscea region is characterized by its meadows. Other places such as the Dravanian Hinterlands and some of the floating landmasses in the Sea of Clouds feature prominent grassland terrain.

Final Fantasy XV[]

Duscae has the most grasslands in Lucis, Leide and Cleigne being more barren. The Vesperpool, meanwhile, is lush with frequent rains and has grasslands. The coastal areas can also be verdant, near Galdin Quay and Cape Caem. Grass terrain can catch fire if the player uses fire elemancy during dry weather, and standing on blazing ground incurs damage to both enemies and player characters.

Final Fantasy XVI[]

Rosaria and Sanbreque have vast grasslands, such as the Royal Meadows in the latter, whereas Rosaria has more marshland. The advancement of the Blight has been destroying many ecosystems, however, turning the land barren.

Final Fantasy Tactics[]

There's a terrain tile called Grassland in Final Fantasy Tactics. A Geomancer standing on the Grassland terrain tile will use Tanglevine to deal Non-elemental damage with a chance of inflicting Stop to any enemy units within five squares.

Final Fantasy Mystic Quest[]

The entire Earth Region is decaying when Benjamin sets out on his adventure in this region. This is due to the Crystal of Earth having gotten its power drained by Flamerus Rex, having the life force of the earth stolen has made the plants wither and die away. Once the Crystal of Earth is restored, the plants and trees cover the landscape once again in the lush greenery that it once held.

Final Fantasy Adventure[]

Meadow makes up the majority of the area across the world. It's a low grass that covers the land and allows the player to travel in all directions.

Final Fantasy: The 4 Heroes of Light[]

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Final Fantasy Airborne Brigade[]

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World of Final Fantasy[]

The continent in which Cornelia is on is mostly grassland. The areas that are grassland are Bridge Overlook, Cornelia Region and the Watchplains.

Gallery[]

Relm-ffvi-snes-battleThis gallery is incomplete and requires Final Fantasy XIII-2, Lightning Returns: Final Fantasy XIII and Final Fantasy: The 4 Heroes of Light added. You can help the Final Fantasy Wiki by uploading images.

Etymology[]

Grass, or more technically graminoids, are monocotyledonous, usually herbaceous plants with narrow leaves growing from the base.

Castle Cornelia PSThis section about a location is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.
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