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Revision as of 22:57, 31 July 2017
Template:Sideicon
Oh, shut up and help me remodel the Golmore Jungle (Final Fantasy XII) page!
- Adding a Locations section, with images and brief descriptions of the areas within the location.
This request can be discussed on the associated discussion page. Remove this notice upon completion.
Template:Location
Fran: The Jungle denies us our passage.Ashe: What have we done?Fran: We? No. I.Fran and Ashe
The Golmore Jungle is a location in the land of Ivalice in Final Fantasy XII. It is a vast jungle east of the Ozmone Plain. Within the Jungle is Eruyt Village, the home of the viera for whom the Golmore Jungle is a sacred home and a living being which can speak to them directly. The viera refer to it as "the Wood" and personify her as a female.
Golmore Jungle can prove to be a daunting place on the first visit. The status-inducing Malboros run wild through the jungle and also rampant are the Hellhounds and the Diresaur, which can be dangerous early on. The boss battle against Elder Wyrm can be skipped by heading south to the Feywood and running through lv. 38+ enemies to get to the Paramina Rift. The hard monsters encountered can be taken care of using the Immobilize glitch.
Sage Knowledge
A sprawling jungle in the Jagd Difohr, it remains much as it always has been, untouched by the hand of Man. Though the viera make their villages within this jungle, the ways to their enclaves are tangled and hidden. Barriers throughout the jungle, too, prevent easy passage. These were erected by the viera to prevent outsiders from intruding, the blessing of their people needed before one may pass.
Sage Knowledge 72, Golmore Jungle
Locations
The Golmore Jungle is located to the east of the Ozmone Plain on Jagd Difohr. Paramina Rift lies to the east and the Feywood in the south.
- Paths of Chained Light (to Ozmone Plain)
- The Needlebrake (to Eruyt Village)
- Whisperleaf Way
- The Parting Glade
- Dell of the Dreamer
- The Branchway
- The Greenswathe (to the Paramina Rift)
- The Rustling Chapel (to the Feywood)
Treasures
Template:See Also Most treasures in the Golmore Jungle contain Potions. When the Diamond Armlet is equipped the common item treasure is Knot of Rust and the rare item is an X-Potion. The player may sometimes find Jackboots in a treasure in the southwestern bit of the Paths of Chained Light area.
The gun Sirius can sometimes be found in the northern edge of the Rustling Chapel area, and Battle Bamboo can sometimes be found in the Greenswathe.
Paths of Chained Light
- Zodiac
Chest | Spawns | Holds Gil% | Gil | Normal Treasure | Diamond Armlet Treasure | ||
---|---|---|---|---|---|---|---|
1 | 75% | 40% | ≤ 240 gil | Item 1 | Item 2 | Common | Rare |
Ether | Burgonet | Knot of Rust | Meteorite (B) | ||||
2 | 80% | 30% | ≤ 240 gil | Ether | Common | Rare | |
Knot of Rust | Meteorite (A) | ||||||
3 | 80% | 30% | ≤ 240 gil | Ether | Common | Rare | |
Knot of Rust | Meteorite (A) | ||||||
4 | 80% | 30% | ≤ 240 gil | Ether | Common | Rare | |
Knot of Rust | Meteorite (A) |
- Original
Chest | Spawns | Holds Gil% | Normal Treasure | Diamond Armlet Treasure | ||||
---|---|---|---|---|---|---|---|---|
1 | 75% | 20% | Gil | Item 1 | Item 2 | Gil | Common | Rare |
≤ 200 gil | Potion | Antidote | ≤ 500 gil | Knot of Rust | X-Potion | |||
2 | 55% | 40% | Gil | Item 1 | Item 2 | Gil | Common | Rare |
≤ 200 gil | Potion | Jackboots | ≤ 500 gil | Knot of Rust | X-Potion | |||
3 | 75% | 20% | Gil | Item 1 | Item 2 | Gil | Common | Rare |
≤ 200 gil | Potion | Ether | ≤ 500 gil | Knot of Rust | X-Potion |
The Needlebreak
- Zodiac
Chest | Spawns | Holds Gil% | Gil | Normal Treasure | Diamond Armlet Treasure | ||
---|---|---|---|---|---|---|---|
5 | 80% | 30% | ≤ 250 gil | Ether | Common | Rare | |
Knot of Rust | Meteorite (A) | ||||||
6 | 80% | 30% | ≤ 250 gil | Ether | Common | Rare | |
Knot of Rust | Meteorite (A) | ||||||
7 | 75% | 45% | ≤ 300 gil | Item 1 | Item 2 | Common | Rare |
Ether | Mage's Hat | Knot of Rust | Meteorite (C) | ||||
8 | 75% | 45% | ≤ 300 gil | Item 1 | Item 2 | Common | Rare |
Ether | Red Cap | Knot of Rust | Meteorite (B) | ||||
9 | 80% | 30% | ≤ 250 gil | Item 1 | Item 2 | Common | Rare |
Ether | Hi-Ether | Knot of Rust | Meteorite (A) |
- Original
Chest | Spawns | Holds Gil% | Normal Treasure | Diamond Armlet Treasure | ||||
---|---|---|---|---|---|---|---|---|
4 | 75% | 20% | Gil | Item 1 | Item 2 | Gil | Common | Rare |
≤ 200 gil | Potion | Antidote | ≤ 500 gil | Knot of Rust | X-Potion | |||
5 | 75% | 20% | Gil | Item 1 | Item 2 | Gil | Common | Rare |
≤ 200 gil | Potion | Eye Drops | ≤ 500 gil | Knot of Rust | X-Potion | |||
6 | 75% | 30% | Gil | Item 1 | Item 2 | Gil | Common | Rare |
≤ 200 gil | Potion | G-Foe: item AMT >= 10 | ≤ 500 gil | Knot of Rust | X-Potion | |||
7 | 75% | 30% | Gil | Item 1 | Item 2 | Gil | Common | Rare |
≤ 200 gil | Potion | G-Foe: furthest | ≤ 500 gil | Knot of Rust | X-Potion |
The Parting Glade
This chest only appears in the Zodiac versions. It does not respawn.
Chest | Spawns | Holds Gil% | Gil | Normal Treasure | Diamond Armlet Treasure |
---|---|---|---|---|---|
10 | 100% | 0% | N/A | Amber Armlet |
Dell of the Dreamer
This chest only appears in the Zodiac versions. It does not respawn.
Chest | Spawns | Holds Gil% | Gil | Normal Treasure | Diamond Armlet Treasure |
---|---|---|---|---|---|
11 | 100% | 100% | 9,872 gil | N/A |
The Branchway
These chests only appear in the Zodiac versions.
Chest | Spawns | Holds Gil% | Gil | Normal Treasure | Diamond Armlet Treasure | ||
---|---|---|---|---|---|---|---|
12 | 80% | 30% | ≤ 250 gil | Ether | Common | Rare | |
Knot of Rust | Meteorite (A) | ||||||
13 | 80% | 30% | ≤ 250 gil | Item 1 | Item 2 | Common | Rare |
Ether | Hi-Ether | Knot of Rust | Meteorite (A) | ||||
14 | 80% | 40% | ≤ 300 gil | Item 1 | Item 2 | Common | Rare |
Ether | Black Belt | Knot of Rust | Meteorite (B) |
The Greenswathe
- Zodiac
Chest | Spawns | Holds Gil% | Gil | Normal Treasure | Diamond Armlet Treasure | ||
---|---|---|---|---|---|---|---|
15 | 80% | 30% | ≤ 250 gil | Item 1 | Item 2 | Common | Rare |
Ether | Hi-Ether | Knot of Rust | Meteorite (A) | ||||
16 | 80% | 30% | ≤ 250 gil | Ether | Common | Rare | |
Knot of Rust | Meteorite (A) | ||||||
17 | 80% | 35% | ≤ 270 gil | Item 1 | Item 2 | Common | Rare |
Ether | Argyle Armlet | Knot of Rust | Meteorite (B) |
- Original
Chest | Spawns | Holds Gil% | Normal Treasure | Diamond Armlet Treasure | ||||
---|---|---|---|---|---|---|---|---|
8 | 75% | 20% | Gil | Item 1 | Item 2 | Gil | Common | Rare |
≤ 200 gil | Potion | Eye Drops | ≤ 500 gil | Knot of Rust | X-Potion | |||
9 | 75% | 20% | Gil | Item 1 | Item 2 | Gil | Common | Rare |
≤ 200 gil | Potion | Battle Bamboo | ≤ 500 gil | Knot of Rust | X-Potion |
The Rustling Chaple
- Zodiac
Chest | Spawns | Holds Gil% | Gil | Normal Treasure | Diamond Armlet Treasure | ||
---|---|---|---|---|---|---|---|
18 | 80% | 30% | ≤ 250 gil | Ether | Common | Rare | |
Knot of Rust | Meteorite (A) | ||||||
19 | 80% | 30% | ≤ 250 gil | Ether | Common | Rare | |
Knot of Rust | Meteorite (B) | ||||||
20 | 80% | 30% | ≤ 250 gil | Item 1 | Item 2 | Common | Rare |
Ether | Hi-Ether | Knot of Rust | Meteorite (A) | ||||
21 | 80% | 30% | ≤ 250 gil | Item 1 | Item 2 | Common | Rare |
Ether | Hi-Ether | Knot of Rust | Meteorite (A) |
- Original
Chest | Spawns | Holds Gil% | Normal Treasure | Diamond Armlet Treasure | ||||
---|---|---|---|---|---|---|---|---|
10 | 75% | 20% | Gil | Item 1 | Item 2 | Gil | Common | Rare |
≤ 200 gil | Potion | Sirius | ≤ 500 gil | Knot of Rust | X-Potion | |||
11 | 75% | 20% | Gil | Item 1 | Item 2 | Gil | Common | Rare |
≤ 200 gil | Potion | Eye Drops | ≤ 500 gil | Knot of Rust | X-Potion |
Story
Upon entering the jungle, the party will come across several magickal barriers blocking the paths. Fran explains the viera have placed them and will lead the party to the entrance of Eruyt Village where they speak with the Elder and request passage through the jungle by being given Lente's Tear after saving Mjrn.
Once the party reaches the Dell of the Dreamer, the Elder Wyrm rises and blocks both the exit and entrance, forcing them to fight.
Quests
Hunts
Template:See Also The Vorpal Bunny is a Rank III Mark whose hunt becomes available after defeating Judge Bergan in Mt Bur-Omisace. Vorpal Bunny can be found in the Rustling Chapel area of Golmore Jungle, petitioned by Nera in Eruyt Village (The Spiritwood). The Vorpal Bunny is a scarce creature, and will keep running away rather than fight. The player should try and keep it in their sight, as it may go underground and fully recover all damage the player had inflicted.
Rare Game
Template:See Also To find the Biding Mantis the player must have spoken to the "Huntmaster" in Phon Coast and defeated Thalassinon, which will trigger the start of the Rare Game quest. The mantis will then appear in the southern portion of the Needlebrake area when the game clock is between 30 and 59 minutes.
Midgardsormr has a 20% chance of appearing in The Paths Of Chained Light area.
Phyllo has a 20% chance of appearing in the dead end towards the left side of The Branchway area, or the small dead end on the right after taking the lower pathway.
Grave Lord spawns on the central platform in the Rustling Chapel area after the player chains at least 21 foes of the same type. Initially, the zone does not have enough enemies of the same type to sustain a long enough chain. After clearing the zone of its 18 enemies, Dark Skeletons will emerge from the ground as the player walks around in an endless supply, so meeting the chain requirement becomes quick work.
When the player moves near enough to the center where Grave Lord is after reaching a chain of 21, Dark Skeletons stop spawning. Exiting and reentering the Rustling Chapel allows more Dark Skeletons to spawn, and if the player has not defeated the Grave Lord after doing this, it will still be there.
If the player does this during the Vorpal Bunny Hunt, the Dark Skeletons still spawn without the need to defeat the Vorpal Bunny, but the Grave Lord will not spawn when the player chains 21. Dark Skeletons stop spawning when the player has reached a chain of 50. Defeating the Vorpal Bunny resets the chain, allowing more Dark Skeletons to spawn, and the Grave Lord will then spawn after the 21 chain.
Enemies
- Panther
- Hellhound
- Coeurl
- Gargoyle
- Treant
- Malboro
- Great Malboro
- Diresaur
- Dark Skeleton
- Midgardsormr (Rare)
- Phyllo (Rare)
- Elder Wyrm (Optional Boss)
- Biding Mantis (Rare)
- Grave Lord (Rare)
- Vorpal Bunny (Mark)
Musical themes
Template:Listen The theme of Golmore Jungle is "The Golmore Jungle" (ゴルモア大森林, Gorumoa Dai Shinrin?). It is heavy mainly on strings, woodwinds, and percussion, but also contains some brass.
The theme also appears in Dissidia 012 Final Fantasy as Vaan's dungeon theme.
Map
The map can be found in the Paths of Chained Light.
Other appearances
Final Fantasy Record Keeper
Template:Sideicon
Gallery
Trivia
- In Dissidia 012 Final Fantasy, there is a trade material called "Golmore Timber".
- "Golmore Jungle" is an answer to an Academia quiz question in Final Fantasy XIII-2.
Template:FFXII