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{{DISPLAYTITLE:Golmore Jungle (''Final Fantasy XII'')}}
[[ Image:Golmore1.jpg|250px|right]]
 
  +
{{Expand|FFXII|FFXII|Adding a Locations section, with images and brief descriptions of the areas within the location}}
The '''Golmore Jungle''' is a location in the land of [[Ivalice]] in ''[[Final Fantasy XII]]''. It is a vast jungle east of the [[Ozmone Plains]].
 
  +
{{infobox location
 
  +
|name=Golmore Jungle
==Location==
 
  +
|release=FFXII
The Golmore Jungle is located just to the east of the [[Ozmone Plains]]. Continue east to reach the [[Paramina Rift]] and the path to [[Mt. Bur-Omisace]], or head south and enter the [[Feywood]].
 
  +
|japanese=ゴルモア大森林
 
  +
|romaji=Gorumoa Daishinrin
==Notes==
 
  +
|lit=
Golmore will prove to be a daunting place on the first visit. The status-inducing Malboros run wild through the jungle and can be very harmful for the party. Also rampant are the Hellhounds and Diresaur which early on can be very dangerous. When first entering, the party will come across several magickal barriers which block the paths. [[Fran]] will explain that the [[Viera]] have placed them there for protection and will lead the party to the entrance of [[Eruyt Village]] where they can speak with the Elder and request passage through the jungle.
 
  +
|image=Golmore-Jungle-FFXII-TZA.jpg
 
  +
|type=[[Forest]]
==Monsters==
 
  +
|region=[[Jagd Difohr]]
*[[Panther (Final Fantasy XII)|Panther]]
 
  +
|items=*[[#Treasures|Treasures]]
  +
|enemies=*[[Panther (Final Fantasy XII)|Panther]]
 
*[[Hellhound (Final Fantasy XII)|Hellhound]]
 
*[[Hellhound (Final Fantasy XII)|Hellhound]]
 
*[[Coeurl (Final Fantasy XII)|Coeurl]]
 
*[[Coeurl (Final Fantasy XII)|Coeurl]]
Line 16: Line 18:
 
*[[Malboro (Final Fantasy XII)|Malboro]]
 
*[[Malboro (Final Fantasy XII)|Malboro]]
 
*[[Great Malboro (Final Fantasy XII)|Great Malboro]]
 
*[[Great Malboro (Final Fantasy XII)|Great Malboro]]
*[[Diresaur]]
+
*[[Diresaur (Final Fantasy XII)|Diresaur]]
  +
*[[Dark Skeleton (Final Fantasy XII)|Dark Skeleton]]
*[[Skull Knight]]
 
  +
*Hunts and Rares
*[[Midgardsormr (Final Fantasy XII)|Midgardsormr]] (Rare)
 
  +
*[[Elder Wyrm (Final Fantasy XII)|Elder Wyrm]] (Optional Boss)
*[[Phyllo]] (Rare)
 
  +
|quests=*[[Hunts]]: [[Vorpal Bunny (Final Fantasy XII)|Vorpal Bunny]]
*[[Elder Wyrm]] (Optional Boss)
 
  +
*[[#Rare Game|Rare Game]]: [[Midgardsormr (Final Fantasy XII)|Midgardsormr]], [[Phyllo]], [[Biding Mantis]], [[Grave Lord]]
*[[Biding Mantis]] (Rare)
 
  +
}}
*[[Grave Lord]] (Rare)
 
  +
{{Dialogue|Fran|The Jungle denies us our passage.|Ashe|What have we done?|Fran|We? No. I.|context=Fran and Ashe}}
*[[Vorpal Bunny (Final Fantasy XII)|Vorpal Bunny]] (Mark)
 
  +
The '''Golmore Jungle''' is a location in the land of [[Ivalice (Final Fantasy XII)|Ivalice]] in ''[[Final Fantasy XII]]''. It is a vast jungle east of the [[Ozmone Plain]]. Within the Jungle is [[Eruyt Village]], the home of the [[viera]] for whom the Golmore Jungle is a sacred home and a living being which can speak to them directly. The viera refer to it as "the Wood" and personify her as a female.
  +
  +
Golmore Jungle can prove to be a daunting place on the first visit. The status-inducing [[Malboro (Final Fantasy XII)|Malboros]] run wild through the jungle and also rampant are the [[Hellhound (Final Fantasy XII)|Hellhounds]] and the [[Diresaur (Final Fantasy XII)|Diresaur]], which can be dangerous early on. The boss battle against [[Elder Wyrm (Final Fantasy XII)|Elder Wyrm]] can be skipped by heading south to the [[Feywood]] and running through lv. 38+ enemies to get to the [[Paramina Rift]]. The hard monsters encountered can be taken care of using the [[Immobilize glitch]].
  +
  +
== [[Sage Knowledge]] ==
  +
{{Quote|A sprawling jungle in the Jagd Difohr, it remains much as it always has been, untouched by the hand of Man. Though the viera make their villages within this jungle, the ways to their enclaves are tangled and hidden. Barriers throughout the jungle, too, prevent easy passage. These were erected by the viera to prevent outsiders from intruding, the blessing of their people needed before one may pass.|Sage Knowledge 72, Golmore Jungle}}
  +
  +
== Locations ==
  +
The Golmore Jungle is located to the east of the Ozmone Plain on [[Jagd Difohr]]. [[Paramina Rift]] lies to the east and the [[Feywood]] in the south. The player can ride a [[Chocobo (Final Fantasy XII)|chocobo]] along a hidden path between the Parting Glade and the Rustling Chapel.
  +
  +
The boss of the jungle, Elder Wyrm, can be skipped by going to Paramina Rift through the Feywood. The player can grab a free chocobo from outside the [[Henne Mines]]' entrance, and ride through Golmore Jungle to its south exit to the Feywood, stick to the left and emerge out to Paramina Rift.
  +
  +
* Paths of Chained Light (to Ozmone Plain)
  +
* The Needlebrake (to Eruyt Village)
  +
* Whisperleaf Way
  +
* The Parting Glade
  +
* Dell of the Dreamer
  +
* The Branchway
  +
* The Greenswathe (to the Paramina Rift)
  +
* The Rustling Chapel (to the Feywood)
  +
{{Location section|Final Fantasy XII}}
  +
  +
== Treasures ==
  +
{{See|Treasure (Final Fantasy XII)}}
  +
In the original version, most treasures in the Golmore Jungle contain [[Potion (Final Fantasy XII)|Potions]]. When the [[Diamond Armlet (Final Fantasy XII)|Diamond Armlet]] is equipped, the common item treasure is a [[Knot of Rust (Final Fantasy XII)|Knot of Rust]] and the rare item is an [[X-Potion (Final Fantasy XII)|X-Potion]]. The player may sometimes find [[Germinas Boots (Final Fantasy XII)|Jackboots]] in a treasure in the southwestern bit of the Paths of Chained Light area. The gun [[Sirius (Final Fantasy XII)|Sirius]] can sometimes be found in the northern edge of the Rustling Chapel area, and [[Battle Bamboo (Final Fantasy XII)|Battle Bamboo]] can sometimes be found in the Greenswathe.
  +
  +
In the ''Zodiac'' versions, the treasures are different.
  +
=== Paths of Chained Light ===
  +
;Zodiac
  +
{|class="full-width FFXII article-table" style="text-align:center"
  +
|-
  +
!style="width:20%"|Chest
  +
!style="width:10%"|Spawns
  +
!style="width:10%"|Holds Gil%
  +
!style="width:10%"|Gil
  +
!style="width:25%" colspan="2"|Normal Treasure
  +
!style="width:25%" colspan="2"|Diamond Armlet Treasure
  +
|-
  +
| rowspan="2"|1
  +
|rowspan="2"|75%
  +
|rowspan="2"|40%
  +
|rowspan="2"|≤ 240 gil
  +
| width="12%"|Item 1
  +
| width="12%"|Item 2
  +
| width="12%"|Common
  +
| width="12%"|Rare
  +
|-
  +
|Ether
  +
|[[Burgonet (Final Fantasy XII)|Burgonet]]
  +
|Knot of Rust
  +
|Meteorite (B)
  +
|-
  +
| rowspan="2"|2
  +
|rowspan="2"|80%
  +
|rowspan="2"|30%
  +
|rowspan="2"|≤ 240 gil
  +
|rowspan="2" colspan="2"|Ether
  +
| width="12%"|Common
  +
| width="12%"|Rare
  +
|-
  +
|Knot of Rust
  +
|Meteorite (A)
  +
|-
  +
| rowspan="2"|3
  +
|rowspan="2"|80%
  +
|rowspan="2"|30%
  +
|rowspan="2"|≤ 240 gil
  +
|rowspan="2" colspan="2"|Ether
  +
| width="12%"|Common
  +
| width="12%"|Rare
  +
|-
  +
|Knot of Rust
  +
|Meteorite (A)
  +
|-
  +
| rowspan="2"|4
  +
|rowspan="2"|80%
  +
|rowspan="2"|30%
  +
|rowspan="2"|≤ 240 gil
  +
|rowspan="2" colspan="2"|Ether
  +
| width="12%"|Common
  +
| width="12%"|Rare
  +
|-
  +
|Knot of Rust
  +
|Meteorite (A)
  +
|}
  +
;Original
  +
{|class="full-width FFXII article-table" style="text-align:center"
  +
|-
  +
!style="width:20%"|Chest
  +
!style="width:10%"|Spawns
  +
!style="width:10%"|Holds Gil%
  +
!style="width:30%" colspan="3"|Normal Treasure
  +
!style="width:30%" colspan="3"|Diamond Armlet Treasure
  +
|-
  +
| rowspan="2"|1
  +
|rowspan="2"|75%
  +
|rowspan="2"|20%
  +
| width="10%"|Gil
  +
| width="10%"|Item 1
  +
| width="10%"|Item 2
  +
| width="10%"|Gil
  +
| width="10%"|Common
  +
| width="10%"|Rare
  +
|-
  +
|≤ 200 gil
  +
|Potion
  +
|Antidote
  +
|≤ 500 gil
  +
|Knot of Rust
  +
|X-Potion
  +
|-
  +
| rowspan="2"|2
  +
|rowspan="2"|55%
  +
|rowspan="2"|40%
  +
| width="10%"|Gil
  +
| width="10%"|Item 1
  +
| width="10%"|Item 2
  +
| width="10%"|Gil
  +
| width="10%"|Common
  +
| width="10%"|Rare
  +
|-
  +
|≤ 200 gil
  +
|Potion
  +
|[[Germinas Boots (Final Fantasy XII)|Jackboots]]
  +
|≤ 500 gil
  +
|Knot of Rust
  +
|X-Potion
  +
|-
  +
| rowspan="2"|3
  +
|rowspan="2"|75%
  +
|rowspan="2"|20%
  +
| width="10%"|Gil
  +
| width="10%"|Item 1
  +
| width="10%"|Item 2
  +
| width="10%"|Gil
  +
| width="10%"|Common
  +
| width="10%"|Rare
  +
|-
  +
|≤ 200 gil
  +
|Potion
  +
|Ether
  +
|≤ 500 gil
  +
|Knot of Rust
  +
|X-Potion
  +
|}
  +
{{clear}}
  +
=== The Needlebreak ===
  +
;Zodiac
  +
{|class="full-width FFXII article-table" style="text-align:center"
  +
|-
  +
!style="width:20%"|Chest
  +
!style="width:10%"|Spawns
  +
!style="width:10%"|Holds Gil%
  +
!style="width:10%"|Gil
  +
!style="width:25%" colspan="2"|Normal Treasure
  +
!style="width:25%" colspan="2"|Diamond Armlet Treasure
  +
|-
  +
| rowspan="2"|5
  +
|rowspan="2"|80%
  +
|rowspan="2"|30%
  +
|rowspan="2"|≤ 250 gil
  +
|rowspan="2" colspan="2"|Ether
  +
| width="12%"|Common
  +
| width="12%"|Rare
  +
|-
  +
|Knot of Rust
  +
|Meteorite (A)
  +
|-
  +
| rowspan="2"|6
  +
|rowspan="2"|80%
  +
|rowspan="2"|30%
  +
|rowspan="2"|≤ 250 gil
  +
|rowspan="2" colspan="2"|Ether
  +
| width="12%"|Common
  +
| width="12%"|Rare
  +
|-
  +
|Knot of Rust
  +
|Meteorite (A)
  +
|-
  +
| rowspan="2"|7
  +
|rowspan="2"|75%
  +
|rowspan="2"|45%
  +
|rowspan="2"|≤ 300 gil
  +
| width="12%"|Item 1
  +
| width="12%"|Item 2
  +
| width="12%"|Common
  +
| width="12%"|Rare
  +
|-
  +
|Ether
  +
|[[Mage's Hat (Final Fantasy XII)|Mage's Hat]]
  +
|Knot of Rust
  +
|Meteorite (C)
  +
|-
  +
| rowspan="2"|8
  +
|rowspan="2"|75%
  +
|rowspan="2"|45%
  +
|rowspan="2"|≤ 300 gil
  +
| width="12%"|Item 1
  +
| width="12%"|Item 2
  +
| width="12%"|Common
  +
| width="12%"|Rare
  +
|-
  +
|Ether
  +
|[[Red Cap (Final Fantasy XII)|Red Cap]]
  +
|Knot of Rust
  +
|Meteorite (B)
  +
|-
  +
| rowspan="2"|9
  +
|rowspan="2"|80%
  +
|rowspan="2"|30%
  +
|rowspan="2"|≤ 250 gil
  +
| width="12%"|Item 1
  +
| width="12%"|Item 2
  +
| width="12%"|Common
  +
| width="12%"|Rare
  +
|-
  +
|Ether
  +
|Hi-Ether
  +
|Knot of Rust
  +
|Meteorite (A)
  +
|}
  +
;Original
  +
{|class="full-width FFXII article-table" style="text-align:center"
  +
|-
  +
!style="width:20%"|Chest
  +
!style="width:10%"|Spawns
  +
!style="width:10%"|Holds Gil%
  +
!style="width:30%" colspan="3"|Normal Treasure
  +
!style="width:30%" colspan="3"|Diamond Armlet Treasure
  +
|-
  +
| rowspan="2"|4
  +
|rowspan="2"|75%
  +
|rowspan="2"|20%
  +
| width="10%"|Gil
  +
| width="10%"|Item 1
  +
| width="10%"|Item 2
  +
| width="10%"|Gil
  +
| width="10%"|Common
  +
| width="10%"|Rare
  +
|-
  +
|≤ 200 gil
  +
|Potion
  +
|Antidote
  +
|≤ 500 gil
  +
|Knot of Rust
  +
|X-Potion
  +
|-
  +
| rowspan="2"|5
  +
|rowspan="2"|75%
  +
|rowspan="2"|20%
  +
| width="10%"|Gil
  +
| width="10%"|Item 1
  +
| width="10%"|Item 2
  +
| width="10%"|Gil
  +
| width="10%"|Common
  +
| width="10%"|Rare
  +
|-
  +
|≤ 200 gil
  +
|Potion
  +
|Eye Drops
  +
|≤ 500 gil
  +
|Knot of Rust
  +
|X-Potion
  +
|-
  +
| rowspan="2"|6
  +
|rowspan="2"|75%
  +
|rowspan="2"|30%
  +
| width="10%"|Gil
  +
| width="10%"|Item 1
  +
| width="10%"|Item 2
  +
| width="10%"|Gil
  +
| width="10%"|Common
  +
| width="10%"|Rare
  +
|-
  +
|≤ 200 gil
  +
|Potion
  +
|G-Foe: item AMT >= 10
  +
|≤ 500 gil
  +
|Knot of Rust
  +
|X-Potion
  +
|-
  +
| rowspan="2"|7
  +
|rowspan="2"|75%
  +
|rowspan="2"|30%
  +
| width="10%"|Gil
  +
| width="10%"|Item 1
  +
| width="10%"|Item 2
  +
| width="10%"|Gil
  +
| width="10%"|Common
  +
| width="10%"|Rare
  +
|-
  +
|≤ 200 gil
  +
|Potion
  +
|G-Foe: furthest
  +
|≤ 500 gil
  +
|Knot of Rust
  +
|X-Potion
  +
|}
  +
{{clear}}
  +
=== The Parting Glade ===
  +
This chest only appears in the ''Zodiac'' versions. It does not respawn.
  +
  +
{|class="full-width FFXII article-table" style="text-align:center"
  +
|-
  +
!style="width:20%"|Chest
  +
!style="width:10%"|Spawns
  +
!style="width:10%"|Holds Gil%
  +
!style="width:10%"|Gil
  +
!style="width:25%"|Normal Treasure
  +
!style="width:25%"|Diamond Armlet Treasure
  +
|-
  +
|10
  +
|100%
  +
|0%
  +
|N/A
  +
|colspan="2"|[[Amber Armlet (Final Fantasy XII)|Amber Armlet]]
  +
|}
  +
{{clear}}
  +
  +
=== Dell of the Dreamer ===
  +
This chest only appears in the ''Zodiac'' versions. It does not respawn.
  +
  +
{|class="full-width FFXII article-table" style="text-align:center"
  +
|-
  +
!style="width:20%"|Chest
  +
!style="width:10%"|Spawns
  +
!style="width:10%"|Holds Gil%
  +
!style="width:10%"|Gil
  +
!style="width:25%"|Normal Treasure
  +
!style="width:25%"|Diamond Armlet Treasure
  +
|-
  +
|11
  +
|100%
  +
|100%
  +
|9,872 gil
  +
|colspan="2"|N/A
  +
|}
  +
{{clear}}
  +
=== The Branchway ===
  +
These chests only appear in the ''Zodiac'' versions.
  +
  +
{|class="full-width FFXII article-table" style="text-align:center"
  +
|-
  +
!style="width:20%"|Chest
  +
!style="width:10%"|Spawns
  +
!style="width:10%"|Holds Gil%
  +
!style="width:10%"|Gil
  +
!style="width:25%" colspan="2"|Normal Treasure
  +
!style="width:25%" colspan="2"|Diamond Armlet Treasure
  +
|-
  +
| rowspan="2"|12
  +
|rowspan="2"|80%
  +
|rowspan="2"|30%
  +
|rowspan="2"|≤ 250 gil
  +
|rowspan="2" colspan="2"|Ether
  +
| width="12.5%"|Common
  +
| width="12.5%"|Rare
  +
|-
  +
|Knot of Rust
  +
|Meteorite (A)
  +
|-
  +
| rowspan="2"|13
  +
|rowspan="2"|80%
  +
|rowspan="2"|30%
  +
|rowspan="2"|≤ 250 gil
  +
| width="12.5%"|Item 1
  +
| width="12.5%"|Item 2
  +
| width="12.5%"|Common
  +
| width="12.5%"|Rare
  +
|-
  +
|Ether
  +
|Hi-Ether
  +
|Knot of Rust
  +
|Meteorite (A)
  +
|-
  +
| rowspan="2"|14
  +
|rowspan="2"|80%
  +
|rowspan="2"|40%
  +
|rowspan="2"|≤ 300 gil
  +
| width="12.5%"|Item 1
  +
| width="12.5%"|Item 2
  +
| width="12.5%"|Common
  +
| width="12%"|Rare
  +
|-
  +
|Ether
  +
|[[Black Belt (Final Fantasy XII)|Black Belt]]
  +
|Knot of Rust
  +
|Meteorite (B)
  +
|}
  +
{{clear}}
  +
=== The Greenswathe ===
  +
;Zodiac
  +
{|class="full-width FFXII article-table" style="text-align:center"
  +
|-
  +
!style="width:20%"|Chest
  +
!style="width:10%"|Spawns
  +
!style="width:10%"|Holds Gil%
  +
!style="width:10%"|Gil
  +
!style="width:25%" colspan="2"|Normal Treasure
  +
!style="width:25%" colspan="2"|Diamond Armlet Treasure
  +
|-
  +
| rowspan="2"|15
  +
|rowspan="2"|80%
  +
|rowspan="2"|30%
  +
|rowspan="2"|≤ 250 gil
  +
| width="12%"|Item 1
  +
| width="12%"|Item 2
  +
| width="12%"|Common
  +
| width="12%"|Rare
  +
|-
  +
|Ether
  +
|Hi-Ether
  +
|Knot of Rust
  +
|Meteorite (A)
  +
|-
  +
| rowspan="2"|16
  +
|rowspan="2"|80%
  +
|rowspan="2"|30%
  +
|rowspan="2"|≤ 250 gil
  +
|rowspan="2" colspan="2"|Ether
  +
| width="12%"|Common
  +
| width="12%"|Rare
  +
|-
  +
|Knot of Rust
  +
|Meteorite (A)
  +
|-
  +
| rowspan="2"|17
  +
|rowspan="2"|80%
  +
|rowspan="2"|35%
  +
|rowspan="2"|≤ 270 gil
  +
| width="12%"|Item 1
  +
| width="12%"|Item 2
  +
| width="12%"|Common
  +
| width="12%"|Rare
  +
|-
  +
|Ether
  +
|[[Argyle Armlet (Final Fantasy XII)|Argyle Armlet]]
  +
|Knot of Rust
  +
|Meteorite (B)
  +
|}
  +
;Original
  +
{|class="full-width FFXII article-table" style="text-align:center"
  +
|-
  +
!style="width:20%"|Chest
  +
!style="width:10%"|Spawns
  +
!style="width:10%"|Holds Gil%
  +
!style="width:30%" colspan="3"|Normal Treasure
  +
!style="width:30%" colspan="3"|Diamond Armlet Treasure
  +
|-
  +
| rowspan="2"|8
  +
|rowspan="2"|75%
  +
|rowspan="2"|20%
  +
| width="10%"|Gil
  +
| width="10%"|Item 1
  +
| width="10%"|Item 2
  +
| width="10%"|Gil
  +
| width="10%"|Common
  +
| width="10%"|Rare
  +
|-
  +
|≤ 200 gil
  +
|Potion
  +
|Eye Drops
  +
|≤ 500 gil
  +
|Knot of Rust
  +
|X-Potion
  +
|-
  +
| rowspan="2"|9
  +
|rowspan="2"|75%
  +
|rowspan="2"|20%
  +
| width="10%"|Gil
  +
| width="10%"|Item 1
  +
| width="10%"|Item 2
  +
| width="10%"|Gil
  +
| width="10%"|Common
  +
| width="10%"|Rare
  +
|-
  +
|≤ 200 gil
  +
|Potion
  +
|[[Battle Bamboo (Final Fantasy XII)|Battle Bamboo]]
  +
|≤ 500 gil
  +
|Knot of Rust
  +
|X-Potion
  +
|}
  +
{{clear}}
  +
=== The Rustling Chaple ===
  +
;Zodiac
  +
{|class="full-width FFXII article-table" style="text-align:center"
  +
|-
  +
!style="width:20%"|Chest
  +
!style="width:10%"|Spawns
  +
!style="width:10%"|Holds Gil%
  +
!style="width:10%"|Gil
  +
!style="width:25%" colspan="2"|Normal Treasure
  +
!style="width:25%" colspan="2"|Diamond Armlet Treasure
  +
|-
  +
| rowspan="2"|18
  +
|rowspan="2"|80%
  +
|rowspan="2"|30%
  +
|rowspan="2"|≤ 250 gil
  +
|rowspan="2" colspan="2"|Ether
  +
| width="12%"|Common
  +
| width="12%"|Rare
  +
|-
  +
|Knot of Rust
  +
|Meteorite (A)
  +
|-
  +
| rowspan="2"|19
  +
|rowspan="2"|80%
  +
|rowspan="2"|30%
  +
|rowspan="2"|≤ 250 gil
  +
|rowspan="2" colspan="2"|Ether
  +
| width="12%"|Common
  +
| width="12%"|Rare
  +
|-
  +
|Knot of Rust
  +
|Meteorite (B)
  +
|-
  +
| rowspan="2"|20
  +
|rowspan="2"|80%
  +
|rowspan="2"|30%
  +
|rowspan="2"|≤ 250 gil
  +
| width="12%"|Item 1
  +
| width="12%"|Item 2
  +
| width="12%"|Common
  +
| width="12%"|Rare
  +
|-
  +
|Ether
  +
|Hi-Ether
  +
|Knot of Rust
  +
|Meteorite (A)
  +
|-
  +
| rowspan="2"|21
  +
|rowspan="2"|80%
  +
|rowspan="2"|30%
  +
|rowspan="2"|≤ 250 gil
  +
| width="12%"|Item 1
  +
| width="12%"|Item 2
  +
| width="12%"|Common
  +
| width="12%"|Rare
  +
|-
  +
|Ether
  +
|Hi-Ether
  +
|Knot of Rust
  +
|Meteorite (A)
  +
|}
  +
;Original
  +
{|class="full-width FFXII article-table" style="text-align:center"
  +
|-
  +
!style="width:20%"|Chest
  +
!style="width:10%"|Spawns
  +
!style="width:10%"|Holds Gil%
  +
!style="width:30%" colspan="3"|Normal Treasure
  +
!style="width:30%" colspan="3"|Diamond Armlet Treasure
  +
|-
  +
| rowspan="2"|10
  +
|rowspan="2"|75%
  +
|rowspan="2"|20%
  +
| width="10%"|Gil
  +
| width="10%"|Item 1
  +
| width="10%"|Item 2
  +
| width="10%"|Gil
  +
| width="10%"|Common
  +
| width="10%"|Rare
  +
|-
  +
|≤ 200 gil
  +
|Potion
  +
|[[Sirius (Final Fantasy XII)|Sirius]]
  +
|≤ 500 gil
  +
|Knot of Rust
  +
|X-Potion
  +
|-
  +
| rowspan="2"|11
  +
|rowspan="2"|75%
  +
|rowspan="2"|20%
  +
| width="10%"|Gil
  +
| width="10%"|Item 1
  +
| width="10%"|Item 2
  +
| width="10%"|Gil
  +
| width="10%"|Common
  +
| width="10%"|Rare
  +
|-
  +
|≤ 200 gil
  +
|Potion
  +
|Eye Drops
  +
|≤ 500 gil
  +
|Knot of Rust
  +
|X-Potion
  +
|}
  +
  +
== Story ==
  +
{{spoiler}}
  +
[[File:Magicbarrier.jpg|thumb|Magickal barriers deny entry.]]
  +
Upon entering the jungle, the party will come across several magickal barriers blocking the paths. [[Fran (Final Fantasy XII)|Fran]] explains the viera have placed them and will lead the party to the entrance of Eruyt Village where they speak with the Elder and request passage through the jungle by being given [[Lente's Tear]] after saving [[Mjrn]].
  +
  +
Once the party reaches the Dell of the Dreamer, the [[Elder Wyrm (Final Fantasy XII)|Elder Wyrm]] rises and blocks both the exit and entrance, forcing them to fight. Later, the party passes by the jungle when they head to the Feywood.
  +
{{clear}}
  +
{{endspoiler}}
  +
  +
== Quests ==
  +
=== Hunts ===
  +
{{See|Hunt (Final Fantasy XII)}}
  +
The [[Vorpal Bunny (Final Fantasy XII)|Vorpal Bunny]] is a Rank III Mark whose hunt becomes available after defeating [[Judge Bergan (boss)|Judge Bergan]] in [[Mt Bur-Omisace]]. Vorpal Bunny can be found in the Rustling Chapel area of Golmore Jungle, petitioned by Nera in Eruyt Village (The Spiritwood). The Vorpal Bunny is a scarce creature, and will keep running away rather than fight. The player should try and keep it in their sight, as it may go underground and fully recover all damage the player had inflicted.
  +
  +
=== Rare Game ===
  +
{{See|Rare Game}}
  +
To find the [[Biding Mantis]] the player must have spoken to the "Huntmaster" in [[Phon Coast]] and defeated [[Thalassinon (Final Fantasy XII)|Thalassinon]], which will trigger the start of the Rare Game quest. The mantis will then appear in the southern portion of The Needlebrake area when the game clock is between 30 and 59 minutes.
  +
  +
[[Midgardsormr (Final Fantasy XII)|Midgardsormr]] has a 20% chance of appearing in the Paths of Chained Light area.
  +
  +
[[Phyllo]] has a 20% chance of appearing in the dead end towards the left side of The Branchway area, or the small dead end on the right after taking the lower pathway.
  +
  +
[[Grave Lord]] spawns on the central platform in The Rustling Chapel area after the player [[Chain (term)#Final Fantasy XII|chains]] at least 21 foes of the same type. Initially, the zone does not have enough enemies of the same type to sustain a long enough chain. After clearing the zone of its 18 enemies, [[Dark Skeleton (Final Fantasy XII)|Dark Skeletons]] will emerge from the ground as the player walks around in an endless supply, so meeting the chain requirement becomes quick work.
  +
  +
When the player moves near enough to the center where Grave Lord is after reaching a chain of 21, Dark Skeletons stop spawning. Exiting and reentering The Rustling Chapel allows more Dark Skeletons to spawn, and if the player has not defeated the Grave Lord after doing this, it will still be there.
  +
  +
If the player does this during the [[Vorpal Bunny (Final Fantasy XII)|Vorpal Bunny]] [[Hunt (Final Fantasy XII)|Hunt]], the Dark Skeletons still spawn without the need to defeat the Vorpal Bunny, but the Grave Lord will not spawn when the player chains 21. Dark Skeletons stop spawning when the player has reached a chain of 50. Defeating the Vorpal Bunny resets the chain, allowing more Dark Skeletons to spawn, and the Grave Lord will then spawn after the 21 chain.
  +
  +
== Enemies ==
  +
* [[Panther (Final Fantasy XII)|Panther]]
  +
* [[Hellhound (Final Fantasy XII)|Hellhound]]
  +
* [[Coeurl (Final Fantasy XII)|Coeurl]]
  +
* [[Gargoyle (Final Fantasy XII)|Gargoyle]]
  +
* [[Treant (Final Fantasy XII)|Treant]]
  +
* [[Malboro (Final Fantasy XII)|Malboro]]
  +
* [[Great Malboro (Final Fantasy XII)|Great Malboro]]
  +
* [[Diresaur (Final Fantasy XII)|Diresaur]]
  +
* [[Dark Skeleton (Final Fantasy XII)|Dark Skeleton]]
  +
* [[Midgardsormr (Final Fantasy XII)|Midgardsormr]] (Rare)
  +
* [[Phyllo]] (Rare)
  +
* [[Elder Wyrm (Final Fantasy XII)|Elder Wyrm]] (Optional Boss)
  +
* [[Biding Mantis]] (Rare)
  +
* [[Grave Lord]] (Rare)
  +
* [[Vorpal Bunny (Final Fantasy XII)|Vorpal Bunny]] (Mark)
  +
  +
== Musical themes ==
  +
{{audio|filename=FFXII The Golmore Jungle.ogg|title="Golmore Jungle"}}
  +
The theme of Golmore Jungle is "Golmore Jungle" {{j|ゴルモア大森林|Gorumoa Dai Shinrin}}. It is heavy mainly on strings, woodwinds, and percussion, but also contains some brass.
  +
  +
The theme also appears in ''[[Dissidia 012 Final Fantasy]]'' as [[Vaan (Dissidia PSP)|Vaan]]'s [[dungeon theme]].
  +
{{clear}}
  +
  +
== Map ==
  +
The map can be found in the Paths of Chained Light. The yellow path indicates a path only able to be taken on a [[Chocobo (Final Fantasy XII)|chocobo]] (one can be hired from Jahara or Mt Bur-Omisace).
  +
  +
<div style="overflow:auto; width: 100%; height:300px">
  +
[[File:FF12 Map - Golmore Jungle.png]]</div>
  +
  +
[[:File:Map_14_Golmore_Jungle.png|Map for the original ''Final Fantasy XII'' that includes all treasure information.]]
  +
  +
== Other appearances ==
  +
=== ''[[Final Fantasy Record Keeper]]'' ===
  +
[[File:FFRK Golmore Jungle FFXII.png|right|150px]]
  +
{{Location section|Final Fantasy Record Keeper}}
  +
{{clear}}
  +
  +
===Other media===
  +
''[[Dissidia 012 Final Fantasy]]'' has a trade material called "Golmore Timber". "Golmore Jungle" is also an answer to an [[Academia]] quiz question in ''[[Final Fantasy XIII-2]]''.
  +
  +
== Gallery ==
  +
<gallery>
  +
Golmore-Jungle-Secret-Path-FFXII-TZA.png|A secret path to Eruyt Village.
  +
FFXII-HD-Transparent-Map.png|Overlay map in ''The Zodiac Age''.
  +
Chocobo tracks in Golmore Jungle from FFXII TZA.png|Chocobo tracks on the floor.
  +
Golmore Jungle chocobo path from FFXII TZA.png|Chocobo path.
  +
</gallery>
  +
  +
{{navbox setting FFXII}}
   
==Map==
 
[[ Image:Golall.jpg|900px]]
 
{{-}}
 
   
  +
[[de:Golmore-Dschungel]]
{{FFXII}}
 
  +
[[it:Giungla di Golmore]]
[[Category: Final Fantasy XII locations]]
 
  +
[[pt-br:Golmore Jungle]]
  +
[[Category:Locations in Final Fantasy XII]]
 
[[Category:Forests]]
 
[[Category:Forests]]

Latest revision as of 05:34, 19 August 2023

FF4PSP Cid Portrait
Cid Pollendina: Oh, shut up and help me remodel the Golmore Jungle (Final Fantasy XII) page!
Please expand this article into a full one. The following tasks need to be completed:
  • Adding a Locations section, with images and brief descriptions of the areas within the location.

This request can be discussed on the associated discussion page. Remove this notice upon completion.

Fran: The Jungle denies us our passage.
Ashe: What have we done?
Fran: We? No. I.
Fran and Ashe

The Golmore Jungle is a location in the land of Ivalice in Final Fantasy XII. It is a vast jungle east of the Ozmone Plain. Within the Jungle is Eruyt Village, the home of the viera for whom the Golmore Jungle is a sacred home and a living being which can speak to them directly. The viera refer to it as "the Wood" and personify her as a female.

Golmore Jungle can prove to be a daunting place on the first visit. The status-inducing Malboros run wild through the jungle and also rampant are the Hellhounds and the Diresaur, which can be dangerous early on. The boss battle against Elder Wyrm can be skipped by heading south to the Feywood and running through lv. 38+ enemies to get to the Paramina Rift. The hard monsters encountered can be taken care of using the Immobilize glitch.

Sage Knowledge[]

A sprawling jungle in the Jagd Difohr, it remains much as it always has been, untouched by the hand of Man. Though the viera make their villages within this jungle, the ways to their enclaves are tangled and hidden. Barriers throughout the jungle, too, prevent easy passage. These were erected by the viera to prevent outsiders from intruding, the blessing of their people needed before one may pass.

Sage Knowledge 72, Golmore Jungle

Locations[]

The Golmore Jungle is located to the east of the Ozmone Plain on Jagd Difohr. Paramina Rift lies to the east and the Feywood in the south. The player can ride a chocobo along a hidden path between the Parting Glade and the Rustling Chapel.

The boss of the jungle, Elder Wyrm, can be skipped by going to Paramina Rift through the Feywood. The player can grab a free chocobo from outside the Henne Mines' entrance, and ride through Golmore Jungle to its south exit to the Feywood, stick to the left and emerge out to Paramina Rift.

  • Paths of Chained Light (to Ozmone Plain)
  • The Needlebrake (to Eruyt Village)
  • Whisperleaf Way
  • The Parting Glade
  • Dell of the Dreamer
  • The Branchway
  • The Greenswathe (to the Paramina Rift)
  • The Rustling Chapel (to the Feywood)
Castle Cornelia PSThis section about a location in Final Fantasy XII is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Treasures[]

In the original version, most treasures in the Golmore Jungle contain Potions. When the Diamond Armlet is equipped, the common item treasure is a Knot of Rust and the rare item is an X-Potion. The player may sometimes find Jackboots in a treasure in the southwestern bit of the Paths of Chained Light area. The gun Sirius can sometimes be found in the northern edge of the Rustling Chapel area, and Battle Bamboo can sometimes be found in the Greenswathe.

In the Zodiac versions, the treasures are different.

Paths of Chained Light[]

Zodiac
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
1 75% 40% ≤ 240 gil Item 1 Item 2 Common Rare
Ether Burgonet Knot of Rust Meteorite (B)
2 80% 30% ≤ 240 gil Ether Common Rare
Knot of Rust Meteorite (A)
3 80% 30% ≤ 240 gil Ether Common Rare
Knot of Rust Meteorite (A)
4 80% 30% ≤ 240 gil Ether Common Rare
Knot of Rust Meteorite (A)
Original
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
1 75% 20% Gil Item 1 Item 2 Gil Common Rare
≤ 200 gil Potion Antidote ≤ 500 gil Knot of Rust X-Potion
2 55% 40% Gil Item 1 Item 2 Gil Common Rare
≤ 200 gil Potion Jackboots ≤ 500 gil Knot of Rust X-Potion
3 75% 20% Gil Item 1 Item 2 Gil Common Rare
≤ 200 gil Potion Ether ≤ 500 gil Knot of Rust X-Potion


The Needlebreak[]

Zodiac
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
5 80% 30% ≤ 250 gil Ether Common Rare
Knot of Rust Meteorite (A)
6 80% 30% ≤ 250 gil Ether Common Rare
Knot of Rust Meteorite (A)
7 75% 45% ≤ 300 gil Item 1 Item 2 Common Rare
Ether Mage's Hat Knot of Rust Meteorite (C)
8 75% 45% ≤ 300 gil Item 1 Item 2 Common Rare
Ether Red Cap Knot of Rust Meteorite (B)
9 80% 30% ≤ 250 gil Item 1 Item 2 Common Rare
Ether Hi-Ether Knot of Rust Meteorite (A)
Original
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
4 75% 20% Gil Item 1 Item 2 Gil Common Rare
≤ 200 gil Potion Antidote ≤ 500 gil Knot of Rust X-Potion
5 75% 20% Gil Item 1 Item 2 Gil Common Rare
≤ 200 gil Potion Eye Drops ≤ 500 gil Knot of Rust X-Potion
6 75% 30% Gil Item 1 Item 2 Gil Common Rare
≤ 200 gil Potion G-Foe: item AMT >= 10 ≤ 500 gil Knot of Rust X-Potion
7 75% 30% Gil Item 1 Item 2 Gil Common Rare
≤ 200 gil Potion G-Foe: furthest ≤ 500 gil Knot of Rust X-Potion


The Parting Glade[]

This chest only appears in the Zodiac versions. It does not respawn.

Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
10 100% 0% N/A Amber Armlet


Dell of the Dreamer[]

This chest only appears in the Zodiac versions. It does not respawn.

Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
11 100% 100% 9,872 gil N/A


The Branchway[]

These chests only appear in the Zodiac versions.

Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
12 80% 30% ≤ 250 gil Ether Common Rare
Knot of Rust Meteorite (A)
13 80% 30% ≤ 250 gil Item 1 Item 2 Common Rare
Ether Hi-Ether Knot of Rust Meteorite (A)
14 80% 40% ≤ 300 gil Item 1 Item 2 Common Rare
Ether Black Belt Knot of Rust Meteorite (B)


The Greenswathe[]

Zodiac
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
15 80% 30% ≤ 250 gil Item 1 Item 2 Common Rare
Ether Hi-Ether Knot of Rust Meteorite (A)
16 80% 30% ≤ 250 gil Ether Common Rare
Knot of Rust Meteorite (A)
17 80% 35% ≤ 270 gil Item 1 Item 2 Common Rare
Ether Argyle Armlet Knot of Rust Meteorite (B)
Original
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
8 75% 20% Gil Item 1 Item 2 Gil Common Rare
≤ 200 gil Potion Eye Drops ≤ 500 gil Knot of Rust X-Potion
9 75% 20% Gil Item 1 Item 2 Gil Common Rare
≤ 200 gil Potion Battle Bamboo ≤ 500 gil Knot of Rust X-Potion


The Rustling Chaple[]

Zodiac
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
18 80% 30% ≤ 250 gil Ether Common Rare
Knot of Rust Meteorite (A)
19 80% 30% ≤ 250 gil Ether Common Rare
Knot of Rust Meteorite (B)
20 80% 30% ≤ 250 gil Item 1 Item 2 Common Rare
Ether Hi-Ether Knot of Rust Meteorite (A)
21 80% 30% ≤ 250 gil Item 1 Item 2 Common Rare
Ether Hi-Ether Knot of Rust Meteorite (A)
Original
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
10 75% 20% Gil Item 1 Item 2 Gil Common Rare
≤ 200 gil Potion Sirius ≤ 500 gil Knot of Rust X-Potion
11 75% 20% Gil Item 1 Item 2 Gil Common Rare
≤ 200 gil Potion Eye Drops ≤ 500 gil Knot of Rust X-Potion

Story[]

Spoiler warning: Plot and/or ending details follow. (Skip section)
Magicbarrier

Magickal barriers deny entry.

Upon entering the jungle, the party will come across several magickal barriers blocking the paths. Fran explains the viera have placed them and will lead the party to the entrance of Eruyt Village where they speak with the Elder and request passage through the jungle by being given Lente's Tear after saving Mjrn.

Once the party reaches the Dell of the Dreamer, the Elder Wyrm rises and blocks both the exit and entrance, forcing them to fight. Later, the party passes by the jungle when they head to the Feywood.

Spoilers end here.

Quests[]

Hunts[]

The Vorpal Bunny is a Rank III Mark whose hunt becomes available after defeating Judge Bergan in Mt Bur-Omisace. Vorpal Bunny can be found in the Rustling Chapel area of Golmore Jungle, petitioned by Nera in Eruyt Village (The Spiritwood). The Vorpal Bunny is a scarce creature, and will keep running away rather than fight. The player should try and keep it in their sight, as it may go underground and fully recover all damage the player had inflicted.

Rare Game[]

To find the Biding Mantis the player must have spoken to the "Huntmaster" in Phon Coast and defeated Thalassinon, which will trigger the start of the Rare Game quest. The mantis will then appear in the southern portion of The Needlebrake area when the game clock is between 30 and 59 minutes.

Midgardsormr has a 20% chance of appearing in the Paths of Chained Light area.

Phyllo has a 20% chance of appearing in the dead end towards the left side of The Branchway area, or the small dead end on the right after taking the lower pathway.

Grave Lord spawns on the central platform in The Rustling Chapel area after the player chains at least 21 foes of the same type. Initially, the zone does not have enough enemies of the same type to sustain a long enough chain. After clearing the zone of its 18 enemies, Dark Skeletons will emerge from the ground as the player walks around in an endless supply, so meeting the chain requirement becomes quick work.

When the player moves near enough to the center where Grave Lord is after reaching a chain of 21, Dark Skeletons stop spawning. Exiting and reentering The Rustling Chapel allows more Dark Skeletons to spawn, and if the player has not defeated the Grave Lord after doing this, it will still be there.

If the player does this during the Vorpal Bunny Hunt, the Dark Skeletons still spawn without the need to defeat the Vorpal Bunny, but the Grave Lord will not spawn when the player chains 21. Dark Skeletons stop spawning when the player has reached a chain of 50. Defeating the Vorpal Bunny resets the chain, allowing more Dark Skeletons to spawn, and the Grave Lord will then spawn after the 21 chain.

Enemies[]

Musical themes[]

The theme of Golmore Jungle is "Golmore Jungle" (ゴルモア大森林, Gorumoa Dai Shinrin?). It is heavy mainly on strings, woodwinds, and percussion, but also contains some brass.

The theme also appears in Dissidia 012 Final Fantasy as Vaan's dungeon theme.

Map[]

The map can be found in the Paths of Chained Light. The yellow path indicates a path only able to be taken on a chocobo (one can be hired from Jahara or Mt Bur-Omisace).

FF12 Map - Golmore Jungle

Map for the original Final Fantasy XII that includes all treasure information.

Other appearances[]

Final Fantasy Record Keeper[]

FFRK Golmore Jungle FFXII
Castle Cornelia PSThis section about a location in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Other media[]

Dissidia 012 Final Fantasy has a trade material called "Golmore Timber". "Golmore Jungle" is also an answer to an Academia quiz question in Final Fantasy XIII-2.

Gallery[]