Template:Sideicon Template:FFVII multi Enemies The Golem is an enemy from Final Fantasy VII fought on the world map near Cosmo Canyon, and in the fourth round of the Battle Square during the time Tiny Bronco is available. When fought in the Battle Square its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25%.
Formations
# | Formation |
---|---|
126 | Golem |
Locations
Cosmo Area | |
---|---|
Canyon | 126 |
Battle Square (with Tiny Bronco available) | |
Group A - Battle 4 | 126 |
Battle
Golem slowly moves closer to the party, its stats changing as it does so. In the shown template, the second tab is its stats if it doesn't advance after the first two, while the third and fourth tabs are its stats after it advances once and twice. It only uses Finger Shot normally, and will use the powerful Megaton Punch if it gets close enough.
However, the party should be able to kill it before that happens. Gravity spells are useful for whittling down its considerable HP, and the Enemy Skill Frog Song can be useful to keep it from attacking if it does start using Megaton Punch.
AI script
AI: Setup {
- TempVar:Row = 3
- TempVar:DfltAtt = Golem's Att
- TempVar:DfltMAt = Golem's MAt
- TempVar:DfltDef = Golem's Def
- TempVar:DfltMDf = Golem's MDf
- TempVar:LastHP = Golem's HP
} AI: Main {
- If (TempVar:BackRowAttack == 0) Then
- {
- Choose Random Opponent
- 2/3 Chance: Use <Golem Punch> on Target
- 1/3 Chance: Use Finger Shot on Target
- TempVar:BackRowAttack = 1
- } Else If (TempVar:Row == 1) Then {
- Choose Random Opponent
- Use Megaton Punch on Target
- } Else {
- Choose Self
- Use <Advance> on Target
- TempVar:Row = TempVar:Row - 1
- }
- Golem's Att = TempVar:DfltAtt - TempVar:Row * 4
- Golem's MAt = TempVar:DfltMAt - TempVar:Row * 6
- Golem's Def = TempVar:DfltDef + TempVar:Row * 8
- Golem's MDf = TempVar:DfltMDf + TempVar:Row * 10
} AI: Counter - General {
- TempVar:DmgCounter = TempVar:DmgCounter + (TempVar:LastHP - Golem's HP)
- If (TempVar:DmgCounter > 200) Then
- {
- Choose Self
- If (TempVar:Row < 3) Then
- {
- Use <Retreat> on Target
- TempVar:Row = TempVar:Row + 1
- Golem's Att = TempVar:DfltAtt - TempVar:Row * 4
- Golem's MAt = TempVar:DfltMAt - TempVar:Row * 6
- Golem's Def = TempVar:DfltDef + TempVar:Row * 8
- Golem's MDf = TempVar:DfltMDf + TempVar:Row * 10
- If (TempVar:Row == 3) Then
- {
- TempVar:BackRowAttack = 0
- }
- }
- TempVar:DmgCounter = 0
- }
- TempVar:LastHP = Golem's HP
}
Etymology
golem is an animated anthropomorphic being, magically created from inanimate matter. The word was used to mean an amorphous, unformed material (usually out of stone and clay) in Psalms and medieval writing. Adam, the first man created by God in the Holy Bible, was a golem since he was created from dust and sand. Having a golem servant was seen as the ultimate symbol of wisdom and holiness, with stories of prominent Rabbis owning golems throughout the middle ages. In modern times, the word golem, sometimes pronounced goilem in Yiddish, has come to mean one who is slow, clumsy, and generally dimwitted.
In Jewish and medieval folklore, a