The Golden Helm is a mid ranked heavy armor helm in Final Fantasy XII that boosts the wearer's magickal defense by 17 (Zodiac) or 15 (original) and Strength by 5. It is metallic for the purposes of the Magnetize debuff present in the boss battles against Vinuskar and Ultima.
It is found as a treasure in Paramina Rift's Frozen Brook (the east and north; 50% chance to appear, 40% chance for gil, 50% chance the item treasure is Golden Helm without the Diamond Armlet equipped ). It is rarely stolen from Ozmone Hare.
The Golden Helm is made in the bazaar in the "Golden Garb" set for selling three Iron Carapaces (from Leynir, Mesmenir, and Scythe Mantis), two Tanned Hides (from various enemies, e.g. Slaven), and three Dark Magicite (from various enemies, e.g. Zombie).
In the updated Zodiac versions, the Golden Helm is sold for 3100 gil in Jahara and Mt Bur-Omisace. It is found as a treasure in the rainy Giza Plains' Gizas South Bank (80% chance to appear, 60% chance for gil, 50% chance the item treasure is the Golden Helm without the Diamond Armlet equipped), as well as in Trial Mode Stage 55 with the Diamond Armlet equipped. It is still rarely stolen from the Ozmone Hare and made in the bazaar set "Golden Garb" with the same items as before.
Golden Helm is a mid level helm giving 17 or 15 Magick Resist depending on version and 5 Strength. The strength bonuses make heavy armor ideal for frontline fighters, and the Golden Helm is a good helm to equip over any inferior equipment the player may have on anyone who attacks physically, although a gun-wielder does not benefit from the strength-boost.
In the Zodiac versions, Uhlan, Knight, Time Battlemage, and Foebreaker can equip it, and so it is only useful to buy if the player has chosen these License Boards for the party. In The Zodiac Age versions, after fighting Belias the player can choose two License Boards per party member and so more characters can benefit from heavy armor, as it is usually a good idea to match jobs that use different types of armor to bolster light armor jobs' strength, and to give more durability to spellcasters.