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{{sideicon|XIII2|FFTCG}} |
{{sideicon|XIII2|FFTCG}} |
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{{DISPLAYTITLE:Golden Chocobo (''Final Fantasy XIII-2'')}} |
{{DISPLAYTITLE:Golden Chocobo (''Final Fantasy XIII-2'')}} |
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{{infobox enemy |
{{infobox enemy |
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| release = XIII2 |
| release = XIII2 |
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===Monster stats=== |
===Monster stats=== |
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+ | {{Infobox paradigm pack XIII2 |
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− | {{XIII2 Paradigm Pack |
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| name = Golden Chocobo |
| name = Golden Chocobo |
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| role = Commando |
| role = Commando |
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[[File:GoldenChocobo TCG.png|right|100px]] |
[[File:GoldenChocobo TCG.png|right|100px]] |
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Golden Chocobo appears in ''Final Fantasy Trading Card Game'' with a wind-elemental card. |
Golden Chocobo appears in ''Final Fantasy Trading Card Game'' with a wind-elemental card. |
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==Etymology== |
==Etymology== |
Revision as of 00:55, 13 January 2020
Template:Sideicon
I couldn't finish 'em. Looks like this's gonna get complicated.
The Golden Chocobo is a recruitable monster in Final Fantasy XIII-2. Its crystal is found in A Dying World, in a treasure cube in an alcove in the upper half of the Dead Sands.
Another way to recruit it is to obtain it as a rare drop from Valfodr Lv.15 in the "Perpetual Battlefield" downloadable content scenario. It is one of the best chocobos for racing, only being outmatched by the Silver Chocobo.
A gold chocobo has been the best type of chocobo since Final Fantasy VII.
Stats
Paradigm Pack
The Golden Chocobo is a Commando, much like its peers the Chocobo and Red Chocobo. It learns Armor Breaker—which boosts its Strength by 30% against opponents that resist or halve physical damage—and Stagger: Drain—which helps it maintain its HP—and combined with its respectable strength, HP, no elemental weaknesses, and with a maximum of five ATB bars, the Golden Chocobo can be a great Commando. Its Feral Link, Kweh, and the distinctive sequence of input commands it has, can easily boost its sync rate to the maximum of 500%, making it good for capturing monsters.
In comparison to the Chocobo and the Red Chocobo, it doesn't get the full 6 ATB slots, and if the player wants all five ATB slots, they must give up COM Bonus Boost. The Golden Chocobo learns fewer abilities than its peers, but is more cost efficient to develop. Its Stagger: Drain overrides Armor Breaker, an ability considered superior in most circumstances. Like other Strength-based chocobos, the Golden Chocobo suffers from a slow attack speed against moving opponents, as it must reorient itself between Attacks.
Monster stats
Abilities
Ability | Level | Type | Infuse |
---|---|---|---|
Attack | Initial | Command | |
Ruin | Initial | Command | |
Critical: Tetradefense | Initial | Passive | |
Stagger Maintenance | 2 | Passive | |
Area Sweep | 5 | Command | |
Lifesiphon | 9 | Auto | |
Smite | 14 | Auto | |
Blindside | 29 | Auto | |
Stagger: Drain | 37 | Auto | |
Armor Breaker | 40 | Auto | |
Ruinga | 44 | Command | |
Scourge | 45 | Auto |
Other appearances
Final Fantasy Trading Card Game
Golden Chocobo appears in Final Fantasy Trading Card Game with a wind-elemental card.
Etymology
(チョコボール, Chokobōru?). The mascot for this product is Kyoro-chan (キョロちゃん?), a bird who says "kweh".
The name "chocobo" derives from a Japanese brand of chocolate malt ball by Morinaga, ChocoBall食う / くう / kuu is a rough way to say "eat", whose volitional casual form is 食え / くえ / kue ("let's scoff 'em down!"), leading to Kweh!