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{{sideicon|XIII2|FFTCG}}
{{incompletetable}}
 
 
{{DISPLAYTITLE:Golden Chocobo (''Final Fantasy XIII-2'')}}
{{FFXIII-2 Enemies
 
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{{Table incomplete}}
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{{infobox enemy
  +
| release = XIII2
 
| name = Golden Chocobo
 
| name = Golden Chocobo
 
| image = 13-2 golden chocobo.PNG
| Japanese = 金チョコボ
+
| japanese = 金チョコボ
| Romaji = Kin Chokobo
+
| romaji = Kin Chokobo
| image = [[File:13-2 golden chocobo.PNG]]
 
 
| location = [[Coliseum (Final Fantasy XIII-2)|Coliseum]] -??? AF- (Coliseum)
| HP = 344,800
 
  +
}}
| Strength = ???
 
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The '''Golden Chocobo''' is a recruitable monster in ''[[Final Fantasy XIII-2]]''. Its crystal is found in A [[Dying World]], in a [[Treasure chest (object)|treasure cube]] in an alcove in the upper half of the Dead Sands.
| Magic = ???
 
  +
| Stagger = 180%
 
 
Another way to recruit it is to obtain it as a [[Item drop|rare drop]] from [[Valfodr (boss)|Valfodr]] Lv.15 in the "[[Snow's Story: Perpetual Battlefield|Perpetual Battlefield]]" [[Final Fantasy XIII-2 downloadable content|downloadable content scenario]]. It is one of the best [[Chocobo (Final Fantasy XIII)|chocobos]] for [[Serendipity (Final Fantasy XIII-2)#Chocobo Racing|racing]], only being outmatched by the [[Silver Chocobo]].
| Chain Res = 70
 
  +
| Keep = ???
 
  +
A [[gold chocobo]] has been the best type of [[chocobo]] since ''[[Final Fantasy VII]]''.
| Launch = Resistant
 
  +
| Libra = 30
 
  +
==Stats==
| CP = 0
 
  +
{{infobox enemy stats XIII2
| Gil = 0
 
  +
| location = [[Coliseum (Final Fantasy XIII-2)|Coliseum]] -??? AF- (Coliseum)
| Fire = Normal
 
| Ice = Normal
+
| type = Feral Creature
| Lightning = Normal
+
| subtype = Chocobo
| Wind = Normal
+
| hp = 344800
| Physical = Normal
+
| strength =
| Magical = Normal
+
| magic =
| Deprotect = -
+
| stagger = 180
| Deshell = -
+
| chain resistance = 70
| Slow = -
+
| cp = 0
| Poison = Immune
+
| gil = 0
| Imperil = -
+
| keep =
| Curse = -
+
| launch = Resistant
| Pain = Immune
+
| libra = 30
 
| recruit name = Golden Chocobo
| Fog = Immune
 
| Debrave = -
+
| recruit chance = 3
| Defaith = -
+
| fire =
| Daze = Immune
+
| ice =
| Wound = -
+
| lightning =
| Death = -
+
| wind =
| Dispel = -
+
| physical =
| Provoke = -
+
| magical =
  +
| deprotect =
| Location = '''[[Coliseum (Final Fantasy XIII-2)|Coliseum]] -??? AF-'''<br>- Coliseum
 
  +
| deshell =
| Type = [[Feral Creature]]
 
 
| slow =
| Subtype = [[Chocobo#Final Fantasy XIII-2|Chocobo]]
 
  +
| poison = Immune
| Recruit Chance = [[Valfodr (Boss)|Valfodr]]: 3% (rare item drop)
 
| Common Drop = None
+
| imperil =
| Rare Drop = None
+
| curse =
  +
| pain = Immune
| Abilities = {{foot|Supersonic Wave|Can inflict Daze, Deprotect, and Deshell}}
 
 
| fog = Immune
| Notes = -Coordinates attacks against a single target.<br>-Capable of inflicting Daze.
 
  +
| daze = Immune
|
 
  +
| debrave =
  +
| defaith =
 
| death =
  +
| dispel =
  +
| wound =
  +
| provoke =
  +
| common drop =
  +
| rare drop =
  +
| common drop rate =
  +
| rare drop rate =
  +
| abilities = [[Final Fantasy XIII-2 enemy abilities#Supersonic Wave|Supersonic Wave]]
 
| notes = -Coordinates attacks against a single target.<br/>-Capable of inflicting Daze.
 
}}
 
}}
The '''Golden Chocobo''' is a recruitable monster in ''[[Final Fantasy XIII-2]]''. Its crystal is found in [[Dying World|A Dying World]], in a [[Treasure Chest (Object)|treasure cube]] in an alcove in the upper half of the Dead Sands. Another way to recruit it is to obtain it as a [[Item Drop|rare drop]] from [[Valfodr (Boss)|Valfodr]] Lv.15 in the "Perpetual Battlefield" [[List of Final Fantasy XIII-2 Downloadable Content|downloadable content scenario]]. It's one of the best [[Chocobo (Final Fantasy XIII)|chocobos]] for [[Serendipity#Chocobo Racing|racing]], only being outmatched by the [[Silver Chocobo]].
 
   
 
==[[Paradigm Pack]]==
 
==[[Paradigm Pack]]==
The Golden Chocobo is a Commando, much like its peers the [[Chocobo (Final Fantasy XIII-2)|Chocobo]] and [[Red Chocobo (Final Fantasy XIII-2)|Red Chocobo]]. It learns Armor Breaker and Stagger: Drain and combined with its respectable [[strength]], [[HP]], no [[element]]al weaknesses, and with a maximum of 5 [[Command Synergy Battle|ATB bars]] the Golden Chocobo can be a great Commando. Its [[Feral Link]], Kweh, and the distinctive sequence of input commands it has, can easily boost its sync rate to the maximum of 500%, making it good for capturing monsters. However, in comparison to the Chocobo and the Red Chocobo, it doesn't get the full 6 ATB slots and if the player wants all 5 ATB slots, they must give up COM Bonus Boost. In terms of abilities, Golden Chocobo does lack in the amount of abilities learned compared to its peers.
+
The Golden Chocobo is a [[Commando (Final Fantasy XIII-2)|Commando]], much like its peers the [[Chocobo (Final Fantasy XIII-2 enemy)|Chocobo]] and [[Red Chocobo (Final Fantasy XIII-2)|Red Chocobo]]. It learns Armor Breaker—which boosts its Strength by 30% against opponents that resist or halve physical damage—and Stagger: Drain—which helps it maintain its HP—and combined with its respectable [[strength]], [[HP (stat)|HP]], no [[Element (term)|elemental]] weaknesses, and with a maximum of five [[Command Synergy Battle|ATB bars]], the Golden Chocobo can be a great Commando. Its [[Feral Link]], Kweh, and the distinctive sequence of input commands it has, can easily boost its sync rate to the maximum of 500%, making it good for capturing monsters.
  +
{{XIII-2 Monster
 
  +
In comparison to the Chocobo and the Red Chocobo, it doesn't get the full 6 ATB slots, and if the player wants all five ATB slots, they must give up COM Bonus Boost. The Golden Chocobo learns fewer abilities than its peers, but is more cost efficient to develop. Its Stagger: Drain overrides Armor Breaker, an ability considered superior in most circumstances. Like other Strength-based chocobos, the Golden Chocobo suffers from a slow attack speed against moving opponents, as it must reorient itself between Attacks.
|Name=Golden Chocobo
 
  +
|Role=Commando
 
  +
===Monster stats===
|Traits=Well-Grown - Rare - Calm
 
  +
{{Infobox paradigm pack XIII2
|Composition=Biological
 
  +
| name = Golden Chocobo
|Start Grade=3
 
 
| role = Commando
|Max Level=45
 
  +
| feral link = Kweh
|HP=3204
 
  +
| location = [[Coliseum (Final Fantasy XIII-2)|Coliseum]] -??? AF- (Coliseum)<br>A [[Dying World]] -700 AF- (Dead Sands)
|Strength=264
 
 
| hp = 3204
|Magic=192
 
  +
| strength = 264
|ATB Segments=3
 
  +
| magic = 192
|Stages=3
 
  +
| atb segments = 3
|Innate Affinities=N/A
 
  +
| start grade = 3
|Feral Link=Kweh
 
  +
| max level = 45
|Description=Deal physical damage to target. Input Type: Multiple
 
  +
| stages = 3
|1Ability=[[Attack]]
 
 
| composition = Biological
|1Description=Deal physical damage to target.
 
 
| traits = Well-Grown - Rare - Calm
|1Type=Command
 
 
| fire =
|1Level=Initial
 
 
| ice =
|1Infusible=
 
  +
| lightning =
|2Ability=[[Ruin (Ability)|Ruin]]
 
  +
| wind =
|2Description=Deal non-elemental magic damage to target.
 
  +
| physical =
|2Type=Command
 
  +
| magical =
|2Level=Initial
 
  +
| statuses =
|2Infusible=
 
|3Ability=[[SOS Abilities|Critical: Tetradefense]]
 
|3Description=Casts Protect, Shell, Veil, and Vigilance the first time HP is low.
 
|3Type=Passive
 
|3Level=Initial
 
|3Infusible=No
 
|4Ability=Stagger Maintenance
 
|4Description=Moderately extends the duration for which enemies remain staggered.
 
|4Type=Passive
 
|4Level=2
 
|4Infusible=Yes
 
|5Ability=Area Sweep
 
|5Description=Inflict physical damage on target and nearby foes and knock them backwards.
 
|5Type=Command
 
|5Level=5
 
|5Infusible=No
 
|6Ability=Lifesiphon
 
|6Description=Recharge one ATB segment upon slaying target.
 
|6Type=Auto
 
|6Level=9
 
|6Infusible=Yes
 
|7Ability=Smite
 
|7Description=Deal heavy damage with Attack to launched target about to recover from stagger.
 
|7Type=Auto
 
|7Level=14
 
|7Infusible=No
 
|8Ability=Blindside
 
|8Description=Bolster Attack or Ruin at head of attack queue when non-staggered target is not targeting you.
 
|8Type=Auto
 
|8Level=29
 
|8Infusible=Yes
 
|9Ability=[[Drain (Ability)|Stagger: Drain]]
 
|9Description=Casts Drain on staggered enemies, absorbing HP.
 
|9Type=Auto
 
|9Level=37
 
|9Infusible=No
 
|10Ability=Armor Breaker
 
|10Description=Boosts Strength when an enemy's physical resistance is set to 'Resistant' or 'Halved.'
 
|10Type=Auto
 
|10Level=40
 
|10Infusible=No
 
|11Ability=[[Ruinga]]
 
|11Description=Deal non-elemental magic damage to targets within a wide radius.
 
|11Type=Command
 
|11Level=44
 
|11Infusible=Yes
 
|12Ability=[[Scourge]]
 
|12Description=Deal heavy damage with Attack to target about to recover from stagger.
 
|12Type=Auto
 
|12Level=45
 
|12Infusible=Yes
 
 
}}
 
}}
   
==Related Enemies==
+
===Abilities===
  +
{|class="half-width XIII2 sortable article-table" style="text-align:center"
*[[Chocobo (Final Fantasy XIII-2)|Chocobo]]
 
  +
|-class="a"
  +
!width="36%"|Ability
  +
!width="20%" data-sort-type="number"|Level
  +
!width="24%"|Type
  +
!width="20%"|Infuse
 
|-
  +
!class="b"|[[Commando (Final Fantasy XIII-2)#Attack|Attack]]
 
|Initial
 
|Command
  +
|{{X}}
  +
|-
  +
!class="b"|[[Commando (Final Fantasy XIII-2)#Ruin|Ruin]]
 
|Initial
 
|Command
  +
|{{X}}
  +
|-
  +
!class="b"|[[Final Fantasy XIII-2 passive abilities#Critical: Tetradefense|Critical: Tetradefense]]
 
|Initial
 
|Passive
  +
|{{X}}
  +
|-
  +
!class="b"|[[Final Fantasy XIII-2 passive abilities#Stagger Maintenance|Stagger Maintenance]]
  +
|2
 
|Passive
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Commando (Final Fantasy XIII-2)#Area Sweep|Area Sweep]]
  +
|5
 
|Command
  +
|{{X}}
  +
|-
  +
!class="b"|[[Commando (Final Fantasy XIII-2)#Lifesiphon|Lifesiphon]]
  +
|9
 
|Auto
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Commando (Final Fantasy XIII-2)#Smite|Smite]]
  +
|14
 
|Auto
  +
|{{X}}
  +
|-
  +
!class="b"|[[Commando (Final Fantasy XIII-2)#Blindside|Blindside]]
  +
|29
 
|Auto
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Commando (Final Fantasy XIII-2)#Stagger: Drain|Stagger: Drain]]
  +
|37
 
|Auto
  +
|{{X}}
  +
|-
  +
!class="b"|[[Commando (Final Fantasy XIII-2)#Armor Breaker|Armor Breaker]]
  +
|40
 
|Auto
  +
|{{X}}
  +
|-
  +
!class="b"|[[Commando (Final Fantasy XIII-2)#Ruinga|Ruinga]]
  +
|44
 
|Command
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Commando (Final Fantasy XIII-2)#Scourge|Scourge]]
  +
|45
 
|Auto
  +
|{{Y}}
  +
|}
  +
  +
==Other appearances==
  +
===''[[Final Fantasy Trading Card Game]]''===
  +
[[File:GoldenChocobo TCG.png|right|100px]]
  +
Golden Chocobo appears in ''Final Fantasy Trading Card Game'' with a wind-elemental card.
  +
{{clear}}
  +
  +
==Etymology==
  +
{{Etym|Chocobo}}
  +
  +
==Related enemies==
 
*[[Chocobo (Final Fantasy XIII-2 enemy)|Chocobo]]
 
*[[White Chocobo (Final Fantasy XIII-2)|White Chocobo]]
 
*[[White Chocobo (Final Fantasy XIII-2)|White Chocobo]]
 
*[[Black Chocobo (Final Fantasy XIII-2)|Black Chocobo]]
 
*[[Black Chocobo (Final Fantasy XIII-2)|Black Chocobo]]
*[[Blue Chocobo]]
+
*[[Blue Chocobo (Final Fantasy XIII-2)|Blue Chocobo]]
 
*[[Red Chocobo (Final Fantasy XIII-2)|Red Chocobo]]
 
*[[Red Chocobo (Final Fantasy XIII-2)|Red Chocobo]]
 
*[[Green Chocobo (Final Fantasy XIII-2)|Green Chocobo]]
 
*[[Green Chocobo (Final Fantasy XIII-2)|Green Chocobo]]
 
*[[Purple Chocobo]]
 
*[[Purple Chocobo]]
 
*[[Silver Chocobo]]
 
*[[Silver Chocobo]]
[[Category:Final Fantasy XIII-2 Enemies]]
+
[[Category:Enemies in Final Fantasy XIII-2]]
 
[[Category:Final Fantasy XIII-2 Commando Monsters]]
 
[[Category:Final Fantasy XIII-2 Commando Monsters]]

Revision as of 00:55, 13 January 2020

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The following tables are incomplete for one or more reasons. If you wish, please examine the table and add anything missing. Remove this notice upon completion.

The Golden Chocobo is a recruitable monster in Final Fantasy XIII-2. Its crystal is found in A Dying World, in a treasure cube in an alcove in the upper half of the Dead Sands.

Another way to recruit it is to obtain it as a rare drop from Valfodr Lv.15 in the "Perpetual Battlefield" downloadable content scenario. It is one of the best chocobos for racing, only being outmatched by the Silver Chocobo.

A gold chocobo has been the best type of chocobo since Final Fantasy VII.

Stats

Paradigm Pack

The Golden Chocobo is a Commando, much like its peers the Chocobo and Red Chocobo. It learns Armor Breaker—which boosts its Strength by 30% against opponents that resist or halve physical damage—and Stagger: Drain—which helps it maintain its HP—and combined with its respectable strength, HP, no elemental weaknesses, and with a maximum of five ATB bars, the Golden Chocobo can be a great Commando. Its Feral Link, Kweh, and the distinctive sequence of input commands it has, can easily boost its sync rate to the maximum of 500%, making it good for capturing monsters.

In comparison to the Chocobo and the Red Chocobo, it doesn't get the full 6 ATB slots, and if the player wants all five ATB slots, they must give up COM Bonus Boost. The Golden Chocobo learns fewer abilities than its peers, but is more cost efficient to develop. Its Stagger: Drain overrides Armor Breaker, an ability considered superior in most circumstances. Like other Strength-based chocobos, the Golden Chocobo suffers from a slow attack speed against moving opponents, as it must reorient itself between Attacks.

Monster stats

Abilities

Ability Level Type Infuse
Attack Initial Command N
Ruin Initial Command N
Critical: Tetradefense Initial Passive N
Stagger Maintenance 2 Passive Y
Area Sweep 5 Command N
Lifesiphon 9 Auto Y
Smite 14 Auto N
Blindside 29 Auto Y
Stagger: Drain 37 Auto N
Armor Breaker 40 Auto N
Ruinga 44 Command Y
Scourge 45 Auto Y

Other appearances

Final Fantasy Trading Card Game

GoldenChocobo TCG

Golden Chocobo appears in Final Fantasy Trading Card Game with a wind-elemental card.

Etymology

The name "chocobo" derives from a Japanese brand of chocolate malt ball by Morinaga, ChocoBall (チョコボール, Chokobōru?). The mascot for this product is Kyoro-chan (キョロちゃん?), a bird who says "kweh".

食う / くう / kuu is a rough way to say "eat", whose volitional casual form is 食え / くえ / kue ("let's scoff 'em down!"), leading to Kweh!

Related enemies