Final Fantasy Wiki
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Revision as of 21:14, 17 August 2014

Template:Sideicon

Gold Saucer outside

Gold Saucer.

The Gold Saucer (ゴールドソーサー, Gōrudo Sōsā?) is a location in Final Fantasy VII. A towering amusement park built over the ruins of Old Corel, it is a world famous tourist attraction operated by Dio. Cait Sith joins the player's party during their first visit here.

The games in the Gold Saucer use GP (Gold Points) as a currency instead of gil, a currency only won in minigames or traded for outside the saucer. The Gold Saucer is divided up into seven attractions, most of which consist of minigames.

Story

Spoiler warning: Plot and/or ending details follow. (Skip section)

The party first arrives at the Gold Saucer after traveling through North Corel where the survivors of Corel have resettled. Barret explains he blames himself for the destruction of the old Corel as he supported construction of a Mako Reactor by the Shinra Electric Power Company, who later destroyed the village to keep the secrets of the reactor's construction and Mako's energy potential from rival companies. The party decides to take a break and see the saucer's sights, and split up to explore. Barret gets frustrated and runs off after Aeris attempts to cheer him up. Cloud and another party member enter the Speed Square and meet Dio, who tells them a young man in a black cape came by recently asking about a "Black Materia", and invites them to the Battle Square.

At the Wonder Square they meet Cait Sith, who tells Cloud's fortune but fails to produce a result relevant to Cloud's question, the location of Sephiroth. When his third fortune reads "What you pursue will be yours. But you will lose something dear", Cait Sith invites himself to accompany the group to see what it means. At the Battle Square the three see several guards wounded, and a survivor says the assailant had a gun-arm. Cloud and his friends are arrested and thrown into Corel Prison.

In Corel Prison Barret finds Dyne, the only Corel resident who resisted the reactor's construction and who lost his arm along with Barret in the town's destruction, acquiring a gun-arm of his own. When Barret tells Dyne his daughter Marlene survived Corel's destruction, Dyne challenges Barret to fight, consumed in hatred for the world. Barret defeats Dyne, who entrusts Marlene's care to Barret along with a pendant that belonged to his wife Eleanor, and leaps into a chasm to his death.

With the prison without a boss, the group approaches Mr. Coates and shows Dyne's pendant as a sign of his death. Coates introduces them to Ester and tells them they're free to leave if they win a chocobo race in the saucer. Cloud races and wins the group's freedom. Having explained to Ester about Dyne before the race, Cloud receives a letter from Dio pardoning them and giving them the Buggy as a gesture of good will. They use it to cross the desert and the river beyond. Dio also details his encounter with Sephiroth, telling them he is headed south to Gongaga.

Later, the party returns to find the Keystone needed to enter the Temple of the Ancients. It is on display in the Battle Square as one of Dio's trophies, and he offers it to them if Cloud fights in the Battle Square to entertain him. Cloud wins the Keystone, but the ropeway out of the park breaks down. The group stays in the inn and that evening Cloud is approached by a party member for a date.

As they return to the inn they see Cait Sith with the Keystone and chase him through the park until he reaches a Shinra B1-Beta Helicopter and hands the Keystone to Tseng. Cait Sith reveals he's a robot controlled by a Shinra executive and has been spying on the group, and is holding Marlene hostage in Midgar to ensure the group lets Cait Sith accompany them as they follow Shinra to the Temple of the Ancients.

Gold Saucer shuts down after Meteor's summoning and remains that way until Cloud is back in the party. Dio explains that though he contemplated on shutting off the park for good, he reopened to let the people of the world enjoy their final days to the max.

Spoilers end here.

Location

GoldSaucerLoc

Location of Gold Saucer, indicated by crosshair.

Gold Saucer is located to the South-East on Gaia's Western continent.

Gold Saucer on the World Map.


Locations

Gold Saucer Map

Map of Gold Saucer.

Entrance

Gold Saucer

The Entrance.

Gold Saucer can only be reached via a free cable car from North Corel. There is a save point here, but it requires 5 GP to use (the player can avoid paying the fee with the save point glitch). The entrance fee is 3,000 gil, but a lifetime pass can be bought for 30,000 gil. A man outside the park will exchange 1 GP for 100 Gil, to a maximum of 100 GP for 10,000 gil; he appears rarely (his chance to appear is around 15%) after the player gets the Highwind.

Station

Gold Saucer Main Room

The Station.

The station is the main hub of locations in the center of Gold Saucer. From here, a map can be viewed that shows the location of each square in relation to the shape of Gold Saucer.

Speed Square

Speed square2

Speed Square.

This minigame costs 10 GP to play, and has the player controlling a moving turret which fires at a variety of objects to earn points. Prizes are awarded depending on how many points the player accumulates throughout the run, and the prizes change slightly depending on the point in the game the player is at.

The game's speed varies in two ways depending on the version. In the PlayStation versions the crosshair moves slower than in the PC versions, meaning it is easier to aim but takes longer to get the crosshair from one side of the screen to the other. In the PC versions only a small tap of a direction moves roughly an eighty percent of the way across the screen, which makes it difficult to be precise. The versions also function at different speeds. The PAL version is slower than the NTSC version, making it easier. The PC version is fast. The PC versions last 3m23s to the nearest second, while the PAL PlayStation version lasts 4m4s to the nearest second.

SpeedSquare-Coaster-ffvii

The minigame.

Other version differences lie in the targets. In the original Japanese version the player could target the Zeppelin's propeller. This is not possible in the PlayStation versions, but was made possible again in the PC versions. There is a water wheel which appears on a boat in all versions that can be shot for a stream of points, however, the original Japanese version the point-limit did not have a cap, where it is 285 in all future versions.

Prizes are earned at 3,000 points and above, but none of the below 5,000 point prizes have a use. If the player has not yet earned the item for getting more than 5,000 points and they achieve a score 5000 points or greater, then they will get that prize. The player can earn both the Umbrella and the Flayer, and getting the Umbrella before obtaining the Highwind does not mean the player cannot then earn the Flayer after. Selling the weapons earned will not allow the player to earn them again.

Score Prize
3,000+ 1/35 Soldier (1/3)
Super Sweeper (1/3)
Masamune Blade (1/3)
5,000+ Umbrella (before Highwind, only once in Disc 1)
Flayer (after Highwind, only once in Disc 2 & 3)


Target Value Image
Ghost 40 SpeedSquare-Coaster-ffvii-ghost
Cactus 30 SpeedSquare-Coaster-ffvii-cactus1SpeedSquare-Coaster-ffvii-cactus2
Cacti on rocks 50 SpeedSquare-Coaster-ffvii-cactionrocks
Blue Plane 50-60 (Targets towards the end yield more points.) SpeedSquare-Coaster-ffvii-blueplane
Jet Plane 50-60 (Targets towards the end yield more points.) SpeedSquare-Coaster-ffvii-jetplane
Yellow Boulder*(In the desert area, on the canyon wall.) 200 SpeedSquare-Coaster-ffvii-yellowboulder
Yellow Fish 60 SpeedSquare-Coaster-ffvii-yellowfish
Water Wheel*(Shortly before the falling stars, on the boat.) 1-285 (Holding fire while moving away from the wheel yields more points; in the original Japanese version the water wheel could give infinite amount of points, but this is fixed for all other versions.) SpeedSquare-Coaster-ffvii-waterwheel
Star 40 SpeedSquare-Coaster-ffvii-star
Shining Star 70 SpeedSquare-Coaster-ffvii-shiningstar
Icicle 40 SpeedSquare-Coaster-ffvii-icicle
Icicle Shard 50 SpeedSquare-Coaster-ffvii-icicleshard
Balloon 30 SpeedSquare-Coaster-ffvii-balloonredSpeedSquare-Coaster-ffvii-balloonyellowSpeedSquare-Coaster-ffvii-balloonblue
Rabbit Balloon 70 SpeedSquare-Coaster-ffvii-rabbitballoon
Small UFO 60 SpeedSquare-Coaster-ffvii-smallufo
Rocket 50 SpeedSquare-Coaster-ffvii-rocket
Zeppelin Propeller*(PC version only.) 4960 SpeedSquare-Coaster-ffvii-zeppelinpropeller
Lava Rock 70 SpeedSquare-Coaster-ffvii-lavarock
Chopper 40-50 (Targets toward the end yield more points.) SpeedSquare-Coaster-ffvii-chopper
Flashy Small UFO 80 SpeedSquare-Coaster-ffvii-flashysmallufo
Big UFO 1000 SpeedSquare-Coaster-ffvii-bigufo
Light*(Before the final turn, on the bottom left just under the railway itself. To hit, the player should aim at either the bottom-left or bottom-right of the screen.) 200 SpeedSquare-Coaster-ffvii-light

Battle Square

Battle Square

Battle Square.

During the story Dyne goes on a rampage at the Battle Square and murders several Gold Saucer employees. Cloud and his party are captured and dropped into Corel Prison shortly afterward.

In exchange for 10 GP the receptionist will allow one of the three party members to fight in the Battle Arena. The character has to fight through eight consecutive battles with steadily harder groups of enemies. After each turn the player turns a slot and receives one of the handicaps that are on the reels (though equipment, such as Ribbons, can prevent these effects). For each fight won, the player receives BP (Battle Points). These can be exchanged for prizes at the counter.

Chocobo Square

Cloud riding a chocobo in the Chocobo Races.

Template:See Also The chocobo races take place on the Chocobo Square. There are two tracks; a short one, and a long one, but they have the same prizes. Both courses take place on the same track, only for the short course a part of the track is blocked off. There are six chocobos in a race. The player can participate by either betting for the chocobos who place first and second, or by riding a chocobo and going for the win.

When leaving Corel Prison, Cloud must win a chocobo race on a chocobo Ester provides him. After the player obtains the buggy they can then bet on chocobos on the track to win GP and items.

Later in the game when the player can rent stables at the Chocobo Farm (after acquiring the Highwind) and Cloud has returned to the party, the player can bring their own chocobos to race. There are four ranks: C, B, A, and S, and each rank has stronger opponents. The player will go up a rank each time they win three races in their current rank until reaching S rank. Racing is a vital part of chocobo breeding; chocobos who have reached a higher rank in the races have better odds of producing special-colored offspring.

A programming error reverses the abilities of blue and green colored chocobos. Green chocobos are unaffected in the space section of the short course as well as the water section of the long course, while blue chocobos climb hilly terrain easier. This can be seen easiest in the short course; given the same or comparable top speed, the blue chocobo will conquer the rising spiral at the beginning far more handily than a green or yellow chocobo. Black and gold chocobos are unaffected by both terrains and regular yellow chocobos, as well as all normal AI controlled opponents, are slowed in both parts.

FF7Moai2

Chocobo race.

Upon winning the race the player wins an item, which they can take or exchange for GP. The items available in higher ranks include Megalixirs, rare Materia, Hero Drinks, and some equipment which can only be acquired via racing, like the Cat's Bell accessory. This is the best place to quickly earn GP, provided the player's chocobo is fast enough.

The player might encounter the famous chocobo jockey Joe and his black chocobo Teioh, and race against them on the track. Teioh's stats are always determined by the player's chocobo, and are always higher, meaning Teioh can have stats exceeding those capped for the player; his speed will always be the player's speed +10%, and his stamina will always be the player's stamina +25%. Teioh never appears if the player only bets on a race. Because Teioh is a black chocobo, it is never slowed by the courses# space/water sections. As soon as the race starts Joe will teleport behind the player and will keep tailing the player's chocobo until sprinting in the final part.

If the player wins ten times in a row in S Rank they will receive all of the special items (the items symbolized by the circles on the prize menu), excepting the Magic Counter Materia, from the S class races: Sprint Shoes, Precious Watch, Cat's Bell, Chocobracelet and Counter Attack Materia.

If Tifa or Cid are in the party, there is a 50% chance they will ask to race instead of Cloud. This doesn't affect anything apart from the racer's appearance. If both are in the party Tifa will take precedence.

Controls

The chocobo will run the race on its own even in manual control, the most the player can do is steer and adjust the speed. Chocobos with poor intelligence will be difficult to steer.

Control Function
Template:PS left or right Move Left or right with chocobo.
Template:PS X symbol Slow down chocobo's (average) speed.
Template:PS Square symbol Speed up chocobo's (average) speed (drains stamina).
Template:PS O symbol Dash (drains stamina quickly).
Template:PS R1 button+Template:PS R2 button Holding the buttons slowly refills stamina.
Template:PS Start button Pause
Template:PS Select button Toggle between Auto and Manual control.

Prizes

In every race the player has a chance of winning one of three possible prizes. The common item has 7 out of the 15 tiles (~46.6%), the uncommon item 5 out of 15 tiles (~33.3%), and the rare item only 3 out of 15 (20%).

In the PlayStation version of Final Fantasy VII, items with a GP value of 200 or more are always rare items. This differs from the PC version, which has a different set of rare items and item appearances by class. The GP value for each individual item is the same in both versions, however.

Prize GP Class (PlayStation) Class (PC)
Potion 5 C B, A, S
Phoenix Down 10 C, B, A, S C, B, A, S
Hyper 10 C, B C, B, A
Tranquilizer 10 C, B C, B, A
Hi-Potion 15 C, B, A C, B
Hero Drink 15 B, A, S B*(Only appears in Disc 2/3), A, S*(Appears as a rare item only)
Antarctic Wind 20 C, B, A B, A, S*(Appears as a rare item only)
Bolt Plume 20 C, B, A, S A, S*(Appears as a rare item only)
Fire Fang 20 C, B, A C, B, A
Ether 30 C, B, A A, S*(Appears as a rare item only)
Ice Crystal 50 B*(May not actually appear in B-Class), A, S C, B, A
Fire Veil 50 A, S N/A*(Does not appear in the PC version of the game at the Chocobo Square)
Swift Bolt 50 A, S B, S
Turbo Ether 150 B, S C, B
Elixir 200 B, A, S S
Counter Attack*(Says "Counter" in the prize list) 300 A, S A, S
Enemy Away 300 B*(Only appears in Disc 2/3), A, S A, S*(May appear as a common, uncommon, or rare item)
Megalixir 300 S C, B, A, S*(May appear as a common, uncommon, or rare item)
Precious Watch 300 S S
Sneak Attack 300 A, S A, S*(May appear as a common, uncommon, or rare item)
Chocobracelet 400 S S
Cat's Bell 500 A, S A, S*(May appear as a common, uncommon, or rare item)
Magic Counter 500 S S
Sprint Shoes 500 A, S A, S

Ghost Square

GhostHotel

The Ghost Square.

Ghost Square serves as an inn that costs 5 GP a night, and it has an item shop that uses gil. Cloud can date either Aeris, Tifa, Yuffie, or Barret here, Cloud's date picking him up on the date night (See also: Date Mechanics). Turtle's Paradise flyer #3 is also found in the hotel.

Item Shop

Name Cost
Potion 50 gil
Phoenix Down 300 gil
Ether 1,500 gil
Antidote 80 gil
Maiden's Kiss 150 gil
Cornucopia 150 gil
Soft 150 gil
Echo Screen 100 gil
Hyper 100 gil
Tranquilizer 100 gil


Event Square

Gold saucer event square

Event Square.

There is nothing to do here during regular visits to Gold Saucer, but during the storyline Cloud will take his date to watch a play. Since they are the 100th couple that night they are chosen to take part on the stage (unless it's with Barret, in which case the play is skipped entirely). Depending upon the player's choices for Cloud's lines, the play can either go well or be ruined.

In the play, Princess Rosa (the date) is kidnapped by the Evil Dragon King Valvados. The hero Alfred (Cloud) is found by a Knight, who has him speak to the King. The King in turn tells Alfred to speak to someone who can help him, and a Wizard appears. The player can speak to either the Wizard or the Knight. If they speak to the Wizard, they can ask for Valvados's weakness, or "the Princess' measurements". If the player speaks to the Knight, they can ask for help defeating Valvados, or help defeating the King. Then, Valvados carries the date onto the stage, and demands Cloud name his enemy — the player can either name the Knight, the King, or Valvados.

If the player goes along with the play, Cloud kisses his date's hand and the power of their love defeats Valvados. If the player names the King as their enemy, the date becomes outraged and attacks Cloud and then the dragon. If Cloud kisses the dragon Valvados is revealed to be a princess afflicted by a curse, and the player can even choose to kiss the King.

Round Square

AerisDate

Cloud with Aeris.

During date night, Cloud and his date share a moment on the gondola ride. Cloud can also ride the gondola at any other time with any other party member for the price of 10 GP. Riding the gondola outside of the date sequence is the only way to view the FMVs that don't play during the date. If Cloud goes to the gondola with Cid, Cid will sleep the whole way through. Vincent will stand his back toward Cloud with one foot on the seat. Cait Sith is too big to fit on the seat and will stand facing toward the player. Red XIII will stand towards the window, flailing his tail. The location name for the gondola is called "Inside the Ferris Wheel" 観らん車内部, but this cannot be seen in a normal playthrough as the player cannot enter the menu in this area.

Wonder Square

Wonder Square!

Wonder Square.

This is where the party meets Cait Sith. He poses as a fortune teller and gives Cloud a fortune foretelling doom to something he cherishes. The party can play various minigames at Wonder Square to win GP, and also exchange GP into items. Many of the minigames played during story sections are replayable here.

Enemy formations

Final Fantasy VII

Grassland

Desert

Beach

Creation and Development

When Final Fantasy VII was in development Square had staff who had free time between projects and some new staff as well doubling as training; Square had them make things that needed specialized programs. The roller coaster and submarine minigames playable at Gold Saucer were such projects.[1]

Analysing unused text from the game hints at a different version of the date event, indicating the player would have been forced to pick the Chocobo and Speed Squares before going to the Event Square. In the earlier build the date event was more free-roaming, allowing the player to choose which areas to visit, and less of a predetermined route of scenes. After the Event Square, Cloud's date takes Cloud to the gondola in the final game.[2]

Music

Template:Listen The background music is simply called "Gold Saucer" (ゴールドソーサー, Gōrudo Sōsā?). A piano arrangement of the theme is included on the Piano Collections: Final Fantasy VII album. "Cait Sith's Theme" plays on the Wonder Square when he is first met. The track "Racing Chocobos - Place Your Bets" plays on the Chocobo Square. The track "Hurry Up!" plays during battles on the Battle Square and the track "Debut" during the play at the Event Square.

The "Interrupted by Fireworks" plays during Cloud's date on the gondola ride, unless the date is Barret, in which case "Barret's Theme" plays instead.

"Gold Saucer ~ The Highwind Takes to the Skies / X'mas Edit" (from Final Fantasy VII) is a track on the X'mas Collections music from SQUARE ENIX.

"Gold Saucer" is included on the second disc of the Final Fantasy VII Vinyl Limited Edition collectors' edition compilation album. "Interrupted by Fireworks" is included on the Piano Opera Final Fantasy VII/VIII/IX.

Other Appearances

Final Fantasy XIV

Template:Sideicon Director Naoki Yoshida has confirmed that development for adding Gold Saucer to Final Fantasy XIV is underway.[3]

Theatrhythm Final Fantasy: Curtain Call

Template:Sideicon

Gold Saucer TFFCC

Gold Saucer in Curtain Call.

Gold Saucer appears in a Field Music Sequence. Template:Sec-stub

Non-Final Fantasy Appearances

Dragon Quest & Final Fantasy in Itadaki Street Portable

The Gold Saucer is present in this crossover between Dragon Quest and Final Fantasy as a stage.

Gallery

Template:Gallery

Trivia

Chess game in Ghost Square.
  • The ghosts playing chess in the Ghost Square appear to be playing a game of chess where the pieces are the summons from the game.
  • Gold Saucer has seven areas of attraction. Final Fantasy VII makes other allusions to the number seven.
  • Serendipity in Final Fantasy XIII-2 is reminiscent of the Gold Saucer. The game's director, Motomu Toriyama, has confirmed[4] that the resemblance to the Gold Saucer is intentional, including the fact that the camera view is set at a distance rather than following the characters closely.

References

Template:FFVII Template:Sidequests