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The threat of monsters weighs upon the mind of every traveler. Brave Lilties purged the roads of danger long ago. But monsters still lurk about, biding their time in the nooks and crannies of the world. Goblin Wall is one such place. As they say: wherever there is light, there is shadow. I wonder if we will ever be rid of their menace.

Ffcc mapicon goblinwall.jpg

Goblin Wall.

Goblin Wall (ゴブリンの壁, Goburin no Kabe?) is a dungeon in Final Fantasy Crystal Chronicles. Located at the north of the Tipa Peninsula, it can only be accessed from the second year onwards. As the name suggests, the majority of the monsters found within the Wall are Goblins, along with the dungeon boss, the Goblin King, although there are others. It is stated in the diary entry received upon first completion of the dungeon that some of the goblins from the Wall occasionally make their way to Tipa to cause trouble for the villagers.


The dungeon itself is a large cave with many treasure chests, the majority of which are locked behind gates that can only be opened by hitting the switches on the level above.

Moogle's Nest[]

The Moogle's Nest is located behind a gate off to the far left of the start of the stage. The party must open one of the two gates of the double-gated tunnel to enter the nest.

Hot Spots[]

The two Hot Spots of Goblin Wall are relatively easy to find. The first one is an Earth element Hot Spot and is located in the large open area behind the switches of the first half of the stage. The second one is a Fire Element Hot Spot and it is found at the start of the second half of the dungeon.


Cycle 1 onwards
Cycle 3

(No new monsters)

All Cycles
Support Monsters


A goblin is a small, mischievous creature found in many European folk tales and legends. The word "goblin" comes from the Norman French word Gobelinus, the name of a ghost that haunted the town of Évreux in the 12th century.