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+ | {{sideicon|FFIV|IVCCI|IVTAY|FFV|FFVII|VIICC|FFIX|XIIRW|FFXIII|XIII2|LR|FFT|FFTA|FFD|DFF2008|D012|DFFNT|PFF|FFAB|ArtDive|FFRK|FFE|FFBE|Mobius|WoFF|ChocoD}} |
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− | [[File:DFF Goblin Punch.png|thumb|250px|Goblin Punch as seen in ''[[Dissidia Final Fantasy]]''.]] |
+ | [[File:DFF Goblin Punch.png|thumb|250px|Goblin Punch as seen in ''[[Dissidia Final Fantasy (2008)|Dissidia Final Fantasy]]''.]] |
− | {{ |
+ | {{Quote|Attack with a thorough beating.|''[[Final Fantasy Tactics]]'' description}} |
− | '''Goblin Punch''' {{j|ゴブリンパンチ|Goburin Panchi}}, also known as '''GblinPnch |
+ | '''Goblin Punch''' {{j|ゴブリンパンチ|Goburin Panchi}}, also known as '''GblinPnch''', is a recurring ability of [[Goblin (creature)|Goblin]]-type monsters and is a [[Blue Magic]] spell. It tends to have a random factor affecting its damage. It usually deals more damage if the caster's and the enemies' [[level]]s are the same. Oftentimes the spell costs no MP and deals [[non-elemental]] physical damage. |
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==Appearances== |
==Appearances== |
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===''[[Final Fantasy IV]]''=== |
===''[[Final Fantasy IV]]''=== |
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− | {{sideicon|FFIV}} |
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Goblin Punch is used by the [[Goblin (creature)|Goblin]] summon dealing weak non-elemental damage to one enemy. In the 3D version, Goblin Punch instead deals moderate non-elemental damage. |
Goblin Punch is used by the [[Goblin (creature)|Goblin]] summon dealing weak non-elemental damage to one enemy. In the 3D version, Goblin Punch instead deals moderate non-elemental damage. |
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====''[[Final Fantasy IV -Interlude-]]''==== |
====''[[Final Fantasy IV -Interlude-]]''==== |
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− | {{sideicon|IVCCI}} |
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====''[[Final Fantasy IV: The After Years]]''==== |
====''[[Final Fantasy IV: The After Years]]''==== |
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− | {{sideicon|IVTAY}} |
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===''[[Final Fantasy V]]''=== |
===''[[Final Fantasy V]]''=== |
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− | {{sideicon|FFV}} |
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⚫ | Goblin Punch costs 0 MP and deals massive damage to enemies with a level equal to the caster's. Otherwise it deals damage equal to what the fight command would normally do, except it ignores [[row]]s. In |
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− | + | There is a [[Power Drink bug|glitch]] where using the [[Final Fantasy V items#Power Drink|Power Drink]] item only enhances the power of the Goblin Punch, and no other attacks. There is also a glitch where if the player has the [[Excalipoor (weapon)|Excalipoor]], or any staff/rod with a "false" attack power listed, equipped and uses Goblin Punch, the coding that causes the Excalipoor to do 1 damage will be ignored, allowing one to potentially deal massive damage. Both glitches are fixed in the mobile and Steam versions. |
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===''[[Final Fantasy VII]]''=== |
===''[[Final Fantasy VII]]''=== |
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− | {{sideicon|FFVII}} |
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⚫ | Goblin Punch is learned as an [[Enemy Skill (Final Fantasy VII)|Enemy Skill]] from the [[Goblin (Final Fantasy VII)|Goblin]] enemy and deals damage equal to 75% of [[Final Fantasy VII abilities#Attack|Attack]], but x8 of the damage if the target is of equal level, and requires no MP to use. The skill can also be of use at the [[Gold Saucer (Final Fantasy VII)|Gold Saucer]] [[Battle Square]] if one has their weapon broken as Goblin Punch will still do normal damage. |
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====''[[Crisis Core -Final Fantasy VII-]]''==== |
====''[[Crisis Core -Final Fantasy VII-]]''==== |
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⚫ | There are five versions of Goblin Punch. They are all [[Command Materia (Crisis Core)|Command Materia]]. The base [[Command Materia (Crisis Core)#Goblin Punch|Goblin Punch]] has [[Zack Fair/Gameplay|Zack]] wind up for several seconds before unleashing a powerful attack. It uses 10 AP. [[Command Materia (Crisis Core)#Iron Fist|Iron Fist]] is a slightly stronger Goblin Punch that also costs 10 AP. [[Command Materia (Crisis Core)#Magical Punch|Magical Punch]] costs 99 MP and inflicts more damage the closer Zack is to max MP. [[Command Materia (Crisis Core)#Hammer Punch|Hammer Punch]] costs 99 AP and does higher damage as Zack is closer to max AP. |
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− | {{sideicon|VIICC}} |
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− | The strongest form, Costly Punch, expends 1/128th of Zack's max HP, doing greater damage as Zack is low on HP, and costs no AP. |
+ | The strongest form, [[Command Materia (Crisis Core)#Costly Punch|Costly Punch]], expends 1/128th of Zack's max HP, doing greater damage as Zack is low on HP, and costs no AP. It will deal 0 damage if Zack's HP is greater than 1.11x his max HP. Even if he is at max HP, Costly Punch often does 9999 damage (up to 99,999 if Zack can [[Break Damage Limit|break the damage limit]]). |
− | Goblin Punch can be [[Steal|stolen]] from the boss in [[Missions (Crisis Core)|mission]] 4-4-4, and one can also be obtained in the waterfall minigame near [[Gongaga]]. |
+ | Goblin Punch can be [[Steal#Crisis Core -Final Fantasy VII-|stolen]] from the boss in [[Missions (Crisis Core)|mission]] 4-4-4, and one can also be obtained in the waterfall minigame near [[Gongaga]]. |
===''[[Final Fantasy IX]]''=== |
===''[[Final Fantasy IX]]''=== |
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− | {{sideicon|FFIX}} |
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⚫ | [[Quina Quen/Gameplay|Quina]] can learn Goblin Punch by eating a [[Goblin (Final Fantasy IX)|Goblin]] or [[Goblin Mage (Final Fantasy IX)|Goblin Mage]]. The damage dealt increases the closer the caster's level is to the target's. It is also affected by the caster's strength and the target's Defense, as well as any [[status effect]]s. The ability costs 4 MP to use. It can't be [[Reflect (status)|reflected]] and works with [[Magic Counter|Return Magic]]. If the caster's level is not the same as the target's level, then the damage formula follows the normal Blue Magic formula. |
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⚫ | [[Quina Quen|Quina]] can learn Goblin Punch by eating a [[Goblin (Final Fantasy IX)|Goblin]] or [[Goblin Mage (Final Fantasy IX)|Goblin Mage]]. The damage dealt increases the closer the caster's level is to the target's. It is also affected by the caster's strength and the target's Defense, as well as any [[status effect]] |
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If the level is the same, it uses the following formula instead: |
If the level is the same, it uses the following formula instead: |
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:<math>Bonus = (Mag + Lv) ... [(Lv + Mag) / 8] + (Mag + Lv)</math> |
:<math>Bonus = (Mag + Lv) ... [(Lv + Mag) / 8] + (Mag + Lv)</math> |
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:<math>Damage = Base * Bonus</math> |
:<math>Damage = Base * Bonus</math> |
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− | {{sideicon|FFXI}} |
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− | Called Goblin Rush, all Goblins have this ability as a sort of innate weapon skill. It is a three-hit attack that deals heavy physical damage and has a knockback effect that interrupts spell casting. It is available to level 81 Blue Mages, costing 76 MP, but standing out among Goblin Punch moves for being devastatingly powerful when used in a Skillchain. |
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− | ===''[[Final Fantasy XII]]''=== |
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− | {{sideicon|FFXII}} |
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− | Goblin Punch is not available to the player, but the [[Baknamy]] of the [[Nabreus Deadlands]] and the [[Necrohol of Nabudis]] use it as a special skill. It is not a very powerful attack. |
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====''[[Final Fantasy XII: Revenant Wings]]''==== |
====''[[Final Fantasy XII: Revenant Wings]]''==== |
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− | {{sideicon|XIIRW}} |
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Goblin Punch is the [[Esper (Revenant Wings)|Esper]] [[Goblin (Revenant Wings)|Goblin's]] attack and deals basic damage. |
Goblin Punch is the [[Esper (Revenant Wings)|Esper]] [[Goblin (Revenant Wings)|Goblin's]] attack and deals basic damage. |
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===''[[Final Fantasy XIII]]''=== |
===''[[Final Fantasy XIII]]''=== |
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− | {{sideicon|FFXIII}} |
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The enemies [[Munchkin (Final Fantasy XIII)|Munchkin]], [[Goblin (Final Fantasy XIII)|Goblin]], and [[Borgbear (Final Fantasy XIII)|Borgbear]] use the ability Goblin Punch. The ability deals moderate physical damage. This ability is only used when Munchkin, Goblin, and Borgbear have status enhancements bestowed on them. |
The enemies [[Munchkin (Final Fantasy XIII)|Munchkin]], [[Goblin (Final Fantasy XIII)|Goblin]], and [[Borgbear (Final Fantasy XIII)|Borgbear]] use the ability Goblin Punch. The ability deals moderate physical damage. This ability is only used when Munchkin, Goblin, and Borgbear have status enhancements bestowed on them. |
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====''[[Final Fantasy XIII-2]]''==== |
====''[[Final Fantasy XIII-2]]''==== |
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⚫ | Goblin Punch is enemy-exclusive ability available to [[Goblin (Final Fantasy XIII-2)|Goblin]], [[Munchkin (Final Fantasy XIII-2)|Munchkin]], [[Moblin (Final Fantasy XIII-2)|Moblin]], [[Buccaboo (Final Fantasy XIII-2)|Buccaboo]], and [[Gancanagh]] usable only under the effects of Goblinhancement are stacked on them. In addition to normal damage, Goblin Punch also inflicts heavy [[Wound (term)|Wound damage]]. |
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− | {{sideicon|XIII2}} |
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⚫ | Goblin Punch |
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− | When tamed, the [[Goblin (Final Fantasy XIII-2)|Goblin]] can use Goblin Rush as a [[Feral Link]]. |
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====''[[Lightning Returns: Final Fantasy XIII]]''==== |
====''[[Lightning Returns: Final Fantasy XIII]]''==== |
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− | {{sideicon|LR}} |
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− | ===''[[Final Fantasy XIV]]''=== |
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− | {{sideicon|FFXIV}} |
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− | Goblin Rush is again used by the Goblins family, however it features much less prominently than in ''Final Fantasy XI''. Goblins at low levels do not have the skill at all, and when it is learned they only use it rarely. Instead, goblins prefer to use Bomb Toss or Firecracker Shower when attacked and as their primary skill. Goblins affiliated with the [[Illuminati]] use this more frequently, making them more dangerous to battle. |
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− | Goblin Rush has no cast time, instantly dealing three hits to a single target. |
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===''[[Final Fantasy Tactics]]''=== |
===''[[Final Fantasy Tactics]]''=== |
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− | {{sideicon|FFT}} |
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[[Goblin (Tactics)|Gobbledyguck]] is the only enemy that can naturally use Goblin Punch; however, both [[Goblin (Tactics)|Black Goblin]] and [[Goblin (Tactics)|Goblin]] can also use it when an ally with the [[Beastmaster (ability)|Monster Skill]] ability is next to it. It does damage equal to the user's max HP - current HP. |
[[Goblin (Tactics)|Gobbledyguck]] is the only enemy that can naturally use Goblin Punch; however, both [[Goblin (Tactics)|Black Goblin]] and [[Goblin (Tactics)|Goblin]] can also use it when an ally with the [[Beastmaster (ability)|Monster Skill]] ability is next to it. It does damage equal to the user's max HP - current HP. |
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===''[[Final Fantasy Tactics Advance]]''=== |
===''[[Final Fantasy Tactics Advance]]''=== |
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+ | {{Quote|All-out punch. Damage varies.|Description}} |
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− | {{sideicon|FFTA}} |
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− | [[ |
+ | [[Final Fantasy Tactics Advance enemy abilities#Goblin Punch|Goblin Punch]] is learned from [[Goblin (Tactics Advance)|Goblins]], and costs 8 MP to cast. Its base attack power is higher than a regular attack. It is worth noting that this spell can be missed permanently after a certain point, as regular Goblins become extinct. |
Goblin Punch does a normal 100% damage attack, but the final damage is subject to extra variance: |
Goblin Punch does a normal 100% damage attack, but the final damage is subject to extra variance: |
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− | :<math>Final Damage = [Rand{128..384} * Damage / 256]</math> |
+ | :<math>Final Damage = [Rand{128..384} * Damage / 256]</math> (50% to 150% of damage) |
===''[[Final Fantasy Dimensions]]''=== |
===''[[Final Fantasy Dimensions]]''=== |
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− | {{sideicon|FFD}} |
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Goblins use Goblin Punch an an attack. |
Goblins use Goblin Punch an an attack. |
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− | {{ |
+ | {{Ability section|Final Fantasy Dimensions}} |
− | ===''[[Dissidia Final Fantasy]]''=== |
+ | ===''[[Dissidia Final Fantasy (2008)|Dissidia Final Fantasy]]''=== |
⚫ | [[Bartz Klauser/Dissidia (PSP)|Bartz Klauser]] can use Goblin Punch while in [[EX Mode (term)|EX Mode]]. It is a short-ranged HP attack performed by pressing {{button|dissidia|R}} and {{button|dissidia|Square}}. The attack hits opponents for Bravery damage and knocks them away, causing [[Wall Rush]]. If Bartz and his opponent are the same level, Goblin Punch deals eight times as much damage. |
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− | {{sideicon|Dissidia}} |
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⚫ | [[Bartz Klauser/Dissidia|Bartz Klauser]] can use Goblin Punch while in [[EX Mode]]. It is a short-ranged HP attack performed by pressing {{button|dissidia|R}} and {{button|dissidia|Square}}. The attack hits opponents for Bravery damage and knocks them away, causing [[Wall Rush]]. If Bartz and his opponent are the same level, Goblin Punch deals eight times as much damage. |
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====''[[Dissidia 012 Final Fantasy]]''==== |
====''[[Dissidia 012 Final Fantasy]]''==== |
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− | {{sideicon|D012}} |
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− | ====''[[Dissidia Final Fantasy |
+ | ====''[[Dissidia Final Fantasy NT]]''==== |
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− | {{sideicon|DFF2015}} |
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===''[[Pictlogica Final Fantasy]]''=== |
===''[[Pictlogica Final Fantasy]]''=== |
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− | {{sideicon|PFF}} |
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===''[[Final Fantasy Airborne Brigade]]''=== |
===''[[Final Fantasy Airborne Brigade]]''=== |
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− | {{sideicon|FFAB}} |
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===''[[Final Fantasy Artniks Dive]]''=== |
===''[[Final Fantasy Artniks Dive]]''=== |
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− | {{sideicon|ArtDive}} |
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===''[[Final Fantasy Record Keeper]]''=== |
===''[[Final Fantasy Record Keeper]]''=== |
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− | {{sideicon|FFRK}} |
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===''[[Final Fantasy Explorers]]''=== |
===''[[Final Fantasy Explorers]]''=== |
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− | {{sideicon|FFE}} |
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===''[[Final Fantasy Brave Exvius]]''=== |
===''[[Final Fantasy Brave Exvius]]''=== |
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− | {{sideicon|FFBE}} |
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===''[[Mobius Final Fantasy]]''=== |
===''[[Mobius Final Fantasy]]''=== |
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− | {{sideicon|MFF}} |
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+ | Goblin Punch is an active physical ability that inflicts neutral physical damage on a single target for 4 AP. It hits multiple times and has low topple strength. It can be used by Goblin. |
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+ | It is also an enemy ability used by Goblin. |
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===''[[Chocobo no Fushigi na Dungeon]]''=== |
===''[[Chocobo no Fushigi na Dungeon]]''=== |
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− | {{sideicon|ChocoD}} |
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==Gallery== |
==Gallery== |
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− | <gallery |
+ | <gallery> |
FFIV SNES Goblin Punch.png|''[[Final Fantasy IV]]'' (SNES). |
FFIV SNES Goblin Punch.png|''[[Final Fantasy IV]]'' (SNES). |
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FFIV Goblin Punch.png|''[[Final Fantasy IV]]'' (GBA). |
FFIV Goblin Punch.png|''[[Final Fantasy IV]]'' (GBA). |
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VIICC Hammer Punch.jpg|Hammer Punch in ''[[Crisis Core -Final Fantasy VII-]]''. |
VIICC Hammer Punch.jpg|Hammer Punch in ''[[Crisis Core -Final Fantasy VII-]]''. |
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FFIX Goblin Punch.png|''[[Final Fantasy IX]]''. |
FFIX Goblin Punch.png|''[[Final Fantasy IX]]''. |
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RW Goblin Punch.png|''[[Final Fantasy XII: Revenant Wings]]''. |
RW Goblin Punch.png|''[[Final Fantasy XII: Revenant Wings]]''. |
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FFT Goblin Punch.png|''[[Final Fantasy Tactics]]''. |
FFT Goblin Punch.png|''[[Final Fantasy Tactics]]''. |
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FFTA Goblin Punch.png|''[[Final Fantasy Tactics Advance]]''. |
FFTA Goblin Punch.png|''[[Final Fantasy Tactics Advance]]''. |
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FFD Goblin Punch.PNG|''[[Final Fantasy Dimensions]]''. |
FFD Goblin Punch.PNG|''[[Final Fantasy Dimensions]]''. |
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− | DFF2015 Blue Mage.png|''[[Dissidia Final Fantasy |
+ | DFF2015 Blue Mage.png|''[[Dissidia Final Fantasy NT]]''. |
+ | PFF Goblin Punch.png|''[[Pictlogica Final Fantasy]]''. |
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FFAB Goblin Punch - Blue Mage (M) SR.png|''[[Final Fantasy Airborne Brigade]]'' (SR). |
FFAB Goblin Punch - Blue Mage (M) SR.png|''[[Final Fantasy Airborne Brigade]]'' (SR). |
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FFAB Goblin Punch - Quina SR.png|''[[Final Fantasy Airborne Brigade]]'' (SR) [FFIX]. |
FFAB Goblin Punch - Quina SR.png|''[[Final Fantasy Airborne Brigade]]'' (SR) [FFIX]. |
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FFAB Goblin Punch - Blue Mage (M) SR+.png|''[[Final Fantasy Airborne Brigade]]'' (SR+). |
FFAB Goblin Punch - Blue Mage (M) SR+.png|''[[Final Fantasy Airborne Brigade]]'' (SR+). |
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FFAB Goblin Punch - Quina SR+.png|''[[Final Fantasy Airborne Brigade]]'' (SR+) [FFIX]. |
FFAB Goblin Punch - Quina SR+.png|''[[Final Fantasy Airborne Brigade]]'' (SR+) [FFIX]. |
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+ | FFAB Goblin Punch - Quina SSR.png|''[[Final Fantasy Airborne Brigade]]'' (SSR) [FFIX]. |
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+ | FFAB Goblin Punch - Quina SSR+.png|''[[Final Fantasy Airborne Brigade]]'' (SSR+) [FFIX]. |
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Goblin Punch Brigade.png|''[[Final Fantasy Airborne Brigade]]''. |
Goblin Punch Brigade.png|''[[Final Fantasy Airborne Brigade]]''. |
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FFAB Goblin Punch - Quina Legend SR.png|''[[Final Fantasy Airborne Brigade]]'' (SR Legend) [FFIX]. |
FFAB Goblin Punch - Quina Legend SR.png|''[[Final Fantasy Airborne Brigade]]'' (SR Legend) [FFIX]. |
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FFAB Goblin Punch - Quina Legend SR+.png|''[[Final Fantasy Airborne Brigade]]'' (SR+ Legend) [FFIX]. |
FFAB Goblin Punch - Quina Legend SR+.png|''[[Final Fantasy Airborne Brigade]]'' (SR+ Legend) [FFIX]. |
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FFAB Goblin Punch - Bartz Legend SSR.png|''[[Final Fantasy Airborne Brigade]]'' (SSR Legend) [FFV]. |
FFAB Goblin Punch - Bartz Legend SSR.png|''[[Final Fantasy Airborne Brigade]]'' (SSR Legend) [FFV]. |
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+ | FFAB Goblin Punch - Quina Legend SSR.png|''[[Final Fantasy Airborne Brigade]]'' (SSR Legend) [FFIX]. |
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FFAB Goblin Punch - Bartz Legend SSR+.png|''[[Final Fantasy Airborne Brigade]]'' (SSR+ Legend) [FFV]. |
FFAB Goblin Punch - Bartz Legend SSR+.png|''[[Final Fantasy Airborne Brigade]]'' (SSR+ Legend) [FFV]. |
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+ | FFAB Goblin Punch - Quina Legend SSR+.png|''[[Final Fantasy Airborne Brigade]]'' (SSR+ Legend) [FFIX]. |
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FFRK Goblin Punch.png|''[[Final Fantasy Record Keeper]]''. |
FFRK Goblin Punch.png|''[[Final Fantasy Record Keeper]]''. |
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− | </gallery>{{ |
+ | </gallery>{{Gallery incomplete|''[[Final Fantasy XI]]''|''[[Final Fantasy XIII]]''|''[[Final Fantasy XIII-2]]''|''[[Final Fantasy XIV]]''|''[[Chocobo no Fushigi na Dungeon]]''}} |
+ | |||
+ | ==Etymology== |
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+ | {{Etym|Goblin}} |
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+ | |||
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+ | |||
+ | {{navbox blue magic}} |
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− | {{Blue Magic}} |
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[[Category:Non-elemental enemy abilities]] |
[[Category:Non-elemental enemy abilities]] |
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− | [[Category:Summon |
+ | [[Category:Summon abilities]] |
− | [[Category: |
+ | [[Category:Recurring Blue Magic]] |
+ | |||
− | [[Category:Final Fantasy VII Enemy Skills]] |
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− | [[Category:Final Fantasy IX Blue Magic]] |
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− | [[Category:Final Fantasy XI Blue Magic]] |
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− | [[Category:Final Fantasy Tactics Advance Blue Magic]] |
Revision as of 20:28, 17 April 2020
Template:Sideicon
Attack with a thorough beating.
Final Fantasy Tactics description
Goblin Punch (ゴブリンパンチ, Goburin Panchi?), also known as GblinPnch, is a recurring ability of Goblin-type monsters and is a Blue Magic spell. It tends to have a random factor affecting its damage. It usually deals more damage if the caster's and the enemies' levels are the same. Oftentimes the spell costs no MP and deals non-elemental physical damage.
Appearances
Final Fantasy IV
Goblin Punch is used by the Goblin summon dealing weak non-elemental damage to one enemy. In the 3D version, Goblin Punch instead deals moderate non-elemental damage.
Final Fantasy IV -Interlude-
Goblin Punch is Goblin's attack when summoned. It deals weak non-elemental damage to one enemy.
Final Fantasy IV: The After Years
Goblin Punch is used by the Goblin summon. It deals damage to an enemy with base power 8, and costs 1 MP to cast.
Final Fantasy V
Attacks one enemy with a goblin's strength.
Description
Goblin Punch costs 0 MP and deals massive damage to enemies with a level equal to the caster's. Otherwise it deals damage equal to what the fight command would normally do, except it ignores rows. In either case, the attack ignores evasion.
There is a glitch where using the Power Drink item only enhances the power of the Goblin Punch, and no other attacks. There is also a glitch where if the player has the Excalipoor, or any staff/rod with a "false" attack power listed, equipped and uses Goblin Punch, the coding that causes the Excalipoor to do 1 damage will be ignored, allowing one to potentially deal massive damage. Both glitches are fixed in the mobile and Steam versions.
Final Fantasy VII
Non-elemental damage on any one opponent
Description
Goblin Punch is learned as an Enemy Skill from the Goblin enemy and deals damage equal to 75% of Attack, but x8 of the damage if the target is of equal level, and requires no MP to use. The skill can also be of use at the Gold Saucer Battle Square if one has their weapon broken as Goblin Punch will still do normal damage.
Crisis Core -Final Fantasy VII-
There are five versions of Goblin Punch. They are all Command Materia. The base Goblin Punch has Zack wind up for several seconds before unleashing a powerful attack. It uses 10 AP. Iron Fist is a slightly stronger Goblin Punch that also costs 10 AP. Magical Punch costs 99 MP and inflicts more damage the closer Zack is to max MP. Hammer Punch costs 99 AP and does higher damage as Zack is closer to max AP.
The strongest form, Costly Punch, expends 1/128th of Zack's max HP, doing greater damage as Zack is low on HP, and costs no AP. It will deal 0 damage if Zack's HP is greater than 1.11x his max HP. Even if he is at max HP, Costly Punch often does 9999 damage (up to 99,999 if Zack can break the damage limit).
Goblin Punch can be stolen from the boss in mission 4-4-4, and one can also be obtained in the waterfall minigame near Gongaga.
Final Fantasy IX
Causes Non-elemental damage to the enemy.
Description
Quina can learn Goblin Punch by eating a Goblin or Goblin Mage. The damage dealt increases the closer the caster's level is to the target's. It is also affected by the caster's strength and the target's Defense, as well as any status effects. The ability costs 4 MP to use. It can't be reflected and works with Return Magic. If the caster's level is not the same as the target's level, then the damage formula follows the normal Blue Magic formula.
If the level is the same, it uses the following formula instead:
Final Fantasy XII: Revenant Wings
Goblin Punch is the Esper Goblin's attack and deals basic damage.
Final Fantasy XIII
The enemies Munchkin, Goblin, and Borgbear use the ability Goblin Punch. The ability deals moderate physical damage. This ability is only used when Munchkin, Goblin, and Borgbear have status enhancements bestowed on them.
Final Fantasy XIII-2
Goblin Punch is enemy-exclusive ability available to Goblin, Munchkin, Moblin, Buccaboo, and Gancanagh usable only under the effects of Goblinhancement are stacked on them. In addition to normal damage, Goblin Punch also inflicts heavy Wound damage.
Lightning Returns: Final Fantasy XIII
Final Fantasy Tactics
Gobbledyguck is the only enemy that can naturally use Goblin Punch; however, both Black Goblin and Goblin can also use it when an ally with the Monster Skill ability is next to it. It does damage equal to the user's max HP - current HP.
Final Fantasy Tactics Advance
All-out punch. Damage varies.
Description
Goblin Punch is learned from Goblins, and costs 8 MP to cast. Its base attack power is higher than a regular attack. It is worth noting that this spell can be missed permanently after a certain point, as regular Goblins become extinct.
Goblin Punch does a normal 100% damage attack, but the final damage is subject to extra variance:
- (50% to 150% of damage)
Final Fantasy Dimensions
Goblins use Goblin Punch an an attack.
Dissidia Final Fantasy
Bartz Klauser can use Goblin Punch while in EX Mode. It is a short-ranged HP attack performed by pressing and . The attack hits opponents for Bravery damage and knocks them away, causing Wall Rush. If Bartz and his opponent are the same level, Goblin Punch deals eight times as much damage.
Dissidia 012 Final Fantasy
Goblin Punch is Bartz's EX Mode attack, unchanged from Dissidia.
Dissidia Final Fantasy NT
Goblin Punch is one of Bartz moves. He can use also chain Goblin Punch to missiles.
Pictlogica Final Fantasy
Final Fantasy Airborne Brigade
Final Fantasy Artniks Dive
Final Fantasy Record Keeper
Final Fantasy Explorers
Punch repeatedly in the direction you are facing.
Description
Final Fantasy Brave Exvius
Mobius Final Fantasy
World of Final Fantasy
Goblin Punch is an active physical ability that inflicts neutral physical damage on a single target for 4 AP. It hits multiple times and has low topple strength. It can be used by Goblin.
It is also an enemy ability used by Goblin.
Chocobo no Fushigi na Dungeon
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Etymology
goblin is a small, mischievous creature found in many European folk tales and legends. The word "goblin" comes from the Norman French word Gobelinus, the name of a ghost that haunted the town of Évreux in the 12th century.
AThe Goblin Punch is likely inspired by Germanic mythology where troll and goblin creatures often fought bare-handed.