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==Appearances==
 
==Appearances==
 
===''[[Final Fantasy IV]]''===
 
===''[[Final Fantasy IV]]''===
 
 
Goblin Punch is used by the [[Goblin (creature)|Goblin]] summon dealing weak non-elemental damage to one enemy. In the 3D version, Goblin Punch instead deals moderate non-elemental damage.
 
Goblin Punch is used by the [[Goblin (creature)|Goblin]] summon dealing weak non-elemental damage to one enemy. In the 3D version, Goblin Punch instead deals moderate non-elemental damage.
   
 
====''[[Final Fantasy IV -Interlude-]]''====
 
====''[[Final Fantasy IV -Interlude-]]''====
 
 
Goblin Punch is Goblin's attack when summoned. It deals weak non-elemental damage to one enemy.
 
Goblin Punch is Goblin's attack when summoned. It deals weak non-elemental damage to one enemy.
   
 
====''[[Final Fantasy IV: The After Years]]''====
 
====''[[Final Fantasy IV: The After Years]]''====
 
 
Goblin Punch is used by the Goblin summon. It deals damage to an enemy with base power 8, and costs 1 MP to cast.
 
Goblin Punch is used by the Goblin summon. It deals damage to an enemy with base power 8, and costs 1 MP to cast.
   
 
===''[[Final Fantasy V]]''===
 
===''[[Final Fantasy V]]''===
 
 
{{Q|Attacks one enemy with a goblin's strength.|Description}}
 
{{Q|Attacks one enemy with a goblin's strength.|Description}}
 
Goblin Punch costs 0 MP and deals massive damage to enemies with a level equal to the caster's. Otherwise it deals damage equal to what the fight command would normally do, except it ignores [[row]]s. In either case, the attack ignores [[evasion]].
 
Goblin Punch costs 0 MP and deals massive damage to enemies with a level equal to the caster's. Otherwise it deals damage equal to what the fight command would normally do, except it ignores [[row]]s. In either case, the attack ignores [[evasion]].
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===''[[Final Fantasy VII]]''===
 
===''[[Final Fantasy VII]]''===
 
 
{{Q|Non-elemental damage on any one opponent|Description}}
 
{{Q|Non-elemental damage on any one opponent|Description}}
 
Goblin Punch is learned as an [[Enemy Skill Materia|Enemy Skill]] from the [[Goblin (Final Fantasy VII)|Goblin]] enemy and deals damage equal to 75% of [[List of Final Fantasy VII abilities#Attack|Attack]], but x8 of the damage if the target is of equal level, and requires no MP to use. The skill can also be of use at the [[Gold Saucer (Final Fantasy VII)|Gold Saucer]] [[Battle Square]] if one has their weapon broken as Goblin Punch will still do normal damage.
 
Goblin Punch is learned as an [[Enemy Skill Materia|Enemy Skill]] from the [[Goblin (Final Fantasy VII)|Goblin]] enemy and deals damage equal to 75% of [[List of Final Fantasy VII abilities#Attack|Attack]], but x8 of the damage if the target is of equal level, and requires no MP to use. The skill can also be of use at the [[Gold Saucer (Final Fantasy VII)|Gold Saucer]] [[Battle Square]] if one has their weapon broken as Goblin Punch will still do normal damage.
   
 
====''[[Crisis Core -Final Fantasy VII-]]''====
 
====''[[Crisis Core -Final Fantasy VII-]]''====
 
 
There are five versions of Goblin Punch. They are all [[Command Materia (Crisis Core)|Command Materia]]. The base [[Command Materia (Crisis Core)#Goblin Punch|Goblin Punch]] has [[Zack Fair/Gameplay|Zack]] wind up for several seconds before unleashing a powerful attack. It uses 10 AP. [[Command Materia (Crisis Core)#Iron Fist|Iron Fist]] is a slightly stronger Goblin Punch that also costs 10 AP. [[Command Materia (Crisis Core)#Magical Punch|Magical Punch]] costs 99 MP and inflicts more damage the closer Zack is to max MP. [[Command Materia (Crisis Core)#Hammer Punch|Hammer Punch]] costs 99 AP and does higher damage as Zack is closer to max AP.
 
There are five versions of Goblin Punch. They are all [[Command Materia (Crisis Core)|Command Materia]]. The base [[Command Materia (Crisis Core)#Goblin Punch|Goblin Punch]] has [[Zack Fair/Gameplay|Zack]] wind up for several seconds before unleashing a powerful attack. It uses 10 AP. [[Command Materia (Crisis Core)#Iron Fist|Iron Fist]] is a slightly stronger Goblin Punch that also costs 10 AP. [[Command Materia (Crisis Core)#Magical Punch|Magical Punch]] costs 99 MP and inflicts more damage the closer Zack is to max MP. [[Command Materia (Crisis Core)#Hammer Punch|Hammer Punch]] costs 99 AP and does higher damage as Zack is closer to max AP.
   
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===''[[Final Fantasy IX]]''===
 
===''[[Final Fantasy IX]]''===
 
 
{{Q|Causes Non-elemental damage to the enemy.|Description}}
 
{{Q|Causes Non-elemental damage to the enemy.|Description}}
 
[[Quina Quen|Quina]] can learn Goblin Punch by eating a [[Goblin (Final Fantasy IX)|Goblin]] or [[Goblin Mage (Final Fantasy IX)|Goblin Mage]]. The damage dealt increases the closer the caster's level is to the target's. It is also affected by the caster's strength and the target's Defense, as well as any [[status effect]]s. The ability costs 4 MP to use. It can't be [[Reflect (status)|reflected]] and works with [[Magic Counter|Return Magic]]. If the caster's level is not the same as the target's level, then the damage formula follows the normal Blue Magic formula.
 
[[Quina Quen|Quina]] can learn Goblin Punch by eating a [[Goblin (Final Fantasy IX)|Goblin]] or [[Goblin Mage (Final Fantasy IX)|Goblin Mage]]. The damage dealt increases the closer the caster's level is to the target's. It is also affected by the caster's strength and the target's Defense, as well as any [[status effect]]s. The ability costs 4 MP to use. It can't be [[Reflect (status)|reflected]] and works with [[Magic Counter|Return Magic]]. If the caster's level is not the same as the target's level, then the damage formula follows the normal Blue Magic formula.
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====''[[Final Fantasy XII: Revenant Wings]]''====
 
====''[[Final Fantasy XII: Revenant Wings]]''====
 
 
Goblin Punch is the [[Esper (Revenant Wings)|Esper]] [[Goblin (Revenant Wings)|Goblin's]] attack and deals basic damage.
 
Goblin Punch is the [[Esper (Revenant Wings)|Esper]] [[Goblin (Revenant Wings)|Goblin's]] attack and deals basic damage.
   
 
===''[[Final Fantasy XIII]]''===
 
===''[[Final Fantasy XIII]]''===
 
 
The enemies [[Munchkin (Final Fantasy XIII)|Munchkin]], [[Goblin (Final Fantasy XIII)|Goblin]], and [[Borgbear (Final Fantasy XIII)|Borgbear]] use the ability Goblin Punch. The ability deals moderate physical damage. This ability is only used when Munchkin, Goblin, and Borgbear have status enhancements bestowed on them.
 
The enemies [[Munchkin (Final Fantasy XIII)|Munchkin]], [[Goblin (Final Fantasy XIII)|Goblin]], and [[Borgbear (Final Fantasy XIII)|Borgbear]] use the ability Goblin Punch. The ability deals moderate physical damage. This ability is only used when Munchkin, Goblin, and Borgbear have status enhancements bestowed on them.
   
 
====''[[Final Fantasy XIII-2]]''====
 
====''[[Final Fantasy XIII-2]]''====
 
 
Goblin Punch is enemy-exclusive ability available to [[Goblin (Final Fantasy XIII-2)|Goblin]], [[Munchkin (Final Fantasy XIII-2)|Munchkin]], [[Moblin (Final Fantasy XIII-2)|Moblin]], [[Buccaboo (Final Fantasy XIII-2)|Buccaboo]], and [[Gancanagh]] usable only under the effects of Goblinhancement are stacked on them. In addition to normal damage, Goblin Punch also inflicts heavy [[Wound (term)|Wound damage]].
 
Goblin Punch is enemy-exclusive ability available to [[Goblin (Final Fantasy XIII-2)|Goblin]], [[Munchkin (Final Fantasy XIII-2)|Munchkin]], [[Moblin (Final Fantasy XIII-2)|Moblin]], [[Buccaboo (Final Fantasy XIII-2)|Buccaboo]], and [[Gancanagh]] usable only under the effects of Goblinhancement are stacked on them. In addition to normal damage, Goblin Punch also inflicts heavy [[Wound (term)|Wound damage]].
   
 
====''[[Lightning Returns: Final Fantasy XIII]]''====
 
====''[[Lightning Returns: Final Fantasy XIII]]''====
 
 
{{Abil-stub|Lightning Returns: Final Fantasy XIII}}
 
{{Abil-stub|Lightning Returns: Final Fantasy XIII}}
   
 
===''[[Final Fantasy Tactics]]''===
 
===''[[Final Fantasy Tactics]]''===
 
 
{{See Also|List of Final Fantasy Tactics enemy abilities}}
 
{{See Also|List of Final Fantasy Tactics enemy abilities}}
 
[[Goblin (Tactics)|Gobbledyguck]] is the only enemy that can naturally use Goblin Punch; however, both [[Goblin (Tactics)|Black Goblin]] and [[Goblin (Tactics)|Goblin]] can also use it when an ally with the [[Beastmaster (ability)|Monster Skill]] ability is next to it. It does damage equal to the user's max HP - current HP.
 
[[Goblin (Tactics)|Gobbledyguck]] is the only enemy that can naturally use Goblin Punch; however, both [[Goblin (Tactics)|Black Goblin]] and [[Goblin (Tactics)|Goblin]] can also use it when an ally with the [[Beastmaster (ability)|Monster Skill]] ability is next to it. It does damage equal to the user's max HP - current HP.
   
 
===''[[Final Fantasy Tactics Advance]]''===
 
===''[[Final Fantasy Tactics Advance]]''===
 
 
{{Q|All-out punch. Damage varies.|Description}}
 
{{Q|All-out punch. Damage varies.|Description}}
 
[[List of Final Fantasy Tactics Advance enemy abilities#Goblin Punch|Goblin Punch]] is learned from [[Goblin (Tactics Advance)|Goblins]], and costs 8 MP to cast. Its base attack power is higher than a regular attack. It is worth noting that this spell can be missed permanently after a certain point, as regular Goblins become extinct.
 
[[List of Final Fantasy Tactics Advance enemy abilities#Goblin Punch|Goblin Punch]] is learned from [[Goblin (Tactics Advance)|Goblins]], and costs 8 MP to cast. Its base attack power is higher than a regular attack. It is worth noting that this spell can be missed permanently after a certain point, as regular Goblins become extinct.
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===''[[Final Fantasy Dimensions]]''===
 
===''[[Final Fantasy Dimensions]]''===
 
 
Goblins use Goblin Punch an an attack.
 
Goblins use Goblin Punch an an attack.
 
{{Abil-stub|Final Fantasy Dimensions}}
 
{{Abil-stub|Final Fantasy Dimensions}}
   
 
===''[[Dissidia Final Fantasy (2008)|Dissidia Final Fantasy]]''===
 
===''[[Dissidia Final Fantasy (2008)|Dissidia Final Fantasy]]''===
 
 
[[Bartz Klauser/Dissidia|Bartz Klauser]] can use Goblin Punch while in [[EX Mode (term)|EX Mode]]. It is a short-ranged HP attack performed by pressing {{button|dissidia|R}} and {{button|dissidia|Square}}. The attack hits opponents for Bravery damage and knocks them away, causing [[Wall Rush]]. If Bartz and his opponent are the same level, Goblin Punch deals eight times as much damage.
 
[[Bartz Klauser/Dissidia|Bartz Klauser]] can use Goblin Punch while in [[EX Mode (term)|EX Mode]]. It is a short-ranged HP attack performed by pressing {{button|dissidia|R}} and {{button|dissidia|Square}}. The attack hits opponents for Bravery damage and knocks them away, causing [[Wall Rush]]. If Bartz and his opponent are the same level, Goblin Punch deals eight times as much damage.
   
 
====''[[Dissidia 012 Final Fantasy]]''====
 
====''[[Dissidia 012 Final Fantasy]]''====
+
Goblin Punch is Bartz's EX Mode attack, unchanged from ''Dissidia''.
Goblin Punch returns as Bartz's EX Mode attack, unchanged from ''Dissidia''.
 
   
 
====''[[Dissidia Final Fantasy NT]]''====
 
====''[[Dissidia Final Fantasy NT]]''====
 
 
Goblin Punch is one of Bartz moves. He can use also chain Goblin Punch to missiles.
 
Goblin Punch is one of Bartz moves. He can use also chain Goblin Punch to missiles.
 
{{Abil-stub|Dissidia Final Fantasy NT}}
 
{{Abil-stub|Dissidia Final Fantasy NT}}
   
 
===''[[Pictlogica Final Fantasy]]''===
 
===''[[Pictlogica Final Fantasy]]''===
 
 
{{Abil-stub|Pictlogica Final Fantasy}}
 
{{Abil-stub|Pictlogica Final Fantasy}}
   
 
===''[[Final Fantasy Airborne Brigade]]''===
 
===''[[Final Fantasy Airborne Brigade]]''===
 
 
{{Abil-stub|Final Fantasy Airborne Brigade}}
 
{{Abil-stub|Final Fantasy Airborne Brigade}}
   
 
===''[[Final Fantasy Artniks Dive]]''===
 
===''[[Final Fantasy Artniks Dive]]''===
 
 
{{Abil-stub|Final Fantasy Artniks Dive}}
 
{{Abil-stub|Final Fantasy Artniks Dive}}
   
 
===''[[Final Fantasy Record Keeper]]''===
 
===''[[Final Fantasy Record Keeper]]''===
 
 
{{Abil-stub|Final Fantasy Record Keeper}}
 
{{Abil-stub|Final Fantasy Record Keeper}}
   
 
===''[[Final Fantasy Explorers]]''===
 
===''[[Final Fantasy Explorers]]''===
 
 
{{Q|Punch repeatedly in the direction you are facing.|Description}}
 
{{Q|Punch repeatedly in the direction you are facing.|Description}}
 
{{Magic-stub|Final Fantasy Explorers}}
 
{{Magic-stub|Final Fantasy Explorers}}
   
 
===''[[Final Fantasy Brave Exvius]]''===
 
===''[[Final Fantasy Brave Exvius]]''===
 
 
{{Abil-stub|Final Fantasy Brave Exvius}}
 
{{Abil-stub|Final Fantasy Brave Exvius}}
   
 
===''[[Mobius Final Fantasy]]''===
 
===''[[Mobius Final Fantasy]]''===
 
 
{{Abil-stub|Mobius Final Fantasy}}
 
{{Abil-stub|Mobius Final Fantasy}}
   
 
===''[[World of Final Fantasy]]''===
 
===''[[World of Final Fantasy]]''===
 
 
{{Abil-stub|World of Final Fantasy}}
 
{{Abil-stub|World of Final Fantasy}}
   
 
===''[[Chocobo no Fushigi na Dungeon]]''===
 
===''[[Chocobo no Fushigi na Dungeon]]''===
 
 
{{Abil-stub|Chocobo no Fushigi na Dungeon}}
 
{{Abil-stub|Chocobo no Fushigi na Dungeon}}
   

Revision as of 07:46, July 14, 2018

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DFF Goblin Punch

Goblin Punch as seen in Dissidia Final Fantasy.

Attack with a thorough beating.

Final Fantasy Tactics description

Goblin Punch (ゴブリンパンチ, Goburin Panchi?), also known as GblinPnch, is a recurring ability of Goblin-type monsters and is a Blue Magic spell. It tends to have a random factor affecting its damage. It usually deals more damage if the caster's and the enemies' levels are the same. Oftentimes the spell costs no MP and deals non-elemental physical damage.

Appearances

Final Fantasy IV

Goblin Punch is used by the Goblin summon dealing weak non-elemental damage to one enemy. In the 3D version, Goblin Punch instead deals moderate non-elemental damage.

Final Fantasy IV -Interlude-

Goblin Punch is Goblin's attack when summoned. It deals weak non-elemental damage to one enemy.

Final Fantasy IV: The After Years

Goblin Punch is used by the Goblin summon. It deals damage to an enemy with base power 8, and costs 1 MP to cast.

Final Fantasy V

Attacks one enemy with a goblin's strength.

Description

Goblin Punch costs 0 MP and deals massive damage to enemies with a level equal to the caster's. Otherwise it deals damage equal to what the fight command would normally do, except it ignores rows. In either case, the attack ignores evasion.

There is a glitch where using the Power Drink item only enhances the power of the Goblin Punch, and no other attacks. There is also a glitch where if the player has the Excalipoor, or any staff/rod with a "false" attack power listed, equipped and uses this spell, the coding that causes the Excalipoor to do 1 damage will be ignored, allowing one to potentially deal massive damage. Both glitches are fixed in the mobile and Steam versions.

Final Fantasy VII

Non-elemental damage on any one opponent

Description

Goblin Punch is learned as an Enemy Skill from the Goblin enemy and deals damage equal to 75% of Attack, but x8 of the damage if the target is of equal level, and requires no MP to use. The skill can also be of use at the Gold Saucer Battle Square if one has their weapon broken as Goblin Punch will still do normal damage.

Crisis Core -Final Fantasy VII-

There are five versions of Goblin Punch. They are all Command Materia. The base Goblin Punch has Zack wind up for several seconds before unleashing a powerful attack. It uses 10 AP. Iron Fist is a slightly stronger Goblin Punch that also costs 10 AP. Magical Punch costs 99 MP and inflicts more damage the closer Zack is to max MP. Hammer Punch costs 99 AP and does higher damage as Zack is closer to max AP.

The strongest form, Costly Punch, expends 1/128th of Zack's max HP, doing greater damage as Zack is low on HP, and costs no AP. It will deal 0 damage if Zack's HP is greater than 1.11x his max HP. Even if he is at max HP, Costly Punch often does 9999 damage (up to 99,999 if Zack can break the damage limit).

Goblin Punch can be stolen from the boss in mission 4-4-4, and one can also be obtained in the waterfall minigame near Gongaga.

Final Fantasy IX

Causes Non-elemental damage to the enemy.

Description

Quina can learn Goblin Punch by eating a Goblin or Goblin Mage. The damage dealt increases the closer the caster's level is to the target's. It is also affected by the caster's strength and the target's Defense, as well as any status effects. The ability costs 4 MP to use. It can't be reflected and works with Return Magic. If the caster's level is not the same as the target's level, then the damage formula follows the normal Blue Magic formula.

If the level is the same, it uses the following formula instead:

$ Base = 20 $
$ Bonus = (Mag + Lv) ... [(Lv + Mag) / 8] + (Mag + Lv) $
$ Damage = Base * Bonus $

Final Fantasy XII: Revenant Wings

Goblin Punch is the Esper Goblin's attack and deals basic damage.

Final Fantasy XIII

The enemies Munchkin, Goblin, and Borgbear use the ability Goblin Punch. The ability deals moderate physical damage. This ability is only used when Munchkin, Goblin, and Borgbear have status enhancements bestowed on them.

Final Fantasy XIII-2

Goblin Punch is enemy-exclusive ability available to Goblin, Munchkin, Moblin, Buccaboo, and Gancanagh usable only under the effects of Goblinhancement are stacked on them. In addition to normal damage, Goblin Punch also inflicts heavy Wound damage.

Lightning Returns: Final Fantasy XIII

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Final Fantasy Tactics

Template:See Also Gobbledyguck is the only enemy that can naturally use Goblin Punch; however, both Black Goblin and Goblin can also use it when an ally with the Monster Skill ability is next to it. It does damage equal to the user's max HP - current HP.

Final Fantasy Tactics Advance

All-out punch. Damage varies.

Description

Goblin Punch is learned from Goblins, and costs 8 MP to cast. Its base attack power is higher than a regular attack. It is worth noting that this spell can be missed permanently after a certain point, as regular Goblins become extinct.

Goblin Punch does a normal 100% damage attack, but the final damage is subject to extra variance:

$ Final Damage = [Rand{128..384} * Damage / 256] $

Final Fantasy Dimensions

Goblins use Goblin Punch an an attack.

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Dissidia Final Fantasy

Bartz Klauser can use Goblin Punch while in EX Mode. It is a short-ranged HP attack performed by pressing Right shoulder button and Square. The attack hits opponents for Bravery damage and knocks them away, causing Wall Rush. If Bartz and his opponent are the same level, Goblin Punch deals eight times as much damage.

Dissidia 012 Final Fantasy

Goblin Punch is Bartz's EX Mode attack, unchanged from Dissidia.

Dissidia Final Fantasy NT

Goblin Punch is one of Bartz moves. He can use also chain Goblin Punch to missiles.

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Pictlogica Final Fantasy

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Final Fantasy Airborne Brigade

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Final Fantasy Artniks Dive

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Final Fantasy Record Keeper

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Final Fantasy Explorers

Punch repeatedly in the direction you are facing.

Description
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Final Fantasy Brave Exvius

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Mobius Final Fantasy

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World of Final Fantasy

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Chocobo no Fushigi na Dungeon

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Gallery

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Etymology

A goblin is a small, mischievous creature found in many European folk tales and legends. The word "goblin" comes from the Norman French word Gobelinus, the name of a ghost that haunted the town of Évreux in the 12th century.

The Goblin Punch is likely inspired by Germanic mythology where troll and goblin creatures often fought bare-handed.

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