Attack with a thorough beating.
Final Fantasy Tactics description
Goblin Punch (ゴブリンパンチ, Goburin Panchi?), also known as GblinPnch, is a recurring ability of Goblin-type monsters and is a Blue Magic spell. It tends to have a random factor affecting its damage. It usually deals more damage if the caster's and the enemies' levels are the same. Oftentimes the spell costs no MP and deals non-elemental physical damage.
- 1 Appearances
- 1.1 Final Fantasy IV
- 1.2 Final Fantasy V
- 1.3 Final Fantasy VII
- 1.4 Final Fantasy IX
- 1.5 Final Fantasy XIII
- 1.6 Final Fantasy Tactics
- 1.7 Final Fantasy Tactics Advance
- 1.8 Final Fantasy Dimensions
- 1.9 Dissidia Final Fantasy
- 1.10 Pictlogica Final Fantasy
- 1.11 Final Fantasy Airborne Brigade
- 1.12 Final Fantasy Artniks Dive
- 1.13 Final Fantasy Record Keeper
- 1.14 Final Fantasy Explorers
- 1.15 Final Fantasy Brave Exvius
- 1.16 Mobius Final Fantasy
- 1.17 World of Final Fantasy
- 1.18 Chocobo no Fushigi na Dungeon
- 2 Gallery
- 3 Etymology
Appearances[edit | edit source]
Goblin Punch is used by the Goblin summon dealing weak non-elemental damage to one enemy. In the 3D version, Goblin Punch instead deals moderate non-elemental damage.
Goblin Punch is Goblin's attack when summoned. It deals weak non-elemental damage to one enemy.
Goblin Punch is used by the Goblin summon. It deals damage to an enemy with base power 8, and costs 1 MP to cast.
Attacks one enemy with a goblin's strength.
Goblin Punch costs 0 MP and deals massive damage to enemies with a level equal to the caster's. Otherwise it deals damage equal to what the fight command would normally do, except it ignores rows. In either case, the attack ignores evasion.
There is a glitch where using the Power Drink item only enhances the power of the Goblin Punch, and no other attacks. There is also a glitch where if the player has the Excalipoor, or any staff/rod with a "false" attack power listed, equipped and uses Goblin Punch, the coding that causes the Excalipoor to do 1 damage will be ignored, allowing one to potentially deal massive damage. Both glitches are fixed in the mobile and Steam versions.
Non-elemental damage on any one opponent
Goblin Punch is learned as an Enemy Skill from the Goblin enemy and deals damage equal to 75% of Attack, but x8 of the damage if the target is of equal level, and requires no MP to use. The skill can also be of use at the Gold Saucer Battle Square if one has their weapon broken as Goblin Punch will still do normal damage.
There are five versions of Goblin Punch. They are all Command Materia. The base Goblin Punch has Zack wind up for several seconds before unleashing a powerful attack. It uses 10 AP. Iron Fist is a slightly stronger Goblin Punch that also costs 10 AP. Magical Punch costs 99 MP and inflicts more damage the closer Zack is to max MP. Hammer Punch costs 99 AP and does higher damage as Zack is closer to max AP.
The strongest form, Costly Punch, expends 1/128th of Zack's max HP, doing greater damage as Zack is low on HP, and costs no AP. It will deal 0 damage if Zack's HP is greater than 1.11x his max HP. Even if he is at max HP, Costly Punch often does 9999 damage (up to 99,999 if Zack can break the damage limit).
Causes Non-elemental damage to the enemy.
Quina can learn Goblin Punch by eating a Goblin or Goblin Mage. The damage dealt increases the closer the caster's level is to the target's. It is also affected by the caster's strength and the target's Defense, as well as any status effects. The ability costs 4 MP to use. It can't be reflected and works with Return Magic. If the caster's level is not the same as the target's level, then the damage formula follows the normal Blue Magic formula.
If the level is the same, it uses the following formula instead:
The enemies Munchkin, Goblin, and Borgbear use the ability Goblin Punch. The ability deals moderate physical damage. This ability is only used when Munchkin, Goblin, and Borgbear have status enhancements bestowed on them.
Goblin Punch is enemy-exclusive ability available to Goblin, Munchkin, Moblin, Buccaboo, and Gancanagh usable only under the effects of Goblinhancement are stacked on them. In addition to normal damage, Goblin Punch also inflicts heavy Wound damage.
Gobbledyguck is the only enemy that can naturally use Goblin Punch; however, both Black Goblin and Goblin can also use it when an ally with the Monster Skill ability is next to it. It does damage equal to the user's max HP - current HP.
All-out punch. Damage varies.
Goblin Punch is learned from Goblins, and costs 8 MP to cast. Its base attack power is higher than a regular attack. It is worth noting that this spell can be missed permanently after a certain point, as regular Goblins become extinct.
Goblin Punch does a normal 100% damage attack, but the final damage is subject to extra variance:
- (50% to 150% of damage)
Goblins use Goblin Punch an an attack.
Bartz Klauser can use Goblin Punch while in EX Mode. It is a short-ranged HP attack performed by pressing and . The attack hits opponents for Bravery damage and knocks them away, causing Wall Rush. If Bartz and his opponent are the same level, Goblin Punch deals eight times as much damage.
Goblin Punch is Bartz's EX Mode attack, unchanged from Dissidia.
Goblin Punch is one of Bartz moves. He can use also chain Goblin Punch to missiles.
Punch repeatedly in the direction you are facing.
Goblin Punch is an active physical ability that inflicts neutral physical damage on a single target for 4 AP. It hits multiple times and has low topple strength. It can be used by Goblin.
It is also an enemy ability used by Goblin.
Gallery[edit | edit source]
Etymology[edit | edit source]
goblin is a small, mischievous creature found in many European folk tales and legends. The word "goblin" comes from the Norman French word Gobelinus, the name of a ghost that haunted the town of Évreux in the 12th century.A
The Goblin Punch is likely inspired by Germanic mythology where troll and goblin creatures often fought bare-handed.