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The Goblin is an enemy in Final Fantasy XIII-2. They are often seen in groups with others of their kind or with Goblin Chieftains.


The goblins that inhabit the Archylte Steppe of Pulse are highly intelligent carnivores who lay traps for their prey and hunt in packs. For this reason, they are a direct threat to the hunters who also live off the plains.

Climate change can cause a decline in prey and force the goblins to wander closer to human settlements in search of food. They love a good fight and like to pounce on unwary humans. We recommend staying in large groups when traversing goblin-infested lands.



Goblins' strength lies in numbers and the bonus to their power that Goblinhancement gives them. Goblins will ordinarily only use Goblin Punch after their stats have been boosted by a Chieftain's Goblinhancement.

Any Goblin still around and without the effects of Goblinhancement will quickly use Rise to Power in order to upgrade themselves into a new Goblin Chieftain. Goblins transformed into Chieftains give CP, gil, and items as a Chieftain would, so a player may be interested in allowing multiple goblins to promote themselves in order to gain more rewards.

Paradigm PackEdit

The Goblin is a Commando. Its Feral Link, Goblin Rush, deals physical damage to a target.

Monster statsEdit


Ability Level Type Infuse
Attack Initial Command N
Ruin Initial Command N
Attack: ATB Charge Initial Passive N
Launch 3 Auto N
Mind Piercer 7 Auto N
Faultsiphon 10 Auto Y
Blitz 14 Command N
Attack: ATB Charge II 15 Passive N
Blindside 19 Auto Y
Scourge 20 Auto Y


A goblin is a small, mischievous creature found in many European folk tales and legends. The word "goblin" comes from the Norman French word Gobelinus, the name of a ghost that haunted the town of Évreux in the 12th century.

Related enemiesEdit

Final Fantasy XIIIEdit

Lightning Returns: Final Fantasy XIIIEdit

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