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|type=Training boss
 
|type=Training boss
 
}}
 
}}
The player can train with '''Gladiolus''' on [[camp]]sites. New training levels are unlocked as the player [[level]]s up, and the Final Trial is open in Chapter 15. Completing a training session earns 5 AP. Gladiolus does not appear in the [[Bestiary (Final Fantasy XV)|bestiary]], but the player can scan his HP and weaknesses/resistances in the Wait Mode.
+
The player can train with '''Gladiolus''' on [[camp]]sites. New training levels are unlocked as the player progresses and the Final Trial is open in Chapter 15. Completing a training session earns 5 AP. Gladiolus does not appear in the [[Bestiary (Final Fantasy XV)|bestiary]], but the player can scan his HP and weaknesses/resistances in the Wait Mode.
   
The player can use the [[Ring of the Lucii]] against the bros in Chapter 15. The player can use [[Armiger]], but havens have no [[Warp (Final Fantasy XV)|point-warp]] spots and [[astral|summons]] never trigger. The player can train in any [[Day and night cycle|time of day]] and in any [[weather]]. The training partners' stats and gear are not the same as when they are party members, and their food buffs don't carry over to their training partner forms either. The player can use [[Elemancy]], but the training partners never do.
+
The player can use the [[Ring of the Lucii]] against the bros in Chapter 15. The player can use [[Armiger]], but havens have no [[Warp (Final Fantasy XV)|point-warp]] spots and [[astral|summons]] never trigger. The player can train in any [[Day and night cycle|time of day]] and in any [[weather]]. The training partners' stats and gear are not the same as when they are party members, and their food buffs don't carry over to their training partner forms either. The player can use [[elemancy]], but the training partners never do. Training partners don't yield [[item drop]]s, but completing the last sessions yields accessory rewards.
   
 
==Stats==
 
==Stats==
Line 18: Line 18:
 
<!--Stats-->
 
<!--Stats-->
 
| sec 1 = Basic Drills
 
| sec 1 = Basic Drills
  +
| sec 2 = Serious Practice
  +
| sec 3 = Vs. Gladiolus and Ignis
  +
| sec 4 = Vs. Gladiolus and Prompto
  +
| sec 5 = Vs. Everyone
 
| sec 6 = Final Trial
 
| 1 level = 5
 
| 1 level = 5
  +
| 2 level = 10
  +
| 3 level = 20
  +
| 4 level = 30
  +
| 5 level = 45
 
| 1 hp = 3,000
 
| 1 hp = 3,000
| 1 size = 1
+
| 2 hp = 5,000
  +
| 3 hp = 7,000
  +
| 4 hp = 9,000
  +
| 5 hp = 12,000
  +
| 6 hp = 50,000
  +
| size = 1
 
| 1 exp = 20
 
| 1 exp = 20
| 1 libra = Yes
+
| 2 exp = 23
  +
| 3 exp = 54 (for both Gladio and Ignis)
| 1 strength =
 
  +
| 4 exp = 70 (for both Gladio and Prompto)
| 1 vitality =
 
  +
| 5 exp = 120 (for all Gladio, Ignis and Prompto)
| 1 parry = Yes
 
| 1 spirit =
+
| 6 exp =
  +
| libra = Yes
 
| parry = Yes
 
<!--Damage types.
 
<!--Damage types.
 
Those that inflict normal can be excluded-->
 
Those that inflict normal can be excluded-->
| 1 swords =
+
| 2 polearms = 50%
| 1 greatswords =
+
| 3 polearms = 50%
| 1 polearms =
+
| 4 polearms = 50%
| 1 daggers =
+
| 5 polearms = 50%
| 1 firearms =
+
| 6 polearms = 50%
| 1 shields =
+
| 1 daggers =
| 1 machinery = Weak
+
| 6 daggers = 50%
  +
| 2 firearms = 50%
  +
| 3 firearms = 50%
  +
| 4 firearms = 50%
  +
| 5 firearms = 50%
  +
| 6 firearms = 50%
  +
| 6 shields = 50%
  +
| machinery = Weak
 
<!--Elements.
 
<!--Elements.
 
Those that inflict normal can be excluded-->
 
Those that inflict normal can be excluded-->
 
| 1 fire = Weak
 
| 1 fire = Weak
  +
| 3 fire = 50%
  +
| 4 fire = 50%
  +
| 5 fire = 50%
  +
| 6 fire = 50%
 
| 1 ice = Weak
 
| 1 ice = Weak
  +
| 3 ice = 50%
  +
| 4 ice = 50%
  +
| 5 ice = 50%
  +
| 6 ice = 50%
 
| 1 lightning = Weak
 
| 1 lightning = Weak
| 1 light = 50%
+
| 2 lightning = Weak
  +
| 5 lightning = 50%
  +
| 6 lightning = 50%
  +
| light = 50%
 
<!--Statuses.
 
<!--Statuses.
 
Those with no affinity can be excluded
 
Those with no affinity can be excluded
 
"Immune" or "Auto"-->
 
"Immune" or "Auto"-->
 
| 1 death =
 
| 1 death =
| 1 poison =
+
| 3 poison = Yes
  +
| 4 poison = Yes
  +
| 6 poison = Immune
 
| 1 alterna =
 
| 1 alterna =
 
| 1 stop =
 
| 1 stop =
<!--Drops-->
 
| primary drop =
 
| primary drop rate =
 
| secondary drop =
 
| secondary drop rate =
 
| appendage =
 
| appendage rate =
 
| element drop =
 
| element drop rate =
 
| element drop quantity =
 
 
<!--Info-->
 
<!--Info-->
 
| location = [[Camp]]sites
 
| location = [[Camp]]sites
Line 87: Line 113:
 
!class="b"|Serious Practice
 
!class="b"|Serious Practice
 
|style="text-align:center"|10
 
|style="text-align:center"|10
|[[Gladiolus (boss)|Gladiolus]]
+
|[[Gladiolus (boss)|Gladiolus]] (Casual Outfit)
 
|None
 
|None
 
|-
 
|-
!class="b"|Vs. Gladio & Ignis
+
!class="b"|Vs. Gladiolus and Ignis
|style="text-align:center"|17
+
|style="text-align:center"|20
|[[Gladiolus (boss)|Gladiolus]] & [[Ignis (boss)|Ignis]]
+
|[[Gladiolus (boss)|Gladiolus]] & [[Ignis (boss)|Ignis]] (Crownsguard Fatigues)
 
|None
 
|None
 
|-
 
|-
!class="b"|Vs. Gladio & Prompto
+
!class="b"|Vs. Gladiolus and Prompto
|style="text-align:center"|25
+
|style="text-align:center"|30
|[[Gladiolus (boss)|Gladiolus]] & [[Prompto (boss)|Prompto]]
+
|[[Gladiolus (boss)|Gladiolus]] & [[Prompto (boss)|Prompto]] (Crownsguard Fatigues)
 
|None
 
|None
 
|-
 
|-
 
!class="b"|Vs. Everyone
 
!class="b"|Vs. Everyone
 
|style="text-align:center"|45
 
|style="text-align:center"|45
|[[Gladiolus (boss)|Gladiolus]], [[Ignis (boss)|Ignis]] & [[Prompto (boss)|Prompto]]
+
|[[Gladiolus (boss)|Gladiolus]], [[Ignis (boss)|Ignis]] & [[Prompto (boss)|Prompto]] (Casual Outfit)
|[[List of Final Fantasy XV accessories#Gold Bangle|Gold Bangle]]
+
|[[Gold Bangle (Final Fantasy XV)|Gold Bangle]]
 
|-
 
|-
 
!class="b"|Final Trial
 
!class="b"|Final Trial
 
|style="text-align:center"|90
 
|style="text-align:center"|90
|[[Gladiolus (boss)|Gladiolus]], [[Ignis (boss)|Ignis]] & [[Prompto (boss)|Prompto ]]
+
|[[Gladiolus (boss)|Gladiolus]], [[Ignis (boss)|Ignis]] & [[Prompto (boss)|Prompto]] (Crownsguard Fatigues [No Jacket])
|[[List of Final Fantasy XV accessories#Blue Diamond Bracelet|Blue Diamond Bracelet]]
+
|[[Blue Diamond Bracelet]]
 
|}
 
|}
   
The training ends when [[Noctis Lucis Caelum/Gameplay|Noctis]] is knocked to [[List of Final Fantasy XV statuses#Danger|Danger]] state and Gladiolus comes with the [[Rescue (Final Fantasy XV)|rescue]] animation. The player needs to quickly heal if they don't want to end the session yet.
+
The training ends when [[Noctis Lucis Caelum/Gameplay|Noctis]] is knocked to [[Danger]] state and Gladiolus comes with the [[Rescue (Final Fantasy XV)|rescue]] animation. The player needs to quickly heal if they don't want to end the session yet.
   
Gladiolus uses same battle maneuvers as when he is AI-controlled as a member of the player's party. He doesn't use maneuvers from his player-controlled state, as that was added to the game later. He lunges at the player to slam them with his greatsword, which can be dodged with the defense button. Gladiolus himself is adept at dodging the player's regular physical assault. He has an attack that can be block/parried. Gladiolus can block with his shield and counter.
+
Gladiolus uses same battle maneuvers as when he is AI-controlled as a member of the player's party. He doesn't use maneuvers from his player-controlled state, as that was added to the game post release. He lunges at the player to slam them with his greatsword, which can be phased through with the defense button. Gladiolus himself is adept at dodging the player's regular physical assault. He has an attack that can be block/parried, and sometimes throws his greatsword at the player (can be phased through) from a distance. Gladiolus can block with his shield and counter and also rarely spins the sword around to create a whirlwind.
  +
  +
There are no [[Warp (Final Fantasy XV)|point-warp]] spots and thus the player needs to use other means to restore MP. [[Final Fantasy XV items|Items]] work, and in Chapter 15, the player can use the defend command with the Ring of the Lucii to replenish MP from Holy (although it doesn't do damage as the bros are immune to it).
   
 
===Strategy===
 
===Strategy===
When fighting Gladiolus, the player should look out for the block prompt and follow up. Gladiolus is good at dodging, but the player can "counterattack" by first dodging Gladiolus's assault and then attacking him from behind. As there are no point-warping spots the player can't easily restore MP needed for dodging, and may resort to [[List of Final Fantasy XV items|items]].
+
When fighting Gladiolus, the player should look out for the block prompt and follow up. Gladiolus is good at dodging, but the player can "counterattack" by first dodging Gladiolus's assault and then attacking him from behind.
  +
 
In the Final Trial, the player should defeat [[Ignis (boss)|Ignis]] first as he heals the others. The player can then defeat either [[Prompto (boss)|Prompto]] or Gladiolus. [[Warp-strike|Warp-striking]] with their weapon weakness (especially point blank critical) defeats Ignis (weak to shields) and Prompto (weak to polearms) quickly. Counterattacking Gladiolus after blink-dodging works well. Blink-dodge helps since the player can directly counter or warp-strike afterward for good damage. The player can use Wait Mode to more easily keep Ignis as their only target.
   
  +
[[Alterna]] has a small chance of working against Gladiolus, which can be useful in the Final Trial, as Alterna ejects the target with full HP and thus the player can ignore Ignis's healing.
====Final Trial====
 
The player should defeat Ignis first as he heals the others. The player can then defeat either Prompto or Gladiolus. Warp-striking with their weapon weakness (especially point blank critical) defeats Ignis and Prompto quickly. Counterattacking Gladiolus after blink-dodging works well. Blink-dodge helps since the player can directly counter or warp-strike after for good damage.
 
   
 
==Gallery==
 
==Gallery==
Line 127: Line 156:
 
Final Trial Ignis stats from FFXV.png
 
Final Trial Ignis stats from FFXV.png
 
</gallery>
 
</gallery>
[[Category:Final Fantasy XV bosses]]
+
[[Category:Bosses in Final Fantasy XV]]

Revision as of 22:06, 17 February 2020

Template:Sideicon

The player can train with Gladiolus on campsites. New training levels are unlocked as the player progresses and the Final Trial is open in Chapter 15. Completing a training session earns 5 AP. Gladiolus does not appear in the bestiary, but the player can scan his HP and weaknesses/resistances in the Wait Mode.

The player can use the Ring of the Lucii against the bros in Chapter 15. The player can use Armiger, but havens have no point-warp spots and summons never trigger. The player can train in any time of day and in any weather. The training partners' stats and gear are not the same as when they are party members, and their food buffs don't carry over to their training partner forms either. The player can use elemancy, but the training partners never do. Training partners don't yield item drops, but completing the last sessions yields accessory rewards.

Stats

Basic Drills

Serious Practice

Vs. Gladiolus and Ignis

Vs. Gladiolus and Prompto

Vs. Everyone

Final Trial

Battle

Training is available on havens on the continent of Lucis when the required party members are present. When Gladiolus is away in chapter 7, the player can only train with Aranea while she is a guest.

Train with Gladiolus
Name Level Opponent(s) Reward
Basic Drills 5 Gladiolus (Crownsguard Fatigues) None
Serious Practice 10 Gladiolus (Casual Outfit) None
Vs. Gladiolus and Ignis 20 Gladiolus & Ignis (Crownsguard Fatigues) None
Vs. Gladiolus and Prompto 30 Gladiolus & Prompto (Crownsguard Fatigues) None
Vs. Everyone 45 Gladiolus, Ignis & Prompto (Casual Outfit) Gold Bangle
Final Trial 90 Gladiolus, Ignis & Prompto (Crownsguard Fatigues [No Jacket]) Blue Diamond Bracelet

The training ends when Noctis is knocked to Danger state and Gladiolus comes with the rescue animation. The player needs to quickly heal if they don't want to end the session yet.

Gladiolus uses same battle maneuvers as when he is AI-controlled as a member of the player's party. He doesn't use maneuvers from his player-controlled state, as that was added to the game post release. He lunges at the player to slam them with his greatsword, which can be phased through with the defense button. Gladiolus himself is adept at dodging the player's regular physical assault. He has an attack that can be block/parried, and sometimes throws his greatsword at the player (can be phased through) from a distance. Gladiolus can block with his shield and counter and also rarely spins the sword around to create a whirlwind.

There are no point-warp spots and thus the player needs to use other means to restore MP. Items work, and in Chapter 15, the player can use the defend command with the Ring of the Lucii to replenish MP from Holy (although it doesn't do damage as the bros are immune to it).

Strategy

When fighting Gladiolus, the player should look out for the block prompt and follow up. Gladiolus is good at dodging, but the player can "counterattack" by first dodging Gladiolus's assault and then attacking him from behind.

In the Final Trial, the player should defeat Ignis first as he heals the others. The player can then defeat either Prompto or Gladiolus. Warp-striking with their weapon weakness (especially point blank critical) defeats Ignis (weak to shields) and Prompto (weak to polearms) quickly. Counterattacking Gladiolus after blink-dodging works well. Blink-dodge helps since the player can directly counter or warp-strike afterward for good damage. The player can use Wait Mode to more easily keep Ignis as their only target.

Alterna has a small chance of working against Gladiolus, which can be useful in the Final Trial, as Alterna ejects the target with full HP and thus the player can ignore Ignis's healing.

Gallery