Template:Sideicon
- For the Final Fantasy XII enemy, see Gizamaluk.
Gizamaluke is a boss from Final Fantasy IX the party fights in Gizamaluke's Grotto. Master Gizamaluke is apparently being controlled by Zorn and Thorn, as he is supposed to be loyal to Burmecia. The player has to get the Holy Bell from Moguta, whom they gave the Kupo Nut earlier, to reach Gizamaluke.
Stats
Battle
Master Gizamaluke only has one attack that targets all of party members, Water, but it uses it fairly often. Gizamaluke uses Silent Voice to counter any offensive spells against it, inflicting Silence on the target.
Strategy
The player should have Zidane cast Soul Blade if he has The Ogre equipped, as it will blind Gizamaluke. Alternatively, if Zidane has mastered Soul Blade, he could also use the Butterfly Sword, which will inflict Silence on Gizamaluke, preventing use of Water. Freya should be jumping or casting Lancer.
Vivi should cast Thunder, and can use Focus to boost its power. Vivi can also use Slow to decrease the rate Gizamaluke attacks. If Quina is in the party s/he can use the Mighty Guard, which can be learned from the enemies outside Gizamaluke's Grotto.
If possible, the player can use a Tent on Gizamaluke right at the battle's start, as there is a chance it will inflict Silence and Blind. There is also a chance it will fully cure him, so it is best used as soon as the battle starts as the battle can be troublesome for underleveled or inexperienced players.
It is beneficial to wear equipment that decreases Water damage, namely the Glass Armlet. Equipping Zidane and Freya with the Bird Killer ability will help also.
Alternatively, if Quina is in the party, and s/he has 1 HP, the player can cast Limit Glove to easily kill Gizamaluke in one turn.
AI script
Function Gizamaluke_Loop
if ( !initflag )
set SV_FunctionEnemy[SHADOW] = 0
set SV_FunctionEnemy[MODEL_OFF] = 65535L
set hplimitdeath = 65535L - SV_FunctionEnemy[HP]
set hplimitstronger = ( 65535L - hplimitdeath ) / 3 + hplimitdeath
set SV_FunctionEnemy[MAX_HP] = 65535L
set SV_FunctionEnemy[HP] = 65535L
while ( GetBattleState != 1 )
Wait( 1 )
set SV_Target = SV_FunctionEnemy
AttackSpecial( Appearance )
while ( IsAttacking != 0 )
Wait( 1 )
Wait( 30 )
RunBattleCode( Enable ATB )
while ( GetBattleState != 4 )
Wait( 1 )
set initflag = TRUE
elseif ( initflag )
if ( SV_FunctionEnemy[HP] <= hplimitdeath )
while ( IsAttacking != 0 )
Wait( 1 )
RunBattleCode( Disable ATB )
while ( GetBattleState != 1 )
Wait( 1 )
set SV_Target = SV_FunctionEnemy
AttackSpecial( Death )
while ( SV_FunctionEnemy[STAND_ANIMATION] )
Wait( 1 )
set SV_FunctionEnemy[DISAPPEAR] = 1
while ( IsAttacking != 0 )
Wait( 1 )
set SV_FunctionEnemy[DEFEATED_ON] = 1
RunBattleCode( End Battle, Victory )
Wait( 1 )
loop
Function Gizamaluke_ATB
if ( GetRandom & 1 )
if ( SV_FunctionEnemy[HP] > hplimitstronger )
if ( SV_FunctionEnemy[MP] >= 24 )
set SV_Target = RandomInTeam(SV_PlayerTeam)
Attack( Water )
elseif ( SV_FunctionEnemy[MP] >= 24 )
set SV_Target = SV_PlayerTeam
Attack( Water )
set SV_Target = RandomInTeam(SV_PlayerTeam)
Attack( Crash )
Function Gizamaluke_Counter
if ( ( GetAttackCommandId == Skill ) && ( GetAttackId == What's That?! ) )
return
if ( IsCommandPhysical( GetAttackCommandId ) )
if ( GetRandom & 1 )
set SV_Target = GetAttacker
Attack( Crash )
elseif ( IsCommandMagical( GetAttackCommandId ) )
if ( GetRandom & 1 )
set SV_Target = GetAttacker
Attack( Silent Voice )
Other appearances
Pictlogica Final Fantasy
Final Fantasy Record Keeper