For the Final Fantasy XII enemy, see Gizamaluk.

Gizamaluke is a boss from Final Fantasy IX the party fights in Gizamaluke's Grotto. Master Gizamaluke is apparently being controlled by Zorn and Thorn, as he is supposed to be loyal to Burmecia. To reach Gizamaluke, the player has to get the Holy Bell from Moguta, to whom they gave the Kupo Nut earlier.

Stats[edit | edit source]

Battle[edit | edit source]

Master Gizamaluke often uses a physical attack called Crash or a magic attack called Water. Each attack targets a single player, with Water doing a lot of damage. If a player casts a magic spell to damage Gizamaluke, it will counter with Silent Voice, inflicting Silence on the target.

Strategy[edit | edit source]

Equip Zidane and Freya with the Bird Killer ability so that they deal extra damage (Gizamaluke is apparently classified as a Bird-class enemy as it levitates in air). Be prepared with Echo Screens beforehand in case any party member (particularly Vivi and Quina) is silenced. It is beneficial to wear equipment that decreases Water damage, namely the Glass Armlet.

Because Water does a lot of damage, the battle can be troublesome for underleveled or inexperienced players. One way to counter this is to silence Gizamaluke.

To do this, use a Tent on Gizamaluke at the start of the battle. There is a chance it will inflict Silence and Blind. There is also a chance it will fully cure it, so it is best used as soon as the battle starts.

Alternatively, have Zidane cast Soul Blade if he has The Ogre equipped, as it will blind Gizamaluke. If Zidane has mastered Soul Blade, he could also use the Butterfly Sword, which will inflict Silence on Gizamaluke, preventing the use of Water.

Freya should be jumping or casting Lancer.

As Gizamaluke is weak to Thunder, Vivi should cast Thunder and can use Focus to boost its power. Vivi can also use Slow to decrease the rate of Gizamaluke attacks.

If Quina is in the party, s/he can use Mighty Guard, which can be learned from the enemies outside Gizamaluke's Grotto (such as the Serpion).

Tent used on Gizamaluke to inflict it with Silence and Darkness status.

A cheap strategy: if Quina has 1 HP, the player can cast Limit Glove to kill Gizamaluke in one turn.

Keep the party well-healed during battle as Gilamaluke hits hard. It has more than 3000 HP, but just keep attacking hard, and it will eventually go down.

AI script[edit | edit source]

Function Gizamaluke_Loop
   if ( !initflag )
      set SV_FunctionEnemy[SHADOW] = 0
      set SV_FunctionEnemy[MODEL_OFF] = 65535L
      set hplimitdeath = 65535L - SV_FunctionEnemy[HP]
      set hplimitstronger = ( 65535L - hplimitdeath ) / 3 + hplimitdeath
      set SV_FunctionEnemy[MAX_HP] = 65535L
      set SV_FunctionEnemy[HP] = 65535L
      while ( GetBattleState != 1 )
         Wait( 1 )
      set SV_Target = SV_FunctionEnemy
      AttackSpecial( Appearance )
      while ( IsAttacking != 0 )
         Wait( 1 )
      Wait( 30 )
      RunBattleCode( Enable ATB )
      while ( GetBattleState != 4 )
         Wait( 1 )
      set initflag = TRUE
   elseif ( initflag )
      if ( SV_FunctionEnemy[HP] <= hplimitdeath )
         while ( IsAttacking != 0 )
            Wait( 1 )
         RunBattleCode( Disable ATB )
         while ( GetBattleState != 1 )
            Wait( 1 )
         set SV_Target = SV_FunctionEnemy
         AttackSpecial( Death )
         while ( SV_FunctionEnemy[STAND_ANIMATION] )
            Wait( 1 )
         set SV_FunctionEnemy[DISAPPEAR] = 1
         while ( IsAttacking != 0 )
            Wait( 1 )
         set SV_FunctionEnemy[DEFEATED_ON] = 1
         RunBattleCode( End Battle, Victory )
   Wait( 1 )
   loop


Function Gizamaluke_ATB
   if ( GetRandom & 1 )
      if ( SV_FunctionEnemy[HP] > hplimitstronger )
         if ( SV_FunctionEnemy[MP] >= 24 )
            set SV_Target = RandomInTeam(SV_PlayerTeam)
            Attack( Water )
      elseif ( SV_FunctionEnemy[MP] >= 24 )
         set SV_Target = SV_PlayerTeam
         Attack( Water )
   set SV_Target = RandomInTeam(SV_PlayerTeam)
   Attack( Crash )


Function Gizamaluke_Counter
   if ( ( GetAttackCommandId == Skill ) && ( GetAttackId == What's That?! ) )
      return
   if ( IsCommandPhysical( GetAttackCommandId ) )
      if ( GetRandom & 1 )
         set SV_Target = GetAttacker
         Attack( Crash )
   elseif ( IsCommandMagical( GetAttackCommandId ) )
      if ( GetRandom & 1 )
         set SV_Target = GetAttacker
         Attack( Silent Voice )


Other appearances[edit | edit source]

Pictlogica Final Fantasy[edit | edit source]

Baknamy FFTA2.pngThis section about an enemy in Pictlogica Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record Keeper[edit | edit source]

FFRK Gizamaluke FFIX.png
Baknamy FFTA2.pngThis section about an enemy in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Gallery[edit | edit source]

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