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[[File:FFV iOS Zeninage.png|right|thumb|250px|Zeninage as seen in ''[[Final Fantasy V]]'' (iOS).]]
{{Q|I hope it's worth it!|[[Rikku]], ''[[Final Fantasy X]]''.}}
'''Gil Toss''' {{j|ぜになげ|Zeninage}}, also known as '''Zeninage''', '''$Toss''', '''GP Rain''', '''Coin''', '''Spare Change''', '''Money Talks''', or '''GilToss''', is an ability that appears in many games in the [[Final Fantasy (Series)|''Final Fantasy'']] series. It is usually associated with the [[Samurai (Job)|Samurai]] or [[Gambler (Job)|Gambler]] class. It involves dealing damage at the expense of [[gil]]. It usually targets all opponents.
===''[[Final Fantasy IV]]''===
Gil Toss would have been an [[Augment (Final Fantasy IV)|Augment Ability]] in the Nintendo DS version, but was [[Dummied Content|dummied out]] for unknown reasons. The only thing that can be found is a text description found within the data.
====''[[Final Fantasy IV: The After Years]]''====
[[Harley]] has Gil Toss as one of her commands, it has a [[Charge Time]] of 3.
The formula for the cost is as follows:
:<math>Gil Cost = Level * 30 per enemy per throw</math>
===''[[Final Fantasy V]]''===
[[File:FFV Zeninage Coin Sprite.png|right]]
Zeninage is the Level 2 ability of the [[Samurai (Final Fantasy V)|Samurai]] class, and it is the Samurai's default ability. It deals massive damage to an enemy, at the cost of a lot of gil.
The formula for Zeninage is as follows:
:<math>Damage = (10 + Level - Defense) * 150 to each enemy</math>
:<math>Gil Cost = Level * 50 per enemy per throw</math>
===''[[Final Fantasy VI]]''===
[[File:FFVI Gil Toss Coin Sprite.png|right]]
[[Setzer Gabbiani]] and [[Gogo (Final Fantasy VI)|Gogo]] can use Gil Toss (GP Rain in the original) by equipping the [[Relic (Final Fantasy VI)#Heiji's Jitte|Heiji's Jitte]] relic (called Coin Toss in the original). The amount of GP used for Gil Toss is equal to the user's [[Level]] x30.
Damage for Gil Toss is as follows:
:<math>Damage = GP Thrown * 2 / Number of enemies hit</math>
When the ability is used by enemies, the enemies will use the amount of GP they would drop instead of the party's GP. When used via the [[Mimic (Ability)|Mimic]] command, the command will still use up GP due to a bug.
===''[[Final Fantasy VII]]''===
Coin is the Level 2 ability on the [[Command Materia#Throw|Throw Materia]]. This marks the first time the player can decide how much gil they want to throw. The attack is considered [[Long Range]].
The formula for the damage of Coin is as follows:
:<math>RU([Gil Thrown / 10] / Number of Targets)</math>
If no gil value is chosen (when used as a [[Sneak Attack (Ability)|Sneak Attack]] or similar, for example), the amount thrown will use the following:
:<math>HighHP = Highest Current HP of all Targets</math>
If (HighHP > 10000): HighHP = 10000
:<math>Gil Thrown = 10 * HighHP * Number of Enemies</math>
If the amount of gil thrown is more than what the party has, the damage will be capped at the full amount of gil the party possesses.<ref name="ffvii">[ ''Final Fantasy VII'' Battle Mechanics FAQ]</ref>
Coin can be used via the [[Command Materia#Master Command|Master Command Materia]], but if the Master Command is linked with a [[Support Materia]] that triggers a random command automatically, such as Sneak Attack or [[Final Attack]], Coin is never chosen as a random command because it is not a separate command on the Materia, but, rather, shares a space with Throw.
====''[[Crisis Core -Final Fantasy VII-]]''====
Gil Toss is used with the Gil Toss [[Materia (Final Fantasy VII)|Materia]] when [[Zack Fair|Zack]] is in range. He throws money to damage all enemies, losing gil equivalent to ~1% of the total gil. The damage dealt is a fixed percentage of the thrown amount of gil and damages the enemy 20% of the used sum when Gil Toss is mastered. Gil Toss requires no AP to use.
Gil Toss is a reward in [[Missions (Crisis Core)|Mission]] 4-4-4 and it can also be retrieved in a [[Treasure Chest (Object)|treasure chest]] in missions 7-4-6, 8-6-3, and 9-5-3. It can also be [[Steal|stolen]] from [[Scissor Devil]], a [[Random Encounter|random enemy]] in missions 9-5-2 and 9-5-3. It can also be created via [[Materia Fusion]] by upgrading from [[Mug]] or Smart Consumer.
===''[[Final Fantasy IX]]''===
[[Amarant Coral]] can use the [[Flair (Final Fantasy IX)|Flair]] ability Spare Change to throw money at a single enemy. The ability is learned from the [[List of Final Fantasy IX Weapons#Poison Knuckles|Poison Knuckles]] and [[List of Final Fantasy IX Weapons#Rune Claws|Rune Claws]] for 40 AP.
The formula used to determine how much gil is thrown is as follows:
:<math>Gil Used = Amarant's Lv * 101</math>
The amount of damage Gil Toss can deal is as follows:
:<math>Damage = [(Gil Used * Gil Used * Spirit) / (Gil Owned * 10)]</math>
===''[[Final Fantasy X]]''===
Spare Change is a [[Special (Final Fantasy X)|Special]] ability found in [[Rikku]]'s section of the [[Sphere Grid]]. Every 10 gil thrown inflicts 1 point of damage. The damage is considered neither physical or magical, instead falling into "special" damage category.
====''[[Final Fantasy X-2]]''====
Spare Change is an ability learned by the [[Samurai (Final Fantasy X-2)|Samurai]] [[dressphere]] for 20 AP. It targets one opponent.
Damage done via Spare Change is equivalent of:
:<math>[22 * Gil] / [sqrt(Gil) + 20]</math><ref>[ ''Final Fantasy X-2'' FAQ/Walkthrough by Split Infinity]</ref>
====''[[Final Fantasy X-2: Last Mission]]''====
{{Abil-stub|Final Fantasy X-2: Last Mission}}
===''[[Final Fantasy XII]]''===
Gil Toss is available as a [[Technicks|Technick]]. It can be bought for 2,000 gil at [[Rabanastre]], [[Nalbina Fortress]] and [[Jahara]] and unlocks with 35 License points. 1 gil equals 1 damage point, and the amount of gil thrown is the sum of current party members' [[HP (Stat)|HP]] divided by the number of enemies in range. Gil Toss is considered physical damage and thus is nullified against enemies who put up a paling. The damage caps at 9,999 each toss.
In the ''[[Final Fantasy XII#International Zodiac Job System|International Zodiac Job System]]'' version Gil Toss takes 30 LP to unlock and can be used by the [[Machinist (Final Fantasy XII)|Machinist]], [[Archer (Final Fantasy XII)|Archer]], [[Mononofu]], and [[Shikari]], although the Shikari needs to acquire the [[Esper (Final Fantasy XII)|Esper]] [[Mateus (Ivalice)|Mateus]] license first.
===''[[Final Fantasy Tactics Advance]]''===
[[Moogle (Race)|Moogle]] [[Juggler (Tactics Advance)|Jugglers]] are able to use Gil Toss by learning it for 100 AP through the [[List of Final Fantasy Tactics Advance Weapons#Jackknife|Jackknife]]. It does 30 damage every time and costs 30 gil to use each time.
====''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''====
Moogle [[Juggler (Tactics A2)|Jugglers]] are able to use Gil Toss. It does varying damage based on the amount of gil thrown which is selected by the player from the amounts either 10, 100, 1,000, or 10,000 gil. The move has been made much weaker since the predecessor, ''Final Fantasy Tactics Advance''. It can be learned for 100 AP from the [[List of Final Fantasy Tactics A2: Grimoire of the Rift Weapons/Edged Weapons#Jackknife|Jackknife]], and targets enemies in range of four squares.
===''[[Final Fantasy: The 4 Heroes of Light]]''===
Money Talks is the last ability learned on the [[Merchant (The 4 Heroes of Light)|Merchant]] Job. It costs 1,000 gil to use and its damage is equal to 1% of player's current gil.
===''[[Bravely Default]]''===
Takeover is a [[Merchant (Bravely Default)|Merchant]] ability. It costs the user's level times 50 pg, dealing damage to one target equal to the money spent.
===''[[Theatrhythm Final Fantasy]]''===
[[List of Theatrhythm Final Fantasy Abilities#Spare Change|Spare Change]] is an ability usable by [[Locke Cole|Locke]] and [[Vaan]], learned by Locke at Level 35 and Vaan at Level 10, and costs 10 CP to equip. During [[Battle Music Sequence|BMS]] it damages the second enemy to enter based on the player's current score, but reduces their score afterwards. The Millionaire's Tome item allows any character to learn Spare Change.
====''[[Theatrhythm Final Fantasy Curtain Call]]''====
{{Abil-stub|Theatrhythm Final Fantasy Curtain Call}}
===''[[Final Fantasy Airborne Brigade]]''===
{{Abil-stub|Final Fantasy Airborne Brigade}}
===''[[Chocobo no Fushigi na Dungeon]]''===
{{Abil-stub|Chocobo no Fushigi na Dungeon}}
====''[[Chocobo's Dungeon 2]]''====
{{Abil-stub|Chocobo's Dungeon 2}}
|X|''[[Final Fantasy IV: The After Years]]''.
|File:FF4PSP Ability Gil Toss.png|''[[Final Fantasy IV The Complete Collection]]''.
|File:FFIV TAY iOS Gil Toss.png|''[[Final Fantasy IV: The After Years]]'' (iOS/Android).
|File:Gil Toss.png|''[[Final Fantasy V]]''.
|File:FFVI Gil Toss.png|''[[Final Fantasy VI]]''.
|File:Coin.png|''[[Final Fantasy VII]]''.
|File:VIICC Gil Toss.jpg|''[[Crisis Core -Final Fantasy VII-]]''.
|File:FFIX Spare Change.png|''[[Final Fantasy IX]]''.
|File:FFX Spare Change.PNG|''[[Final Fantasy X]]''.
|File:FFX-2 Spare Change.png|''[[Final Fantasy X-2]]''.
|X|''[[Final Fantasy X-2: Last Mission]]''.
|File:Ffxii_Gil_Toss.png|''[[Final Fantasy XII]]''.
|File:FFTA Gil Toss.png|''[[Final Fantasy Tactics Advance]]''.
|File:FFTA2 Gil Toss.png|''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''.
|File:Money Talks.png|''[[Final Fantasy: The 4 Heroes of Light]]''.
|File:FFAB Gil Toss - Samurai (M) SSR.png|''[[Final Fantasy Airborne Brigade]]'' (SSR).
|File:FFAB Gil Toss - Samurai (M) SSR+.png|''[[Final Fantasy Airborne Brigade]]'' (SSR+)
|File:FFAB Gil Toss - Zack UR+.png|''[[Final Fantasy Airborne Brigade]]'' (UR+) [Crisis Core].
|File:FFAB Gil Toss - Zack Legend UR.png|''[[Final Fantasy Airborne Brigade]]'' (UR Legend) [Crisis Core].
|File:FFAB Gil Toss - Zack Legend UR+.png|''[[Final Fantasy Airborne Brigade]]'' (UR+ Legend) [Crisis Core].
|File:CD2 Gil Toss.png|''[[Chocobo's Dungeon 2]]''.
Gil Toss references a popular series of Japanese novels from the 1930s about a policeman in the Edo period named {{w|Zenigata Heiji}}, who captured criminals by throwing coins at them.
*Gil Toss is a popular attack for people who use a cheating device or glitch to gain infinite gil, causing unbelievable damage to an opponent. An example would be in ''Final Fantasy X-2'': if the Samurai dressphere is used and the accessory [[List of Final Fantasy X-2 Accessories#Invincible|Invincible]] (which [[Break Damage Limit|removes the 9,999-damage cap]]) is equipped, all the player needs to do is simply use Spare Change and contribute all of their gil. This tactic, which also works in other games, is often used to defeat strong enemies in a matter of seconds.
{{Command Abilities}}
[[Category:Final Fantasy IV: The After Years Abilities]]
[[Category:Final Fantasy IV: The After Years Abilities]]
[[Category:Final Fantasy V Abilities]]
[[Category:Final Fantasy V Abilities]]
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[[Category:Theatrhythm Final Fantasy Curtain Call Abilities]]
[[Category:Theatrhythm Final Fantasy Curtain Call Abilities]]
[[Category:Final Fantasy Airborne Brigade Abilities]]
[[Category:Final Fantasy Airborne Brigade Abilities]]
[[pt-br:Gil Toss]]
[[ru:Метнуть Гил]]

Revision as of 05:51, February 24, 2015


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