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Relm: I couldn't miss the chance to practice my drawing!
I hope it's worth it!

#### Final Fantasy X-2: Last Mission Edit

This article or section is a stub about an ability in Final Fantasy X-2: Last Mission. You can help the Final Fantasy Wiki by expanding it.

### Final Fantasy XII Edit

Gil Toss is available as a Technick. It can be bought for 2,000 gil at Rabanastre, Nalbina Fortress and Jahara and unlocks with 35 license points. 1 gil equals 1 damage point, and the amount of gil thrown is the sum of current party members' HP divided by the number of enemies in range. Gil Toss is considered physical damage and thus is nullified against enemies who put up a paling. The damage caps at 9,999 each toss.

In the Zodiac versions, Gil Toss is found on 70F of the Draklor Laboratory or the Pharos - Second Ascent. The license costs 30 LP to unlock and can be used by the Machinist, Archer, Bushi, and Shikari, although the Shikari needs to acquire the Esper Mateus license first. Damage is still capped even if the general damage cap was lifted for the Zodiac versions.

### Final Fantasy XV Edit

Gil Toss is not an ability usable by the party, but the Yojimbo enemy can unveil its bag of gil to do damage to the party. This may allude to the aeon Yojimbo from Final Fantasy X whom the player could summon by yielding him gil, and to the Samurai job class in general, as Gil Toss is associated with samurai in the series.

In Final Fantasy XV: Comrades, the player can obtain a katana called Zenigiri that grants the ability called "Spare Change" that uses up gil to damage one enemy.

### Final Fantasy Tactics Advance Edit

Throws gil to deal damage. Gil thrown is lost.
—Description

Gil Toss is a Juggler ability learned for 100 AP from the Jackknife. It does 30 damage every time and costs 30 gil to use each time.

#### Final Fantasy Tactics A2: Grimoire of the Rift Edit

Gil Toss is a Juggler ability that does varying damage based on the amount of gil thrown, selected by the player from the amounts either 10, 100, 1,000, or 10,000 gil. It can be learned for 100 AP from the Jackknife, and targets enemies in range of four squares.

### Final Fantasy: The 4 Heroes of Light Edit

Money Talks is the last ability learned on the Merchant Job. It costs 1,000 gil to use and its damage is equal to 1% of player's current gil.

### Bravely Default Edit

Takeover is the job level 6 ability for the Merchant. The user spend their level times 50 pg to deal damage to one target that is equal to the money spent.

#### Bravely Second: End Layer Edit

Takeover is the job level 7 command ability for the Merchant. It allows the user to spend their level times 50 pg to deal damage to one target that is equal to the money they spent.

### Dissidia Final Fantasy NT Edit

This article or section is a stub about an ability in Dissidia Final Fantasy NT. You can help the Final Fantasy Wiki by expanding it.

### Theatrhythm Final Fantasy Edit

Spare Change is an ability usable by Locke (level 35) and Vaan (level 10), and costs 10 CP to equip. During Battle Music Sequences it damages the second enemy to enter based on the player's current score, but reduces their score afterwards. The Millionaire's Tome item allows any character to learn Spare Change.

#### Theatrhythm Final Fantasy Curtain Call Edit

Spare Change is a reactive ability that costs 15 CP to equip. It is activated after second enemy appears in Battle Music Sequences (BMS). It deals damage relative to current points and total points will be decreased. It is learned by Edge (level 45), Galuf (level 50), Edgar (level 25), Rinoa (level 50), Laguna (level 75), and Vaan (level 45). It can be taught to any character by using the Millionaire's Tome.

### Final Fantasy Airborne Brigade Edit

This article or section is a stub about an ability in Final Fantasy Airborne Brigade. You can help the Final Fantasy Wiki by expanding it.

### Final Fantasy Brave Exvius Edit

This article or section is a stub about an ability in Final Fantasy Brave Exvius. You can help the Final Fantasy Wiki by expanding it.

### Chocobo no Fushigi na Dungeon Edit

This article or section is a stub about an ability in Chocobo no Fushigi na Dungeon. You can help the Final Fantasy Wiki by expanding it.

#### Chocobo's Dungeon 2 Edit

This article or section is a stub about an ability in Chocobo's Dungeon 2. You can help the Final Fantasy Wiki by expanding it.

## Gallery Edit

This gallery is incomplete and requires Final Fantasy IV: The After Years and Final Fantasy X-2: Last Mission added. You can help the Final Fantasy Wiki by uploading images.

## Etymology Edit

Gil Toss references a popular series of Japanese novels from the 1930s about a policeman in the Edo period named Zenigata Heiji, who captured criminals by throwing coins at them.

## Trivia Edit

• Gil Toss is a popular attack for people who use a cheating device or glitch to gain infinite gil, causing unbelievable damage to an opponent. An example would be in Final Fantasy X-2: if the Samurai dressphere is used and the accessory Invincible (which removes the 9,999-damage cap) is equipped, all the player needs to do is simply use Spare Change and contribute all of their gil. This tactic, which also works in other games, is often used to defeat strong enemies in a matter of seconds.

## References Edit

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