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{{sideicon|FFXII}}
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{{sideicon|prime=FFXII|PFF|Mobius}}
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{{DISPLAYTITLE:Gil Snapper (''Final Fantasy XII'')}}
{{FFXII Enemy
 
  +
{{infobox enemy
| type = Elite Mark
 
  +
| release = FFXII
 
|type = Elite Mark
  +
|name = Gil Snapper
 
| image = XII gil snapper render.png
 
| japanese = ギルガメ
 
| romaji = Girugame
  +
| lit = Gil Turtle
  +
| location = [[Giza Plains (Final Fantasy XII)|Giza Plains]] - The Rains (Tracks of the Beast); [[Trial Mode]] [[Trial Mode#30|Stage 30]] (''Zodiac'' versions)
  +
| aiscript = yes
 
}}
 
'''Gil Snapper''' is a Rank III [[Hunt (Final Fantasy XII)#Elite Marks|Elite Mark]] in ''[[Final Fantasy XII]]''. The earliest the hunt can be accepted is after returning to [[Rabanastre]] after the events in the [[Tomb of Raithwall]]. It is also fought in [[Trial Mode#30|Stage 30]] of the ''Zodiac'' versions' [[Trial Mode]] alongside three [[Storm Elemental]]s. [[Bansat]] supports the party in both versions of the battle. In Trial Mode the player can steal [[Turtleshell Choker]] (common) and [[Thief's Cuffs (Final Fantasy XII)|Thief's Cuffs]] (rare) from it.
  +
  +
{{See|Gil Turtle}}
  +
 
==Clan Primer==
 
===Hunt 35: Paradise Risen===
 
[[File:XIIBill-GilSnapper.jpg|left|thumb|Mark Bill.]]
 
:'''Petitioner''': Nanau
 
:'''Petitioner's Location''': Giza Plains/Crystal Glade
 
*''A petition has been submitted for the hunting of a gil snapper (Rank III). The petitioner is Nanau in the Crystal Glade on Giza Plains during the Rains.''
 
*''Hunt accepted. Nanau wants you to use the silent urn to entrap a gil snapper gone wild. It can be found at the Tracks of the Beast on Giza Plains during the Rains.''
 
*''Gil snapper entrapped within the silent urn! Report to Nanau in the Crystal Glade on Giza Plains.''
 
*''Hunt reported. The freshly jarred gil snapper will be kept as a guardian spirit of the plains people.''
  +
 
The petitioner for the bill is Nanau, who can be found in the Crystal Glade-part of the [[Giza Plains (Final Fantasy XII)|Giza Plains]], during the Rains. The player will be given a special urn to capture the Gil Snapper's spirit, who is called the Lord of Rain by Nanau's tribe, and is told the Gil Snapper resides in the part of Giza Plains known as the Tracks of the Beast. However, there is initially no path there and the player will have to run around Giza Plains locating withered trees, which can be cut down and will drift to form a bridge between Giza's South Bank and the Tracks of the Beast.
  +
 
===Bestiary entry===
 
:''Being a Giant Titantoise called the "Gil Snapper" for the high price its shell fetches at the market. In the past, lawless hunters overhunted the Snapper, and thus enraged, the Titantoises struck back, assaulting innocent villagers and all else resembling their foes. One such Snapper was caught by a village Elder and sealed within a jar, but the weakening of the Magicks placed upon it set it free, and so was this Mark petitioned.''
  +
  +
==Stats==
  +
The Original Japanese Guidebook cites the Gil Snapper's MP as being 4,613, but subsequent guides list it as 999.
  +
{{infobox enemy stats FFXII
 
| name = Gil Snapper
 
| name = Gil Snapper
| image = [[File:XII gil snapper render.png|250px]]
 
 
| prev = Orthros (Final Fantasy XII)
 
| prev = Orthros (Final Fantasy XII)
 
| bestiary = 248
 
| bestiary = 248
 
| next = Trickster (Final Fantasy XII)
 
| next = Trickster (Final Fantasy XII)
| genus = Rank III Elite Mark
+
| class = Rank III Mark
| class = ???
+
| genus = ???
 
| level = 37
 
| level = 37
 
| evade = 0
 
| evade = 0
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| vitality = 77
 
| vitality = 77
 
| speed = 12
 
| speed = 12
| exp = None
+
| exp = 0
 
| cp = 3830
 
| cp = 3830
 
| gil = 0
 
| gil = 0
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| dark = Halves
 
| dark = Halves
 
| holy = Halves
 
| holy = Halves
| japanese = ギルガメ
 
| romaji = Girugame
 
 
| location = [[Giza Plains (Final Fantasy XII)|Giza Plains]] - The Rains (Tracks of the Beast)
 
| location = [[Giza Plains (Final Fantasy XII)|Giza Plains]] - The Rains (Tracks of the Beast)
  +
| spawn condition = Lightning flashes in the clouds
| bestiary location = Elite Marks
 
 
| lp = 20
 
| lp = 20
 
| steal 1 = 1,000 gil
 
| steal 1 = 1,000 gil
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| poison = Immune
 
| poison = Immune
 
| sap = Immune
 
| sap = Immune
  +
| confuse = Immune
 
| lure = Immune
 
| lure = Immune
 
| berserk = Immune
 
| berserk = Immune
| attacks = Flatten
 
 
| combo = 11
 
| combo = 11
| status effect = Slow
+
| combo rate = 10
  +
| status effect = [[Final Fantasy XII statuses#Slow|Slow]]
| magicks = [[Blizzara (Ability)|Blizzara]], [[Blizzaga (Ability)|Blizzaga]], [[Disable (Ability)|Disablega]]
 
  +
| status effect rate = 4
| technicks = Purify, [[Flash (Ability)|Flash]], [[Meditate]]
 
  +
| charge time = 25
| innate augments = Safety, Null Knockback, Null VIT, Piercing Magic, Adrenaline, Spellbreaker, Last Stand, Attack Plus, Parry, Return Damage, Half MP Cost
 
  +
| magicks = [[Final Fantasy XII enemy abilities#Blizzara|Blizzara]], [[Final Fantasy XII enemy abilities#Blizzaga|Blizzaga]], [[Final Fantasy XII enemy abilities#Disablega|Disablega]]
| conditional augments = Resist Damage (If HP <50%), Magic CT 0 (If HP <20%)
 
  +
| technicks = [[Final Fantasy XII enemy abilities#Flatten|Flatten]], [[Final Fantasy XII enemy abilities#Purify|Purify]], [[Final Fantasy XII enemy abilities#Flash|Flash]], [[Final Fantasy XII enemy abilities#Meditate|Meditate]]
  +
| innate augments = [[Final Fantasy XII enemy abilities#Safety|Safety]], [[Final Fantasy XII enemy abilities#No Knockback|No Knockback]], [[Final Fantasy XII enemy abilities#Ignore Vitality|Ignore Vitality]], [[Final Fantasy XII enemy abilities#Ignore Reflect|Ignore Reflect]], [[Final Fantasy XII enemy abilities#Low-HP ATK+|Low-HP ATK+]], [[Final Fantasy XII enemy abilities#Low-HP Mag+|Low-HP Mag+]], [[Final Fantasy XII enemy abilities#Low-HP Def+|Low-HP Def+]], [[Final Fantasy XII enemy abilities#Normal Damage+|Normal Damage+]], [[Final Fantasy XII enemy abilities#Evade+|Evade+]], [[Final Fantasy XII enemy abilities#Reflect Damage|Reflect Damage]], [[Final Fantasy XII enemy abilities#Half MP|Half MP]]
  +
| conditional augments = When HP <50%: [[Final Fantasy XII enemy abilities#Resist Damage|Resist Damage]]<br/>When HP <20%: [[Final Fantasy XII enemy abilities#Magick CT0|Magick CT0]]
 
| protect = 100
 
| protect = 100
 
| shell = 100
 
| shell = 100
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| libra immune = true
 
| libra immune = true
 
}}
 
}}
The '''Gil Snapper''' is a Rank III [[Hunt (Final Fantasy XII)#Elite Marks|Elite Mark]] in ''[[Final Fantasy XII]]''. The earliest the hunt can be accepted is after returning to [[Royal City of Rabanastre]] after the events in the [[Tomb of Raithwall]].
 
   
  +
==AI script==<!--info is from Split Infinity's guide: https://gamefaqs.gamespot.com/ps2/459841-final-fantasy-xii/faqs/42270-->
==Clan Primer==
 
  +
{{Enemy AI FFXII
===Hunt 36: Paradise Risen===
 
  +
|magickname1 = [[Final Fantasy XII enemy abilities#Blizzara|Blizzara]]
[[File:XIIBill-GilSnapper.jpg|left|thumb|Mark Bill.]]
 
  +
|magickcond1 = HP >20% when opponent is close (25%)<br/>HP <20% when opponent is close (100%)<br/>Opponent is far (100%)
:'''Petitioner''': Nanau
 
  +
|magickname2 = [[Final Fantasy XII enemy abilities#Blizzaga|Blizzaga]]
:'''Petitioner's Location''': Giza Plains/Crystal Glade
 
  +
|magickcond2 = HP <20%; use once (100%)
*''A petition has been submitted for the hunting of a gil snapper (Rank III). The petitioner is Nanau in the Crystal Glade on Giza Plains during the Rains.''
 
  +
|magickname3 = [[Final Fantasy XII enemy abilities#Disablega|Disablega]]
*''Hunt accepted. Nanau wants you to use the silent urn to entrap a gil snapper gone wild. It can be found at the Tracks of the Beast on Giza Plains during the Rains.''
 
  +
|magickcond3 = Use all battle (5%)
*''Gil snapper entrapped within the silent urn! Report to Nanau in the Crystal Glade on Giza Plains.''
 
  +
|technickname1 = [[Final Fantasy XII enemy abilities#Flatten|Flatten]]
*''Hunt reported. The freshly jarred gil snapper will be kept as a guardian spirit of the plains people.''
 
  +
|technickcond1 = HP >50% when opponent is close (5%)<br/>50% > HP > 20% when opponent is close (25%)
 
  +
|technickname2 = [[Final Fantasy XII enemy abilities#Purify|Purify]]
The petitioner for the bill is Nanau, who can be found in the Crystal Glade-part of the [[Giza Plains (Final Fantasy XII)|Giza Plains]], but only during the Rains. The player will be given a special urn to capture the Gil Snapper's spirit, who is called the Lord of Rain by Nanau's tribe, and is told the Gil Snapper resides in the part of Giza Plains known as the Tracks of the Beast. However, there is initially no path there and the player will have to run around Giza Plains locating trees, which can be cut down and will drift to form a bridge between Giza's South Bank and the Tracks of the Beast.
 
  +
|technickcond2 = When afflicted by status ailment(s) and opponent is far (100%)
 
  +
|technickname3 = [[Final Fantasy XII enemy abilities#Flash|Flash]]
===Bestiary Entry===
 
  +
|technickcond3 = HP >20% when opponent is close (5%)
{{Q|Being a Giant Titantoise called the "Gil Snapper" for the high price its shell fetches at the market. In the past, lawless hunters overhunted the Snapper, and thus enraged, the Titantoises struck back, assaulting innocent villagers and all else resembling their foes. One such Snapper was caught by a village Elder and sealed within a jar, but the weakening of the Magicks placed upon it set it free, and so was this Mark petitioned.}}
 
  +
|technickname4 = [[Final Fantasy XII enemy abilities#Meditate|Meditate]]
  +
|technickcond4 = MP <20% when opponent is far (100%)
  +
|augmentname1 = [[Final Fantasy XII enemy abilities#Resist Damage|Resist Damage]]
  +
|augmentcond1 = When HP <50%
  +
|augmentname2 = [[Final Fantasy XII enemy abilities#Magick CT0|Magick CT0]]
  +
|augmentcond2 = When HP <20%
  +
}}
   
==Finding Gil Snapper==
+
==How to find==
 
[[File:Gilsnapperquest.jpg|thumb|left|Withered Tree.]]
 
[[File:Gilsnapperquest.jpg|thumb|left|Withered Tree.]]
 
[[File:Gilsnapperquest2.jpg|thumb|left|The trees form a bridge across.]]
 
[[File:Gilsnapperquest2.jpg|thumb|left|The trees form a bridge across.]]
 
Gil Snapper is found in the Tracks of the Beast in the bottom east corner of Giza Plains. To reach this section the player needs to cut down withered trees. There is one tree in every area save for the north-westernmost part and the south-easternmost part where the party cross the path of trees. The trees are by the water and are easy to spot as they are white and look old.
 
Gil Snapper is found in the Tracks of the Beast in the bottom east corner of Giza Plains. To reach this section the player needs to cut down withered trees. There is one tree in every area save for the north-westernmost part and the south-easternmost part where the party cross the path of trees. The trees are by the water and are easy to spot as they are white and look old.
   
Upon arrival, the [[seeq]] Bansat, who had talked to the player in the Clan Building, will arrive to help. The [[Weather#Final Fantasy XII|weather]] must be raining heavily for the Gil Snapper to appear (the sky flashes with lightning bolts). If it is not raining heavily, the player can exit the Tracks and return until this requirement has been fulfilled (the seeq will say that the mark has appeared).
+
Upon arrival, the [[seeq]] Bansat, who had talked to the player in the Clan Building, will arrive to help. The [[Weather#Final Fantasy XII|weather]] must be raining heavily for the Gil Snapper to appear (the sky flashes with lightning). If it is not raining heavily, the player can exit the Tracks of the Beast and return until this requirement has been fulfilled (Bansat will say that the mark has appeared).
  +
{{clear}}
   
 
==Battle==
 
==Battle==
Unlike most turtles that appear in the Plains, the Gil Snapper is not weak against [[Fire (Element)|Fire]]. Instead, it is weak against [[Lightning (Element)|Lightning]], and will absorb [[Ice (Element)|Ice]].
+
Unlike most tortoises that appear in the plains, the Gil Snapper is not weak against [[Fire (Final Fantasy XII element)|Fire]]. Instead, it is weak against [[Lightning (Final Fantasy XII)|Lightning]], and absorbs [[Ice (Final Fantasy XII)|Ice]].
   
The Gil Snapper is powerful and begins battle with [[Protect (Status)|Protect]], [[Shell (Status)|Shell]] and [[Haste (Status)|Haste]]. Its Flatten can [[Knocked Out|KO]] a character on contact, and it will use [[Blizzaga (Ability)|Blizzaga]] when its [[HP]] drops to around the [[HP Critical]] point.
+
The Gil Snapper is powerful and begins battle with [[Final Fantasy XII statuses#Protect|Protect]], [[Final Fantasy XII statuses#Shell|Shell]] and [[Final Fantasy XII statuses#Haste|Haste]]. Its Flatten can [[Knocked Out|KO]] a character on contact, and it will use [[Blizzaga (ability)|Blizzaga]] when its [[HP (stat)|HP]] drops to around the [[HP Critical]] point.
   
The mark can be inflicted with [[Blind (Status)|Blind]] and [[Silence (Status)|Silence]]. Silence will eliminate its Blizzaga attack, and Blind will cause Flatten to miss more often. After being silenced, its Blizzara and Blizzaga will become useless. Gil Snapper is also weak against [[Immobilize (Status)|Immobilize]], though the success rate is poor. Gil Snapper can heal its [[Status Effect|status ailments]] with Purify.
+
The mark can be inflicted with [[Final Fantasy XII statuses#Blind|Blind]] and [[Final Fantasy XII statuses#Silence|Silence]]. Silence eliminates its Blizzaga and Blind causes Flatten to miss more often. After being silenced, its Blizzara and Blizzaga become useless. Gil Snapper is also weak against [[Final Fantasy XII statuses#Immobilize|Immobilize]], though the success rate is poor. Gil Snapper can heal its [[status effect|status ailments]] with Purify.
   
Gil Snapper will use Purify to heal its statuses if the characters get too far out of its range. Its Flash attack inflicts the party with Blind, but it can be protected against with [[List of Final Fantasy XII Accessories#Argyle Armlet|Argyle Armlets]]. When the mark is in critical health it will spam Blizzaga, but this can be avoided with inflicting it with Silence.
+
Gil Snapper will use Purify to heal its statuses if the characters get too far out of its range. Its Flash attack inflicts the party with Blind, but it can be protected against with [[Argyle Armlet (Final Fantasy XII)|Argyle Armlets]]. When the mark is in critical health it will constantly use Blizzaga, but this can be avoided with inflicting it with Silence.
   
The mark will reset once the party leaves the zone without sealing it in the urn. It is possible to go back and forth and [[Steal#Final Fantasy XII|steal]] from the Gil Snapper multiple times. It is a guaranteed 1,000 gil, and with the [[List of Final Fantasy XII Accessories#Thief's Cuffs|Thief's Cuffs]], one can get an extra 2,000 or 4,000 gil. While not as efficient as the [[Dustia]] exploit, one cannot mess up with this strategy.
+
The mark will reset once the party leaves the zone without sealing it in the urn. It is possible to go back and forth and [[Steal#Final Fantasy XII|steal]] from the Gil Snapper multiple times. It is a [[Gil farming|guaranteed 1,000 gil]], and with the [[Thief's Cuffs (Final Fantasy XII)|Thief's Cuffs]], one can get an extra 2,000 or 4,000 gil. While not as efficient as the [[Dustia]] exploit, one cannot mess up with this strategy.
   
 
===Strategy===
 
===Strategy===
It is advised not to go up against this Mark until the player has bought at least the [[Thundara (Ability)|Thundara]] spell. If the player has vanquished enough marks, [[Bubble (Ability)|Bubble]] will be available to purchase at [[Royal City of Rabanastre#Clan Provisioner|the clan shop in Rabanastre]], making the battle easier.
+
It is advised not to go up against this mark until the player has bought at least the [[Thundara (Final Fantasy XII)|Thundara]] spell. If the player has vanquished enough marks, [[Bubble (Final Fantasy XII)|Bubble]] is available to purchase at [[Rabanastre#Clan Provisioner|the clan shop in Rabanastre]], making the battle easier.
   
The party may simply all equip the [[List of Final Fantasy XII Accessories#Ruby Ring|Ruby Ring]] for [[Auto-Reflect]] and bestow Bansat [[Reflect (Status)|Reflect]] by magick or the [[List of Final Fantasy XII Items#Reflectga Mote|Reflectga Mote]]. Before going for the offense, Gil Snapper should be [[dispel]]led to rid its status benefits. The party should set the Ally: Status=Reflect and the action Thundara (if that [[Gambits|gambit]] has been bought), and keep close with Bansat so that the quadruple Thundara can be performed. If [[Larsa Ferrinas Solidor|Larsa]] is in the [[party]], the battle can be ended quick as the party may deal quintuple Thundara against the Gil Snapper.
+
The party may simply equip the [[Ruby Ring (Final Fantasy XII)|Ruby Ring]] for [[Auto-Reflect]] and bestow Bansat [[Final Fantasy XII statuses#Reflect|Reflect]] by magick or the [[Reflectga Mote]]. Before going for the offense, Gil Snapper should be [[Dispel (Final Fantasy XII)|dispel]]led to rid its status benefits. The party should set the Ally: Status = Reflect and the action Thundara (if that [[Gambits|gambit]] has been bought), and keep close with Bansat so that the quadruple Thundara can be performed. If [[Larsa Ferrinas Solidor/Gameplay|Larsa]] is in the [[party]], the battle can be ended quick, as the party may deal quintuple Thundara against the Gil Snapper.
   
One can inflict Gil Snapper with Immobilize and then hack away from a distance with [[Long Range|ranged]] weapons. [[List of Final Fantasy XII Accessories#Nihopalaoa|Nihopalaoa]] + [[Remedy (Item)|Remedy]] trick is useful, because then the status will hit every time.
+
One can inflict Gil Snapper with Immobilize and then hack away from a distance with [[Long Range|ranged]] weapons. [[Nihopalaoa]] + [[Remedy (Final Fantasy XII)|Remedy]] trick is useful, because then the status will hit every time. However, in the ''Zodiac'' versions Nihopalaoa is no longer available in the clan shop, but can be made in the [[Bazaar (Final Fantasy XII)|bazaar]]. Equipping the [[Indigo Pendant]] makes Immobilize hit every time, but it's not available when the Gil Snapper hunt first appears.
   
  +
If fighting Gil Snapper early, the player may want to summon [[Belias (Final Fantasy XII)|Belias]] against it, and then use the summoner as the support. In ''The Zodiac Age'' [[Esper (Final Fantasy XII)|Espers']] HP values were doubled and their summon time was extended, making them more useful.
==Report and Reward==
 
  +
*3,000 gil
 
 
==Report and reward==
 
*3,000 gil
 
*[[Loot (Final Fantasy XII)#Phobos Glaze|Phobos Glaze]]
 
*[[Loot (Final Fantasy XII)#Phobos Glaze|Phobos Glaze]]
   
 
The report can only be made during the Dry, as Nanau will have left the Plains to join her tribe members in celebrating the defeat of the Gil Snapper. When reporting, the player is informed by the tribe Elder that the Gil Snapper periodically escapes its urn because the magick symbols grow old and weak. A new urn must then be used to catch the Gil Snapper. The reason for the tribe wanting the Gil Snapper is that it has the power to calm the beasts of the land, meaning that the tribe is protected from them as long as they have the urn.
 
The report can only be made during the Dry, as Nanau will have left the Plains to join her tribe members in celebrating the defeat of the Gil Snapper. When reporting, the player is informed by the tribe Elder that the Gil Snapper periodically escapes its urn because the magick symbols grow old and weak. A new urn must then be used to catch the Gil Snapper. The reason for the tribe wanting the Gil Snapper is that it has the power to calm the beasts of the land, meaning that the tribe is protected from them as long as they have the urn.
  +
 
After accepting the Gil Snapper hunt and speaking to Nanau and Roaklo, if the player waits until the Dry season without defeating the Gil Snapper and returns to the Nomad Village and speaks with Roaklo he will say: "Ugh... not sure how much more I can take of these Rains. I feel a little feverish... I think I'm gettin' sick. Get that Gil Snapper... quick..."
  +
  +
==Other appearances==
  +
===''[[Pictlogica Final Fantasy]]''===
  +
{{Enemy section|Pictlogica Final Fantasy}}
  +
  +
===''[[Mobius Final Fantasy]]''===
  +
[[File:MFF Gil Snapper FFXII.jpg|right|150px]]
  +
{{Section|Mobius Final Fantasy}}
  +
{{clear}}
   
 
==Gallery==
 
==Gallery==
  +
<gallery>
{{Gallery
 
|File:Gil_Snapper.JPG|Bestiary entry.
+
Gil_Snapper.JPG|Bestiary entry (PlayStation 2).
|File:Flash-EA-FFXII.jpg|Flash.
+
Flash-EA-FFXII.jpg|Flash.
  +
</gallery>
}}
 
   
 
==Etymology==
 
==Etymology==
 
{{Etym|Gil Turtle}}
 
{{Etym|Gil Turtle}}
   
==Trivia==
+
==Related enemies==
*After accepting the Gil Snapper hunt and speaking to Nanau and Roaklo, if the player waits till the Dry season without defeating the Gil Snapper and returns to the Nomad Village and speaks with Roaklo he will say: "Ugh... not sure how much more I can take of these Rains. I feel a little feverish... I think I'm gettin' sick. Get that Gil Snapper... quick..."
 
 
==Related Enemies==
 
 
*[[Great Tortoise (Final Fantasy XII)|Great Tortoise]]
 
*[[Great Tortoise (Final Fantasy XII)|Great Tortoise]]
 
*[[Silicon Tortoise]]
 
*[[Silicon Tortoise]]
Line 132: Line 181:
 
*[[Thalassinon (Final Fantasy XII)|Thalassinon]] (Rare)
 
*[[Thalassinon (Final Fantasy XII)|Thalassinon]] (Rare)
   
[[Category:Elite Marks]]
 
   
 
[[de:Gilkröte]]
 
[[de:Gilkröte]]
 
[[it:Guiltarta]]
 
[[it:Guiltarta]]
 
[[Category:Elite Marks in Final Fantasy XII]]

Revision as of 15:56, 24 June 2020

Template:Sideicon

Gil Snapper is a Rank III Elite Mark in Final Fantasy XII. The earliest the hunt can be accepted is after returning to Rabanastre after the events in the Tomb of Raithwall. It is also fought in Stage 30 of the Zodiac versions' Trial Mode alongside three Storm Elementals. Bansat supports the party in both versions of the battle. In Trial Mode the player can steal Turtleshell Choker (common) and Thief's Cuffs (rare) from it.

Clan Primer

Hunt 35: Paradise Risen

XIIBill-GilSnapper

Mark Bill.

Petitioner: Nanau
Petitioner's Location: Giza Plains/Crystal Glade
  • A petition has been submitted for the hunting of a gil snapper (Rank III). The petitioner is Nanau in the Crystal Glade on Giza Plains during the Rains.
  • Hunt accepted. Nanau wants you to use the silent urn to entrap a gil snapper gone wild. It can be found at the Tracks of the Beast on Giza Plains during the Rains.
  • Gil snapper entrapped within the silent urn! Report to Nanau in the Crystal Glade on Giza Plains.
  • Hunt reported. The freshly jarred gil snapper will be kept as a guardian spirit of the plains people.

The petitioner for the bill is Nanau, who can be found in the Crystal Glade-part of the Giza Plains, during the Rains. The player will be given a special urn to capture the Gil Snapper's spirit, who is called the Lord of Rain by Nanau's tribe, and is told the Gil Snapper resides in the part of Giza Plains known as the Tracks of the Beast. However, there is initially no path there and the player will have to run around Giza Plains locating withered trees, which can be cut down and will drift to form a bridge between Giza's South Bank and the Tracks of the Beast.

Bestiary entry

Being a Giant Titantoise called the "Gil Snapper" for the high price its shell fetches at the market. In the past, lawless hunters overhunted the Snapper, and thus enraged, the Titantoises struck back, assaulting innocent villagers and all else resembling their foes. One such Snapper was caught by a village Elder and sealed within a jar, but the weakening of the Magicks placed upon it set it free, and so was this Mark petitioned.

Stats

The Original Japanese Guidebook cites the Gil Snapper's MP as being 4,613, but subsequent guides list it as 999.

AI script

Abilities
TypeNameCondition
BlizzaraHP >20% when opponent is close (25%)
HP <20% when opponent is close (100%)
Opponent is far (100%)
BlizzagaHP <20%; use once (100%)
DisablegaUse all battle (5%)
FlattenHP >50% when opponent is close (5%)
50% > HP > 20% when opponent is close (25%)
PurifyWhen afflicted by status ailment(s) and opponent is far (100%)
FlashHP >20% when opponent is close (5%)
MeditateMP <20% when opponent is far (100%)
Resist DamageWhen HP <50%
Magick CT0When HP <20%
Properties
TypeProperty
Targeting
Linking
Attacks
Pursuit

How to find

Gilsnapperquest

Withered Tree.

Gilsnapperquest2

The trees form a bridge across.

Gil Snapper is found in the Tracks of the Beast in the bottom east corner of Giza Plains. To reach this section the player needs to cut down withered trees. There is one tree in every area save for the north-westernmost part and the south-easternmost part where the party cross the path of trees. The trees are by the water and are easy to spot as they are white and look old.

Upon arrival, the seeq Bansat, who had talked to the player in the Clan Building, will arrive to help. The weather must be raining heavily for the Gil Snapper to appear (the sky flashes with lightning). If it is not raining heavily, the player can exit the Tracks of the Beast and return until this requirement has been fulfilled (Bansat will say that the mark has appeared).

Battle

Unlike most tortoises that appear in the plains, the Gil Snapper is not weak against Fire. Instead, it is weak against Lightning, and absorbs Ice.

The Gil Snapper is powerful and begins battle with Protect, Shell and Haste. Its Flatten can KO a character on contact, and it will use Blizzaga when its HP drops to around the HP Critical point.

The mark can be inflicted with Blind and Silence. Silence eliminates its Blizzaga and Blind causes Flatten to miss more often. After being silenced, its Blizzara and Blizzaga become useless. Gil Snapper is also weak against Immobilize, though the success rate is poor. Gil Snapper can heal its status ailments with Purify.

Gil Snapper will use Purify to heal its statuses if the characters get too far out of its range. Its Flash attack inflicts the party with Blind, but it can be protected against with Argyle Armlets. When the mark is in critical health it will constantly use Blizzaga, but this can be avoided with inflicting it with Silence.

The mark will reset once the party leaves the zone without sealing it in the urn. It is possible to go back and forth and steal from the Gil Snapper multiple times. It is a guaranteed 1,000 gil, and with the Thief's Cuffs, one can get an extra 2,000 or 4,000 gil. While not as efficient as the Dustia exploit, one cannot mess up with this strategy.

Strategy

It is advised not to go up against this mark until the player has bought at least the Thundara spell. If the player has vanquished enough marks, Bubble is available to purchase at the clan shop in Rabanastre, making the battle easier.

The party may simply equip the Ruby Ring for Auto-Reflect and bestow Bansat Reflect by magick or the Reflectga Mote. Before going for the offense, Gil Snapper should be dispelled to rid its status benefits. The party should set the Ally: Status = Reflect and the action Thundara (if that gambit has been bought), and keep close with Bansat so that the quadruple Thundara can be performed. If Larsa is in the party, the battle can be ended quick, as the party may deal quintuple Thundara against the Gil Snapper.

One can inflict Gil Snapper with Immobilize and then hack away from a distance with ranged weapons. Nihopalaoa + Remedy trick is useful, because then the status will hit every time. However, in the Zodiac versions Nihopalaoa is no longer available in the clan shop, but can be made in the bazaar. Equipping the Indigo Pendant makes Immobilize hit every time, but it's not available when the Gil Snapper hunt first appears.

If fighting Gil Snapper early, the player may want to summon Belias against it, and then use the summoner as the support. In The Zodiac Age Espers' HP values were doubled and their summon time was extended, making them more useful.

Report and reward

The report can only be made during the Dry, as Nanau will have left the Plains to join her tribe members in celebrating the defeat of the Gil Snapper. When reporting, the player is informed by the tribe Elder that the Gil Snapper periodically escapes its urn because the magick symbols grow old and weak. A new urn must then be used to catch the Gil Snapper. The reason for the tribe wanting the Gil Snapper is that it has the power to calm the beasts of the land, meaning that the tribe is protected from them as long as they have the urn.

After accepting the Gil Snapper hunt and speaking to Nanau and Roaklo, if the player waits until the Dry season without defeating the Gil Snapper and returns to the Nomad Village and speaks with Roaklo he will say: "Ugh... not sure how much more I can take of these Rains. I feel a little feverish... I think I'm gettin' sick. Get that Gil Snapper... quick..."

Other appearances

Pictlogica Final Fantasy

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Mobius Final Fantasy

MFF Gil Snapper FFXII
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Gallery

Etymology

"Gil Turtle" (ギルガメ, Giru-game?) is a spoof of zeni-game which literally means "money turtle," usually refers to the cub of pond turtle. Gil replaces the "zeni" in the name of the animal because it is the currency in the Final Fantasy series. The name doubles as a play on Gilgamesh (ギルガメッシュ, Girugamesshu?), which starts with the same four syllables.

Related enemies