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An aggregate of ghosts. The large amounts of baleful energy that result from this aggregation allow it to use telekinesis.

Enemy Intel

Ghoul is a boss in Final Fantasy VII Remake, fought by Cloud, Aerith and Tifa in the Train Graveyard in Chapter 11, "Haunted", during the "Shadow in the Control Room" mission. Like regular Ghosts, the Ghoul is weak to Fire Fire, is damaged by curatives, and can become incorporeal; in this form, only magic can damage it.



After losing enough health, the Ghoul enters a new battle phase and begins using some new and more devastating attacks.

Physical damage = Physical damage
Magic damage = Magical damage
Attack Pic Phase Description Block KB(Knockback)
Physical damageOrb All Deploys homing floating orbs that deal damage on contact. Y N
Magic damageShock Wave All Swings its right claw creating a trail that explodes. Y Y
Physical damageTelekinesis Telekinesis from FFVII Remake All When in physical form, hurls objects all around at three variations:
  • Levitates and hurls 1 or 3 objects at one target.
  • Levitates everything and smashes them to the floor.
  • Levitates up to 6 individual objects to hurl at a target.
Magic damageClaw Swipe All Swipes at a target, inflicting damage and Silence Silence for 15 seconds. Y N
Magic damagePiercing Scream Piercing Scream from FFVII Remake All Stuns anyone nearby unless they hide behind debris. N N
Phantasmic Flurry Phantasmic Flurry from FFVII Remake Ghoul Bound from FFVII Remake All When in ghostly form, creates red lights from where arms emerge when approached to bind a target for up to 20 seconds. N N
Incorporeality All Changes into ghostly form. - -
Magic damageBalefire Balefire from FFVII Remake 2 Blue flames erupt around the boss that explode when touched and persist for 12 seconds. Y Y
Magic damageEtheric Drain Etheric Drain from FFVII Remake 2 Binds a target and absorbs their MP for 5 seconds. Y N
Magic damageEtheric Burst 2 Charges energy and releases it in a wide area. Damage can be avoided by hiding behind debris, or by canceling the attack by hitting the Ghoul it with magic during the charge. Y Y



The Ghoul is weak to Fire Fire. When Ghoul uses Incorporeality, it switches form. Ghoul switches between physical (blue) and ghostly (red) forms. Neither magic attacks against the physical form, nor physical attacks against the ghostly form, have any effect on its stagger gauge. When in physical form, Ghoul hovers objects over its head, it will throw them. When in ghostly form, it will use Phantasmic Flurry. When in ghostly form, the Ghoul takes damage from healing spells and items (but not all curative spells and items build stagger on it).

The Ghoul becomes pressured when it takes enough damage, though when it has less health left, pressuring it requires slightly less damage. Another way to pressure it is by hitting it with magic while it is charging Etheric Burst, canceling the attack. After losing enough health, the Ghoul begins using some new attacks, flooding the battle arena with exploding ghostly flames. One needs to remain vigilant when approaching the boss when the flames are present as not to touch them, as they can deal severe damage.

The following healing spells deal both damage and build stagger on the Ghoul when it is vulnerable to magic (higher tier spells have a greater effect on both, and the effects are further magnified if the Ghoul is pressured when the spells hit): Cure Cure, Cura Cura, Curaga Curaga. The following spells do damage, but do not build stagger: Regen Regen, Raise Raise, Arise Arise. Curative items work similarly to the cure spells, building stagger and dealing damage; elixirs have the greatest effect. Using a phoenix down makes it revert to physical form.


The player should switch between Tifa and Cloud for the ghoul's physical form, and use Aerith for its ghostly form, casting spells when it is in ghostly form to build its stagger gauge, and using character abilities when the boss is in physical form. Attacks from Aerith can be used to ascertain its form; if it takes damage from her, it is in ghostly form and vulnerable to magic spells, whereas if it is immune, Tifa or Cloud should lay into it with character abilities. When it is ghostly it is best to attack it fast with magic.

When it charges Piercing Scream or Balefire, everyone should remain at a distance; using Parry Materia Parry Materia can make fleeing easier. When Ghoul hovers objects over its head, it is best hiding behind debris. If Tifa or Cloud can avoid the Ghoul throwing the objects, and reach it in melee range, they can lay into it with character abilities and attacks.

To exploit the Ghoul's elemental weakness, someone can equip Fire Materia Fire Materia with Elemental Materia Elemental Materia. Ghoul is not immune to Poison Poison or Regen Regen, both dealing damage over time in its ghost form. It is also susceptible to Sleep Sleep, which can be used to ensure that tier 3 spells that take a moment to cast will not miss.

Hard Mode[]

The Ghoul needs to lose more HP to become pressured in hard mode, and attacks harder and more frequently. It is advised to have one character on physical damage, one on magic damage, and one as a mix, to optimize damage against both forms. Aerith can't deal physical damage, while either Cloud or Tifa can be put towards physical damage or a mixed role. Tifa is better suited to physical damage with her movement speed, combos, and weapons giving her higher Attack Power Attack Power, while Cloud has more MP. Equipped weapons should reflect the character's chosen role.

Fire materia should be paired with elemental on a physical attacker. Spellcasters can pair it with MP Absorption Materia MP Absorption Materia or HP Absorption Materia HP Absorption Materia, though because Ghoul is actually vulnerable to healing spells, this is not always necessary. Complete Materia Complete Materia should be equipped, including Magic Up Materia Magic Up Materia and MP Up Materia MP Up Materia for spellcasters, while physical attackers equip Luck Up Materia Luck Up Materia. Deadly Dodge Materia Deadly Dodge Materia is especially useful on Tifa, Steadfast Block Materia Steadfast Block Materia on Cloud, and Parry materia on both. Refocus Materia Refocus Materia can be given to Aerith to allow her to use abilities more often, and ATB Boost Materia ATB Boost Materia is also great for any character.

As the battle begins, the party can buff up with Regen Regen and Haste Haste, on everyone if possible. When Ghoul uses Incorporeality, Aerith and a spellcaster can cast Curaga Curaga or Firaga Firaga offensively, from within Aerith's Arcane Ward if possible, instantly pressuring the boss. The player can then immediately switch to Tifa or Cloud to rush in with follow-up damage, from Tifa's Starshower and Cloud's Triple Slash.

In the first phase the only safe window of opportunity to attack is while the Ghoul is pressured from a spell. At any other point, it is best to stay behind debris and dodge. Aerith's Lustrous Shield can also help. Otherwise, one should wait until it disappears and cast another spell. Buffing the party with Manaward Manaward may help against the Ghoul's strong second-phase attacks. Pairing Barrier Materia Barrier Materia with Magnify Materia Magnify Materia lets the party buff everyone at once.

Defeating Ghoul will grant Aerith the Telluric Scriptures Vol. X.

Musical themes[]

The boss theme for the battle is simply called "Ghoul" on the soundtrack.



A ghoul is a folkloric monster associated with graveyards and consuming human flesh, often classified as undead.

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