The Ghoul (グール, Gūru?), also known as the GHOUL or Wraith, is a recurring creature in the Final Fantasy series, debuting in the original Final Fantasy. They are usually an upgrade to the Zombie, and bears the same weakness to Fire and Holy-elemental attacks that their lesser brethren do.
Appearances[]
Final Fantasy[]
The Ghoul, also known as GHOUL, is an enemy fought at Chaos Shrine, Marsh Cave, and on the overworld near Melmond. It is a moderate threat, being the first enemy to be able to inflict Paralysis on each attack.
Final Fantasy II[]
The Ghoul is an enemy fought at Snow Cave, Kashuan Keep, Dreadnought, Deist, Deist Cavern, and Tropical Island. It is a minor threat, only attacking with a weak physical attack that can inflict Paralysis. It is weak to Fire-elemental attacks, resists Ice, Mind, and Body-elemental attacks, and absorbs Death-elemental attacks.
Final Fantasy IV[]
The Ghoul, also known as the Wraith, is an enemy fought at Mount Ordeals. It is of no threat to the player, and can be disposed of relatively easily. It is weak to Fire and Holy-elemental attacks.
Final Fantasy IV: The After Years[]
The Wraith is an enemy fought at several areas throughout the game, and poses little threat to the player.
Final Fantasy XI[]
The Ghoul is a common member of the skeleton family. It can be encountered as a regular enemy at night in Buburimu Peninsula, Carpenters' Landing, Jugner Forest, Pashhow Marshlands, and Valkurm Dunes, and at any time of day in the Gusgen Mines, Maze of Shakhrami, and Outer Horutoto Ruins. It can have either the Black Mage or Warrior jobs.
Final Fantasy XII[]
The Ghoul is an enemy fought at Stilshrine of Miriam in Ward of Reason. It fight using the abilities Protect, Shell, Scream, Leech, and Poison Touch.
Final Fantasy XIII[]
The Ghoul is a basic Cie'th enemy first seen in the Pulse Vestige. Its narrow field of vision makes it easy to initiate a preemptive strike. It usually attacks in numbers, but is not difficult to defeat.
Final Fantasy XIII-2[]
The Ghoul is a weak enemy that spawns at the beginning of the chapter in Academia -400 AF-, but disappear shortly after the player advances the area. The Ghoul awards only 1 CP and no gil, making it more of a nuisance than a formidable enemy.
Final Fantasy Tactics[]
The Ghoul is the weakest of the ghost family, and fight using Ectoplasm and Sleep Touch. When near an unit that has Beastmaster, Ghouls can access the skill Oily Touch as well. Ghouls can be poached for Ethers and Kunais.
Final Fantasy Tactics A2: Grimoire of the Rift[]
The Ghoul is the weakest of the zombie family, having access to Miasma, Drain Touch, Darkra, and Invert.
Crystal Defenders[]
Vagrant Story[]
The Final Fantasy Legend[]
The Ghoul is an enemy and also a possible monster that the party's monster units can transform into. It can be found on the first floor of the Tower.
Final Fantasy Legend II[]
The Ghoul is an enemy and also a possible monster that the party's monster unit(s) can transform into. It can be found in the Undersea Volcano and the Cave of Light.
Final Fantasy: The 4 Heroes of Light[]
The Ghoul is fought as a regular enemy in the Invidia Area and Spelvia Dungeons, and as a boss in the Trial Tower.
Final Fantasy Dimensions[]
The Ghoul is an enemy encountered in the Umberwood.
Pictlogica Final Fantasy[]
The Ghouls from Final Fantasy IV and XII appear as enemies.
Final Fantasy Artniks[]
The Ghoul from Final Fantasy Tactics appears as a card.
Final Fantasy Record Keeper[]
The Ghouls from Final Fantasy IV, XIII, and Tactics appear as enemies.
Final Fantasy Brave Exvius[]
The Ghoul is a common enemy that appears in various locations, events, and the Colosseum. Additionally, the Final Fantasy XIII-2 Ghoul appears during the "Academia -400 AF- Exploration" event.
Final Fantasy Trading Card Game[]
The Ghoul from Tactics appears as an Ice-elemental Monster card.
Chocobo's Dungeon 2[]
Gallery[]
Etymology[]
ghoul is a folkloric monster associated with graveyards and consuming human flesh, often classified as undead.
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