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{{IncompleteTable}}
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{{sideicon|IVTAY}}
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{{DISPLAYTITLE:Ghost Train (''The After Years'')}}
{{Expand}}
 
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{{infobox enemy
{{FFIV:TAY Enemies
 
| Wii = Ghost Train
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| name = Ghost Train
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| release = IVTAY
| image = [[File:GhostTrainFF4TAY.png]]
 
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| image = <gallery>
| japan = まれっしゃ
 
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Phantomtrain psp.png|PSP
 
GhostTrainFF4TAY.png|Wii
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</gallery>
 
| japanese = まれっしゃ
 
| romaji = Ma Ressha
 
| romaji = Ma Ressha
 
|location = '''Crystals:''' [[Depths]]
| HP = 110,000
 
| Str = 125
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|type = Boss
| Def = 20
 
| Mag = 40
 
| MagDef = 140
 
| Location = '''Crystals:''' [[Depths]]
 
| Gil = N/A
 
| EXP = 180,000
 
| Items = None
 
| Abilities = Wheel, [[Doom]], Diamond Dust, Holy
 
| Type = Machine, Undead
 
| Weak = [[Holy (Element)|Holy]]
 
| Resist = All conditions
 
| Absorb =
 
| info =
 
 
}}
 
}}
'''Ghost Train''' is a boss from ''[[Final Fantasy IV: The After Years]]''. It is fought in the Depths of the [[True Moon]]. Like in ''[[Final Fantasy VI]]'', it fights the party in a back attack. Unlike its appearance in [[Final Fantasy VI]], this boss cannot be defeated with a [[Phoenix Down]] or the [[Raise]] spell.
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'''Ghost Train''' is a [[boss]] from ''[[Final Fantasy IV: The After Years]]''. It is fought in the [[Depths]] of the [[True Moon]]. Like in ''[[Final Fantasy VI]]'', it fights the party in a [[attack formations|back attack]]. Unlike [[Phantom Train (Final Fantasy VI boss)|its appearance in ''Final Fantasy VI'']], this boss cannot be defeated with a [[Phoenix Down]] or the [[Raise (Life 1)|Raise]] spell.
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{{See|Phantom Train}}
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==Stats==
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{{infobox enemy stats IVTAY
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| wii = Ghost Train
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| hp = 110000
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| strength = 125
 
| defense = 20
 
| magic = 40
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| magic defense = 140
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| location = '''Crystals:''' [[Depths]]
 
| gil = 0
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| exp = 180000
 
| abilities = Wheel, [[Doom (ability)|Doom]], [[Diamond Dust]], [[Holy (ability)|Holy]]
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| undead = true
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| machine = true
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| holy = Weak
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| poison = Immune
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| blind = Immune
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| silence = Immune
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| pig = Immune
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| mini = Immune
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| toad = Immune
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| petrify = Immune
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| death = Immune
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| gradual petrify = Immune
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| berserk = Immune
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| confuse = Immune
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| sleep = Immune
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| paralyze = Immune
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| float = Immune
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| curse = Immune
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| libra = Immune
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| heavy = true
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| psp = Ghost Train
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| prev = Orthros (The After Years)
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| bestiary = 313
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| next = Ultima Weapon (The After Years)
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| psp location = '''Crystal:''' [[Depths]]
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| psp abilities = Wheel, [[Doom (ability)|Doom]], [[Diamond Dust]], [[Holy (ability)|Holy]]
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| info = Fights the party in [[attack formations|back attack]].
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}}
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== Battle ==
 
The Ghost Train's most threatening move is its Wheel attack, which deals moderate damage to one party member. It counts as a physical attack, so stacking the [[Protect (ability)|Protect]] spell will decrease the damage. It will rarely cast [[Doom (ability)|Doom]] on one party member. The Ghost Train is not a fast attacker, so it will not be difficult to revive a party member if they are defeated, but the [[Slow (ability)|Slow]] spell is still effective. Ghost Train is classified as a machine and also as an [[undead]] enemy, however, it is not weak to [[Fire (element)|Fire]] and [[Lightning (element)|Lightning]] magic, but it is weak to [[Holy (element)|Holy]].
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=== Strategy ===
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Other than casting the [[Holy (ability)|Holy spell]], it is recommended to equip weapons that have the Holy element. If the party has the [[Final Fantasy IV: The After Years armor#Limit Ring|Limit Ring]], equipping it to the party's White Mage and using [[Curaja]] is also effective.
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== Gallery ==
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<gallery>
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TAY Wii Wheel.jpg|Wheel (Wii).
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FF4PSP_TAY_Enemy_Ability_Wheel.png|Wheel (PSP).
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</gallery>
   
==Strategy==
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== Etymology ==
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{{Etym|Phantom train}}
The Ghost Train's most threatening move is its '''Wheel''' attack, which deals moderate damage to one party member. However, it counts as a physical attack, so stacking the Protect spell will decrease the damage a little. It will also occasionally attack for decent damage, and it will rarely cast [[Doom (Ability)|Doom]] on one party member. The Ghost Train is not a fast attacker, so it will not be difficult to revive a party member if they are defeated, but the Slow spell is still effective. It is classified as a machine and also as an undead enemy, however, it is not weak to Fire and Lightning magic, but it is weak to Holy. Other than casting the Holy spell, it is recommended to equip weapons that have the Holy element.
 
[[Category:Final Fantasy IV: The After Years Bosses]]
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[[Category:Bosses in Final Fantasy IV: The After Years]]

Revision as of 18:48, 3 January 2020

Template:Sideicon

Ghost Train is a boss from Final Fantasy IV: The After Years. It is fought in the Depths of the True Moon. Like in Final Fantasy VI, it fights the party in a back attack. Unlike its appearance in Final Fantasy VI, this boss cannot be defeated with a Phoenix Down or the Raise spell.

Stats

Battle

The Ghost Train's most threatening move is its Wheel attack, which deals moderate damage to one party member. It counts as a physical attack, so stacking the Protect spell will decrease the damage. It will rarely cast Doom on one party member. The Ghost Train is not a fast attacker, so it will not be difficult to revive a party member if they are defeated, but the Slow spell is still effective. Ghost Train is classified as a machine and also as an undead enemy, however, it is not weak to Fire and Lightning magic, but it is weak to Holy.

Strategy

Other than casting the Holy spell, it is recommended to equip weapons that have the Holy element. If the party has the Limit Ring, equipping it to the party's White Mage and using Curaja is also effective.

Gallery

Etymology

Ghost train refers to a phantom vehicle in the form of a locomotive or train.