Spirits that drift about the train graveyard. These troubling pests set upon passerby and cause mischief as well as harm—to what end, no one knows.Enemy Intel
A way around the ghosts' alternating resistances is to keep switching between party members: Cloud is good for physical and magical damage, Tifa is good for physical attacks, and Aerith is best at dealing magical damage. Having the Subversion Materia is worthwhile for its Breach spell. Cloud or Tifa can equip Fire Materia with Elemental Materia to their weapon. When the ghosts appear with other enemies, Aerith can focus on the ghosts while Cloud and Tifa focus on the others. Casting Manaward on the party halves damage from the ghosts' attacks.
In hard mode, Aerith can use normal attacks and Ray of Judgment to deal magical damage without expending MP. For the battle around the turntable, it is better to preserve MP however possible. Prayer Materia is preferable for healing. Aerith should use Soul Drain and cast spells paired with MP Absorption Materia against ghosts that become immune to physical damage. Cloud and Tifa can focus entirely on physical damage with Cloud using Triple Slash to clear waves while Tifa focuses on individual targets.
ghost is the soul or spirit of a deceased person or animal that can appear, in visible form or other manifestation, to the living. Ghosts are generally described as solitary essences that haunt particular locations, objects, or people they were associated with in life, though stories of phantom armies, ghost trains, phantom ships, and even ghost animals have also been recounted.A