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Spirits that drift about the train graveyard. These troubling pests set upon passerby and cause mischief as well as harm—to what end, no one knows.

Enemy Intel

Ghost is an enemy in Final Fantasy VII Remake, found in the Train Graveyard during Chapter 11, "Haunted". They are the spirits of children that were taken by Eligor.




Ghosts are the trickiest normal enemies to fight on the Train Graveyard, as they alternate between repelling physical and magical attacks. The ghosts are most susceptible to Fire Fire and Ice Ice.


A way around the ghosts' alternating resistances is to keep switching between party members: Cloud is good for physical and magical damage, Tifa is good for physical attacks, and Aerith is best at dealing magical damage. Having the Subversion Materia Subversion Materia is worthwhile for its Breach Breach spell. Cloud or Tifa can equip Fire Materia Fire Materia with Elemental Materia Elemental Materia to their weapon. When the ghosts appear with other enemies, Aerith can focus on the ghosts while Cloud and Tifa focus on the others. Casting Manaward Manaward on the party halves damage from the ghosts' attacks.

An easy way to deal with Ghosts is with the Raise Raise spell. Linking Revival Materia Revival Materia with Magnify Materia Magnify Materia takes them all out in move.

Hard Mode[]

In hard mode, Aerith can use normal attacks and Ray of Judgment to deal magical damage without expending MP. For the battle around the turntable, it is better to preserve MP however possible. Prayer Materia Prayer Materia is preferable for healing. Aerith should use Soul Drain and cast spells paired with MP Absorption Materia MP Absorption Materia against ghosts that become immune to physical damage. Cloud and Tifa can focus entirely on physical damage with Cloud using Triple Slash to clear waves while Tifa focuses on individual targets.



A ghost is the soul or spirit of a deceased person or animal that can appear, in visible form or other manifestation, to the living. Ghosts are generally described as solitary essences that haunt particular locations, objects, or people they were associated with in life, though stories of phantom armies, ghost trains, phantom ships, and even ghost animals have also been recounted.

Related enemies[]