The Ghost is a species of monster and a specific monster in Final Fantasy Tactics A2: Grimoire of the Rift. They are undead units, and thus turn into tombstones when their HP reaches 0. Ghosts must be permanently dispatched with a skill, such as Burial, or by using a Phoenix Down. Ghosts are Floating enemies and are able to warp around the battlefield.
Classes[]
- Ghost
Spirits born from the regrets of the dead.
- Wraith
Spirits magickally bound to this world by a powerful curse.
Stats[]
Monster | Move | Jump* | Evasion | Resilience | Weak | Half | Null | Absorb |
---|---|---|---|---|---|---|---|---|
Ghost | 3 | 1 | 5 | 60 | Holy | — | — | Dark |
Wraith | 4 | 1 | 10 | 60 | Holy | — | — | Dark |
*Because Ghosts may Warp, their Jump stat is irrelevant.
Abilities[]
Ghostly Touch[]
The icy touch of the ghost drains the life force of those who fall into its clutches.
Ability | MP | Range | Ghost | Wraith |
---|---|---|---|---|
Flash | — | Adjacent tiles | Yes | Yes |
Inflicts Blind. | ||||
Sleep Touch | — | 1 | Yes | Yes |
Deals Dark damage and inflicts Sleep. | ||||
Silence Touch | — | 1 | Yes | Yes |
Deals Dark damage and inflicts Silence. | ||||
Wake the Dead | — | — | Yes | Yes |
Summons an undead monster into play. |
Dark Magick[]
The spirits of the dead have a fondness for these dark magicks.
Ability | MP | Range | Ghost | Wraith |
---|---|---|---|---|
Dark | 8 | 4 | Yes | No |
Deals light Dark damage in an area. | ||||
Darkra | 14 | 4 | Yes | Yes |
Deals moderate Dark damage in an area. | ||||
Darkga | 18 | 4 | No | Yes |
Deals heavy Dark damage in an area. |
Etymology[]
ghost is the soul or spirit of a deceased person or animal that can appear, in visible form or other manifestation, to the living. Ghosts are generally described as solitary essences that haunt particular locations, objects, or people they were associated with in life, though stories of phantom armies, ghost trains, phantom ships, and even ghost animals have also been recounted.
AWraith is a Scottish dialectal word for "ghost," and/or "spirit".