The Ghost's attacks include Fire, Fire Wall, and Pause.
Bestiary entry (PS)
The Ghost is an enemy in Final Fantasy VI. They walk around the cabins of the Phantom Train, along with other souls, waiting to reach their destination. They attack the party if interacted with.
The single-Ghost encounters commonly occur in the Phantom Forest. They are easy to win, and yield a surprising 3 AP upon victory. This is a good spot to grind AP in the World of Balance.
Stats[]
Battle[]
It casts Fire spells frequently, and may use Dancing Flame as well on its second turn, dealing heavy damage to a single target. Its special attack, Time Freeze, inflicts stop. As with most enemies in the Phantom Forest, it is undead and weak to Holy-elemental attacks, so Sabin's Aura Cannon is highly effective against it.
Formations[]
Number | Enemies | Encounter flags | Introduction flag | Musical theme | Magic AP | |||
---|---|---|---|---|---|---|---|---|
Normal | Back | Surrounded | Side | |||||
065 | Ghost | Sides, individual | Battle | 3 | ||||
066 | Ghost x3 | Sides, individual | Battle | 1 | ||||
068 | Ghost, Poplium x2 | Sides, individual | Battle | 1 | ||||
069 | Ghost x2, Poplium x3 | Sides, individual | Battle | 1 |
AI script[]
Attack Turns:
- 1st Turn: Fire (66%) or Nothing (33%)
- 2nd Turn: Attack (33%) or Time Freeze (33%) or Dancing Flame (33%)
Other appearances[]
Final Fantasy Portal App[]
Ghost appears as a Triple Triad card.
Etymology[]
ghost is the soul or spirit of a deceased person or animal that can appear, in visible form or other manifestation, to the living. Ghosts are generally described as solitary essences that haunt particular locations, objects, or people they were associated with in life, though stories of phantom armies, ghost trains, phantom ships, and even ghost animals have also been recounted.
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