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− | {{sideicon|FFVII}} |
+ | {{sideicon|prime=FFVII}} |
+ | {{DISPLAYTITLE:Ghost (''Final Fantasy VII'')}} |
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− | {{FFVII Enemies |
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+ | {{infobox enemy |
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+ | | release = FFVII |
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+ | |name = Ghost |
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+ | | japanese = ゴースト |
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⚫ | |||
+ | | image = Ghost FF7.png |
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+ | |location = [[Train Graveyard (Final Fantasy VII field)|Train Graveyard]]; [[Battle Square]] |
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+ | |formations = true |
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+ | |aiscript = true |
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+ | |remake=Ghost (VII Remake)}} |
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⚫ | The '''Ghost''' is an enemy in ''[[Final Fantasy VII]]'' fought in the [[Train Graveyard (Final Fantasy VII field)|Train Graveyard]] and in the third round of the [[Battle Square]] before the player obtains the ''[[Tiny Bronco]]''. When fought in the Battle Square its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25%. |
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+ | {{See|Ghost (enemy)}} |
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+ | ==Stats== |
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+ | {{infobox enemy stats FFVII |
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| name = Ghost |
| name = Ghost |
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+ | | location = [[Train Graveyard (Final Fantasy VII field)|Train Graveyard]]; [[Battle Square]] |
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− | | image = [[File:Ghost_FF7.png|160px]] |
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+ | | battle square = true |
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− | | Location = [[Midgar]] - [[Train Graveyard]]<br/>[[Battle Square]] (before obtaining ''Tiny Bronco'') |
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| level = 10 |
| level = 10 |
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− | | |
+ | | hp = 130 |
− | | |
+ | | mp = 80 |
− | | |
+ | | attack = 25 |
− | | |
+ | | magic atk = 18 |
− | | |
+ | | defense = 4 |
− | | |
+ | | magic def = 28 |
− | | |
+ | | dexterity = 48 |
− | | |
+ | | defense% = 10 |
− | | |
+ | | luck = 6 |
− | | |
+ | | exp = 30 |
− | | |
+ | | ap = 3 |
− | | |
+ | | gil = 22 |
− | | |
+ | | restorative = Absorb |
− | | |
+ | | fire = Weak |
− | | |
+ | | ice = Halves |
− | | |
+ | | earth = Immune |
− | | |
+ | | water = Immune |
+ | | death element = Absorb |
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⚫ | |||
− | | |
+ | | holy = Death |
+ | | silence = Immune |
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⚫ | |||
+ | | stop = Immune |
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− | | Drop = [[List of Final Fantasy VII Items#Ghost Hand|Ghost Hand]] |
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+ | | frog = Immune |
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− | | Attacks = ''Scratch'', ''Vanish'', [[Fire (Ability)|Fire]], [[Drain (Ability)|Drain]] |
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− | | |
+ | | paralyzed = Immune |
+ | | drop 1 = [[Ghost Hand]] |
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− | | Manipulate = Scratch<br/>Fire<br/>Drain |
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+ | | drop 1 rate = 2 |
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− | | Status = [[Silence (Status)|Silence]], [[Toad (Status)|Frog]], [[Stop (Status)|Stop]], [[Paralysis|Paralyze]] |
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+ | | steal 2 = [[Ghost Hand]] |
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− | | Other Information = Restorative abilities harm the Ghost.<br/>When invisible, only magic inflicts damage.<br/>Becomes invisible after taking damage.<br/>Invisibility wears off after taking damage or after a certain amount of time. |
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+ | | steal 2 rate = 32 |
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⚫ | |||
+ | | abilities = ''[[Final Fantasy VII enemy abilities#Scratch|Scratch]]'', [[Final Fantasy VII enemy abilities#Fire|Fire]], [[Final Fantasy VII enemy abilities#Drain|Drain]], ''[[Final Fantasy VII enemy abilities#Vanish|Vanish]]'', ''[[Final Fantasy VII enemy abilities#Appear|Appear]]'' |
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+ | | manipulate 1 = Scratch |
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+ | | manipulate 2 = Fire |
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+ | | manipulate 3 = Drain |
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}} |
}} |
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+ | |||
⚫ | The '''Ghost''' is an enemy in ''[[Final Fantasy VII]]'' |
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+ | ==Formations== |
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+ | {|class="FFVII article-table" style="width:380px" |
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+ | |-class="a" |
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+ | !style="width:10%"|# |
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+ | !style="width:90%"|Formation |
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+ | |- |
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+ | !class="b"|{{LA|Final Fantasy VII enemy formations#398|398}} |
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+ | |Row 1: Ghost A<br/>Row 2: Ghost B, Ghost C |
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+ | |- |
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+ | !class="b"|{{LA|Final Fantasy VII enemy formations#399|399}} |
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+ | |Row 1: Ghost A, Deenglow<br/>Row 2: Ghost B |
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+ | |- |
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+ | !class="b"|{{LA|Final Fantasy VII enemy formations#402|402}} |
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+ | |Ghost A, Ghost B (Back Attack) |
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+ | |- |
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+ | !class="b"|{{LA|Final Fantasy VII enemy formations#403|403}} |
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+ | |Ghost A, Ghost B, Ghost C (Attack from both sides) |
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+ | |} |
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+ | |||
+ | ==Locations== |
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+ | {|class="article-table" style="width:380px;text-align:left" |
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+ | |- |
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+ | !colspan="2" class="no-table"|[[Train Graveyard (Final Fantasy VII field)|Train Graveyard]] (after defeating Aps) |
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+ | |- |
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+ | |style="width:50%"|South |
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+ | |[[#398|398]], [[#399|399]] |
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+ | |- |
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+ | |style="width:50%"|North |
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+ | |[[#398|398]], [[#399|399]] |
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+ | |- |
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+ | !colspan="2" class="no-table"|[[Battle Square]] |
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+ | |- |
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+ | |style="width:50%"|Group A - Battle 3 |
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+ | |[[#398|398]], [[#399|399]] |
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+ | |} |
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==Battle== |
==Battle== |
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− | If a Ghost is damaged or is [[Steal|stolen]] from, it |
+ | Ghost resists [[Ice (Final Fantasy VII element)|Ice]]. If a Ghost is damaged or is [[Steal (Final Fantasy VII ability)|stolen]] from, it always becomes [[Invisible (status)|invisible]] and thus immune to damage. It is weak to [[Fire (Final Fantasy VII element)|Fire]] and restoratives. Ghost has a standard physical attack called Scratch, which inflicts minor damage. If it is not defeated quickly, it can hit the party hard with Fire on one character, and also will use [[Drain (ability)|Drain]] on the party member with the highest current HP to transfer a portion to itself. |
+ | |||
+ | The player can [[Item drop#Final Fantasy VII|win]] or steal the rare and [[Permanently missable content|missable]] [[Ghost Hand]] item from a Ghost. |
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+ | |||
+ | ===Strategy=== |
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+ | The player should use [[Fire (Final Fantasy VII ability)|Fire]] (the Ghost's weakness), [[Cure (Final Fantasy VII)|Cure]], or even a [[Potion (Final Fantasy VII)|Potion]] to defeat a Ghost. |
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− | ==AI |
+ | ==AI script== |
{{AI |
{{AI |
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| primary = Start of battle |
| primary = Start of battle |
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===Notes=== |
===Notes=== |
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*''Vanish'' and ''Appear'' are battle animations. |
*''Vanish'' and ''Appear'' are battle animations. |
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− | *Although it was never stated explicitly in the AI script, when Invisible = 1, physical attacks against Ghost will always miss. |
+ | *Although it was never stated explicitly in the AI script, when Invisible = 1, physical and magical attacks against Ghost will always miss. |
*Ghost's AI never checks if it has sufficient MP to cast Drain (costs 1 MP) before it attempts to cast it. If it does not have enough MP, the spell is not cast and the message "Ghost's skill power is used up" will display. |
*Ghost's AI never checks if it has sufficient MP to cast Drain (costs 1 MP) before it attempts to cast it. If it does not have enough MP, the spell is not cast and the message "Ghost's skill power is used up" will display. |
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+ | |||
+ | ==Etymology== |
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+ | {{Etym|Ghost}} |
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+ | |||
[[de:Geist (FFVII)]] |
[[de:Geist (FFVII)]] |
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− | [[Category:Final Fantasy VII |
+ | [[Category:Enemies in Final Fantasy VII]] |
Revision as of 12:29, 30 June 2020
Template:Sideicon
The Ghost is an enemy in Final Fantasy VII fought in the Train Graveyard and in the third round of the Battle Square before the player obtains the Tiny Bronco. When fought in the Battle Square its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25%.
Stats
Formations
# | Formation |
---|---|
398 | Row 1: Ghost A Row 2: Ghost B, Ghost C |
399 | Row 1: Ghost A, Deenglow Row 2: Ghost B |
402 | Ghost A, Ghost B (Back Attack) |
403 | Ghost A, Ghost B, Ghost C (Attack from both sides) |
Locations
Train Graveyard (after defeating Aps) | |
---|---|
South | 398, 399 |
North | 398, 399 |
Battle Square | |
Group A - Battle 3 | 398, 399 |
Battle
Ghost resists Ice. If a Ghost is damaged or is stolen from, it always becomes invisible and thus immune to damage. It is weak to Fire and restoratives. Ghost has a standard physical attack called Scratch, which inflicts minor damage. If it is not defeated quickly, it can hit the party hard with Fire on one character, and also will use Drain on the party member with the highest current HP to transfer a portion to itself.
The player can win or steal the rare and missable Ghost Hand item from a Ghost.
Strategy
The player should use Fire (the Ghost's weakness), Cure, or even a Potion to defeat a Ghost.
AI script
Declare Invisible = 0
Declare Count = 0
Use Scratch on random opponent
Count = 1
Use Drain on random opponent with highest HP
Count = 2
Use Fire on random opponent
Use Scratch on random opponent
Count = 0
Use Appear
Invisible = 0
Count = 0
Use Vanish
Invisible = 1
Notes
- Vanish and Appear are battle animations.
- Although it was never stated explicitly in the AI script, when Invisible = 1, physical and magical attacks against Ghost will always miss.
- Ghost's AI never checks if it has sufficient MP to cast Drain (costs 1 MP) before it attempts to cast it. If it does not have enough MP, the spell is not cast and the message "Ghost's skill power is used up" will display.
Etymology
ghost is the soul or spirit of a deceased person or animal that can appear, in visible form or other manifestation, to the living. Ghosts are generally described as solitary essences that haunt particular locations, objects, or people they were associated with in life, though stories of phantom armies, ghost trains, phantom ships, and even ghost animals have also been recounted.
A