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{{sideicon|FFVII}}{{FFVII Enemies
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{{sideicon|prime=FFVII}}
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{{DISPLAYTITLE:Ghost (''Final Fantasy VII'')}}
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{{infobox enemy
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| release = FFVII
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|name = Ghost
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| japanese = ゴースト
 
| romaji = Gōsuto
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| image = Ghost FF7.png
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|location = [[Train Graveyard (Final Fantasy VII field)|Train Graveyard]]; [[Battle Square]]
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|formations = true
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|aiscript = true
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|remake=Ghost (VII Remake)}}
 
The '''Ghost''' is an enemy in ''[[Final Fantasy VII]]'' fought in the [[Train Graveyard (Final Fantasy VII field)|Train Graveyard]] and in the third round of the [[Battle Square]] before the player obtains the ''[[Tiny Bronco]]''. When fought in the Battle Square its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25%.
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{{See|Ghost (enemy)}}
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==Stats==
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{{infobox enemy stats FFVII
 
| name = Ghost
 
| name = Ghost
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| location = [[Train Graveyard (Final Fantasy VII field)|Train Graveyard]]; [[Battle Square]]
| image = [[File:Ghost_FF7.png|160px]]
 
  +
| battle square = true
| Location = [[Midgar]] - [[Train Graveyard]]<br>[[Battle Square]] (before obtaining ''Tiny Bronco'')
 
 
| level = 10
 
| level = 10
| HP = 130
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| hp = 130
| MP = 80
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| mp = 80
| Attack = 25
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| attack = 25
| Def = 8
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| magic atk = 18
| Magic = 18
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| defense = 4
| MDef = 56
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| magic def = 28
| Speed = 48
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| dexterity = 48
| Evade = 10
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| defense% = 10
| AP Awarded = 3
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| luck = 6
| EXP = 30
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| exp = 30
| Gil = 22
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| ap = 3
| Holy = Death
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| gil = 22
| Fire = Weak
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| restorative = Absorb
| Ice = Halves
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| fire = Weak
| Water = Immune
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| ice = Halves
| Earth = Immune
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| earth = Immune
| japan = ゴースト
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| water = Immune
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| death element = Absorb
| romaji = Gōsuto
 
| Morph = [[Ether]]
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| holy = Death
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| silence = Immune
| Steal = [[List of Final Fantasy VII Items#Ghost Hand|Ghost Hand]]
 
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| stop = Immune
| Drop = [[List of Final Fantasy VII Items#Ghost Hand|Ghost Hand]]
 
  +
| frog = Immune
| Attacks = ''Scratch'', ''Vanish'', [[Fire (Ability)|Fire]], [[Drain (Ability)|Drain]]
 
| Enemy Skill = N/A
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| paralyzed = Immune
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| drop 1 = [[Ghost Hand]]
| Manipulate = Scratch<br/>Fire<br/>Drain
 
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| drop 1 rate = 2
| Status = [[Silence (Status)|Silence]], [[Toad (Status)|Frog]], [[Stop (Status)|Stop]], [[Paralysis|Paralyze]]
 
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| steal 2 = [[Ghost Hand]]
| Other Information = Restorative abilities harm the Ghost.<br>When invisible, only magic inflicts damage.<br>Becomes invisible after taking damage.<br>Invisibility wears off after taking damage or after a certain amount of time.
 
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| steal 2 rate = 32
 
| morph = [[Ether (Final Fantasy VII)|Ether]]
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| abilities = ''[[Final Fantasy VII enemy abilities#Scratch|Scratch]]'', [[Final Fantasy VII enemy abilities#Fire|Fire]], [[Final Fantasy VII enemy abilities#Drain|Drain]], ''[[Final Fantasy VII enemy abilities#Vanish|Vanish]]'', ''[[Final Fantasy VII enemy abilities#Appear|Appear]]''
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| manipulate 1 = Scratch
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| manipulate 2 = Fire
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| manipulate 3 = Drain
 
}}
 
}}
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The '''Ghost''' is an enemy in ''[[Final Fantasy VII]]''. It is fought in the [[Train Graveyard]] and in the third round of the [[Battle Square]] before the player obtains the ''[[Tiny Bronco]]''. When fought in the Battle Square its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25%.
 
  +
==Formations==
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{|class="FFVII article-table" style="width:380px"
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|-class="a"
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!style="width:10%"|#
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!style="width:90%"|Formation
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|-
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!class="b"|{{LA|Final Fantasy VII enemy formations#398|398}}
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|Row 1: Ghost A<br/>Row 2: Ghost B, Ghost C
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|-
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!class="b"|{{LA|Final Fantasy VII enemy formations#399|399}}
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|Row 1: Ghost A, Deenglow<br/>Row 2: Ghost B
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|-
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!class="b"|{{LA|Final Fantasy VII enemy formations#402|402}}
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|Ghost A, Ghost B (Back Attack)
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|-
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!class="b"|{{LA|Final Fantasy VII enemy formations#403|403}}
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|Ghost A, Ghost B, Ghost C (Attack from both sides)
 
|}
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  +
==Locations==
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{|class="article-table" style="width:380px;text-align:left"
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|-
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!colspan="2" class="no-table"|[[Train Graveyard (Final Fantasy VII field)|Train Graveyard]] (after defeating Aps)
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|-
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|style="width:50%"|South
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|[[#398|398]], [[#399|399]]
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|-
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|style="width:50%"|North
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|[[#398|398]], [[#399|399]]
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|-
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!colspan="2" class="no-table"|[[Battle Square]]
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|-
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|style="width:50%"|Group A - Battle 3
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|[[#398|398]], [[#399|399]]
 
|}
   
 
==Battle==
 
==Battle==
If a Ghost is damaged or is [[Steal|stolen]] from, it will become [[Invisible (Status)|invisible]]. When invisible, it is immune to damage. Therefore, if the player wishes to defeat a Ghost quickly, they should use spells such as [[Fire (Ability)|Fire]], [[Cure (Ability)|Cure]], or even a [[Potion (Item)|Potion]]. If not defeated quickly, they can hit the party hard with Fire and [[Drain (Ability)|Drain]]. The player can win or steal the rare [[List of Final Fantasy VII Items#Ghost Hand|Ghost Hand]] item, which [[Osmose|drains around 20 MP]].
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Ghost resists [[Ice (Final Fantasy VII element)|Ice]]. If a Ghost is damaged or is [[Steal (Final Fantasy VII ability)|stolen]] from, it always becomes [[Invisible (status)|invisible]] and thus immune to damage. It is weak to [[Fire (Final Fantasy VII element)|Fire]] and restoratives. Ghost has a standard physical attack called Scratch, which inflicts minor damage. If it is not defeated quickly, it can hit the party hard with Fire on one character, and also will use [[Drain (ability)|Drain]] on the party member with the highest current HP to transfer a portion to itself.
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The player can [[Item drop#Final Fantasy VII|win]] or steal the rare and [[Permanently missable content|missable]] [[Ghost Hand]] item from a Ghost.
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  +
===Strategy===
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The player should use [[Fire (Final Fantasy VII ability)|Fire]] (the Ghost's weakness), [[Cure (Final Fantasy VII)|Cure]], or even a [[Potion (Final Fantasy VII)|Potion]] to defeat a Ghost.
  +
 
==AI script==
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{{AI
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| primary = Start of battle
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| secondary =
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Declare Invisible = 0
  +
 
Declare Count = 0
 
}}
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{{AI
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| primary = Turn
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| secondary =
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{{AI
 
| primary = If (Invisible == 0) Then
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| secondary =
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{{AI
 
| primary = If (Count == 0) Then
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| secondary =
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Use <span class="ability">''Scratch''</span> on random opponent
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{{AI
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| primary = If (1/2 Chance) Then
 
| secondary = Count = 1
 
}}
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}}
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{{AI
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| primary = Else If (Count == 1) Then
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| secondary =
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Use <span class="ability">Drain</span> on random opponent with highest HP
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Count = 2
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}}
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{{AI
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| primary = Else
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| secondary =
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{{AI
 
| primary = If (Self MP >= 4) Then
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| secondary = Use <span class="ability">Fire</span> on random opponent
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}}
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{{AI
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| primary = Else
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| secondary = Use <span class="ability">Scratch</span> on random opponent
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}}
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Count = 0
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}}
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}}
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{{AI
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| primary = Else
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| secondary =
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Use <span class="ability">''Appear''</span>
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Invisible = 0
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Count = 0
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}}
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}}
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{{AI
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| primary = Counter - if attacked
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| secondary =
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{{AI
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| primary = If (Invisible == 0) Then
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| secondary =
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Use <span class="ability">''Vanish''</span>
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Invisible = 1
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}}
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}}
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===Notes===
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*''Vanish'' and ''Appear'' are battle animations.
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*Although it was never stated explicitly in the AI script, when Invisible = 1, physical and magical attacks against Ghost will always miss.
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*Ghost's AI never checks if it has sufficient MP to cast Drain (costs 1 MP) before it attempts to cast it. If it does not have enough MP, the spell is not cast and the message "Ghost's skill power is used up" will display.
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==Etymology==
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{{Etym|Ghost}}
   
==AI Script==
 
AI: Main
 
{
 
:If (Ghost's [402E] == 0) Then
 
:{
 
::If (Count == 0) Then
 
::{
 
:::Choose Random Opponent
 
:::Use <Scratch> on Target
 
:::1/2 Chance: Count = Count + 1
 
::} Else If (Count == 1) Then {
 
:::Choose Random Opponent with Highest HP
 
:::Use Drain on Target
 
:::Count = Count + 1
 
::} Else {
 
:::If (Ghost's MP >= 4) Then
 
:::{
 
::::Choose Random Opponent
 
::::Use Fire on Target
 
:::} Else {
 
::::Choose Random Opponent
 
::::Use <Scratch> on Target
 
:::}
 
:::Count = 0
 
::}
 
:} Else {
 
::Choose Self
 
::Use <Appear> on Target
 
::Ghost's [402E] == 0
 
::Count = 0
 
:}
 
}
 
AI: Counter - General
 
{
 
:If (Ghost's [402E] == 0) Then
 
:{
 
::Choose Self
 
::Use <Vanish> on Target
 
::Ghost's [402E] == 1
 
:}
 
}
 
   
 
[[de:Geist (FFVII)]]
 
[[de:Geist (FFVII)]]
[[Category:Final Fantasy VII Enemies]]
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[[Category:Enemies in Final Fantasy VII]]

Revision as of 12:29, 30 June 2020

Template:Sideicon

The Ghost is an enemy in Final Fantasy VII fought in the Train Graveyard and in the third round of the Battle Square before the player obtains the Tiny Bronco. When fought in the Battle Square its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25%.

Stats

Formations

# Formation
398 Row 1: Ghost A
Row 2: Ghost B, Ghost C
399 Row 1: Ghost A, Deenglow
Row 2: Ghost B
402 Ghost A, Ghost B (Back Attack)
403 Ghost A, Ghost B, Ghost C (Attack from both sides)

Locations

Train Graveyard (after defeating Aps)
South 398, 399
North 398, 399
Battle Square
Group A - Battle 3 398, 399

Battle

Ghost resists Ice. If a Ghost is damaged or is stolen from, it always becomes invisible and thus immune to damage. It is weak to Fire and restoratives. Ghost has a standard physical attack called Scratch, which inflicts minor damage. If it is not defeated quickly, it can hit the party hard with Fire on one character, and also will use Drain on the party member with the highest current HP to transfer a portion to itself.

The player can win or steal the rare and missable Ghost Hand item from a Ghost.

Strategy

The player should use Fire (the Ghost's weakness), Cure, or even a Potion to defeat a Ghost.

AI script

Start of battle

Declare Invisible = 0

Declare Count = 0

Turn
If (Invisible == 0) Then
If (Count == 0) Then

Use Scratch on random opponent

If (1/2 Chance) Then

Count = 1

Else If (Count == 1) Then

Use Drain on random opponent with highest HP

Count = 2

Else
If (Self MP >= 4) Then

Use Fire on random opponent

Else

Use Scratch on random opponent

Count = 0

Else

Use Appear

Invisible = 0

Count = 0

Counter - if attacked
If (Invisible == 0) Then

Use Vanish

Invisible = 1

Notes

  • Vanish and Appear are battle animations.
  • Although it was never stated explicitly in the AI script, when Invisible = 1, physical and magical attacks against Ghost will always miss.
  • Ghost's AI never checks if it has sufficient MP to cast Drain (costs 1 MP) before it attempts to cast it. If it does not have enough MP, the spell is not cast and the message "Ghost's skill power is used up" will display.

Etymology

A ghost is the soul or spirit of a deceased person or animal that can appear, in visible form or other manifestation, to the living. Ghosts are generally described as solitary essences that haunt particular locations, objects, or people they were associated with in life, though stories of phantom armies, ghost trains, phantom ships, and even ghost animals have also been recounted.