Geomancer job command. Attacks with mystical powers drawn from the earth itself.
Geomancy (風水術, Fūsuijutsu?, lit. Feng Shui Arts), also known as Elemental, is an action ability from Final Fantasy Tactics. It is used by the Geomancer. Every tile in the battlefield is designated a specific type of terrain to determine which Geomancy ability will be used. If the user has not learned the Geomancy ability of the tile that s/he is standing on, the command Geomancy will be unavailable. The damage dealt by Geomancy is low, but they can inflict status effects.
The formula of the power of all Geomancy abilities are the same:
The chances of statuses with each attack is 25%.
Zodiac compatibility and elemental affinity affect the resultant damage, but Faith stat is irrelevant. This makes female units slightly better Geomancy users than males because females tend to have higher magickal AT scores. The advantages of Geomancy include 100% hit-rate, no charge time, no MP cost, 1 grid further casting range than most magick spells, and a chance of inflicting a status ailment. The Geomancy effect does not engulf its caster even if s/he is within the effect area, just like the Holy Sword abilities of Holy Knight. Despite the support ability Attack Boost that can be learned from Geomancer class, it does not boost the power of Geomancy abilities. Instead, Arcane Strength learned from Black Mage can slightly increase its power.
Abilities[edit | edit source]
|A geomancy skill that inflicts damage by opening rifts in space-time.|
Terrain: Soil, Wasteland, Road
|A geomancy skill that inflicts damage with the power of water.|
Terrain: Canal, River, Lake, Ocean, Waterfall
|A geomancy skill that inflicts damage with the power of plants.|
Terrain: Grassland, Underbrush, Vines
|A geomancy skill that inflicts damage with the power of stone.|
Terrain: Gravel, Flagstone, Stone Wall, Earthen Wall, Gravestone
|A geomancy skill that inflicts damage with the power of rock.|
Terrain: Stone Outcropping, Basalt
|A geomancy skill that inflicts damage with the power of air.|
Terrain: Book, Tree, Brick, Bridge, Furnishings, Iron Plate, Moss, Coffin
|A geomancy skill that inflicts damage with the power of the surrounding terrain.|
Terrain: Wooden Floor, Carpet, Coffer, Stairs, Wooden Deck
|A geomancy skill that inflicts damage with the power of water.|
Terrain: Marsh, Swamp, Poisonous Fen.
|A geomancy skill that inflicts damage with the power of dust.|
Terrain: Sand, Stalactite, Salt Flat
|A geomancy skill that inflicts damage with the power of snow.|
Terrain: Snow, Ice
|A geomancy skill that inflicts damage with the power of wind.|
Terrain: Roof, Chimney
|A geomancy skill that inflicts damage with the power of magma.|
Terrain: Lava, Machinery
Terrain tiles[edit | edit source]
Terrain plays an important role in for Geomancer's abilities. The player can learn the type of terrain and its required Geomancy ability of the particular terrain when pressing after cancelling from the unit's command menu.
The only place to find the terrain "Road" is on the map called Main Street of Lesalia. Since the map cannot be accessed normally, the tile has been dummied out. Standing on the Road tile and selecting Geomancy will attack with the Sinkhole ability. The "Ice" tile is dummied out completely, and is not found on any maps.
|Fine sand, dry to the touch.||Sandstorm||Yes|
|Stalactite||Nature's work, wrought over millennia.||Sandstorm||Yes|
|Grassland||Short grasses rise from the soil.||Tanglevine||Yes|
|A dense growth of thick grasses.||Tanglevine||Yes|
|Snow||A world of silvered wonder.||Snowstorm||Yes|
|An exposed length of rough stone.||Tremor||Yes|
|Gravel||Countless stones cover the ground.||Contortion||Yes|
|Wasteland||Desolate, windswept earth.||Sinkhole||Yes|
|A sodden bog.||Quicksand||Yes|
|Still waters cover the ground.||Quicksand||Yes|
|A stagnant pool of noisome water.||Quicksand||Yes|
|Rock composed of cooled lava.||Tremor||Yes|
|A man-made channel of water.||Torrent||Yes|
|River||The water runs swift and clear.||Torrent||Yes|
|Lake||No waves mar the lake's still surface.||Torrent||Yes|
|An expanse of boundless blue.||Torrent||Yes|
|Lava||An inferno of unrelenting heat.||Magma Surge||Yes|
|Road||A man-made thoroughfare.||Sinkhole||Yes|
|Wooden Floor||A simple wooden floor.||Will-o'-the-Wisp||Yes|
|A floor of carefully shaped stones.||Contortion||Yes|
|Roof||At its steepest, a treacherous place.||Wind Blast||Yes|
|Stone Wall||A wall of square-cut stones.||Contortion||Yes|
|Darkness||No ray of light penetrates the blackness.||None||No|
|The bed of an ancient lake.||Sandstorm||Yes|
|Book||Knowledge untold rests within.||Wind Slash||Yes|
|A carpet woven of thick wool.||Will-o'-the-Wisp||Yes|
|Tree||A tree much like any other.||Wind Slash||No|
|A sturdy container formed of joined planks.||Will-o'-the-Wisp||Yes|
|Brick||A building material surpassing stone in its hardness.||Wind Slash||Yes|
|Chimney||No smoke rises from the lifeless structure.||Wind Blast||Yes|
|A wall of earth and mortar more fragile than it appears.||Contortion||Yes|
|Bridge||A narrow path where advance and retreat are difficult. Potentially dangerous in battle.||Wind Slash||Yes|
|The plants float gently on the water's face||None||No|
|Stairs||Provides access to other floors.||Will-o'-the-Wisp||Yes|
|Ordinary trappings of a room.||Wind Slash||Yes|
|A living weave of infinite complexity.||Tanglevine||Yes|
|The boat's outermost deck.||Will-o'-the-Wisp||Yes|
|Curious sounds rise from within.||Magma Surge||Yes|
|Iron Plate||This plate appears extremely thick.||Wind Slash||Yes|
|Moss||Glows with a fey light.||Wind Slash||Yes|
|Silent memorial to the dead.||Contortion||Yes|
|Waterfall||A tremendous curtain of water.||Torrent||Yes|
|Coffin||The dead are best left undisturbed.||Wind Slash||Yes|
|Cross Section||The cross section of a wall, pillar, or the like.||None||No|
Gallery[edit | edit source]
Etymology[edit | edit source]
Geomancy (Greek: γεωμαντεία, "earth divination") is a method of divination that interprets markings on the ground or the patterns formed by tossed handfuls of soil, rocks, or sand. Geomancy is derived from the roots geo- (Earth) and -mancy (prophecy). Geomancy was one of the original ways to translate Feng Shui, since it predicts things by the elements similar to astrology with the stars.
Classical elements typically refer to ancient concepts similar to the modern states of matter: earth (solid), water (liquid), air (gas) and fire (plasma). Classical elements are the simplest form of existence, of everything in existence. Many philosophies and worldviews believe in classical elements.
Feng shui is the Chinese studying of the direction, geography and/or weather to calculate the individual's fortune who resides or works in that place. Bells are used in the craft as instruments to dispel negative energy and stimulate positive energy.