Geomancy spells are used by the Geomancer and are divided into two categories: Indicolure and Geocolure.
Indicolure spells[]
Indicolure spells are learned by using plates sold by Ishvad and Eukalline on the Western Adoulin waterfront. They create a visible aura around the caster that enhances allies or enfeebles enemies. Enhancing auras affect the caster as well, while enfeebling auras only affect enemies. Only enemies that are engaging the caster's party are affected by the enfeebling auras.
Name | MP | Duration | Cast time (sec.) | Recast time (sec.) | Element | Jobs |
---|---|---|---|---|---|---|
Indi-Poison | 12 | Varies | 5 | 12 | Water | GEO 1 |
Poisons enemies near the caster and gradually reduces their HP. | ||||||
Indi-Voidance | 17 | Varies | 5 | 15 | Wind | GEO 4 |
Enhances evasion for party members near the caster. | ||||||
Indi-Precision | 25 | Varies | 7 | 15 | Lightning | GEO 10 |
Enhances accuracy for party members near the caster. | ||||||
Indi-Regen | 37 | Varies | 10 | 25 | Light | GEO 15 |
Gradually restores HP for party members near the caster. | ||||||
Indi-Attunement | 38 | Varies | 10 | 25 | Light | GEO 16 |
Enhances magic evasion for party members near the caster. | ||||||
Indi-Focus | 49 | Varies | 10 | 25 | Dark | GEO 22 |
Enhances magic accuracy for party members near the caster. | ||||||
Indi-Barrier | 59 | Varies | 10 | 25 | Earth | GEO 28 |
Enhances defense for party members near the caster. | ||||||
Indi-Refresh | 63 | Varies | 10 | 25 | Light | GEO 30 |
Gradually restores MP for party members near the caster. | ||||||
Indi-CHR | 63 | Varies | 6 | 12 | Light | GEO 30 |
Enhances Charisma for the party members near the caster. | ||||||
Indi-MND | 63 | Varies | 5 | 12 | Water | GEO 33 |
Enhances Mind for party members near the caster. | ||||||
Indi-Fury | 70 | Varies | 5 | 10 | Fire | GEO 34 |
Enhances attack for party members near the caster. | ||||||
Indi-INT | 63 | Varies | 5 | 10 | Ice | GEO 36 |
Enhances Intelligence for party members near the caster. | ||||||
Indi-AGI | 63 | Varies | 2 | 12 | Wind | GEO 39 |
Enhances Agility for party members near the caster. | ||||||
Indi-Fend | 80 | Varies | 4 | 12 | Water | GEO 40 |
Enhances magic defense for party members near the caster. | ||||||
Indi-VIT | 63 | Varies | 2 | 12 | Earth | GEO 42 |
Enhances Vitality for party members near the caster. | ||||||
Indi-DEX | 63 | Varies | 2 | 12 | Lightning | GEO 45 |
Enhances Dexterity for party members near the caster. | ||||||
Indi-Acumen | 91 | Varies | 2 | 12 | Ice | GEO 46 |
Enhances magic attack for party members near the caster. | ||||||
Indi-STR | 63 | Varies | 2 | 12 | Fire | GEO 48 |
Enhances Strength for party members near the caster. | ||||||
Indi-Slow | 94 | Varies | 2 | 12 | Earth | GEO 48 |
Reduces attack speed for enemies near the caster. | ||||||
Indi-Torpor | 101 | Varies | 2 | 12 | Ice | GEO 52 |
Reduces evasion for enemies near the caster. | ||||||
Indi-Slip | 112 | Varies | 2 | 12 | Earth | GEO 58 |
Reduces accuracy for enemies near the caster. | ||||||
Indi-Languor | 124 | Varies | 2 | 12 | Dark | GEO 64 |
Reduces magic evasion for enemies near the caster. | ||||||
Indi-Paralysis | 107 | Varies | 2 | 12 | Ice | GEO 68 |
Paralyzes enemies near the caster. | ||||||
Indi-Vex | 136 | Varies | 2 | 12 | Light | GEO 70 |
Reduces magic accuracy for enemies near the caster. | ||||||
Indi-Frailty | 147 | Varies | 2 | 12 | Wind | GEO 76 |
Reduces defense for enemies near the caster. | ||||||
Indi-Wilt | 161 | Varies | 2 | 12 | Water | GEO 82 |
Reduces attack for enemies near the caster. | ||||||
Indi-Malaise | 174 | Varies | 2 | 12 | Light | GEO 88 |
Reduces magic defense for enemies near the caster. | ||||||
Indi-Gravity | 174 | Varies | 2 | 12 | Wind | GEO 88 |
Weighs down enemies near the caster and lowers their movement speed. | ||||||
Indi-Fade | 186 | Varies | 4 | 12 | Fire | GEO 94 |
Reduces magic attack for enemies near the caster. |
Geocolure spells[]
Geocolure spells are learned by examining Geomantic Reservoirs scattered throughout Vana'diel after learning the indicolure version of the spell from a geomancy plate. The player's main job must be set to Geomancer in order to learn geocolure spells. Geocolure spells target an enemy or party member, rather than the caster. When a geocolure spell is cast, a pet Luopan appears at the point where the target is standing. This Luopan generates an aura that enhances nearby allies or enfeebles nearby enemies. Only enemies that are engaging the caster's party are affected by the enfeebling auras. Luopans' HP constantly decreases, limiting their lifespans. They can be recalled by using the level 5 ability Full Circle. Doing so restores a small amount of the caster's MP. Because they occupy the pet slot, a Geomancer can have only one Luopan active at a time.
Geocolure spells require the caster to use a handbell. Only main-job Geomancers can cast geocolure spells.
Name | MP | Duration | Cast time (sec.) | Recast time (sec.) | Element | Jobs |
---|---|---|---|---|---|---|
Geo-Poison | 25 | Varies | 10 | 25 | Water | GEO 5 |
Poisons enemies within area of effect and gradually reduces their HP. | ||||||
Geo-Voidance | 35 | Varies | 8 | 24 | Wind | GEO 8 |
Enhances evasion for party members within area of effect. | ||||||
Geo-Precision | 50 | Varies | 6 | 12 | Lightning | GEO 14 |
Enhances accuracy for party members within area of effect. | ||||||
Geo-Regen | 74 | Varies | 6 | 12 | Light | GEO 19 |
Gradually restores HP for party members within area of effect. | ||||||
Geo-Attunement | 77 | Varies | 6 | 12 | Light | GEO 20 |
Enhances magic evasion for party members within area of effect. | ||||||
Geo-Focus | 98 | Varies | 6 | 12 | Dark | GEO 28 |
Enhances magic accuracy for party members within area of effect. | ||||||
Geo-Barrier | 119 | Varies | 5 | 12 | Earth | GEO 32 |
Enhances defense for party members within area of effect. | ||||||
Geo-Refresh | 126 | Varies | 5 | 12 | Light | GEO 34 |
Gradually restores MP for party members within area of effect. | ||||||
Geo-CHR | 126 | Varies | 6 | 12 | Light | GEO 34 |
Enhances Charisma for party members within area of effect. | ||||||
Geo-MND | 126 | Varies | 5 | 12 | Water | GEO 37 |
Enhances Mind for party members within area of effect. | ||||||
Geo-Fury | 140 | Varies | 5 | 10 | Fire | GEO 38 |
Enhances attack for party members within area of effect. | ||||||
Geo-INT | 126 | Varies | 5 | 10 | Ice | GEO 40 |
Enhances Intelligence for party members within area of effect. | ||||||
Geo-AGI | 126 | Varies | 2 | 12 | Wind | GEO 43 |
Enhances Agility for party members within area effect. | ||||||
Geo-Fend | 161 | Varies | 2 | 12 | Wind | GEO 44 |
Enhances magic defense for party members within area of effect. | ||||||
Geo-VIT | 126 | Varies | 2 | 12 | Earth | GEO 46 |
Enhances Vitality for party members within area of effect. | ||||||
Geo-DEX | 126 | Varies | 2 | 12 | Lightning | GEO 49 |
Enhances Dexterity for party members within area of effect. | ||||||
Geo-Acumen | 182 | Varies | 2 | 12 | Ice | GEO 50 |
Enhances magic attack for party members within area of effect. | ||||||
Geo-STR | 126 | Varies | 2 | 12 | Fire | GEO 52 |
Enhances Strength for party members within area of effect. | ||||||
Geo-Slow | 189 | Varies | 2 | 12 | Earth | GEO 52 |
Reduces attack speed for enemies within the area of effect. | ||||||
Geo-Torpor | 203 | Varies | 2 | 12 | Ice | GEO 56 |
Reduces evasion for enemies within area of effect. | ||||||
Geo-Slip | 225 | Varies | 2 | 12 | Earth | GEO 62 |
Reduces accuracy for enemies within area of effect. | ||||||
Geo-Languor | 249 | Varies | 2 | 12 | Dark | GEO 68 |
Reduces magic evasion for enemies within area of effect. | ||||||
Geo-Paralysis | 215 | Varies | 2 | 12 | Ice | GEO 72 |
Paralyzes enemies within area of effect. | ||||||
Geo-Vex | 273 | Varies | 2 | 12 | Light | GEO 74 |
Paralyzes enemies within area of effect. | ||||||
Geo-Frailty | 294 | Varies | 2 | 12 | Wind | GEO 80 |
Reduces defense for enemies within area of effect. | ||||||
Geo-Wilt | 322 | Varies | 2 | 12 | Water | GEO 86 |
Reduces attack for enemies within area of effect. | ||||||
Geo-Malaise | 348 | Varies | 2 | 12 | Lightning | GEO 92 |
Reduces magic defense for enemies within area of effect. | ||||||
Geo-Gravity | 348 | Varies | 2 | 12 | Wind | GEO 92 |
Weighs down enemies within area of effect and lowers their movement speed. | ||||||
Geo-Fade | 372 | Varies | 2 | 12 | Fire | GEO 98 |
Reduces magic attack for enemies within area of effect. |
Etymology[]
Geomancy (Greek: γεωμαντεία, "earth divination") is a method of divination that interprets markings on the ground or the patterns formed by tossed handfuls of soil, rocks, or sand. Geomancy is derived from the roots geo- (Earth) and -mancy (prophecy). Geomancy was one of the original ways to translate Feng Shui, since it predicts things by the elements similar to astrology with the stars.