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FFXI wiki icon Geomancy spells are used by the Geomancer and are divided into two categories: Indicolure and Geocolure.

Indicolure spellsEdit

Indicolure spells are learned by using plates sold by Ishvad and Eukalline on the Western Adoulin waterfront. They create a visible aura around the caster that enhances allies or enfeebles enemies. Enhancing auras affect the caster as well, while enfeebling auras only affect enemies. Only enemies that are engaging the caster's party are affected by the enfeebling auras.

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Indi-Poison 12 Varies 5 12 Water GEO 1
Poisons enemies near the caster and gradually reduces their HP.
Indi-Voidance 17 Varies 5 15 Wind GEO 4
Enhances evasion for party members near the caster.
Indi-Precision 25 Varies 7 15 Lightning GEO 10
Enhances accuracy for party members near the caster.
Indi-Regen 37 Varies 10 25 Light GEO 15
Gradually restores HP for party members near the caster.
Indi-Attunement 38 Varies 10 25 Light GEO 16
Enhances magic evasion for party members near the caster.
Indi-Focus 49 Varies 10 25 Dark GEO 22
Enhances magic accuracy for party members near the caster.
Indi-Barrier 59 Varies 10 25 Earth GEO 28
Enhances defense for party members near the caster.
Indi-Refresh 63 Varies 10 25 Light GEO 30
Gradually restores MP for party members near the caster.
Indi-CHR 63 Varies 6 12 Light GEO 30
Enhances Charisma for the party members near the caster.
Indi-MND 63 Varies 5 12 Water GEO 33
Enhances Mind for party members near the caster.
Indi-Fury 70 Varies 5 10 Fire GEO 34
Enhances attack for party members near the caster.
Indi-INT 63 Varies 5 10 Ice GEO 36
Enhances Intelligence for party members near the caster.
Indi-AGI 63 Varies 2 12 Wind GEO 39
Enhances Agility for party members near the caster.
Indi-Fend 80 Varies 4 12 Water GEO 40
Enhances magic defense for party members near the caster.
Indi-VIT 63 Varies 2 12 Earth GEO 42
Enhances Vitality for party members near the caster.
Indi-DEX 63 Varies 2 12 Lightning GEO 45
Enhances Dexterity for party members near the caster.
Indi-Acumen 91 Varies 2 12 Ice GEO 46
Enhances magic attack for party members near the caster.
Indi-STR 63 Varies 2 12 Fire GEO 48
Enhances Strength for party members near the caster.
Indi-Slow 94 Varies 2 12 Earth GEO 48
Reduces attack speed for enemies near the caster.
Indi-Torpor 101 Varies 2 12 Ice GEO 52
Reduces evasion for enemies near the caster.
Indi-Slip 112 Varies 2 12 Earth GEO 58
Reduces accuracy for enemies near the caster.
Indi-Languor 124 Varies 2 12 Dark GEO 64
Reduces magic evasion for enemies near the caster.
Indi-Paralysis 107 Varies 2 12 Ice GEO 68
Paralyzes enemies near the caster.
Indi-Vex 136 Varies 2 12 Light GEO 70
Reduces magic accuracy for enemies near the caster.
Indi-Frailty 147 Varies 2 12 Wind GEO 76
Reduces defense for enemies near the caster.
Indi-Wilt 161 Varies 2 12 Water GEO 82
Reduces attack for enemies near the caster.
Indi-Malaise 174 Varies 2 12 Light GEO 88
Reduces magic defense for enemies near the caster.
Indi-Gravity 174 Varies 2 12 Wind GEO 88
Weighs down enemies near the caster and lowers their movement speed.
Indi-Fade 186 Varies 4 12 Fire GEO 94
Reduces magic attack for enemies near the caster.

Geocolure spellsEdit

Geocolure spells are learned by examining Geomantic Reservoirs scattered throughout Vana'diel after learning the indicolure version of the spell from a geomancy plate. The player's main job must be set to Geomancer in order to learn geocolure spells. Geocolure spells target an enemy or party member, rather than the caster. When a geocolure spell is cast, a pet Luopan appears at the point where the target is standing. This Luopan generates an aura that enhances nearby allies or enfeebles nearby enemies. Only enemies that are engaging the caster's party are affected by the enfeebling auras. Luopans' HP constantly decreases, limiting their lifespans. They can be recalled by using the level 5 ability Full Circle. Doing so restores a small amount of the caster's MP. Because they occupy the pet slot, a Geomancer can have only one Luopan active at a time.

Geocolure spells require the caster to use a handbell. Only main-job Geomancers can cast geocolure spells.

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Geo-Poison 25 Varies 10 25 Water GEO 5
Poisons enemies within area of effect and gradually reduces their HP.
Geo-Voidance 35 Varies 8 24 Wind GEO 8
Enhances evasion for party members within area of effect.
Geo-Precision 50 Varies 6 12 Lightning GEO 14
Enhances accuracy for party members within area of effect.
Geo-Regen 74 Varies 6 12 Light GEO 19
Gradually restores HP for party members within area of effect.
Geo-Attunement 77 Varies 6 12 Light GEO 20
Enhances magic evasion for party members within area of effect.
Geo-Focus 98 Varies 6 12 Dark GEO 28
Enhances magic accuracy for party members within area of effect.
Geo-Barrier 119 Varies 5 12 Earth GEO 32
Enhances defense for party members within area of effect.
Geo-Refresh 126 Varies 5 12 Light GEO 34
Gradually restores MP for party members within area of effect.
Geo-CHR 126 Varies 6 12 Light GEO 34
Enhances Charisma for party members within area of effect.
Geo-MND 126 Varies 5 12 Water GEO 37
Enhances Mind for party members within area of effect.
Geo-Fury 140 Varies 5 10 Fire GEO 38
Enhances attack for party members within area of effect.
Geo-INT 126 Varies 5 10 Ice GEO 40
Enhances Intelligence for party members within area of effect.
Geo-AGI 126 Varies 2 12 Wind GEO 43
Enhances Agility for party members within area effect.
Geo-Fend 161 Varies 2 12 Wind GEO 44
Enhances magic defense for party members within area of effect.
Geo-VIT 126 Varies 2 12 Earth GEO 46
Enhances Vitality for party members within area of effect.
Geo-DEX 126 Varies 2 12 Lightning GEO 49
Enhances Dexterity for party members within area of effect.
Geo-Acumen 182 Varies 2 12 Ice GEO 50
Enhances magic attack for party members within area of effect.
Geo-STR 126 Varies 2 12 Fire GEO 52
Enhances Strength for party members within area of effect.
Geo-Slow 189 Varies 2 12 Earth GEO 52
Reduces attack speed for enemies within the area of effect.
Geo-Torpor 203 Varies 2 12 Ice GEO 56
Reduces evasion for enemies within area of effect.
Geo-Slip 225 Varies 2 12 Earth GEO 62
Reduces accuracy for enemies within area of effect.
Geo-Languor 249 Varies 2 12 Dark GEO 68
Reduces magic evasion for enemies within area of effect.
Geo-Paralysis 215 Varies 2 12 Ice GEO 72
Paralyzes enemies within area of effect.
Geo-Vex 273 Varies 2 12 Light GEO 74
Paralyzes enemies within area of effect.
Geo-Frailty 294 Varies 2 12 Wind GEO 80
Reduces defense for enemies within area of effect.
Geo-Wilt 322 Varies 2 12 Water GEO 86
Reduces attack for enemies within area of effect.
Geo-Malaise 348 Varies 2 12 Lightning GEO 92
Reduces magic defense for enemies within area of effect.
Geo-Gravity 348 Varies 2 12 Wind GEO 92
Weighs down enemies within area of effect and lowers their movement speed.
Geo-Fade 372 Varies 2 12 Fire GEO 98
Reduces magic attack for enemies within area of effect.

EtymologyEdit

Geomancy (Greek: γεωμαντεία, "earth divination") is a method of divination that interprets markings on the ground or the patterns formed by tossed handfuls of soil, rocks, or sand. Geomancy is derived from the roots geo- (Earth) and -mancy (prophecy). Geomancy was one of the original ways to translate Feng Shui, since it predicts things by the elements similar to astrology with the stars.

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