Geomancers utilize the power of the terrain and the weather to devastating effect.
Geomancer uses weather and terrain to attack the enemy, and is the only magick-based gria job. They wield poles and wear robes and light clothing as armor. It is advised to level the party's gria up as a Raptor to use this job to its full magickal potential, because the Raptor job class has the highest Magick growth of all gria jobs.
Alternatively, the Geomancer has both the greatest magickal and physical defense growth of any class. Thus they can be used to create a strong defensive unit with ranged attacks. Her defensive prowess can be furthered by utilizing Bulwark while equipping a Ribbon. While low Magick growth and dependence on terrain and weather limit the Geomancer's usefulness, her high defenses, mobility, and ability to inflict magickal damage and status ailments in a cross shaped tile area away from the user help redeem this gria class.
The only notable Geomancer is Florah, an escaped eco-terrorist that is wanted for protecting Floraxion and injuring several loggers in the process.
The breath of the wind and the lay of the earth are the GEOMANCER'S power.
|Focus the scorching heat of the sun on your foes. Deals fire damage to units in a small area. Can only be used when the sun is shining.|
|Venom Squall||Zephyr Pole||6||250||12|
|Deals water damage and POISONS target. Can only be used when it's raining.|
|Ravage foes with a howling snowstorm. Deals ice damage and puts units in a small area to SLEEP. Can only be used when it's snowing.|
|Summon a tempest of seething Mist. Deals damage and depletes MP of units in a small area. Can only be used when the Mist grows thick.|
|Call upon the power of nature to attack the target. User must be standing on natural terrain.|
|Artifice's Embrace||Gokuu Pole||6||250||8|
|Call upon the power of the works of Man. Deals damage and SLOWS target. User must be standing on artificial terrain.|
|Life's Embrace||Iron Pole||6||250||8|
|Call upon the power of the living earth. Deals damage and IMMOBILIZES target. User must be standing on grass or the like.|
|Earth's Embrace||Ivory Pole||6||250||8|
|Call upon the power of soil and stone. Deals damage and DISABLES target. User must be standing on barren ground.|
|Critical: Evasion↑||Cachusha||Gain EVASION when user becomes HP Critical.||200|
|Magick Counter||Samite Coat||Cast magick targeting the user back at the caster. Magicks cast in this way required MP.||400|
|Resistance↑||Magus Robe||Raises RESISTANCE. Decrease magick damage received.||150|
|Avoid Traps||Spiked Boots||The user will not spring traps.||150|
Geomancy (Greek: γεωμαντεία, "earth divination") is a method of divination that interprets markings on the ground or the patterns formed by tossed handfuls of soil, rocks, or sand. Geomancy is derived from the roots geo- (Earth) and -mancy (prophecy). Geomancy was one of the original ways to translate Feng Shui, since it predicts things by the elements similar to astrology with the stars.
Its Japanese name, (風水士, Fūsui or Fūsuishi?) , refers to the Chinese feng shui. Feng shui is the Chinese studying of the direction, geography and/or weather to calculate the individual's fortune who resides or works in that place. Bells are used in the craft as instruments to dispel negative energy and stimulate positive energy.
- Gria cannot learn the passive ability Geomancy, which has the unrelated effect of reducing targets' elemental resistances and is instead learned by the Black Mage class.