Harnessing the power of their surroundings, they easily avoid pits and floors with damaging effectsDescription
The Geomancer is a job in Final Fantasy V given to the player after the Fire Crystal shatters. It has a low ABP requirement to master; it is possible to master the job in one battle if it is against the Mover formation in the Interdimensional Rift.
Geomancers focus on manipulating the terrain to do various randomized attacks against the enemies. Geomancers have low stats and limited equipment selection, but it is the only job outside of Freelancers that can equip bells.
The Geomancer dresses in cold weather gear. The look is fairly uniform, though Galuf's and Lenna's outfits feature striped pants and Krile has yellow stars on her costume. The main colors are blue and green, although Lenna and Krile also wear pink.
The Gaia command is useful, especially in the hands of a spell caster. It has a random effect based on the current location's environment and the caster's level. The effects vary from something as simple as dealing minor damage to inflicting instant death. Gaia is based on the user's Magic Power and costs no MP, so it is a cheap alternative to magic. Find Pits reveals trap doors, but only if the user is about to step on one, while Light Step lets the user walk over harmful surfaces like lava.
Upon mastery, Freelancers and Mimes gain the Geomancer's base stats unless they already have a higher base from another mastered job. They will also gain Find Pits and Light Step as innate support abilities.
Terrain is the job's innate command ability, while Find Pits and Light Step are its innate support abilities. Mastering the job lets the character's other jobs equip all of the Geomancer's skills.
|Level 1 Ability|
|Description||Attack enemies by channeling the power of the surrounding area.|
|Information||Lets any job use the Gaia command.|
|Level 2 Ability|
|Mobile/PC Name||Find Pits|
|Advance Name||Find Pits|
|Description||Detect holes in the floor.|
|Information||If the player walks onto a surface that would normally collapse, it will collapse, but the player will jump back before they fall.|
|Level 3 Ability|
|Mobile/PC Name||Light Step|
|Advance Name||Light Step|
|Description||Avoid damage on floors with harmful effects.|
|Information||Lets the player walk over surfaces that would normally damage them without ill effects.|
Bartz appears in Final Fantasy Trading Card Game as Wind-elemental Backup cards.
Since Bartz has a new moveset based on the classes in Final Fantasy V, he now has a move based on the Geomancer job. Geomancer is an HP attack that has two variants: A ground attack (Earthquake) and an aerial attack (Wind Slash).
Earthquake is cast when Bartz is on the ground and targets one person. He has a piece of rock raise from the ground, which also has a good chance of hitting an airborne opponent. Wind Slash is a slow-moving projectile that Bartz can cast while airborne and tracks down the targeted opponent.
When Bartz masters Geomancer after hitting opponents with the move three times, Geomancer has changed properties, which includes Earthquake being cast faster and two Wind Slash projectiles being summoned at the same time.
Geomancy (Greek: γεωμαντεία, "earth divination") is a method of divination that interprets markings on the ground or the patterns formed by tossed handfuls of soil, rocks, or sand. Geomancy is derived from the roots geo- (Earth) and -mancy (prophecy). Geomancy was one of the original ways to translate Feng Shui, since it predicts things by the elements similar to astrology with the stars.
Its Japanese name, Fūsui or Fūsuishi (風水士), refers to the Chinese feng shui. Feng shui is the Chinese studying of the direction, geography and/or weather to calculate the individual's fortune who resides or works in that place. Bells are used in the craft as instruments to dispel negative energy and stimulate positive energy. This is why Geomancers equip bells as weapons.