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Geomancers harness the power of nature itself, manifested in their different terrain attacks. Their damage potential rises exponentially by job level.

Description

The bearer of this certificate has achieved harmony with the natural world and is deemed worthy of the title of Master Geomancer.

Mastery certificate description

The Geomancer is a job class in Final Fantasy III. It is gained from the Water Crystal in the Famicom and Pixel Remaster versions, and from the Fire Crystal in the 3D Remake version. Geomancers attack by tuning in to their natural surroundings and drawing out the latent powers around them. A Geomancer is like a Mage who can unleash powerful "magic" attacks with no MP cost. The attack power increases with the job level.

Final Fantasy III marks the first appearance of the job class within the series, alongside their Terrain ability and the use of bells as a weapon type.

Abilities[]

Famicom version[]

The Terrain ability has various effects depending on the current environment and costs no MP. If all targets are missed during hit calculation, the Backfire effect damages the caster. Terrain spells that target a single enemy hit a random available enemy.

Name Terrain Power Hit Rate Effect Backfire rate
Earthquake Plains, Cave 90 50% Damage to all enemies. Low
Cave In Mountain 120 40% Damage to all enemies. Low
Waterspout Underwater 120 60% Damage to all enemies. Low
Air Blade Forest, Dungeon 120 30% Damage to one enemy. Medium
Tornado Sky 120 60% Damage to one enemy. Medium
Quicksand Desert 0 30% Instantly defeats one enemy. High
Sinkhole Swamp 0 40% Instantly defeats one enemy. High
Rapids River 0 40% Instantly defeats one enemy. High
Backfire Anywhere 0 100% User's HP is cut by 25% of maximum.

Geomancer is the only magical job in the NES version to have the Defend command.

3D Remake version[]

  • Command ability - Terrain

The Geomancer will summon a semi-random effect for no MP; the environment determines which effects may appear. Terrain types are classified into six groups: four elemental, one non-elemental, and the World of Darkness. Each terrain type, except the World of Darkness, has two main effects (about 40% chance each), plus one or two secondary effects (20% and 2% chance, respectively). Terrain never backfires.

The following formula is used to calculate damage:

The following table lists the various effects and terrain types they are associated with:

Name Effect Terrain
Black Hole Inflicts Instant Death to one enemy. 40%: Southwest Saronia and Eureka
Close-In Inflicts Earth-elemental damage to one enemy. 38%: Deserts, Altar Cave, Mythril Mine, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Ancients' Maze, Doga's Grotto, Cave of Shadows, Bahamut's Lair, and Falgabard
Earthquake Inflicts Earth-elemental damage to all enemies. 40%: Deserts, Altar Cave, Mythril Mine, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Ancients' Maze, Doga's Grotto, Cave of Shadows, Bahamut's Lair, and Falgabard
22%: World of Darkness
Flame Burst Inflicts Fire-elemental damage to one enemy. 38%: Molten Cave
22%: World of Darkness
Ice Pillar Inflicts Ice and Water-elemental damage to one enemy. 40%: Sea, Underneath Sea, Nepto Shrine, Tower of Owen 1F, Saronia Catacombs, Sunken Shrine, ???, Cave of Tides, Amur Sewers, Lake Dohr, Falgabard Waterfall, Temple of Time, Subterranean Lake
23%: World of Darkness
Ice Storm Inflicts Ice and Water-elemental damage to all enemies. 50%: Ur
48%: Forest and Land (World Map), Dragon's Peak, Castle Sasune, Bahamut's Boss Fight, Crystal Tower, Dragon Spire, Castle Hein, Goldor Manor, Tower of Owen (except Floor 1), and Sky
Magma Inflicts Fire-elemental damage to all enemies. 40%: Molten Cave
Shadowflare Major non-elemental damage to one enemy. 40%: Southwest Saronia and Eureka
2%: Deserts, Altar Cave, Mythril Mine, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Ancients' Maze, Doga's Grotto, Cave of Shadows, Bahamut's Lair, Falgabard, Forest and Land (World Map), Dragon's Peak, Castle Sasune, Bahamut's Boss Fight, Crystal Tower, Dragon Spire, Castle Hein, Goldor Manor, Tower of Owen (except Floor 1), Sky, Molten Cave
Whirlpool Attempts to inflict Instant Death on all enemies. 38%: Sea, Underneath Sea, Nepto Shrine, Tower of Owen 1F, Saronia Catacombs, Sunken Shrine, ???, Cave of Tides, Amur Sewers, Lake Dohr, Falgabard Waterfall, Temple of Time, Subterranean Lake
Wind Slash Inflicts Wind-elemental damage to one enemy. 50%: Forest and Land (World Map), Dragon's Peak, Castle Sasune, Bahamut's Boss Fight, Crystal Tower, Dragon Spire, Castle Hein, Goldor Manor, Tower of Owen (except Floor 1), Sky, and Ur.
23%: World of Darkness
20%: Deserts, Altar Cave, Mythril Mines, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Falgabard, Bahamut's Lair, Cave of Shadows, Doga's Grotto, Ancient's Maze, Sea, Underneath Sea, Nepto Shrine, Tower of Owen 1F, Saronia Catacombs, Sunken Shrine, ???, Cave of Tides, Amur Sewers, Lake Dohr, Falgabard Waterfall, Temple of Time, Subterranean Lake, Molten Cave, Southwest Saronia and Eureka

Pixel Remaster version[]

  • Command ability - Terrain

The Terrain ability has various effects depending on the current environment and costs no MP. Terrain spells that target a single enemy hit a random available enemy. While the possible effects adapt the Famicom version, Terrain never backfires like the 3D Remake version. Terrain effects are considered "non-elemental" and its damage falls off late-game.

Stats[]

Level Str Agi Vit Int Mnd Level Str Agi Vit Int Mnd Level Str Agi Vit Int Mnd
Famicom version 3D Remake version Pixel Remaster version
1 10 10 10 20 5 1 5 5 5 5 5 1 5 5 5 5 5
2 11 11 11 21 6 2 2 5 7 5 9 5
10 14 17 14 26 10 10 10 10 10 10 10 10 10 11 10 15 10
20 18 23 18 31 14 20 15 17 15 17 15 20 15 18 15 21 15
30 22 30 22 37 19 30 20 24 20 24 20 30 20 25 20 27 20
40 26 36 26 42 23 40 24 31 24 31 24 40 24 31 24 34 24
50 30 43 30 48 28 50 29 38 29 38 29 50 29 37 29 39 29
60 34 49 34 53 32 60 34 44 34 44 34 60 34 45 34 46 34
70 38 56 38 59 37 70 38 51 38 51 38 70 38 51 38 53 38
80 42 63 42 64 41 80 43 58 43 58 43 80 43 58 43 59 43
90 46 69 46 70 46 90 48 65 48 65 48 90 48 65 48 65 48
99 50 75 50 75 50 99 52 71 52 71 52 99 52 71 52 71 52

Equipment[]

Weapons[]

Weapons
Bells

Armor[]

Armor
Head Body Arms

Other appearances[]

Final Fantasy Trading Card Game[]

Geomancer appears in Final Fantasy Trading Card Game as Earth- and Wind-elemental Backup cards. All main characters from the 3D remakes are represented.

Final Fantasy Portal App[]

020a Geomancer

Arc as a Geomancer appears as a Triple Triad card.

Gallery[]

Etymology[]

Geomancy (Greek: γεωμαντεία, "earth divination") is a method of divination that interprets markings on the ground or the patterns formed by tossed handfuls of soil, rocks, or sand. Geomancy is derived from the roots geo- (Earth) and -mancy (prophecy). Geomancy was one of the original ways to translate Feng Shui, since it predicts things by the elements similar to astrology with the stars.

Its Japanese name, Fūsui or Fūsuishi (風水士), refers to the Chinese feng shui. Feng shui is the Chinese studying of the direction, geography and/or weather to calculate the individual's fortune who resides or works in that place. Bells are used in the craft as instruments to dispel negative energy and stimulate positive energy. This is why Geomancers equip bells as weapons.

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