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+ | {{sideicon|prime=FFX}} |
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− | {{FFX Enemies| |
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+ | {{infobox enemy |
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+ | | release = FFX |
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+ | |name = Geneaux's Tentacle |
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+ | |type = Boss |
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+ | | japanese = グノウの触手 |
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+ | | romaji = Gunou no Shokushu |
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+ | |location = [[Kilika Temple]] |
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− | | AP Awarded = 5 |
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− | | Bribe = N/A |
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− | | Weak Against = Nil |
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− | | Resistant to = Lightning, Ice |
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− | | Immune to = [[Silence]], [[Sleep]], [[Blind|Darkness]], [[Poison]], [[Petrify]], [[Zombie (Status)|Zombie]], [[Paralyze|Threaten]], [[Instant Death]], [[Provoke]], [[Doom (Status)|Doom]], [[Eject]] |
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− | | Absorbs = [[Water (Spell)|Water]] |
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}} |
}} |
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+ | {{Quote|Absorbs magic cast against Geneaux's body. Defeat tentacles first, then use magic attacks on the body. Tentacles have high magic defense, so physical attacks are the way to go.|[[Libra (ability)|Scan]] description}} |
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'''Geneaux's Tentacles''' are boss-parts in ''[[Final Fantasy X]]''. They are the tentacles of [[Sinspawn Geneaux]]. |
'''Geneaux's Tentacles''' are boss-parts in ''[[Final Fantasy X]]''. They are the tentacles of [[Sinspawn Geneaux]]. |
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+ | ==Stats== |
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+ | {{infobox enemy stats FFX |
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+ | | prev = Sinspawn Geneaux |
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+ | | bestiary = 023 |
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+ | | next = Worker |
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+ | | hp = 450 |
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+ | | magic defense = 1 |
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+ | | lightning = Halves |
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+ | | water = Absorb |
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+ | | ice = Halves |
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+ | | weapon abilities = |
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+ | | armor abilities = |
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+ | | equip drop rate = 0 |
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+ | | abilities = Physical attack, Tentacles absorb magic! |
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+ | | zanmato = 4 |
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+ | | silence = Immune |
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+ | | sleep = Immune |
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+ | | darkness = Immune |
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+ | | poison = Immune |
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+ | | petrify = Immune |
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+ | | zombie = Immune |
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+ | | threaten = Immune |
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+ | | death = Immune |
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+ | | provoke = Immune |
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+ | | doom = Immune |
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+ | | eject = Immune |
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+ | | sensor = Absorbs magical attacks against Geneaux. |
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+ | | scan = Absorbs magic cast against Geneaux's body. Defeat tentacles first, then use magic attacks on the body. Tentacles have high magic defense, so physical attacks are the way to go. |
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+ | | equip ability min = N/A |
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+ | | equip ability max = N/A |
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+ | }} |
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==Strategy== |
==Strategy== |
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{{main|Sinspawn Geneaux#Strategy}} |
{{main|Sinspawn Geneaux#Strategy}} |
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− | The tentacles intercept magic attacks |
+ | The tentacles intercept magic attacks cast upon Sinspawn Geneaux and will attack, inflicting the [[Poison (status)|Poison]] status. Defeating the tentacles first will reveal a magic-vulnerable boss. |
+ | |||
+ | ==Trivia== |
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+ | *The tentacles have defined equipment drop abilities, but never actually drop equipment as their drop rate is set at 0%. The weapon abilities are Piercing (fixed; Auron/Kimahri only), all four elemental-strikes (with Ice and Water having higher drop chances), Str+3% (male characters and Rikku only) and Mag+3% (Yuna and Lulu only). The armor abilities are all four element wards, with Fire having a lower drop chance than the rest. The equipment can be either one (75%) or two (25%) slots, and one ability is rolled. |
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==Related enemies== |
==Related enemies== |
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*[[Sinspawn Geneaux]] |
*[[Sinspawn Geneaux]] |
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− | [[Category:Final Fantasy X |
+ | [[Category:Bosses in Final Fantasy X]] |
Revision as of 22:58, 9 January 2020
Template:Sideicon
Absorbs magic cast against Geneaux's body. Defeat tentacles first, then use magic attacks on the body. Tentacles have high magic defense, so physical attacks are the way to go.
Scan description
Geneaux's Tentacles are boss-parts in Final Fantasy X. They are the tentacles of Sinspawn Geneaux.
Stats
Strategy
Main article: Sinspawn Geneaux § Strategy
The tentacles intercept magic attacks cast upon Sinspawn Geneaux and will attack, inflicting the Poison status. Defeating the tentacles first will reveal a magic-vulnerable boss.
Trivia
- The tentacles have defined equipment drop abilities, but never actually drop equipment as their drop rate is set at 0%. The weapon abilities are Piercing (fixed; Auron/Kimahri only), all four elemental-strikes (with Ice and Water having higher drop chances), Str+3% (male characters and Rikku only) and Mag+3% (Yuna and Lulu only). The armor abilities are all four element wards, with Fire having a lower drop chance than the rest. The equipment can be either one (75%) or two (25%) slots, and one ability is rolled.